• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
[IMG]http://orig00.deviantart.net/0fca/f/2016/348/8/b/_sfm__vladimir_r__makarov_by_loneheadhunter3-darlwmj.png[/IMG] 6 skins included (5 original + 1 custom). And I still can't find anyone who have DLC nr 3 for CoD:Ghosts (because only there I can find Death Mariachi). xd
[QUOTE=Fredrika;51522734]the boys are back in town might tone down env or remove it i swear tribes stuff looks like its influenced or related to Warhammer -rad dudes in power armor-[/QUOTE] I never played Tribes, but I started jumping Gmod hoops to get them in SFM ever since Squiddy did those Star Wars tribute posters. They were rad as fuck. [t]http://pre06.deviantart.net/ca9f/th/pre/f/2014/245/2/7/remnants_ii____sovereign_by_squiddytreat-d7xqt5i.jpg[/t]
how do you do the colored specular effect? tinted exponent map?
[QUOTE=Fredrika;51525320]And its SFM only i think[/QUOTE] Nah it works in all source games but cs:go. You're thinking of my prefered method of cubemap tinting which is sfm only. Although you can still do it in garrysmod; just takes up a shitton of memory so it isn't worth it. On that note; who's fault is it $basealphaenvmapmask no longer operates on the garrysmod branch? [T]http://images.akamai.steamusercontent.com/ugc/100599413392595783/AFCEA9D9431E2F31DB91B23B8D9CBE9F97B3E0AD/[/T] [T]http://images.akamai.steamusercontent.com/ugc/100599413392596916/2391FC5BA6ADFD3F630CD45EE10ADC1C55144EF7/[/T]
Testing FACS in Adjutast/Terran Advisor. [vid]https://s1.webmshare.com/Dm4NG.webm[/vid]
Has anyone seen the character shader before? I've been away from the whole model porting thingo for a while so yeah The latest CSGO update added new models for the SAS [t]http://media.steampowered.com/apps/csgo/blog/images/sas.png[/t] [IMG]https://pbs.twimg.com/media/CznD0NbUUAADqUM.jpg:large[/IMG]
Desert Brits [img]http://i.imgur.com/OHkwUnI.png[/img] [img]http://i.imgur.com/dXlDb1N.png[/img]
you should give them regular trousers as an option too, the sas could choose whether they wanted to wear shorts or trousers
Yeah, i'll try.
[IMG]http://orig08.deviantart.net/cb7c/f/2016/349/9/3/_sfm__imran_zakhaev_by_loneheadhunter3-darpncj.png[/IMG] Imran Zakhaev with all 5 skins. Left arm included.
[QUOTE=SkullManPL;51528976]Imran Zakhaev with all 5 skins. Left arm included.[/QUOTE] While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.
[QUOTE=F T;51531032]While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.[/QUOTE] Indeed, [noparse][t][/t][/noparse] is everyone's friend. Honestly, I feel that Garry should silently replace the standard [noparse][img][/img][/noparse] tags with the [noparse][t][/t][/noparse] tags. There's really no reason for the former, when the latter has all the same functionality but with the addition of actually resizing the images to not be fuck-damn huge. :v:
[QUOTE=F T;51531032]While it's great you're porting stuff, could you please not upload massive PNG images? It's heavy on the net and the size of them is larger than my monitor.[/QUOTE] Ok. Next time I'll upload smaller images to imgur. Or I can always just put links instead.
[T]http://i.imgur.com/0GBC6Oz.png[/T] [T]http://i.imgur.com/9wY9FEN.png[/T] [URL="http://i.imgur.com/C09Angt.jpg"]Oversized render here[/URL] I'm trying to get an approximation of the cartoon shader Pokemon uses with battle models (One that'll work nicely without outlines at least): [t]http://i.imgur.com/T1CBUq5.png[/t] [t]http://i.imgur.com/nk2B7cD.png[/t] Any suggestions?
Never got around to rigging the fingers. [IMG]https://puu.sh/sMDIe/8016355432.jpg[/IMG]
New images (with lower resolution): [IMG]http://i.imgur.com/pVfO9he.jpg[/IMG] [IMG]http://i.imgur.com/0dJsorF.png[/IMG]
[QUOTE=SkullManPL;51539550]New images (with lower resolution): - Images -[/QUOTE] What is that sexy beast in the first picture from? I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.
