The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[QUOTE=CSLeader;51687938]Rusty and I updated on the US troop uniforms:
US Army ACU (UCP & OCP)
[T]https://s28.postimg.org/c3y7qsugt/Rustys_US_Mil_Arrr_Mee01_render.jpg[/T][T]https://s28.postimg.org/m474m186l/Rustys_US_Mil_Arr_Mee02_render.jpg[/T]
USMC MCCU (MARPAT Desert & Woodland)
[T]https://s23.postimg.org/dutl0xpq3/Rustys_US_Mil_Mahreens01_render.jpg[/T][T]https://s30.postimg.org/ka78hd3g1/Rustys_US_Mil_Mahreens02_render.jpg[/T]
US Navy NWU (NAVPAT?)
[T]https://s30.postimg.org/f5oi0i0q9/Rustys_US_Mil_Naae_Veey01_render.jpg[/T]
USAF ABU (Airman Tigerstripe)
[T]https://s28.postimg.org/86u3oj7vh/Rustys_US_Mil_UEss_Ayy_Eff01_render.jpg[/T][/QUOTE]
WOW, this is amazing!! Do you have plans to publish this?
Just popping in to say that if you want to make a highspeed-ass 416, you can use ImbrokeRU's "RU556" and chop it up a bit to make a Remington RAHG handguard with a little fudgery.
[img]http://i.imgur.com/dPdOv0p.jpg[/img]
[img]http://i.imgur.com/oma7gXa.jpg[/img]
For anyone still interested in my [I]mad texturing skills[/I], I've made my first kind of good weapon texture.
[url]https://skfb.ly/ZLEZ[/url]
I guess I'll redo it completely, since I think it could get better, [sp]and I lost my working files due to being a retard[/sp].
apparently tf3dm got bought out by turbosquid, so if there's any game models you wanna grab you should do so while it's hot [URL]http://tf3dm.com/[/URL] since i'll bet they're gonna go down soon
[editline]31st January 2017[/editline]
according to a friend in the know, at least
tf3dm sucks anyway, p3dm is infinitely better.
p3dm is slowly becoming a pain in the ass. First they started ask you to wait to download stuff from outside their server, then they added "VIP accounts" and locked some rare models to those, and now they started adding the "watermarks" to the models and changing file names to contain "p3dm.ru".
So if you want to download some game models that do not contain virused midget porn, do it now.
[t]http://i68.tinypic.com/rwq89k.jpg[/t]
Some Finnish guns from FH2:
M/39 Ukko-Pekka
M/32 Varsikranaatti
Kasapanos 4kg satchel
Puukko knife
Just remember you can't release FH2 stuff. Just like [B]Bohemian[/B] Rhapsody.
I know that much. This is for a private release.
Is there any way to bypass the 128 bones limit?
I've tried to compile my model with SFM compiler,but when I attempted to load the model in GMOD,it disappeared and the console gave this to me:
[CODE]Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading![/CODE]
The GMOD compiler gave me "EXCEPTION_ACCESS_VIOLATION" when I wanted to compile the model,SSDK 2013 compiler has also contained the limit.Any way else?
You could try using a custom compiler.
[QUOTE=Loyalists;51761207]Is there any way to bypass the 128 bones limit?
I've tried to compile my model with SFM compiler,but when I attempted to load the model in GMOD,it disappeared and the console gave this to me:
[CODE]Model uses STRIP_IS_QUADLIST_REG - will crash in this engine - so not loading![/CODE]
The GMOD compiler gave me "EXCEPTION_ACCESS_VIOLATION" when I wanted to compile the model,SSDK 2013 compiler has also contained the limit.Any way else?[/QUOTE]
[DEL]SFM have 255 bones limit. Try that. :)[/DEL]
He said he tried using SFM but the model broke.
[QUOTE=Portugalotaku;51761375]He said he tried using SFM but the model broke.[/QUOTE]
Sorry. Looks like I'm blind or something. xD
Something sp00ky - Skull of Nan Sapwe:
[t]http://i.imgur.com/0zBsdU8.png[/t]
[t]http://www.wduwant.com/index_uploads/uploads/0f84f0922e3c.jpg[/t]
what the shit I created a monster.
[t]http://i65.tinypic.com/nmfdjs.jpg[/t][t]http://i68.tinypic.com/2hgxsw1.jpg[/t]
Lahti-Saloranta M/26
Suomi KP/-31
Well that's it for the Finnish weapons. No public release this time since it's FH2.
[QUOTE=Portugalotaku;51761330]You could try using a custom compiler.[/QUOTE]
So how can I get it?I have once tried using the cra0kalo's compiler,but the console still gave me the ‘STRIP_IS_QUADLIST_REG’, which was same as what sfm compiler gave to me.
Holy shit I managed to rip a model from my favorite PSX game, first time ever doing something like this.
[img_thumb]http://i.imgur.com/sJlcLU1.jpg[/img_thumb] [img_thumb]http://i.imgur.com/9q8nTHt.png[/img_thumb]
[t]http://www.wduwant.com/index_uploads/uploads/736b2193886c.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/d2a262696b61.jpg[/t]
Overseer mask ported from Dishonored 2
[QUOTE=suXin;51779311]Holy shit I managed to rip a model from my favorite PSX game, first time ever doing something like this.
[img_thumb]http://i.imgur.com/sJlcLU1.jpg[/img_thumb] [img_thumb]http://i.imgur.com/9q8nTHt.png[/img_thumb][/QUOTE]
and I'm done with the whole thing in a day
[img]http://i.imgur.com/Zg3VTNP.jpg[/img]
[QUOTE=Hauptmann;51779573][t]http://www.wduwant.com/index_uploads/uploads/736b2193886c.jpg[/t][t]http://www.wduwant.com/index_uploads/uploads/d2a262696b61.jpg[/t]
Overseer mask ported from Dishonored 2[/QUOTE]
I didn't know MF Doom was in a video game.
[QUOTE=lonefirewarrior;51781018]I didn't know MF Doom was in a video game.[/QUOTE]
ALL CAPS when you spell the man name.
T-70 light tank (Red Orchestra 2: Heroes of Stalingrad)
[IMG]http://i.imgur.com/bRoSepo.jpg[/IMG]
[IMG]http://i.imgur.com/c2j24K1.gif[/IMG] [IMG]http://i.imgur.com/29d7fhx.gif[/IMG]
Does it have interiors?
I don't know if this is the right place to ask about normal maps, but I need some guidance on this.
I'm messing with Call of Duty: Infinite Warfare's _NOG textures, and I'm having trouble producing a proper normal map. Here's the layout of the channels.
Red (Gloss):
[T]http://i.imgur.com/tLHBmkz.png[/T]
Green (Part of a Normal Map):
[T]http://i.imgur.com/6xjuU4b.png[/T]
Blue (AO):
[T]http://i.imgur.com/YPIpZky.png[/T]
Alpha (Another part of a Normal Map):
[T]http://i.imgur.com/ymsHO5i.png[/T]
My question is, how do I assemble a proper normal map from the Green and Alpha Channels, and do I need to flip any of them?
Sorry, you need to Log In to post a reply to this thread.