[QUOTE=Portugalotaku;51752906]I have 2011 and it works fine for me so why the fuck not.
UPDATE:
Added the following models to my pre-assembled crap pack:
Borchardt C-93
Colt Pocket 1903
Mondragon 1908
Lewis Gun
Lewis Aircraft Gun
Mauser 1914
And a whole load of german soldier models.
[url]http://www.mediafire.com/file/391jyn79tr21o4t/bf1shit.rar[/url]
All in obj, as previously requested.[/QUOTE]
Where can I find the textures for the German soldiers in this one?
I did not upload the textures yet.
[QUOTE=Portugalotaku;51816431]I did not upload the textures yet.[/QUOTE]
Could you upload the texture please? Those models are awesome
Can someone upload the artillery cannons?
still waiting for buildings.. thanks for everything so far.. but i really want to know how they worked on the houses in sinnai desert.
[QUOTE=flokka;51882425]still waiting for buildings.. thanks for everything so far.. but i really want to know how they worked on the houses in sinnai desert.[/QUOTE]
Yes,yes , buildings and mud :)
I already uploaded the Sinai buildings, textures will come soon.
[QUOTE=Portugalotaku;51884078]I already uploaded the Sinai buildings, textures will come soon.[/QUOTE]
Excellently and Thanks ! ...Personally, I depend on damaged buildings (and ground) in Europe ;)
[IMG]http://i0.wp.com/cdn4.dualshockers.com/wp-content/uploads/2016/10/Battlefield1-1.jpg[/IMG]
I do not have the full game so I cannot get those parts at this time.
[QUOTE=Portugalotaku;51884410]I do not have the full game so I cannot get those parts at this time.[/QUOTE]
I have the full game, but I'm unsure how to get the paths working on the python script.
[QUOTE=Portugalotaku;51884078]I already uploaded the Sinai buildings, textures will come soon.[/QUOTE]
where to find it..? i looked in the past uploads just soldiers and weapons...
[editline]1st March 2017[/editline]
UPDATE: i saw it now.. dont know why i havent seen it before thanks for all!!!
nvm
Portugalotaku i would LOVE to get the Sinai buildings textures since i am making a Tatooine map for Star Wars and some of thouse textures will fit PERFECTLY for TATOOINE.Please if you get them release them. :)
EDIT:
Dimon51rus i cannot download your textures for the sinai map.Please reupload them somewhere.My computer is showing virus and i cannot download the file.
He didn't send all the texture anyway so you're better off waiting for Portugalotaku's textures.
Talking about Sinai Desert map, I have desperately been trying to get it since yesterday, or at least a big part of it with the mountain side ( [URL="https://i.ytimg.com/vi/a5TgsANTb9c/maxresdefault.jpg"]I'm talking about the big mountains in the center[/URL] ). I'm a noob in ripping and modding stuff, so I'm easily stuck on basic things though.
After hours of research in numerous forums, I managed to convert all files in EBX, then EBX to txt, then use the Frank Elstners' import script until the chunk selection part. I don't understand how to run the BF1 file management tool, even after installing Microsoft Visual Studio ... That's frustating because I noticed some props that might do the trick in artassets\meshscatter\middleeast but I can't progress any further.
So I was wondering, is there anyone who can help me with the modding part? Or is there anyone who can upload some rocks/mountains from the Sinai map for me (only the modelling - in obj, fbx, 3ds, whatever, not the textures)?
Many many many thanks in advance!
[QUOTE=3dted;51932538]Talking about Sinai Desert map, I have desperately been trying to get it since yesterday, or at least a big part of it with the mountain side ( [URL="https://i.ytimg.com/vi/a5TgsANTb9c/maxresdefault.jpg"]I'm talking about the big mountains in the center[/URL] ). I'm a noob in ripping and modding stuff, so I'm easily stuck on basic things though.
After hours of research in numerous forums, I managed to convert all files in EBX, then EBX to txt, then use the Frank Elstners' import script until the chunk selection part. I don't understand how to run the BF1 file management tool, even after installing Microsoft Visual Studio ... That's frustating because I noticed some props that might do the trick in artassets\meshscatter\middleeast but I can't progress any further.
So I was wondering, is there anyone who can help me with the modding part? Or is there anyone who can upload some rocks/mountains from the Sinai map for me (only the modelling - in obj, fbx, 3ds, whatever, not the textures)?
Many many many thanks in advance![/QUOTE]
How did you do the EBX part? I'm kinda in the same boat as you.
