• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
Needs some transparency.
[IMG]http://orig08.deviantart.net/f987/f/2016/366/0/4/_gmod__doa5_ryu_hayabusa_by_rjqnraos19-datomt6.jpg[/IMG] [IMG]http://pre14.deviantart.net/1347/th/pre/f/2016/366/8/f/_gmod__ryu_and_kasumi_by_rjqnraos19-datrvtq.jpg[/IMG] Ryu from DOA5. so there's no full katana model... [IMG]http://orig11.deviantart.net/2eac/f/2017/001/0/b/_gmod__doa5_ryu_hayabusa_classic_costume_by_rjqnraos19-datt3n5.jpg[/IMG] 1988 classic costume
Boredom has struck, and it has produced a recreation (as in FROM SCRATCH) model of Fi, which I have ported to Source Filmmaker. I hope that qualifies. :\ P.S. The render is in 2160p for those 4k pansies out there. [QUOTE] [img]http://i.imgur.com/PvphIpB.jpg[/img] [/QUOTE]
[T]http://i.imgur.com/xItsHM1.jpg[/T] pokeymon :vs: [URL="https://my.mixtape.moe/khbjjp.png"]7MB render[/URL] Gave program-based mass porting a shot and came out with every NPC from Sun and Moon, all with a common IK rig and ready to go [sp]as soon as all the translucency issues are sorted out[/sp] Way off topic, but in lieu of using skingroups for tiled textures (eg. facial expressions), here's how to control $basetexturetransform through Override Materials in SFM: After adding override materials on your model, create a new matrix element under the material and name it $basetexturetransform Click the [...] button and you'll see the following transforms: [IMG]http://i.imgur.com/NFHAlEY.png[/IMG] Row 1 column 1 controls the X scale, row 2 column 2 controls the Y scale, row 1 column 4 controls the X translation, and row 2 column 4 controls the Y translation, fairly straightforward.
[QUOTE=SevenBillion;51612351]Impressive work you did there! This could potentially speed the Pokemon porting process to SFM significantly. Combine that with a collision hull maker script, this could also apply to GMOD as well. However, I do have a question for you. Does this program of yours work with the Pokemon themselves?[/QUOTE] Generating collision hulls would be a pretty difficult thing, but CSGO's hitbox capsules are a pretty good example of how it could be done. As for the other question, somewhat: The program at the moment only works well on models with a relatively consistent base, which Pokemon themselves sadly aren't v:vs:v At the very worst, you'd end up with all the model work done and a lot of texture work to be done, so it's definitely something I want to look into.
The problem is that they all have different heights and proportions so each needs a separate hull.
[t]http://www.wduwant.com/index_uploads/uploads/169fed447d58.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/fd7ae24a25d5.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/4d22d06c2282.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/bde2b2a2629.jpg[/t] The glass is placeholder since I couldn't find the texture for it.
now YES looks like Maisie Williams :v [IMG]http://image.prntscr.com/image/4707116f309b447ba60c5037129d33a0.png[/IMG]
Send it to her Twitter so we can bet how fast she'll block you.
Damn.
[QUOTE=Viper123_SWE;51618311]Send it to her Twitter so we can bet how fast she'll block you.[/QUOTE] I don't get it.
[QUOTE=Lenoax;51618269]now YES looks like Maisie Williams :v -NO-[/QUOTE] What are those dirty smears around the bottom of her neck?
[QUOTE=F T;51618854]What are those dirty smears around the bottom of her neck?[/QUOTE] I will make it a survivor in L4D2, so, that dirty neck is confirmed.
[QUOTE=maddogsamurai;51618563]I don't get it.[/QUOTE] She doesn't handle jokes and criticism on her social media very well and have often responded by calling people sexist (!) and said other whacky shit like "you're either a person or a sexist" before blocking them or going on a rant.
