The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
Muskets from War of Rights
[IMG]http://i.imgur.com/jTzqbbF.jpg[/IMG]
Muskets will be handy considering Joe ported those AC:IV and III models. Period weapons of higher quality were definitely needed!
Unfortunatly I won't be able to put these up since War of Rights is currently in Development Alpha. I maybe able to get away with giving them to others through PM, but I just can't risk it. I paid $75 for the alpha after all and wouldn't like to get perma ban this early, lol.
Verdun Tank Gewher
[IMG]http://i.imgur.com/43lJtXF.jpg[/IMG]
MG15-NA
[IMG]http://i.imgur.com/XNYH6HT.jpg[/IMG]
MP18 Maschine Pistol
[IMG]http://i.imgur.com/z7I7P3d.jpg[/IMG]
Webley and Lewis Gun New Texture Preview
[IMG]http://i.imgur.com/bMfsZ0B.jpg[/IMG]
[editline]10th January 2017[/editline]
If these images are too big, I apologies and I can lower the resolution if needed.
You don't need to lower the resolution, you should just use [t][ /t] instead of [img][/img]. It will turn your images into thumbnails until clicked on.
Thanks for the info, I appreciate it.
Close up on Springfield
[t]https://picload.org/image/rogawiwp/gm_construct0210.jpg[/t]
Springfield, US 1918 Chauchat, and a whole bunch of other small goodies.
[t]https://picload.org/image/rogawpgg/gm_construct0209.jpg[/t]
A sneak peak of the upcoming release of the new Verdun Redubbed Pack which will include the rest of the weapons, grenades, and melee weapons from Verdun with their original shaders, textures, and features. All the guns from my previous pack have new textures and all have been re-worked.
Springfield - Artillery Luger - MG08/15
[t]https://img2.picload.org/image/rogogigd/gm_construct0209.jpg[/t] [t]https://img2.picload.org/image/rogogigo/gm_construct0210.jpg[/t]
[t]https://picload.org/image/rogogigc/gm_construct0211.jpg[/t]
[QUOTE=TheDevilsOwn;51653088][t]https://img2.picload.org/image/rogogigo/gm_construct0210.jpg[/t][/QUOTE]
There seems to be some odd smoothing on the barrel. You can see this in a lot of the pictures you've posted.
That would have to be because of the lighting I believe where you question the smoothing, I position one regular lamp rather than a soft lamp over. I'm only trying to give a solution cause I left everything as it is without altering it, and you can see the smoothing detail on the Wex Flamethrower here.
[t]https://picload.org/image/rogogwdc/gm_construct0220.jpg[/t]
[QUOTE=TheDevilsOwn;51653148]That would have to be because of the lighting I believe where you question the smoothing, I position one regular lamp rather than a soft lamp over.[/QUOTE]
[img]http://i.imgur.com/CiSt2MO.png[/img]
[img]http://i.imgur.com/h8oLD3E.png[/img]
A soft light isn't going to cause those odd looking highlights on the sight
I can barely tell anyway because the images are too damn dark.
[QUOTE=TheDevilsOwn;51653148]That would have to be because of the lighting I believe where you question the smoothing, I position one regular lamp rather than a soft lamp over.[/QUOTE]nu-huh, the smoothing is fucked. just look at the barrel and other metal parts of the SMG you posted, that isn't how proper hard surfaces look:
[t]http://i.imgur.com/z7I7P3d.jpg[/t]
Blender does have problems with smd smoothing.
does it break them right away or after doing something? Milkshape does that too, but only after you move a part, and it can be circumvented temporarily by assigning everything to smoothing group 32.
From what I know it breaks on import.
that sucks
[QUOTE=Soul_;51653350]I can barely tell anyway because the images are too damn dark.[/QUOTE]
Yeah I hadn't put the images through Photoshop yet when uploading them, was late that night.
[QUOTE=Portugalotaku;51654504]From what I know it breaks on import.[/QUOTE]
I tried this and it preserved the smoothing, somehow.
[IMG]http://i.imgur.com/rZ5my3Z.jpg[/IMG]
[QUOTE=Portugalotaku;51654504]From what I know it breaks on import.[/QUOTE]
You have to select the option to preserve them when you import a .smd, .dmx, or .qc. If you don't, it makes everything entirely smooth.
