• TitanFall: Ports and hacks WIP thread [Standby For Titanfall!]
    2,466 replies, posted
[URL="http://www.gameinformer.com/b/news/archive/2014/03/03/titanfall-artist-to-hold-live-q-and-a-on-twitch.aspx"]Titanfall lead artist doing a Q&A tomorrow (3/5/2014)[/URL] in case any of you guys had questions.
[QUOTE=SparkyMcSpark;44130931][URL="http://www.gameinformer.com/b/news/archive/2014/03/03/titanfall-artist-to-hold-live-q-and-a-on-twitch.aspx"]Titanfall lead artist doing a Q&A tomorrow (3/5/2014)[/URL] in case any of you guys had questions.[/QUOTE] Q&A the only question is "hw do i port tianfell".. if only i'm sure people will have good questions like how do i texture and what was it like?
FP arms on a biped rig along with the shotgun... [T]http://puu.sh/7joQD.jpg[/T] [T]http://puu.sh/7joXs[/T]
[QUOTE=EBITUSA16;44131473]FP arms on a biped rig along with the shotgun... [T]http://puu.sh/7joQD.jpg[/T] [T]http://puu.sh/7joXs[/T][/QUOTE] Nice work! Guess I won't have to worry about the FP hands and just worry about the interior cockpits? Cause I can get started on the other two titan's interiors any time, i'm just fixing the rt screen issue.
[QUOTE=nomad1;44133060]Nice work! Guess I won't have to worry about the FP hands and just worry about the interior cockpits? Cause I can get started on the other two titan's interiors any time, i'm just fixing the rt screen issue.[/QUOTE] Why are we so concerned about the interiors? I'd personally like to see the actual Titans themselves first. Interiors aren't gonna do much of anything for GModders.
[T]http://puu.sh/7jdUQ[/T] ? Only problem is without working titan animations the fingers get jacked like that, easy enough to fix and put onto a rig though which i will do later on
[QUOTE=Icy Fire;44133301]Why are we so concerned about the interiors? I'd personally like to see the actual Titans themselves first. Interiors aren't gonna do much of anything for GModders.[/QUOTE] The interiors are not for GMOD users, never was and never will. I personally would love to use the interiors for cool battle sequences in SFM and I imagine others will as well.
[QUOTE=nomad1;44133952]The interiors are not for GMOD users, never was and never will. I personally would love to use the interiors for cool battle sequences in SFM and I imagine others will as well.[/QUOTE] Everyone I know that claims to use SFM for 'action sequences' never releases anything. Projects just kinda die and it's hilarious, but hey. By all means, I won't tell you guys wasting time is wrong. It's not anymore unproductive than posing shit in Garry's Mod. On topic, saw the pilots from a few pages back. Fantastic work so far.
[QUOTE=Icy Fire;44133301]Why are we so concerned about the interiors? I'd personally like to see the actual Titans themselves first. Interiors aren't gonna do much of anything for GModders.[/QUOTE] i don't know about using it in source more so other places and mostly reference actually.
[QUOTE=Icy Fire;44134071]Everyone I know that claims to use SFM for 'action sequences' never releases anything. Projects just kinda die and it's hilarious, but hey. By all means, I won't tell you guys wasting time is wrong. It's not anymore unproductive than posing shit in Garry's Mod. [/QUOTE] It takes a lot of time, skill, experience and even luck to make something that's worth watching. I suppose It's not really surprising that very little good actually comes out of the massive amount of content that's available. However I think that shouldn't stop us from generating as many assets as possible so that the community grows and the potential is at least there. I may not get to create 98% of the ideas I have or use most of the content I'd like to but the fact that the possibility is there keeps me interested and attracts others as well I would think.
To be fair, animation is a load of work. As someone who's been in animation, I know it's not like you can just sit down in an afternoon and do a short project, unlike a lot of Gmod stuff. Think about how long it takes to make a good looking Gmod scene. Now look at all the characters' movements. Every step they take, every swing of the arm, every movement in the face requires a keyframe, which in itself is basically its own self-contained gmod pose. It's a loooot of work. So yeah.
Plus interior parts are still pretty useful for GModders so I don't know what the fuck you're even talking about Icy Fire.
[QUOTE=Alsojames;44136281]To be fair, animation is a load of work. As someone who's been in animation, I know it's not like you can just sit down in an afternoon and do a short project, unlike a lot of Gmod stuff. Think about how long it takes to make a good looking Gmod scene. Now look at all the characters' movements. Every step they take, every swing of the arm, every movement in the face requires a keyframe, which in itself is basically its own self-contained gmod pose. It's a loooot of work. So yeah.[/QUOTE] Don't gimme wrong, I've used the Source Filmmaker in the past. It's tedious and crashes often, and thus I just stick to GMod because it's, yunno, actually stable. Whatever though, if you guys wanna waste your time with SFM stuff that you'll never see again, don't let me stop you. I'll probably even end up toying around with it myself. [QUOTE=lonefirewarrior;44136812]Plus interior parts are still pretty useful for GModders so I don't know what the fuck you're even talking about Icy Fire.[/QUOTE] I don't see what for, but, ehy. No need to be profane, also, I'm just making a point.
