TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
2,466 replies, posted
[QUOTE=Atlas852;52532076]I managed to nab the download links for TFO from when they where having A beta
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.exe[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z01[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z02[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z03[/url]
Everything is stored in some kind of .pkg files, I can't make any sense of it.[/QUOTE]
.pkg files, could be the same ones used in Counter Strike Online 2. I think there was some unpacker for them somewhere.
[QUOTE=Atlas852;52532076]I managed to nab the download links for TFO from when they where having A beta
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.exe[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z01[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z02[/url]
[url]http://tfo.dn.nexoncdn.co.kr/tfo_ret...OInstaller.z03[/url]
Everything is stored in some kind of .pkg files, I can't make any sense of it.[/QUOTE]
Links are all 404.
[QUOTE=Icy Fire;52537063]Links are all 404.[/QUOTE]
They're not the full links - the ... has been pasted instead of the full URL.
But yeah, please post the full links.
Oh whoops. Fixed, try it now.
Also, non of CSO2's extractors work on TFO (at least from my experience)
[QUOTE=Atlas852;52538146]Oh whoops. Fixed, try it now.
Also, non of CSO2's extractors work on TFO (at least from my experience)[/QUOTE]
You accidently doubled the link to the Installer. Can you post the z01 file again?
[QUOTE=Katra804;52529886]Yeah, linking all of the Titanfall 1 assets was a bad move on my part. Sorry about that. Didn't really think it would be a problem since they said it was okay to port from the game, and people kept asking for content from the game in general, so I thought it wouldn't be an issue. I was clearly wrong about that, so that's all on me.
Besides, I actually got a notice about that recently, so I've already removed the download from my account. No idea how much longer the link will remain active, but I already went ahead and asked huntingrifle to remove the old download link since it most likely won't be up for too much longer.[/QUOTE]
Have you by chance got the resources still sitting somewhere? I've not yet found anything relating to the Spectres yet, and I've been trying to update and fix the model currently released on the workshop. (Since the rig quality and vtfs are dangerously low)
Also, to recompile them in SFM, you'll likely need to do alot of meddling with the textures paths as well as use the SFM engine to compile them, as opposed to the HL2 or Gmod one. Funnily enough, the HL2 engine seems to compile fine when dealing with high vertex models.
Fixed links again, right we should be good now.
[QUOTE=Hunter547;52539108]Have you by chance got the resources still sitting somewhere? I've not yet found anything relating to the Spectres yet, and I've been trying to update and fix the model currently released on the workshop. (Since the rig quality and vtfs are dangerously low)
Also, to recompile them in SFM, you'll likely need to do alot of meddling with the textures paths as well as use the SFM engine to compile them, as opposed to the HL2 or Gmod one. Funnily enough, the HL2 engine seems to compile fine when dealing with high vertex models.[/QUOTE]
I still have the archive resources, but I'm unfortunately not going to upload it again. As I said before, I got a notice about the download I provided for them and had to remove them. As such, I'm pretty confident that re-uploading them wouldn't be a good idea on my part.
If you happen to own Titanfall 1, cra0kalo has a tool available that you can use to extract the content on your own. That's really all I can suggest at this time.
Alright, I'm actually tempted to make some new textures from Scratch.
[url]https://mega.nz/#!BWB0jJAQ!Rmy_s3k2hkeij3t5as4QfKqIn8cF9gPQUhFRax9YAZ0[/url]
So me and Luxox18 feel pretty confident in releasing the models again so he told me I could reupload the ones he's done. Here's the Stim pilot :) I'll be uploading the others one later
[QUOTE=Renegade20;52568480][url]https://mega.nz/#!BWB0jJAQ!Rmy_s3k2hkeij3t5as4QfKqIn8cF9gPQUhFRax9YAZ0[/url]
So me and Luxox18 feel pretty confident in releasing the models again so he told me I could reupload the ones he's done. Here's the Stim pilot :)[/QUOTE]
Cool. You think EA might take it down though? This is risky
[QUOTE=Miniguyw;52568968]Cool. You think EA might take it down though? This is risky[/QUOTE]
Time will tell, if I get a message from them then yea I'll take it down. But I hope they're cool with it now since a lot of time has passed
Edit:
[IMG]https://pre03.deviantart.net/5362/th/pre/f/2017/226/a/4/viper_tf2_by_renegaderobbie-dbk2x3b.png[/IMG]
[url]https://mega.nz/#!MDpCkYxA!H4PADn0crUv_M3xBfzRieyNfyklaFdnzMAjG-6rEJRo[/url]
Here's Viper, enjoy
What other models do you have?
Why repost them if they aren't even rigged? They're no good to anyone without the original skeleton.