This is the worst puzzle ever[URL="http://orig00.deviantart.net/751d/f/2016/351/b/9/vin_diesel_fuk_by_blueflytrap998-darzlpe.jpg"].[/URL] [IMG]http://orig15.deviantart.net/9854/f/2016/352/0/a/bfvd_by_blueflytrap998-darzqbs.jpg[/IMG]
[QUOTE=Gmod4ever;51542228]What is that sexy beast in the first picture from? I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.[/QUOTE]It's an Apothicon from Black Ops III (the Zombies mode got fucking crazy around the DLC season).
and the second one is dunn with a bad case of the cold
[QUOTE=Gmod4ever;51542228]What is that sexy beast in the first picture from? I'm not a big fan of the materials as you have them right now (he's pretty flat), but I am absolutely [B]loving[/B] the design of him. Absolutely nefarious.[/QUOTE] [QUOTE=Doctor_Lazlo;51542330]It's an Apothicon from Black Ops III (the Zombies mode got fucking crazy around the DLC season).[/QUOTE] More precisely, it's Apothicon God (according to game files). That thing is 10x bigger then model on photo and it literally eat you. Right now I can't make him look better, because I have some issues with glowing areas + normal maps are glitching when they are used in Source Engine.
Patria AMV [T]https://dl.dropboxusercontent.com/content_link/m4hpxAeXuQflcRRVbKkjMOqkd5qTQKukDZ6Wrfe21ARUPpjlQaW3s6eF3V6VoVFE/file[/T][T]https://dl.dropboxusercontent.com/content_link/HQfh9mBHDiSyImEZVkiflidg4DdCEEE84q89wS0WPTyRl6FEPCenDpQfQyM60gqc/file[/T][T]https://dl.dropboxusercontent.com/content_link/aDofSgGB0KzIkg6PmPRncNXx2Y7LTzS0PmukknXeeqrCUzMQZwzUB9pBQTM4A6Gk/file[/T] Credit to FPArmA for the woodland retexture.
Progress on my playermodel thing [video=youtube;XV2m1KUa4vk]https://www.youtube.com/watch?v=XV2m1KUa4vk&feature=youtu.be[/video]
The world can use more lizards with gats. [QUOTE=Fredrika;51543434] [t]https://puu.sh/sQZw8.jpg[/t] [t]https://puu.sh/sSEXw.png[/t][/QUOTE] Don't know why but it bothers me that they went with English for the words written on the sword instead of Latin or something.
[QUOTE=lonefirewarrior;51545755]Don't know why but it bothers me that they went with English for the words written on the sword instead of Latin or something.[/QUOTE]i'm enjoying it, it both adds to the ridiculously grimdark overkill of modern Warhammer and serves as a throwback to the early days of the setting where Marines would write simple stuff like KILL or DESTROY on their stuff
[t]http://1.bp.blogspot.com/-wx2PX55rPYM/UQ129V2kpKI/AAAAAAAAAcw/tyDONKpmgLc/s1600/RT-Human_Renegades.jpg[/t] The first edition was pure 80s. Spare marines were cops and eldar were punk rockers. As for the model, the glow on the sword looks amazing.
[T]http://orig10.deviantart.net/0bcd/f/2016/353/7/0/_sfm__death_mariachi_by_loneheadhunter3-das4zgg.png[/T]
why do we need an even higher resolution shot? what is there in a bigger version that the humongous pic you already posted doesn't show?
[QUOTE=Joazzz;51547637]why do we need an even higher resolution shot? what is there in a bigger version that the humongous pic you already posted doesn't show?[/QUOTE] Sometimes I have no idea what I'm doing. :I Fixed.
Okay. So, here's probably last bunch of things that i'll add in my synthesizers pack. I'm really looking to release all this stuff very soon, somewhere around Christmas. [t]http://i.imgur.com/9Drh8PP.jpg[/t] [t]http://i.imgur.com/blLisez.jpg[/t] [t]http://i.imgur.com/RIAsM9H.jpg[/t] [t]http://i.imgur.com/6gAaMkI.jpg[/t] That means - i'm stepping into most difficult part of working on them (maybe) - looking for people who'll do some small tests, make pics/previews, stuff like that. Music is not quite popular theme in SFM/Gmod pics, that's why it's kinda difficult. :v:
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