• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
What would be some good fabric material parameters for Source?
Shame it's the 3p model. We really need to get the 1p models ASAP.
Oh, could you make whatever 1p models you find available? We all need those models. Oh, and I recommend you resize by 105%, otherwise the model will be smaller than it should.
Well do you have the source of the Kolibri already dumped? If you do could you upload it up? Just the original frostbite model files, I can import them myself.
Thanks a lot man, you're a life safer.
[QUOTE=irohTguy-NO;51493206][t]http://i.imgur.com/yZA9zGI.jpg[/t][/QUOTE] very nice effect. how'd you do the highres reflection ingame? casual maps don't that. looks awesome tho. :smile: [QUOTE=Fredrika;51500216]il try to dump some stuff if i ever feel bothered to(the stuff i wanna dump just keep piling up), and yeah thats the scale i use for frostbite to source[/QUOTE] work is neat. but could you perhaps remove that load of on your signature? your empty posts are aweful. you gotta fill that. or i gotta scroll that useless dogshit. nasty. :v:
you're just lucky cause you have a paid account. whatever... dogshit... [highlight](User was permabanned for this post ("Alt of banned user." - Bradyns))[/highlight]
[t]http://i68.tinypic.com/fn4go1.jpg[/t] It really is small. Many thanks to Fredrika for extracting the model.
I decided to check out Assetto Corsa [img]http://i.imgur.com/lwrGiVq.jpg[/img] I've had problems with straight up broken suspension rigging so I have no idea if I'll release this
[img]http://i.imgur.com/A5ZQDkM.jpg[/img]
How many polygons does the whole thing have?
[QUOTE=Portugalotaku;51509231]How many polygons does the whole thing have?[/QUOTE] just under 120k it takes Wall Worm 10 minutes to export the whole thing into an SMD
[QUOTE=irohTguy-NO;51509068][img]http://i.imgur.com/A5ZQDkM.jpg[/img][/QUOTE] that looks awesome. alil to straight metal reflection tho. expecially in the hinge sections and the foot room. you thought about baking an ambient occlusion map? you could use it for both diffuse $detail and $envmapmask. [del]you could also bake a static highres envmap/lightprobe in the center to reflect the interior on the interior. glass is nasty tho. or you gotta bake twice. that may look cool. it might look aweful when the doors are open tho.[/del] forget that. envmap doesn't rotate. i could have a look at the suspension. i just had a car model on my drive. i'd just need a file that works in blender. :smile: [highlight](User was permabanned for this post ("Ban evasion alt" - Novangel))[/highlight]
Oh man this baked perfectly. Can't even see the hard edges. [T]http://orig03.deviantart.net/5089/f/2016/342/b/1/hn2_by_blueflytrap998-daqzmga.jpg[/T][T]http://orig08.deviantart.net/da34/f/2016/342/7/1/hn0_by_blueflytrap998-daqzlzf.jpg[/T] [QUOTE=whatevers;51509266]that looks awesome. alil to straight metal reflection tho. expecially in the hinge sections and the foot room. you thought about baking an ambient occlusion map? you could use it for both diffuse $detail and $envmapmask. you could also bake a static highres envmap/lightprobe in the center to reflect the interior on the interior. glass is nasty tho. or you gotta bake twice. that may look cool. it might look aweful when the doors are open tho. i could have a look at the suspension. i just had a car model on my drive. i'd just need a file that works in blender. :smile:[/QUOTE] Episoder how many times are you going to ban evade before you figure out it's a bad idea? Is it really so hard to wait a week?
dunno. i always get banned for lil overexegerated things. and... in a week this model's post is history already. gotta dig it out again? i just wanted to post soem suggestions and tryna help release right now. is that wrong? well... then... perma me. :smile:
[B]WIP John Wick[/B] [t]https://i.gyazo.com/f7c380134d7667c691416d389d7b017a.png[/t] Working on a model of ol' [I]cool breeze[/I] as I've always hated the PD2 model's "likeness". How's it lookin'?
one thing is that I've had TheDanishMaster look at my suspension problem, and he wasn't able to help me with it. when somebody like TDM doesn't know how to fix it, it's probably a really strange issue. edit: [IMG]http://i.imgur.com/346sH1y.jpg[/IMG]
oh look it's Postal
[QUOTE=Fat-Corgi-Guy;51509408][B]WIP John Wick[/B] [t]https://i.gyazo.com/f7c380134d7667c691416d389d7b017a.png[/t] Working on a model of ol' [I]cool breeze[/I] as I've always hated the PD2 model's "likeness". How's it lookin'?[/QUOTE] Woah.
Writing my own file converter is going... poorly. [IMG]http://i.imgur.com/7Bgyled.png[/IMG]
Banshii and Rift E9. [IMG]http://orig10.deviantart.net/6a66/f/2016/345/4/c/_sfm__banshii_and_rift_e9___energy_weapons_by_loneheadhunter3-dar8zxa.png[/IMG] New face for Edward Richtofen: [IMG]http://orig10.deviantart.net/0da6/f/2016/341/8/5/_sfm__dr__edward_richtofen_by_loneheadhunter3-daqvbza.png[/IMG] I will also try to do Dingo and Kuda soon + Death Mariach from CoD:Ghosts (If somebody will provide correct files, because I don't have access to DLCs).
Has anyone successfully ripped from the Sims 3 lately? I can't get any of the rippers to work due to the launcher.
Is there a way to convert from UV coordinates to UVW? It seems all the coordinates in the game I'm making a file converter for are UVW.
[QUOTE=Snood_1990;51512911]Has anyone successfully ripped from the Sims 3 lately? I can't get any of the rippers to work due to the launcher.[/QUOTE]I've used at least one modding tool that let me export .obj files and textures directly. I think it was TSR Workshop or something like that? You'll have to forgive my patchy memory, it's been a while and Sims 4 modding tools are a bit more capable in this regard by letting me export in a form that preserves bones and rigging.
[QUOTE=The Kins;51516942]I've used at least one modding tool that let me export .obj files and textures directly. I think it was TSR Workshop or something like that? You'll have to forgive my patchy memory, it's been a while and Sims 4 modding tools are a bit more capable in this regard by letting me export in a form that preserves bones and rigging.[/QUOTE] Looking to export a character's face and hair which I'm not sure that particular programme accepts.
[QUOTE=irohTguy-NO;51509458]one thing is that I've had TheDanishMaster look at my suspension problem, and he wasn't able to help me with it. when somebody like TDM doesn't know how to fix it, it's probably a really strange issue. edit: [IMG]http://i.imgur.com/346sH1y.jpg[/IMG][/QUOTE] whats wrong with it
[QUOTE=Fredrika;51511889]MOHWF somali birates[/QUOTE] Second guy from the bottom row's neck is clipping through the shirt.
[QUOTE=sentrygunman;51520276]whats wrong with it[/QUOTE] bones are just messed up, [I]somehow[/I] ([url=https://dl.dropboxusercontent.com/u/46555596/ShareX/2016/12/11/2016-12-11%2004-34-37.mp4]video[/url]) Stiffy360 took a look at it and they fixed it by just generating $definebone lines to force all the bones to work I guess, so I don't need help any more [editline]a[/editline] also I might as well say that that Ferrari is pretty much finished. I'll just need to finish off materials and get LODs working, and then get handling scripts made, and after that it's done
I'm little tired with the models of R6S, so I will do this as rest. Is the Adjutant or "Advisor" of Terran from "Starcraft II", and by the moment, I don't know how this will work in gmod. [IMG]http://image.prntscr.com/image/a17f51bef7b24282a33f117027d67c6f.png[/IMG]
Lovely work man.
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