• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
[QUOTE=Katra804;51902600]You can't image tag something from your hard drive. You have to upload it to somewhere like Gyazo, Puush, or Imgur first and then provide the link to the image with the [noparse][IMG][/IMG][/noparse] tags around it (example text: [noparse][IMG]http://i.imgur.com/mz83cJM.png[/IMG][/noparse]). Alternatively, you could also use the [noparse][T][/T][/noparse] tags to post a thumbnail of the image that expands when you click on it (example text: [noparse][T]http://i.imgur.com/mz83cJM.png[/T][/noparse]).[/QUOTE] thanks but i figured that out the moment i posted the earlier reply hahahahahaaha... kill me i edited the last one with the fixed pic if you have not allready seen it
[QUOTE=MasterChiefJL;51902609]thanks but i figured that out the moment i posted the earlier reply hahahahahaaha... kill me i edited the last one with the fixed pic if you have not allready seen it[/QUOTE] Try using a different host. The one you used doesn't seem like it wants to work. [T]https://puu.sh/urBiQ/5aaac8db12.png[/T]
[QUOTE=Katra804;51902966]Try using a different host. The one you used doesn't seem like it wants to work. [T]https://puu.sh/urBiQ/5aaac8db12.png[/T][/QUOTE] sorry about that :( i cant do seem to do anything right. does this work?[IMG]https://image.ibb.co/i1Ku8v/germanyisdying.png[/IMG]
I have one more project in my W.I.P. list, I'm trying to make a new animation on the pistol of HL2, with my hands models of Rebel medic (a W.I.P. model too :v) [video=youtube;Wqub8IxaEWk]https://www.youtube.com/watch?v=Wqub8IxaEWk&lc=z12lf5gparnqvpbjn04chdor5qb2htxj5cs[/video] Quality is crap. [IMG]http://image.prntscr.com/image/a4883cd75b6c4f71843af863999143fa.png[/IMG]
Progress on rebels (Ported to Engine.): [T]http://i.imgur.com/EQrCJGN.png[/T][T]http://i.imgur.com/W5ICsic.png[/T][T]http://i.imgur.com/Yk87L9U.png[/T] [T]http://i.imgur.com/0hYF6uo.png[/T][T]http://i.imgur.com/KweSnFR.png[/T][T]http://i.imgur.com/aGBn7nY.png[/T] [T]http://i.imgur.com/yxFhsTe.png[/T][T]http://i.imgur.com/hduvTak.png[/T][T]http://i.imgur.com/JUPTn3a.png[/T] Progress on Rebels (On 3ds max, This will be updated as I work on more.): [T]http://i.imgur.com/mjR1xV0.png[/T]
I completely redid my pirate guys to better match their in-game appearance. Also added some more variety to the officer and standard sailor. [t]https://puu.sh/uuT4J/b64c66a3b5.jpg[/t][t]https://puu.sh/uuT4N/c15365bc89.jpg[/t] [t]https://puu.sh/uuT4Q/e08586b639.jpg[/t] Even though I'm using the fixed textures Gmod4ever gave me, you can still kinda see the neck seams on the officer and gunner. I've flattened the normal maps around that area which helped a bit, but I still can't seem to get it quite right.
[QUOTE=SergerantJoe;51915756]I completely redid my pirate guys to better match their in-game appearance. Also added some more variety to the officer and standard sailor. [t]https://puu.sh/uuT4J/b64c66a3b5.jpg[/t][t]https://puu.sh/uuT4N/c15365bc89.jpg[/t] [t]https://puu.sh/uuT4Q/e08586b639.jpg[/t] Even though I'm using the fixed textures Gmod4ever gave me, you can still kinda see the neck seams on the officer and gunner. I've flattened the normal maps around that area which helped a bit, but I still can't seem to get it quite right.[/QUOTE] Are the neck meshes stitched? If so, then try to give the neck and chest mesh a shared smoothing group. That, combined with blended normal-maps and diffuses should solve any seam, [B]unless[/B] it's a UV-related seam. In which case, you're kinda up a creek.
Should give them proper eyes too, the current ones look really flat.
I'm not quite sure what you mean. Can you give me an example?
-Double Post-
[QUOTE=SergerantJoe;51915799]I'm not quite sure what you mean. Can you give me an example?[/QUOTE] Are you using Eyes, or EyeRefract, for the eyeballs? [url=https://files.catbox.moe/vzyzvy.zip]Here is the template eyes I use[/url]. Feel free to use as you deem fit.
I am using the Eyes shader, but good lord there's commands in here that I've practically never seen before. Alright, thank you, this should work.
what head is that?