Mind you, I only use blender for moving files around, so I did not knew of this yet, seeing as 3ds does not affect smoothing.
[QUOTE=deceptor666;51655879]I tried this and it preserved the smoothing, somehow.
[IMG]http://i.imgur.com/rZ5my3Z.jpg[/IMG][/QUOTE]Unfortunately, doing that causes the edges of each of the triangles to appear while animating
[t]http://i.imgur.com/Tdj2MuO.png[/t]
[t]http://i.imgur.com/K8vpjtx.png[/t]
Plus, as that option's description says, it makes the model harder to edit, by which it means that you can only select the mesh one triangle at a time, you can't use CTRL and + to select connected triangles, which is much less convenient
gosh. if you enable preservation the importer enables autosmooth. you know where that option is!?! the whole export and import of normals seems broken anyway. if you export a fully merged and smoothed mesh with one unique normal per vertex it still splits it into random normals after re-import. that's impossible if every polygon uses that same exported unique normal for that vertex. so... yeah. the import is definetely broken. export spews out good results tho. :smile:
It's no secret that the import script for the smd tools needs fixing for smd vta imports, dmx seems to import just fine though
[t]http://i.imgur.com/72nIBBU.jpg[/t][t]http://i.imgur.com/2ktlPxt.jpg[/t]
I just spent about three days fixing the face-weighted vertex normals for this body's edges, since Assetto Corsa's original model doesn't feature properly done edge smoothing. it'll be worth it, though, even if it's really boring work.
([url=http://i.imgur.com/Dm7DAFy.jpg]higher-res[/url] [url=http://i.imgur.com/LgrsWRv.jpg]renders[/url])
General Darian From Rise of the Triad [sp](It is going to be very fun on find out, how maintain the fingerposing of the left arm)[/sp]
[t]http://i.imgur.com/S8jmTex.png[/t][t]http://i.imgur.com/Jtrhal2.jpg[/t]
Throwing my hat in the ring, I was doing some modeling work from Warframe models (anyone whose ever tried would know that is insanely tough). I exported the Frost Deluxe skin and altered the texture to my liking:
Here is the model in game:
[IMG]http://imgur.com/JOTTh9i.jpg[/IMG]
Here is the exported model:
[IMG]http://imgur.com/5U7I0TX.jpg[/IMG]
Imho the texturing work is pretty bad but for modifying the texture by hand I think it turned out great, for the record this is what the texture looked like before I modified it:
[IMG]http://imgur.com/hvPZLvl.jpg[/IMG]
After the modifications it looked like this:
[IMG]http://imgur.com/9mtP6Cq.jpg[/IMG]
What do you guys think? Did I do a good job or did I fail spectacularly?
I will not comment on the quality since I do not know how difficult editing textures from this game is, but, if you release it, could you include the default color scheme? Black and gold is really tacky.
I'm porting some COD:BO3 models mainly for making weapons,also the original animations are included :D
Be advised,the key point is not the girl,I repeat,NOT THE GIRL!
[t]https://i.imgur.com/jum840r.jpg[/t]
[t]https://i.imgur.com/IHYxih5.jpg[/t]
[t]https://i.imgur.com/Rlcw1wd.jpg[/t]
[QUOTE=Loyalists;51675213]I'm porting some COD:BO3 models mainly for making weapons,also the original animations are included :D
Be advised,the key point is not the girl,I repeat,NOT THE GIRL!
[t]https://i.imgur.com/jum840r.jpg[/t]
[t]https://i.imgur.com/IHYxih5.jpg[/t]
[t]https://i.imgur.com/Rlcw1wd.jpg[/t][/QUOTE]
Which textures you used to make $basetexture? Models looks really good, but they have more scratches than in-game version. Also there is a little glitch on XR-2 - both, folded and unfolded sights are there:
[t]http://i.imgur.com/JYkdGmB.jpg[/t]
Also, here is my Man-O-War:
[t]http://orig07.deviantart.net/0986/f/2017/014/c/c/_sfm__man_o_war_by_loneheadhunter3-davdd0a.png[/t]
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