• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=Soul_;51325285]You shouldn't be doing that. Decompile them with crowbar to get the .smd files.[/QUOTE] What should I do from there with the SMD file? I've also never used crowbar
The .smd file is what you import into Blender/3DS Max/Maya/whatever.
[QUOTE=Soul_;51325639]The .smd file is what you import into Blender/3DS Max/Maya/whatever.[/QUOTE] Got it, thanks Soul! Much appreciated
[t]http://puu.sh/saw1k/0efefa8f88.jpeg[/t] [t]http://puu.sh/saw1A/8a49073fa5.jpeg[/t] Still not Soul's release but they're pretty close to finished. If anyone wants them to pose with or whatever shoot me a PM. Probably gonna drop them since Soul's will inevitably be a lot better quality. :v: I did make it so that the ragdoll sequence doesn't play endlessly when you spawn them. tbh they might actually be GMod compatible because I didn't mess with any of the physics constraints when I compiled them but idk. [editline] [/editline] also box head robits [t]http://puu.sh/saynq/8589d47cda.jpeg[/t] [t]http://puu.sh/sayoQ/cb4ed37325.jpeg[/t]
any word on the titan fall 2 modelsi got plans on porting them in Fallout 4 i also even helped another dude port the first game models to fallout [URL="http://images.akamai.steamusercontent.com/ugc/445112938785002285/51EC48ECFD15A6DD720E4A5B5A6665263A0077E2/"]http://images.akamai.steamusercontent.com/ugc/445112938785002285/51EC48ECFD15A6DD720E4A5B5A6665263A0077E2/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112938784999612/B50D3014F069EB6F920A416C239951926BED1174/"]http://images.akamai.steamusercontent.com/ugc/445112938784999612/B50D3014F069EB6F920A416C239951926BED1174/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112938784999280/08CC7C18FCA9433D9AA8DC172D9C0192D9CB63A1/"]http://images.akamai.steamusercontent.com/ugc/445112938784999280/08CC7C18FCA9433D9AA8DC172D9C0192D9CB63A1/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112938784998463/1EDFCD67D60DE93EB6A8FB9EA881248BB56327DB/"]http://images.akamai.steamusercontent.com/ugc/445112938784998463/1EDFCD67D60DE93EB6A8FB9EA881248BB56327DB/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112344618555394/EF7AB4DF1E0E49C4BF6C49F473EA7C8088E6CE86/"]http://images.akamai.steamusercontent.com/ugc/445112344618555394/EF7AB4DF1E0E49C4BF6C49F473EA7C8088E6CE86/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112344618554699/71821AAAF0C55E963B233A08E01F36315EFF2D71/"]http://images.akamai.steamusercontent.com/ugc/445112344618554699/71821AAAF0C55E963B233A08E01F36315EFF2D71/[/URL] [URL="http://images.akamai.steamusercontent.com/ugc/445112344618554366/8B5A173BF57B81F3EE1B4A76D605E9028959BE0F/"]http://images.akamai.steamusercontent.com/ugc/445112344618554366/8B5A173BF57B81F3EE1B4A76D605E9028959BE0F/[/URL]
[QUOTE=ShimadaFumikane;51330541]This is why [IMG]http://i.imgur.com/XdDQgPX.png[/IMG][/QUOTE] Well, shit. Hope it ain't a long one.
[QUOTE=maddogsamurai;51331156]Well, shit. Hope it ain't a long one.[/QUOTE] It's only for a day, don't worry. Remember, you can always check someone's ban status for both the reason and the length of time by either going to their profile and hitting the Events tab, or by hitting the [IMG]https://facepunch.com/fp/navbar/events.png[/IMG] icon under their avatar in any of their posts.
iv been trying to get the Gmod ones ready recently, but various programs and the atlas's textures haven't been working too well recently, all that's left to do is apply the glow maps to the diffuse so it can work with normals, and i also need to update the atlas's SMD files. and for some reason the VPK tool isn't working for me anymore, it will export folders but not any files, strange
On an unrelated note, has someone figured out what format the maps of this game are on? And if they can be converted into models.