[QUOTE=Joazzz;51916556]what head is that?[/QUOTE] It's from ACIV I think. Could use some more faceposing options, but I have absolutely no idea how to do it, so I'm not gonna push on that. Anyway, I've made a few changes with the MP44 textures, and decided to post it here. [thumb]http://i.imgur.com/cqEXfu0.jpg[/thumb][thumb]http://i.imgur.com/zoh4ZDO.jpg[/thumb] [thumb]http://i.imgur.com/0YJnoKE.jpg[/thumb][thumb]http://i.imgur.com/9urF5Hi.jpg[/thumb] [sp]Sketchfab sucks btw[/sp]
did you is that? well that was faster than I thought the game's only been out a couple days
[QUOTE=SkullManPL;51872716] Also, I have some problems with assets exporter. It don't want to export stuff from Scarface Character Pack (marked as "pd2_dlc_chico" and "pd2_dlc_friend"). Somebody know how to fix this?[/QUOTE] Not sure what you mean, are you saying that it doesn't extract the assets from those two folders? If that's the case, you'll need to [url=https://bitbucket.org/Frankelstner/pd2-hashlist/raw/61c7a0325cadce602111a8e32f5886609eb29fbd/hashlist]download this[/url], put it in the Bundle Modder folder as "hashlist" (no file extension), then re-extract. Alternatively I could just send you whatever you need from those folders, since I have the whole game extracted.
[QUOTE=Itauske Roken;51919494]did you is that? well that was faster than I thought the game's only been out a couple days[/QUOTE] Nintendo tends to recycle formats a lot
I think I managed to get something that looks like BOTW's Shading Might be a spoiler, so look at your own risk. (nothing too far or plot related) [url]http://i.imgur.com/gCtP76Y.png[/url]
[QUOTE=Kuro.;51920002]Nintendo tends to recycle formats a lot[/QUOTE] What's the format for BOTW models? [editline]6th March 2017[/editline] [QUOTE=Stiffy360;51920011]I think I managed to get something that looks like BOTW's Shading Might be a spoiler, so look at your own risk. (nothing too far or plot related) [URL]http://i.imgur.com/gCtP76Y.png[/URL][/QUOTE] ooh those are some nice reimagining of the death mountain enemies from LttP OOH SO THAT'S THE ENEMIES EVERYONE KEEPS SAYING ARE OP AS FUCK
[QUOTE=Itauske Roken;51920174]What's the format for BOTW models?[/QUOTE] The models are all .BFRES, you just have to unpack the .SBFRES files with yaz0dec first.
[QUOTE=Sgt. Lulz;51921235]The models are all .BFRES, you just have to unpack the .SBFRES files with yaz0dec first.[/QUOTE] huh so basically the same format as a few other Wii U games then
Glock from Black Mesa: Source with C_Hands. [IMG]http://image.prntscr.com/image/14549778d9774c718663d5a7c1373c22.gif[/IMG]
[t]http://i.imgur.com/vSaYH5S.jpg[/t] I think I might be doing too many tank ports.
[T]https://cdn.discordapp.com/attachments/180446325261860865/289129780010418176/HK416_BetaMag_Test01.jpg[/T]
I'm loving the laser beam coming out of the sight.
Been trying to get The nice edge outline Breath of the Wild has. Here it is using $selfillumfresnel (which valve broke because they're morons) [img]http://i.imgur.com/nj5yTOL.png[/img]
[T]http://orig11.deviantart.net/262a/f/2017/064/3/b/_sfm__little_friend_7_62_rifle__payday_2__by_jacob_lhh3-db1a1a7.png[/T] Little Friend
i don't know if it's the right place to ask for it... i have this model [B]ACR Bushmaster Magpul Buttstock[/B] need some textures for external faces & parts only,... here is a link for it ! [URL]http://www.mediafire.com/file/o68hb8o7maqhhha/acr-bushmaster-magpul-buttstock-1.snapshot.4.zip[/URL] [IMG]https://d2t1xqejof9utc.cloudfront.net/screenshots/pics/449a2c0960302dd66171b9103c568f2a/original.png[/IMG] thanks !
Anyone here know how to rip from Jimmy Neutron's 2 PC games? I've looked around and all I've seen is to use DragonRipper, which only seems to extract the .wav files. I've also tried ripping with Ninja Ripper, and it comes out both untextured and with several artifacts. [IMG]https://vgy.me/njk1zm.png[/IMG] Thanks! Also content [IMG]https://vgy.me/gajY2J.jpg[/IMG] 1.6 map in Source (Has no collisions and has flat shading. Anyone know how to fix the latter?)
Bah, this is annoying to get looking right. [img]http://i.imgur.com/J0GHaHU.png[/img]
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