The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[QUOTE=Joazzz;51859418]someone, years ago, made a tool for crudely converting SMDs into one-flex VTAs - does anyone happen to still have that program?[/QUOTE]
I can one-up you:
Have a folder of SMD frames, and turn them all into a single optimized VTA, with my [b][url=https://files.catbox.moe/nvp7pi.7z]VTAGenerate[/url][/b] tool.
It's actually why I wrote the aforementioned silent tools - so I can quickly re-import all of my SMD frames and turn them into a Morpher. :v:
i love you
all the homo
(snip, moved)
[t]http://i.imgur.com/UCLa7vG.jpg[/t]
That's a lot of turret.
Something fun that I felt needed to be done. ^^
[t]http://i.imgur.com/aY56vDg.png[/t]
[T]http://i.imgur.com/xsfFFSr.png[/T]
Gmod is now complete.
[QUOTE=SevenBillion;51857556]
I am trying to implement faceposing into a model for the first time, but I can't get seem to get the face flexes to work. Strangely enough, I followed what the Valve Developer Wiki said about how to implement facial flexes. It should be working, but it isn't for some reason.
[/QUOTE]
Made a short quick video to help you out.
I provided [U]two[/U] methods to make flexes quickly. [B]Moving around bones and moving vertices/faces/elements.[/B]
[video=youtube;-WjQ9n23QKo]https://www.youtube.com/watch?v=-WjQ9n23QKo[/video]
Use the following code in your QC:
[code]
$model studio "Bayleef.smd" {
flexfile "bayleef.vta"
{
defaultflex frame 0
flex "MCLSED" frame 1
}
flexcontroller phoneme range 0 1 mouth_closed
%MCLSED = mouth_closed
}
[/code]
[QUOTE=splinks;51863404]Something fun that I felt needed to be done. ^^
[t]http://i.imgur.com/aY56vDg.png[/t]
[T]http://i.imgur.com/xsfFFSr.png[/T][/QUOTE]
someone else was working on something like this a long ass time ago but never released it
[QUOTE=Kuro.;51866547]someone else was working on something like this a long ass time ago but never released it[/QUOTE]
Well I plan on having
a L4D2, SFM, and GMOD release.
I'm still surprised no one has ported anything from Sins of a Solar Empire. The models are actually surprisingly good for being an RTS. A lot of love went into them:
[t]https://files.catbox.moe/edzcqn.png[/t]
That looks [B]sick[/B]. Great work!
[t]http://i.imgur.com/wrYUjE9.jpg[/t]
First time rigging a human model.
It kinda still looks like they're in T-pose to be honest. Testing your weighting, you definitely want to use extreme poses to find issues more easily.
That's because I used stand pose on it, seeing as a single fucking vertex was misaligned.
I will do that though.
[QUOTE=Gmod4ever;51870474]I'm still surprised no one has ported anything from Sins of a Solar Empire. The models are actually surprisingly good for being an RTS. A lot of love went into them:
(picture) [/QUOTE]
honestly i only really play SoaSE for the Sins of the Prophets mod. I wonder if anybody's ported anything from that mod btw?
[t]http://orig01.deviantart.net/d2ff/f/2017/055/a/0/_blender__aldstone___john_cleese__payday_2__by_jacob_lhh3-db08c7f.png[/t]
Aldstone / John Cleese from PAYDAY 2.
Somebody know how to rig this shit? xd
Also, I have some problems with assets exporter. It don't want to export stuff from Scarface Character Pack (marked as "pd2_dlc_chico" and "pd2_dlc_friend"). Somebody know how to fix this?
shit guys I actually finished something
ported the MGS1 Genome Soldier to gmod as a player model
[url=http://puu.sh/uk8u2.png] [img_thumb]http://puu.sh/uk8u2.png[/img_thumb] [/url]
[url=http://puu.sh/uk8vV.png] [img_thumb]http://puu.sh/uk8vV.png[/img_thumb] [/url]
[url=https://puu.sh/uk8xf.png] [img_thumb]https://puu.sh/uk8xf.png[/img_thumb] [/url]
Download it directly as a [url=https://puu.sh/uk8nw.zip]Zip[/url] or from the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=872468108]Steam Workshop[/url]
I'm using Blender to do a head hack. I tried following Taggart's tutorial but i can't seem to select the head mesh. How do i do that?
Don't see too many PS1 ports on GMod. Seeing that genome soldier is certainly a surprise, not to mention bringing back memories. Not just of MGS1, but of Konami when they weren't the antagonistic company they are now.
