• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[QUOTE=Atlas852;52026884]Titanfall Online is having another beta, signups last until April 2nd. well i think, the signup page happens to be made up entirely of images so nothing gets translated[/QUOTE] Well i can't make heads or tails of their website unlike with COD online's website But one of the things i like about these foreign online versions of retail games like this is the fact that they always add weird but sometimes cool customization and more weapons which i hope they do here cause some of it in Call of Duty Online is pretty cool.
[QUOTE=Corra_Ashu;52030202]Well i can't make heads or tails of their website unlike with COD online's website But one of the things i like about these foreign onineversions of retail games like this is the fact that thet always add weird but sometimes cool customization and more weapons which i hope they do here cause some of it in Call of Duty Online is pretty cool.[/QUOTE] After a lot of pushing buttons I think i managed to figure it out, as far as i can tell the only way where gonna get it is with a verified Nexon account, and the only way to verify an account is with a Korean phone number, so unless anyone has or knows how to get one, we ain't gonna get very far (from what i can tell i think they send you an SMS with a verification code or something like that)
some meshes cant be exported and give a prompt after trying to save. I need to modify my script to take that into account for numbering purposes. in addition, i should have numbering start at the index-1 cause for some reason AHK counts from 1 instead of 0
[QUOTE=meleemaster500;52024332]For exporting maps, I decided the easiest solution was to autohotkey a macro to loop through each object and export them....[/QUOTE] Could you post the scene/project file? I'd like to check out the models.
Please stop quoting the whole post.
[QUOTE=huntingrifle;52034214]Please stop quoti[/QUOTE] Sorry man! Hard to select everything on mobile to delete what I don't want. Anyway! I believe I've made a good bit of progress of exporting a couple of maps. I'll post pics when I can.
i THINK i found a by pass for the verification/nexon account stuff, the download page from when i first brought it up has returned, but again, you still need a verified account. I went into the source code to try and translate the pop up message to make sure that was the issue, while looking i found the link it opens to download the game's installer and it worked. Its 2GB, ill wait for it to download and try to install it and see if we might be able to get something
finished downloading it and EVERYTHING (apart from a large number of .dll files with the .exe) is stored in a very large number of .pkg files, being 5kb to 3gb in size. did a bit of research on it and apparently cra0 helped make an extractor for them for Nexon's counter strike 2, ill see if it works on them [B]EDIT[/B] never mind, they don't work. i can put a link for one of the .pkg files if anyone wants, ill also link the downloads for the installer if anyone wants those as well
hi i looking for titans weapons in obj or MDL format wit textures or not, for any help thanksss
[QUOTE=VisceralBowl;51869685]Intel GPA works pretty well.[/QUOTE] Can you clarify how exactly you were able to get the tool to properly inject into the client?
[QUOTE=analblaze;52070444]Can you clarify how exactly you were able to get the tool to properly inject into the client?[/QUOTE] Only tested SP for obvious reasons, but all I did was go offline and set GPA to autodetect new programs and it just worked.
[QUOTE=VisceralBowl;52071817]Only tested SP for obvious reasons, but all I did was go offline and set GPA to autodetect new programs and it just worked.[/QUOTE] With the newest version or 2014?
[QUOTE=analblaze;52074284]With the newest version or 2014?[/QUOTE] Whatever the current version of Titanfall 2 was like two months ago. Edit: if you mean which GPA version then it was also whatever the latest version was two months back.
[QUOTE=VisceralBowl;52074388]Whatever the current version of Titanfall 2 was like two months ago. Edit: if you mean which GPA version then it was also whatever the latest version was two months back.[/QUOTE] I tried using the GPA with the 2017 version, it doesn't give me an error or anything but it doesn't capture the frames either... Am I doing something wrong?