3dTed if you manage to get textured models that will be soooo epic.Right now i am interested in the desert building wall texture.The detail on them is so amazing.But the most amazing thing will be to get the rocks.The Battlefront EA Tatooine rocks are amazing but DICE nailed everything with the Battlefield 1 Sinai desert rocks.
I apologize for delays on uploading the files, been busy with other things.
Does the model of Lawrence of Arabia/the female actually exist or were they just in cutscenes? Can't remember if there is an ingame model or not. Trying to find references on the uniform.
Alright cool, might actually be able to figure out the costume then.
[QUOTE=Fredrika;51944484]She exists ingame, I almost ported her but tools where max 2016 only[/QUOTE]
I have 2011 and they work fine for me lol.
Can you get models of the buildings with their textures?
Having some problems trying to get the mesh script working for BF1, anybody have an obj file for the Hellriegel? Thanks :)
can you get the autoloading 8 in its various forms and the M1907 SL id greatly appreciate the models and textures for em
I tried doing the Winchester M1907 a while back, but I do not know how the fuck the gun is assembled, so unless you give me a schematic.
I will consider doing the Remington Model 8.
Anyone know if getting the DLC files is possible? I've been trying to play around with the script for a couple of days now.
[QUOTE=Mythic star;51983771]Anyone know if getting the DLC files is possible? I've been trying to play around with the script for a couple of days now.[/QUOTE]
Yeah one of the massive down sides of DICE games and wanting models from DLC is you will need to re-extract everything again just to get out the DLC files, that's why i was hoping the tool that was created early on for battlefront would of been taken over by someone and they could of turned it into a universal frostbite extractor.
Reason i say this is cause the tool was pretty cool in that it had a model/texture viewer and a proper hierarchy with everything in it's proper place just as it was in the cas files, it would also extract all lods (if you wanted them) along with it's proper rigging...ect, it also supports DLC as well reason i know this is cause the tool worked and somewhat still works with Battlefield Hardline.
It also had the ability which wasn't finished to mod these games as well like edit textures,code...ect but this was never completed cause the guys lost interest in the tool.
If someone would like to maybe pick up the tool and work on it for not only battlefield 1 but all future frostbite games here is the source code and the program in 2 different versions SRGB/Non-SRGB, if you want to test it you either need Battlefield hardline installed or the closed alpha of battlefront and just find the exe with the program and it will load, also if you want to take on working on the tool you need MS Visual Studios to do so.
[url]http://www.mediafire.com/file/8566wfdbvf9idfm/SWBF_Extraction_Tool_Source_Code.rar[/url]
[url]http://www.mediafire.com/file/ri5uippk6oeh9bq/SWBF_Tool.rar[/url]
[QUOTE=Corra_Ashu;51985757]Yeah one of the massive down sides of DICE games and wanting models from DLC is you will need to re-extract everything again just to get out the DLC files, that's why i was hoping the tool that was created early on for battlefront would of been taken over by someone and they could of turned it into a universal frostbite extractor.
Reason i say this is cause the tool was pretty cool in that it had a model/texture viewer and a proper hierarchy with everything in it's proper place just as it was in the cas files, it would also extract all lods (if you wanted them) along with it's proper rigging...ect, it also supports DLC as well reason i know this is cause the tool worked and somewhat still works with Battlefield Hardline.
It also had the ability which wasn't finished to mod these games as well like edit textures,code...ect but this was never completed cause the guys lost interest in the tool.
If someone would like to maybe pick up the tool and work on it for not only battlefield 1 but all future frostbite games here is the source code and the program in 2 different versions SRGB/Non-SRGB, if you want to test it you either need Battlefield hardline installed or the closed alpha of battlefront and just find the exe with the program and it will load, also if you want to take on working on the tool you need MS Visual Studios to do so.
[url]http://www.mediafire.com/file/8566wfdbvf9idfm/SWBF_Extraction_Tool_Source_Code.rar[/url]
[url]http://www.mediafire.com/file/ri5uippk6oeh9bq/SWBF_Tool.rar[/url][/QUOTE]
Okay, I did manage to get the dlc files, but most of the models are missing parts and folders are either completly empty, or just have the texture files.
[QUOTE=Mythic star;51986851]Okay, I did manage to get the dlc files, but most of the models are missing parts and folders are either completly empty, or just have the texture files.[/QUOTE]
Yeah sadly like i said it somewhat worked with Hardline, before the last patch they did it fully supported it but now it hardly works.
I believe this is the first behemoth to go into SFM. Note, I did have a help with rigging.
[IMG]http://i.imgur.com/nJD8hUP.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.