[QUOTE=Gmod4ever;51870474]I'm still surprised no one has ported anything from Sins of a Solar Empire. The models are actually surprisingly good for being an RTS. A lot of love went into them:
[t]https://files.catbox.moe/edzcqn.png[/t][/QUOTE]
Now with 100% more broken planet.
[t]https://files.catbox.moe/6m2r6g.png[/t]
I'd love to take a week off from my projects and just port [b]everything[/b] from Sins of a Solar Empire. God knows we need more exterior scifi stuff. TheMask's scenebuild packs gives us tons of interior scifi stuff, but the exteriors are sorely lacking.
Unfortunately, that just isn't feasible for me right now.
Re-porting some DNF props because the existing ones are unusable in maps due to various issues. The models are at arbitrary angles, broken textures, broken VMTs and spaces in the texture path causes packbsp to vomit.
[thumb]http://images.akamai.steamusercontent.com/ugc/156902400678382698/8DE28207F41FA20BCD97B06FB51899E125297681/[/thumb]
[QUOTE=GiGaBiTe;51886335]Re-porting some DNF props because the existing ones are unusable in maps due to various issues. The models are at arbitrary angles, broken textures, broken VMTs and spaces in the texture path causes packbsp to vomit.
[thumb]http://images.akamai.steamusercontent.com/ugc/156902400678382698/8DE28207F41FA20BCD97B06FB51899E125297681/[/thumb][/QUOTE]I'm pretty sure the existing Jason278 rips were done with some model ripper hook thing. They are roooough. "Proper" versions would be greatly appreciated!
Probably a Direct X dumper or something. I basically remade the entire cabinet using the ripped model as a reference, after rotating it to be *mostly* straight.
[thumb]http://i.imgur.com/CsAT8wr.png[/thumb]
I don't plan on remaking all of the models, just the few that I'm using in my Hollywood Holocaust zombie mod map:
[thumb]http://images.akamai.steamusercontent.com/ugc/178288429016160427/6A0B0266F91D09AC78392CAE8E38D500F4B313CA/[/thumb]
[thumb]http://images.akamai.steamusercontent.com/ugc/178288429006260999/3206F57377E5FD23D3BB28126EDD9AFA42430133/[/thumb]
Been working on this for awhile
Yay some Endor Rebels.
Includes Face Posing (Head by Ninja Nub) With a good portion of skins (Yes, I know some parts are darker then others. Going to fix that soon.) And Desert Variant.
[T]http://i.imgur.com/5J661au.png[/T][T]http://i.imgur.com/DYdD2hP.png[/T]
[T]http://i.imgur.com/MqDj3BT.png[/T][T]http://i.imgur.com/XgFpRqB.png[/T]
WWI Austrian/German dill-hole
[IMG]file:///C:/Users/james/Desktop/germanyisdying.PNG[/IMG]
a pm for gmod i was going to finish months ago for a server but they found another guy, they gave me an existing pm to use as a base (not sure why they where assholes about it but whatever) and I was told to make a semi-ish-butnotreally-historicaly-accurate pm for them they said fuck off after they got the other dude. I was going to release it but found out that my blender seems to have shot it's own foot. I have given up on finishing it. if anyone wants it TAKE IT PLEASE.
[QUOTE=MasterChiefJL;51902357]WWI Austrian/German dill-hole
[IMG]file:///C:/Users/james/Desktop/germanyisdying.PNG[/IMG]
a pm for gmod i was going to finish months ago for a server but they found another guy, they gave me an existing pm to use as a base (not sure why they where assholes about it but whatever) and I was told to make a semi-ish-butnotreally-historicaly-accurate pm for them they said fuck off after they got the other dude. I was going to release it but found out that my blender seems to have shot it's own foot. I have given up on finishing it. if anyone wants it TAKE IT PLEASE.[/QUOTE]
That's an unfortunate story to hear, James.
Hopefully someone will pick it up, though. Maybe properly upload your image, too. :smile:
[QUOTE=MasterChiefJL;51902494]excuse me but why?[/QUOTE]
You can't image tag something from your hard drive. You have to upload it to somewhere like Gyazo, Puush, or Imgur first and then provide the link to the image with the [noparse][IMG][/IMG][/noparse] tags around it (example text: [noparse][IMG]http://i.imgur.com/mz83cJM.png[/IMG][/noparse]). Alternatively, you could also use the [noparse][T][/T][/noparse] tags to post a thumbnail of the image that expands when you click on it (example text: [noparse][T]http://i.imgur.com/mz83cJM.png[/T][/noparse]).
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