The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[IMG]http://orig00.deviantart.net/0fca/f/2016/348/8/b/_sfm__vladimir_r__makarov_by_loneheadhunter3-darlwmj.png[/IMG]
6 skins included (5 original + 1 custom).
And I still can't find anyone who have DLC nr 3 for CoD:Ghosts (because only there I can find Death Mariachi). xd
[QUOTE=Fredrika;51522734]the boys are back in town
might tone down env or remove it
i swear tribes stuff looks like its influenced or related to Warhammer
-rad dudes in power armor-[/QUOTE]
I never played Tribes, but I started jumping Gmod hoops to get them in SFM ever since Squiddy did those Star Wars tribute posters. They were rad as fuck.
[t]http://pre06.deviantart.net/ca9f/th/pre/f/2014/245/2/7/remnants_ii____sovereign_by_squiddytreat-d7xqt5i.jpg[/t]
how do you do the colored specular effect? tinted exponent map?
[QUOTE=Fredrika;51525320]And its SFM only i think[/QUOTE]
Nah it works in all source games but cs:go. You're thinking of my prefered method of cubemap tinting which is sfm only.
Although you can still do it in garrysmod; just takes up a shitton of memory so it isn't worth it.
On that note; who's fault is it $basealphaenvmapmask no longer operates on the garrysmod branch?
[T]http://images.akamai.steamusercontent.com/ugc/100599413392595783/AFCEA9D9431E2F31DB91B23B8D9CBE9F97B3E0AD/[/T]
[T]http://images.akamai.steamusercontent.com/ugc/100599413392596916/2391FC5BA6ADFD3F630CD45EE10ADC1C55144EF7/[/T]
Testing FACS in Adjutast/Terran Advisor.
[vid]https://s1.webmshare.com/Dm4NG.webm[/vid]
Has anyone seen the character shader before?
I've been away from the whole model porting thingo for a while so yeah
The latest CSGO update added new models for the SAS
[t]http://media.steampowered.com/apps/csgo/blog/images/sas.png[/t]
[IMG]https://pbs.twimg.com/media/CznD0NbUUAADqUM.jpg:large[/IMG]
you should give them regular trousers as an option too, the sas could choose whether they wanted to wear shorts or trousers
Yeah, i'll try.
[IMG]http://orig08.deviantart.net/cb7c/f/2016/349/9/3/_sfm__imran_zakhaev_by_loneheadhunter3-darpncj.png[/IMG]
Imran Zakhaev with all 5 skins. Left arm included.
[QUOTE=SkullManPL;51528976]Imran Zakhaev with all 5 skins. Left arm included.[/QUOTE]
While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.
[QUOTE=F T;51531032]While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.[/QUOTE]
Indeed, [noparse][t][/t][/noparse] is everyone's friend.
Honestly, I feel that Garry should silently replace the standard [noparse][img][/img][/noparse] tags with the [noparse][t][/t][/noparse] tags. There's really no reason for the former, when the latter has all the same functionality but with the addition of actually resizing the images to not be fuck-damn huge.
:v:
[QUOTE=F T;51531032]While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.[/QUOTE]
Ok. Next time I'll upload smaller images to imgur. Or I can always just put links instead.
[T]http://i.imgur.com/0GBC6Oz.png[/T]
[T]http://i.imgur.com/9wY9FEN.png[/T]
[URL="http://i.imgur.com/C09Angt.jpg"]Oversized render here[/URL]
I'm trying to get an approximation of the cartoon shader Pokemon uses with battle models (One that'll work nicely without outlines at least):
[t]http://i.imgur.com/T1CBUq5.png[/t]
[t]http://i.imgur.com/nk2B7cD.png[/t]
Any suggestions?
Never got around to rigging the fingers.
[IMG]https://puu.sh/sMDIe/8016355432.jpg[/IMG]
New images (with lower resolution):
[IMG]http://i.imgur.com/pVfO9he.jpg[/IMG]
[IMG]http://i.imgur.com/0dJsorF.png[/IMG]
[QUOTE=SkullManPL;51539550]New images (with lower resolution):
- Images -[/QUOTE]
What is that sexy beast in the first picture from?
