[QUOTE=Mythic star;52224647]I tried ninjaripper, but all the textures came out darkend[/QUOTE]
i used original textures
[QUOTE=Dimon51rus;52224989]i used original textures[/QUOTE]
Oh, from the dumper?
Well, I got the barbed wire from the game.
Hey moon, do you want a copy?
[QUOTE=Mythic star;52225064]Oh, from the dumper?[/QUOTE]
yeap
No thanks, I can get it myself.
[QUOTE=Mythic star;52225577]
Hey moon, do you want a copy?[/QUOTE]
I'd like to get my hands on it too if you don't mind.
[QUOTE=Hauptmann;52227397]I'd like to get my hands on it too if you don't mind.[/QUOTE]
Sfm version or obj?
[QUOTE=Mythic star;52227725]Sfm version or obj?[/QUOTE]
Obj preferably.
[QUOTE=Hauptmann;52227762]Obj preferably.[/QUOTE]
Let me know if you have any problems
[url]https://www.dropbox.com/s/qhz5c1hegfn2rx8/Barbed%20Wire.zip?dl=0[/url]
Thanks alot.
[editline]14th May 2017[/editline]
Do you have the normal maps by any chance ?
[QUOTE=Hauptmann;52227792]Thanks alot.
[editline]14th May 2017[/editline]
Do you have the normal maps by any chance ?[/QUOTE]
Not the origanl, but these are the ones I did.
Also I did update the download
[url]https://www.dropbox.com/s/ssl0w04lxr4fjio/Barbed%20Wire.zip?dl=0[/url]
I generated some by myself but thanks anyway.
Can anyone here get me trench props from the game ? Trench walls, lanterns, firing stands, sandbags, destroyed trees, etc...
[QUOTE=Hauptmann;52245502]Can anyone here get me trench props from the game ? Trench walls, lanterns, firing stands, sandbags, destroyed trees, etc...[/QUOTE]
I can atleast get the model, but the textures I'm not sure on.
Downloaded the Weapon mesh from [url]http://www.mediafire.com/file/391jyn79tr21o4t/bf1shit.rar[/url]
Already opened all .obj and it appear as gray coloured, dunno how to colourize it, any idea how?
Here's all the barbed wire models, they are already scaled for source engine use.
[url]http://www.mediafire.com/file/4f2l33s01m2sm30/bf1props.rar[/url]
The textures failed to convert for whatever reason. I packed in the raw dds files. If someone manages to get a working converter to change these to png, send em my way.
Pixelboyz:
It's grey because it has no texture. I did not pack the textures in the pack, I will do so later.
[QUOTE=Portugalotaku;52249834]Here's all the barbed wire models, they are already scaled for source engine use.
[url]http://www.mediafire.com/file/4f2l33s01m2sm30/bf1props.rar[/url]
The textures failed to convert for whatever reason. I packed in the raw dds files. If someone manages to get a working converter to change these to png, send em my way.
Pixelboyz:
It's grey because it has no texture. I did not pack the textures in the pack, I will do so later.[/QUOTE]
I have the textures
Do you have all of them though? I checked your pack and there were only a few in there.
That I'm not sure, but the textures I did manage to get seem to work. I'll test the rest and see if they work, but I should note that I used ninja ripper to get the textures.
Also, do you know where the maxim gun is in the files?
EDIT: Okay, the ones that have the steel poles are going to be a problem.
Ninja Ripper can only get partial results, I got all those models directly from the game files, but the textures failed to convert.
The maxim gun is not in the game. They just reused the Vickers gun in the ground emplacements.
[QUOTE=Portugalotaku;52250577]Ninja Ripper can only get partial results, I got all those models directly from the game files, but the textures failed to convert.
The maxim gun is not in the game. They just reused the Vickers gun in the ground emplacements.[/QUOTE]
Well, I am going to look through the files and see If I can find the steel pole. If not, then I'm going to have to substitute.
As far as the textures I did find, Hauptmann and I don't seem to have a problem.
[QUOTE=Mythic star;52250607]Well, I am going to look through the files and see If I can find the steel pole. If not, then I'm going to have to substitute.
As far as the textures I did find, Hauptmann and I don't seem to have a problem.[/QUOTE]
I had to create the texture myself for the steel poles. Any generic steel texture you can find on google image looks decent on them.
[QUOTE=Hauptmann;52250641]I had to create the texture myself for the steel poles. Any generic steel texture you can find on google image looks decent on them.[/QUOTE]
Kinda like what I did with the zeppelin.
I will keep trying to get the original ones. I am getting those bastards out, even if I have to use texture finder.
[QUOTE=Portugalotaku;52250734]I will keep trying to get the original ones. I am getting those bastards out, even if I have to use texture finder.[/QUOTE]
Whats texture finder and is there a link?
[url]http://forum.xentax.com/viewtopic.php?f=33&t=9358[/url]
It's a program for decoding and opening textures.
[QUOTE=Portugalotaku;52250799][url]http://forum.xentax.com/viewtopic.php?f=33&t=9358[/url]
It's a program for decoding and opening textures.[/QUOTE]
Nevermind, I figured it out.
Also, how do you get the wood on the stock of a gun to have a darker appearance?
I edited the textures differently.
I got the walnut wood texture, changed it's coloration a bit, then used the wood mask texture of the specific weapon I want to edit as it's alpha channel.
I then apply the result over the main texture. Multiply for dark wood, Overlay for light wood.
[QUOTE=Portugalotaku;52253191]I edited the textures differently.
I got the walnut wood texture, changed it's coloration a bit, then used the wood mask texture of the specific weapon I want to edit as it's alpha channel.
I then apply the result over the main texture. Multiply for dark wood, Overlay for light wood.[/QUOTE]
Thanks.
Also, I think most of the textures in props don't work. I tried to get the artillery shells, but the textures don't work.
We should try asking for an update on the texture converter then.
Sorry, you need to Log In to post a reply to this thread.