[QUOTE=Miniguyw;52575781]What other models do you have?[/QUOTE]
I've got the ones Luxox has extracted atm. But I'm working on extracting the multiplayer pilots.
Edit:
For one, the original skeleton can't be extracted. I'll be rigging them the only reason these two don't have rigs is because I need to update the deforms. Be patient, I don't have to post any Titanfall 2 models and just let you do it yourself
[url]https://drive.google.com/file/d/0BwSrfKUKWuJTYmdrM3dDZVZCUms/view?usp=sharing[/url]
i rigged the stim pilot.
the blend file has broken textures. sorry im clueless how to fix it
I messed up XD I forgot to pack the textures into the blend file but I'll fix it when I get home. I'll reupload all of them once I'm home. I just forgot to pack the textures
Edit:
The textures are in the zip file that says "Textures" download Noesis and extract the DDS files (which you shouldn't need to since I already did that) just plugin the same textures I have used in the node setup. They should be tga files
rigged viper today
[url]https://drive.google.com/file/d/0BwSrfKUKWuJTMDNXYXVpR1pQUm8/view?usp=sharing[/url]
blend file with ik rigger legs and arms.
and with included textures and shaders. :)
edit: working on making it better because i just tried moving the spine bones and it completeley fell apart
[IMG]http://i.imgur.com/OsASK7z.png[/IMG]
as you can see viper does not like being animated.
[video=youtube;9cueskPaPMw]https://www.youtube.com/watch?v=9cueskPaPMw&feature=youtu.be[/video]
Edit: But I Managed It Eventually
[QUOTE=Renegade20;52568480][url]https://mega.nz/#!BWB0jJAQ!Rmy_s3k2hkeij3t5as4QfKqIn8cF9gPQUhFRax9YAZ0[/url]
So me and Luxox18 feel pretty confident in releasing the models again so he told me I could reupload the ones he's done. Here's the Stim pilot :) I'll be uploading the others one later[/QUOTE]
Is that the original model? The detail on that thing is amazing, I didn't know next gen consoles could handle 40k polygons per player
[QUOTE=MasterPiplup;52590365]Is that the original model? The detail on that thing is amazing, I didn't know next gen consoles could handle 40k polygons per player[/QUOTE]
Yea, it's the original model. It's the same one Luxox posted
Can't wait for all the other pilots. What's the ETA on them if you don't mind me asking. That Stim pilot is amazing. 41,000+ Polys.. Geeeeze.
[QUOTE=FriendKiller9;52592314]Can't wait for all the other pilots. What's the ETA on them if you don't mind me asking. That Stim pilot is amazing. 41,000+ Polys.. Geeeeze.[/QUOTE]
Soon, I still need Luxox's help to get the rest of the out
I figured out how to easily connect all the polys at once so I decided to clean up and rig the Reaper
[t]https://orig14.deviantart.net/a1d3/f/2017/219/0/f/reaper_by_tettris11-dbj6owq.png[/t]
I also did the Tick and Titan Battery. I tried to port them to SFM but they seemed to enjoy defying lighting.
Looks like one of the lower LODs. You can count the amount of polys in its claws on one hand :v:
I'm curious will the rest of the weapons of Titanfall 2, as well as the equipment (and Anti-Titan Weapons) be considered for porting and release sometime later down the road, assuming there are no future troubles regarding this?
So hey, could someone please do a quick recap on what originally stopped us from getting into the TF|2 files? Were we just not able to get textures, models, maps? Sorry for the stupid question.
It'd be awesome if someone could put it in the OP so people don't have to keep bumping the thread to ask everytime a new page starts.
First issue we ran into is TF|2's .mdl format being modified from the current branch of Source. Rather than separate files existing for vertex information, physics, and etc, everything's been combined into the .mdl instead. ZeqMacaw was looking into getting Crowbar to support it back in like April. No mention of that since.
Second, Respawn specifically asked us not to rip anything else. Luxox18 was managing to rip unrigged character meshes and their materials using Intel GPA but he pulled all the downloads down after a C&D. Not that anyone could make use of them without bones.
[QUOTE=FriendKiller9;52595281]So hey, could someone please do a quick recap on what originally stopped us from getting into the TF|2 files? Were we just not able to get textures, models, maps? Sorry for the stupid question.[/QUOTE]
Honestly I can't answer that. I assume it's because they still had new content being released and they didn't want them to be accessed yet. The one to talk to about that is Luxox
Edit:
You can make use of the models you just need to create a rig. They're not to complicated to create anyways :/ tons of tutorials out there. Just cause we don't have the ingame rigs doesn't mean they're useless. If you want it bad enough just make some :)
Would anyone happen to have the Titanfall 1 Militia Grunts lying around? There was a version that had the blue lights/hologram fixed on the one helmet but I can't find it.
Any help would be much appreciated.
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