[QUOTE=Icy Fire;44140028]Don't gimme wrong, I've used the Source Filmmaker in the past. It's tedious and crashes often, and thus I just stick to GMod because it's, yunno, [B]actually stable.[/B] Whatever though, if you guys wanna waste your time with SFM stuff that you'll never see again, don't let me stop you. I'll probably even end up toying around with it myself. I don't see what for, but, ehy. No need to be profane, also, I'm just making a point.[/QUOTE] I laughed at this because GMod becomes less stable and breaks a ton of features with every update which is why I ditched it for SFM.
[QUOTE=Icy Fire;44140028]Don't gimme wrong, I've used the Source Filmmaker in the past. It's tedious and crashes often, and thus I just stick to GMod because it's, yunno, actually stable. Whatever though, if you guys wanna waste your time with SFM stuff that you'll never see again, don't let me stop you. I'll probably even end up toying around with it myself.[/QUOTE] SFM only crashes if you do something stupid or load a model that SFM does not like due to model version issues. It's tedious because you actually have to put effort in. And not everyone uploads what they make to youtube because sometimes what they do is a learning experience for them and they might feel that they don't have to show what they did.
Argh... My little brain does not handle this. Anyone ever plan on releasing this in to one .mdl style pack?
The game isn't out and no one wants to use Beta shit with missing textures, files and other bullshit.
[QUOTE=lonefirewarrior;44149668]The game isn't out and no one wants to use Beta shit with missing textures, files and other bullshit.[/QUOTE] Yet, People asked for raws.. i guess they figure when the game is out and everything is ported no one will have much interested in releasing those files later.
[t]http://i.imgur.com/ufSGQhC.png[/t] [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_CloseQuarters.png?v=190rc5[/img] Manually recoloring the illumination layer since I can't get $detailtint working
[QUOTE=jediyoshi;44157044][t]http://i.imgur.com/ufSGQhC.png[/t] [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_CloseQuarters.png?v=190rc5[/img] Manually recoloring the illumination layer since I can't get $detailtint working[/QUOTE] Nice. I couldn't get $detailtint to work too. Did you also recolor the ilum layer in your previous post with the male and female pilot?
[QUOTE=iKonakona;44157403]Nice. I couldn't get $detailtint to work too. Did you also recolor the ilum layer in your previous post with the male and female pilot?[/QUOTE] Nah those were unedited, plain white. Looks like all the mcor glowy bits are supposed to be blue [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_BattleRifle.png?v=190rc5[/img]
[QUOTE=jediyoshi;44157761]Nah those were unedited, plain white. Looks like all the mcor glowy bits are supposed to be blue [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_BattleRifle.png?v=190rc5[/img][/QUOTE] if im not mistaken i think there's supposed to be 2 illum layers, depending on which team you are playing. opposing team will have red visors and your own team will have blue visors
[QUOTE=jediyoshi;44157044][t]http://i.imgur.com/ufSGQhC.png[/t] [img]http://eaassets-a.akamaihd.net/prod.titanfall.com/sites/default/files/MCOR_CloseQuarters.png?v=190rc5[/img] Manually recoloring the illumination layer since I can't get $detailtint working[/QUOTE] It looks just a [I]little[/I] bit too purple.
[QUOTE=LZTYBRN;44158078]if im not mistaken i think there's supposed to be 2 illum layers, depending on which team you are playing. opposing team will have red visors and your own team will have blue visors[/QUOTE] The entire outfit is unique per side. Weirdly enough, specifically the male rifleman and female close quarters classes are the only setups with two types of heads.
I fucking love how the titanfall soldiers look. Any chance of the soldiers actually making it to gmod or are they going to be sfm only?
I really hope to god they get into Gmod.
[QUOTE=ViralHatred;44158243]I fucking love how the titanfall soldiers look. Any chance of the soldiers actually making it to gmod or are they going to be sfm only?[/QUOTE] wait for the games release yes they will be in gmod
[QUOTE=cra0kalo;44158631]wait for the games release yes they will be in gmod[/QUOTE] Awesome.
The game is available for preload. At least in Russia.
I'm preloading it now, hopefully the VPK tool can open the full game's VPKs (no reason it shouldn't...) Nearly done... Well, doesn't look like the textures are any better, only finding 1024x1024 for the pilots...
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