I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.
This is the worst puzzle ever[URL="http://orig00.deviantart.net/751d/f/2016/351/b/9/vin_diesel_fuk_by_blueflytrap998-darzlpe.jpg"].[/URL]
[IMG]http://orig15.deviantart.net/9854/f/2016/352/0/a/bfvd_by_blueflytrap998-darzqbs.jpg[/IMG]
[QUOTE=Gmod4ever;51542228]What is that sexy beast in the first picture from?
I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.[/QUOTE]It's an Apothicon from Black Ops III (the Zombies mode got fucking crazy around the DLC season).
and the second one is dunn with a bad case of the cold
[QUOTE=Gmod4ever;51542228]What is that sexy beast in the first picture from?
I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.[/QUOTE]
[QUOTE=Doctor_Lazlo;51542330]It's an Apothicon from Black Ops III (the Zombies mode got fucking crazy around the DLC season).[/QUOTE]
More precisely, it's Apothicon God (according to game files). That thing is 10x bigger then model on photo and it literally eat you.
Right now I can't make him look better, because I have some issues with glowing areas + normal maps are glitching when they are used in Source Engine.
Patria AMV
[T]https://dl.dropboxusercontent.com/content_link/m4hpxAeXuQflcRRVbKkjMOqkd5qTQKukDZ6Wrfe21ARUPpjlQaW3s6eF3V6VoVFE/file[/T][T]https://dl.dropboxusercontent.com/content_link/HQfh9mBHDiSyImEZVkiflidg4DdCEEE84q89wS0WPTyRl6FEPCenDpQfQyM60gqc/file[/T][T]https://dl.dropboxusercontent.com/content_link/aDofSgGB0KzIkg6PmPRncNXx2Y7LTzS0PmukknXeeqrCUzMQZwzUB9pBQTM4A6Gk/file[/T]
Credit to FPArmA for the woodland retexture.
Progress on my playermodel thing
[video=youtube;XV2m1KUa4vk]https://www.youtube.com/watch?v=XV2m1KUa4vk&feature=youtu.be[/video]
The world can use more lizards with gats.
[QUOTE=Fredrika;51543434]
[t]https://puu.sh/sQZw8.jpg[/t]
[t]https://puu.sh/sSEXw.png[/t][/QUOTE]
Don't know why but it bothers me that they went with English for the words written on the sword instead of Latin or something.
[QUOTE=lonefirewarrior;51545755]Don't know why but it bothers me that they went with English for the words written on the sword instead of Latin or something.[/QUOTE]i'm enjoying it, it both adds to the ridiculously grimdark overkill of modern Warhammer and serves as a throwback to the early days of the setting where Marines would write simple stuff like KILL or DESTROY on their stuff
[t]http://1.bp.blogspot.com/-wx2PX55rPYM/UQ129V2kpKI/AAAAAAAAAcw/tyDONKpmgLc/s1600/RT-Human_Renegades.jpg[/t]
The first edition was pure 80s. Spare marines were cops and eldar were punk rockers.
As for the model, the glow on the sword looks amazing.
why do we need an even higher resolution shot?
what is there in a bigger version that the humongous pic you already posted doesn't show?
[QUOTE=Joazzz;51547637]why do we need an even higher resolution shot?
what is there in a bigger version that the humongous pic you already posted doesn't show?[/QUOTE]
Sometimes I have no idea what I'm doing. :I
Fixed.
Okay. So, here's probably last bunch of things that i'll add in my synthesizers pack. I'm really looking to release all this stuff very soon, somewhere around Christmas.
[t]http://i.imgur.com/9Drh8PP.jpg[/t]
[t]http://i.imgur.com/blLisez.jpg[/t]
[t]http://i.imgur.com/RIAsM9H.jpg[/t]
[t]http://i.imgur.com/6gAaMkI.jpg[/t]
That means - i'm stepping into most difficult part of working on them (maybe) - looking for people who'll do some small tests, make pics/previews, stuff like that. Music is not quite popular theme in SFM/Gmod pics, that's why it's kinda difficult. :v:
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