[QUOTE=Horry Sheet;52077529]I tried using the GPA with the 2017 version, it doesn't give me an error or anything but it doesn't capture the frames either... Am I doing something wrong?[/QUOTE] No idea, this is the box I checked and it just worked. [IMG]http://i.imgur.com/51g0Dn7.png[/IMG]
I just downloaded the current version of the GPA on the site, but yeah, auto-detect needs to be on. sometimes, it fails to hook on the first launch too. I would then just exit, recheck the auto-detect in the preferences, then launch again from the GPA menu
[QUOTE=VisceralBowl;52078239]No idea, this is the box I checked and it just worked. [IMG]http://i.imgur.com/51g0Dn7.png[/IMG][/QUOTE] Also the patched frame analyzer. Did you use the old one provided by cra0kalo? Or is there a new one released? Cause I, for some reason, can't run it.
[QUOTE=Horry Sheet;52091276]Also the patched frame analyzer. Did you use the old one provided by cra0kalo? Or is there a new one released? Cause I, for some reason, can't run it.[/QUOTE] I just used the default program. I don't think there is any need for the patch.
[QUOTE=VisceralBowl;52091615]I just used the default program. I don't think there is any need for the patch.[/QUOTE] Yep that works. However it seems that the models of the weapons are excluded from the frame(s) for some reason. [IMG]http://imgur.com/t4NC3TM.png[/IMG] The greyed out section is the ignored one while the white section is the captured one Edit: It seems that the pixel draw does highligh the guns, however, no guns are captured
could someone post a link to the titanfall weapons that have been ripped so far? ive found links but all of them have been to deleted dropbox files and expired mediafire links.
Look right here: [URL="http://www.mediafire.com/file/tq533oceprxehtx/Titanfall+-+Titan+and+Pilot+weapons.zip"]Titan & Pilot Weapons[/URL]
Can somebody list out all the known and up-to-date rippers so I can use them for testing
[QUOTE=Kommandant298;52092323]Look right here: [URL="http://www.mediafire.com/file/tq533oceprxehtx/Titanfall+-+Titan+and+Pilot+weapons.zip"]Titan & Pilot Weapons[/URL][/QUOTE] you have saved our sanity, we are eternally greatful. also how would i go about putting these files into blender?
No Idea. These are set and ready to go for Gmod.
[QUOTE=Kommandant298;52092493]No Idea. These are set and ready to go for Gmod.[/QUOTE] all i needed to know. thanks! i can import stuff from sfm and gmod just needed to know which one :)
[QUOTE=ehb5643;52092465]you have saved our sanity, we are eternally greatful. also how would i go about putting these files into blender?[/QUOTE] get crowbar decompile the mdl into smd's get source tools for blender follow instructions provided on how to install source tools for blender import an smd into blender ther
[QUOTE=yung;52092671]get crowbar decompile the mdl into smd's get source tools for blender follow instructions provided on how to install source tools for blender import an smd into blender ther[/QUOTE] A little bit of tweaking and this is the result you should be able to get with blender cycles: [IMG]http://imgur.com/xeqHLBk.png[/IMG]
Still waiting for Crowbar to get v53 support... Update:I did a little bit of work with the GPA. It seems that while capturing I keep capturing long flat strips that are a little jagged at the end. I also keep capturing some sort of group of just dots; possibly particles that might be interfering with the capture. Update: I am able to get the textures for the models which means the models are there in the capture (possibly the ones with the "no coordinates found" or something error), but are not viewable; CAR Texture: [IMG]http://i.imgur.com/fYB3611.png[/IMG]
I tried to figure out the format, specifically characters. I can figure out vertices and faces but I can't fit both things :/ , there is "something" extra or some sort of special feature that is not common, maybe this is why that is taking long time to support for v53 mdl
Not really cause it seems that the creator of crowbar has managed to pull the mesh out but not the animations: [url]https://steamcommunity.com/groups/CrowbarTool/discussions/0/282992499676543816/[/url]
Sorry, you need to Log In to post a reply to this thread.