Hey guys, been using the Titanfall pack that was posted awhile back here for a project. However, there is one HUGE issue I'm having with the jump pack for both the IMC_Female_CQ and IMC_Rifleman. [IMG]https://a.upload.immo/nUB.png[/IMG] Tried changing the vmt but no luck. I honestly think I should just remove the jetpack entirely and port it without the damn thing. Anyone got an idea?
[url]https://sfmlab.com/item/66/[/url] They're outdated by my current standards, but they work.
Weeeeellll here is the funny part. Those models have issues. The lower half of the body and jetpack isn't properly connected to the hip but instead the root and this is what the models does. This wouldn't be too much of an issues if I wasn't using mocap for the models. [IMG]https://a.upload.immo/ysx.png[/IMG] I tried to get into contact with you directly sometime ago about them and what you did to the jump pack, but no answer. :dead:
Probably because I don't check my messages on there. Anyway, I'll be redoing them in the near future to go along with the titans.
Redoing them with better shaders. Rigging is fixed. Not sure how the face bones on the CQB pilots will turn out. [t]http://i.imgur.com/nCXCdBO.jpg[/t]
Has anyone had any luck with Modding the FOV files and getting it to work in game?
Has anyone ported the weapons from TitanFall2 yet?
[QUOTE=Gen_Shingar;51360399]Has anyone ported the weapons from TitanFall2 yet?[/QUOTE] Not yet, no. Craokal0 said they would look into it when they got the game and checked everything out, so we'll either have to wait in the meantime or continue doing research on how to unpack the contents of the game.
Okay, thanks for the response.
I think we should think about finishing the ports from titanfall 1 before we worry about 2.
Solved my face rigging issue. Turns out the bones just need some parenting adjustments. [editline]12th November 2016[/editline] Oi [t]http://i.imgur.com/c5hU7w7.png[/t]
You're doing the IMC proud, brother.
tomorrow [img]http://i.imgur.com/wemXTu4.jpg[/img] (well, probably ¯\_(ツ)_/¯)
They look a bit too glossy, maybe adjust the phong just a little.
Would anyone happen to have the Specters from the first game ported, and if so is there a download link?
[QUOTE=CreepyChimera;51363658]Would anyone happen to have the Specters from the first game ported, and if so is there a download link?[/QUOTE] There was something with the Spectres and Marvins from TF1 on Steam Workshop a while ago, but it got taken down. Luckily, I saw a link to it recently in the lost model downloads thread. [URL="http://www.mediafire.com/file/k34wpphkms2jcp0/Titanfall_Drones.zip"]Here you go![/URL]
Thanks a ton man! I appreciate it ^^
iv put these off for FAR TOO LONG, to the point where no matter how good they are, i doubt it would have been worth the wait, but non the less, HERE THEY ARE!!! the Atlas, Ogre and Stryder titans for Garry's Mod! [img]http://i.imgur.com/1psZxTl.jpg[/img] (old picture that i took a while ago, and since i hadn't anything else prepared) [url]http://www.mediafire.com/file/1pt8dw04tmv5rem/titans_gmod.zip[/url] let me know if iv missed any files ill put these on the workshop soon
It has been a long a time coming mate. Done a quick test run with them, and they are pretty good. One problem that I've found is the Atlas Titan is missing either it's access panel for it's reactor core, or the internal mechanisms for it (or both).
But phongboost 5 is a tad bit TOO much. Reduce it to 2 or 1, might look better like that.
[QUOTE=Atlas852;51368261]iv put these off for FAR TOO LONG, to the point where no matter how good they are, i doubt it would have been worth the wait, but non the less, HERE THEY ARE!!! the Atlas, Ogre and Stryder titans for Garry's Mod! [img]http://i.imgur.com/1psZxTl.jpg[/img] (old picture that i took a while ago, and since i hadn't anything else prepared) [url]http://www.mediafire.com/file/1pt8dw04tmv5rem/titans_gmod.zip[/url] let me know if iv missed any files ill put these on the workshop soon[/QUOTE] Do you think these titans will work with the animations or not?
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