TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=Icy Fire;51409849]Nobody would happen to know if Titanfall particles can be used in SFM, would they? I've never tried but I can't really see why not.[/QUOTE]
They do work.
Any way with the took to get in and change the fov and graphics settings and recompile the vpk?
[t]http://i.imgur.com/k7tCgT6.png[/t]
The face of a smug Militia terrorist.
[QUOTE=Soul_;51415494][t]http://i.imgur.com/k7tCgT6.png[/t]
The face of a smug Militia terrorist.[/QUOTE]
is this from a model viewer or are you able to decompile a model from titanfall 2?
That's the Militia CQB pilot from Titanfall 1. It's just a screencap from HLMV after I setup the model to be more compatible with SFM.
It seems Titanfall 2 .mdl files contain more info than Titanfall? e.g.
Titanfall 2 - crow_dropship.mdl 3.96mb
Titanfall - crow_dropship.mdl 35.9kb
Titanfall 2 - crow dropship folder lacks the .phy .vtx .vvd total size =8.08mb
Titanfall - crow dropship folder =7.18mb
still no info on .rpak and .starpak?
That's a model from TF1
[QUOTE=Kommandant298;51400287]Try the workshop. There are some there.[/QUOTE]
Yeah i cant find anything titanfall 2 in SFMlab, the SFM workshop, or the Gmod workshop.
Because you can't extract anything from it yet...
I can play the accordion
[QUOTE=nomad1;51409140]cra0's tool decompiles the stuff perfectly fine afaik however i'm having some issues tracking down the textures. Not sure if this is because it needs to be updated or not or if they are not contained in the commons directory.[/QUOTE]
I assume we are waiting for crowbar to accept the new model type then?
ERROR: Model version 53 not currently supported.
Is what I get.
I tried some other .mdl converters and those didn't work either it seemed.
[QUOTE=JDB;51420520]I assume we are waiting for crowbar to accept the new model type then?
ERROR: Model version 53 not currently supported.
Is what I get.
I tried some other .mdl converters and those didn't work either it seemed.[/QUOTE]
yeah the crowbar devs as of 3rd of november? I believe got someone to give them some test models so they work up a compatibility. [url]http://steamcommunity.com/groups/CrowbarTool/discussions/0/282992499676543816/[/url]
The current VPK tool unpacks Titanfall 2's archives?
[QUOTE=Soul_;51423790]The current VPK tool unpacks Titanfall 2's archives?[/QUOTE]
Yes, but quite a few stuff is missing, namely the textures.
All right. Downloading it for PC now. I'll start whenever everything is possible to extract and such.
[QUOTE=Soul_;51419362]Because you can't extract anything from it yet...[/QUOTE]
the titanfall 1 vpk unpacker works like a charm with titanfall 2 vpk. Also, earlier in the thread, you got a guy already animating with titanfall 2 characters.
[QUOTE=DoomsdayOrang;51424114]the titanfall 1 vpk unpacker works like a charm with titanfall 2 vpk. Also, earlier in the thread, you got a guy already animating with titanfall 2 characters.[/QUOTE]
No, that was a TianlFall 1 character model, not TF2. There is no current way to decompile TF2 mdl files.
[QUOTE=huntingrifle;51423848]Yes, but quite a few stuff is missing, namely the textures.[/QUOTE]
OOOOHHH so it's the vpk viewer that is having troubles showing all the textures. Well now I feel dumb for saying it worked.
Should have given out a warning Icy Fire, because the textures from your Atlas model for the cockpit are purple/black.
[t]http://i.imgur.com/QvWakul.png[/t]
I checked too, went and overwritten the old Atlas model too.
Edit: Same problems with the old models, but at your Atlas model doesn't have a translucent problem with the Titan's spinning camera.
what.
[QUOTE=Icy Fire;51428113]what.[/QUOTE]
What do you mean "what?" You never mentioned that the cockpit's textures were not fixed from Katra's resource pack. You fixed the translucent problem with the Titans camera and enhanced the textures, but that's it.
Sorry if I seem a bit harsh, but a good check hasn't harmed anyone.
[QUOTE=huntingrifle;51424135]No, that was a TianlFall 1 character model, not TF2. There is no current way to decompile TF2 mdl files.[/QUOTE]
what the fuck
[QUOTE=DoomsdayOrang;51429113]what the fuck[/QUOTE]
What? Are you shocked that I corrected your statement?
Turns out the female CQ pilots' face rigging is pretty fucked and requires some additional work to fix. Once I have all four of their heads sorted out, the pilots will be pretty much finished.
I only just finished the single player story. I told people I wouldn't peak into the files much till I finish the story to avoid spoilers will resume work now.
[QUOTE=cra0kalo;51434879]I only just finished the single player story. I told people I wouldn't peak into the files much till I finish the story to avoid spoilers will resume work now.[/QUOTE]
Sorry about bothering you on steam then, never knew this was the reason why.
[QUOTE=Atlas852;51368261]iv put these off for FAR TOO LONG, to the point where no matter how good they are, i doubt it would have been worth the wait, but non the less, HERE THEY ARE!!!
the Atlas, Ogre and Stryder titans for Garry's Mod!
[img]http://i.imgur.com/1psZxTl.jpg[/img]
(old picture that i took a while ago, and since i hadn't anything else prepared)
[url]http://www.mediafire.com/file/1pt8dw04tmv5rem/titans_gmod.zip[/url]
let me know if iv missed any files
ill put these on the workshop soon[/QUOTE]
Exelent job my man.
Could i ask you to upload the SMD files? a friend and i want to make a video with the titans in it
So Im trying to port the Titanfall 2 files but I cant.
Reason: The model files are only .mdl and I cant find the materials for the spaceships and the vehicles. Please help - Thx
If you read more of this thread you'd know why.
ok, Think I have an idea now.
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