[QUOTE=Doctor_Lazlo;51104061][t]http://i.imgur.com/hEX6vcB.jpg[/t] still working on Dempsey/Polonsky/whatever[/QUOTE] Hi, do you know where can I get super models for apparels shooting for [URL="http://shopping.muteyaar.org/phulkari-suits-c-55_4_3/?pg=store"]phulkari suits[/URL] [highlight](User was permabanned for this post ("Spam" - Novangel))[/highlight]
[IMG]http://orig13.deviantart.net/594c/f/2017/004/b/0/_gmod__hayabusa_long_coat_by_rjqnraos19-dau78tv.jpg[/IMG]
[QUOTE=Viper123_SWE;51620282]She doesn't handle jokes and criticism on her social media very well and have often responded by calling people sexist (!) and said other whacky shit like "you're either a person or a sexist" before blocking them or going on a rant.[/QUOTE] to be fair she probably gets a ton of creepy shit, and it can be hard to sort out less offensive stuff from that.
Been a while since I've animated something incredibly unwieldy. [video=youtube;WP_z_VSMuaY]https://www.youtube.com/watch?v=WP_z_VSMuaY&feature=youtu.be[/video]
[T]https://puu.sh/tdgsD/8636109575.png[/T][T]https://puu.sh/td460/ee401b5ff3.png[/T] Really late. But they're pretty good compared to ones released imo.
Thanks to [URL="http://zenhax.com/viewtopic.php?f=5&t=3172"]id-daemon's tool for MGSV animations[/URL] , I started porting Snake's animations from MGSV over to Source. Currently, I have MGS1 and 2 Snake rigged to this skeleton [vid]https://puu.sh/tcCFG/7279161d01.webm[/vid] The MGS2 Snake model is also rigged to Valve Biped, and has some shoddy face flexes based off the ones from the HL2 citizens [url=https://puu.sh/tcBwS/f3f5f15b93.jpeg] [img]https://puu.sh/tcBwS/f3f5f15b93.jpeg[/img] [/url]
Oh yes give me those cqc moves.
[t]http://www.wduwant.com/index_uploads/uploads/133f29dfb122.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/582be5e57d52.jpg[/t] [t]http://www.wduwant.com/index_uploads/uploads/a603c467decf.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/f9b331e5eedd.jpg[/t] Only the church has an interior, the cathedral will be released with the interior pieces tho.
[QUOTE=Hauptmann;51633327]-snip-[/QUOTE] is that from BF1.?
Everything is from Brothers in Arms : Hell's Highway, the cathedral is the Sint-Lambertus cathedral near Eindhoven in the Netherlands : [t]http://static.panoramio.com/photos/large/12383488.jpg[/t]
[t]http://i68.tinypic.com/2jfx35i.jpg[/t] Have been working on a gmod/sfm version of these guys. Ended up posting in the wrong thread by mistake, fixed now.
[T]https://s29.postimg.org/crk028g87/HK416_gmodtest03.jpg[/T] [T]https://s29.postimg.org/4l9i8lz5j/HK416_04_render.jpg[/T] [T]https://s28.postimg.org/4of2t6k19/HK417_A2_test2_render.jpg[/T]
[QUOTE=Fat-Corgi-Guy;51509408][B]WIP John Wick[/B] [t]https://i.gyazo.com/f7c380134d7667c691416d389d7b017a.png[/t] Working on a model of ol' [I]cool breeze[/I] as I've always hated the PD2 model's "likeness". How's it lookin'?[/QUOTE] Wow, the resemblance is really accurate. :smile:
Artillery Luger from Verdun - In-Game Garry's Mod [IMG]https://picload.org/image/roggdddp/rsz_gm_construct0204.jpg[/IMG]
[IMG]http://www.mediafire.com/convkey/95b2/tlivvc6o5h63y82zg.jpg?size_id=5[/IMG] Great job everyone, keep rocking. :dance:
Original Lebel Texture from Verdun and new VMT. [B](Old)[/B] [IMG]http://i.imgur.com/LM8JIT4.jpg[/IMG] [B]New[/B] [IMG]http://i.imgur.com/ewEXPv7.jpg[/IMG]
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