The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[QUOTE=episoder;51123730]the question is: ... how did you do that? :v: can we expect a tutorial soon..ish? that be cool. if i'd guess... it's... 'something'... i don't wanna guess.[/QUOTE]
It's not *too* hard just requires some work. I'll make a tutorial
[QUOTE=NotMajora;51123790]Does it affect other models placed on it, or does it only affect the model the lightmap is on?[/QUOTE]
technically it could, but it doesn't as the lightmap is 1:1 to the mesh. If you mean ambient lighting, that'd require syncing up some blocking geometry with the mesh.
Some Cold Fear rippings I was working on, I really ripped most of the 3d models of the game but only these 3 pictures eat half page so I won't put more.
[IMG]http://orig06.deviantart.net/d789/f/2016/268/3/d/cold_fear___anna_kamsky_by_johnspider554-daiuv36.jpg[/IMG][IMG]http://orig00.deviantart.net/b8c6/f/2016/265/2/5/cold_fear___dr__pavel_bakharev_by_johnspider554-daiixab.jpg[/IMG][IMG]http://orig02.deviantart.net/c247/f/2016/269/7/2/cold_fear___russian_merc_2_by_johnspider554-daixpmz.jpg[/IMG]
[QUOTE=Doctor_Lazlo;51123555]I think mine were already set up for Source. It's mostly fixing it up that I'm taking care of.
also holy jesus what happened to firebreak[/QUOTE]
Sometimes Wraith don't want to work like it should. Especially if you're exporting it to .mesh.ascii file (XNALara's format). Try to export it to maya file and port it from there. You can also try to connect head to body in Blender or any editor that you're using.
Here are some pics of my models (used in SFM or L4D2): [url]http://imgur.com/a/urdFp[/url]
More instruments. Now there's [I]really[/I] not much popular keyboardish stuff left (probably i'll later do couple of Ensoniq keyboards, couple of modern ones... or someone will request something, dunno). There's mostly some rackmount synths and drum-machines left.
[t]http://images.akamai.steamusercontent.com/ugc/254841825962008127/403718D0A3A551A97DD6F43D162DF4EDCB34DCE4/[/t][t]http://images.akamai.steamusercontent.com/ugc/254841825962006671/17AB2E8E369B8EA5EF128D7C53A800E4E7C5800E/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/254841825962004958/531D4BF7237B384AFA18351584DCC07D1E78CA17/[/t][t]http://images.akamai.steamusercontent.com/ugc/254841825962004225/6FC92C51B62FF3A98E8F13E9604CC92333F1EFCF/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/254841825962003134/B19BEB270D24C8C8B2EB31FAF8EF96F27BEC5C27/[/t]
I'm a few years late, but does anyone have BO2 Seals textures without any camo? Or an easier and headache-less way to do switch one camo to another using Photoshop.
Sometimes, I feel the thread title is not big enough. "[B][U]NEVER[/U] GONNA BE A REQUEST THREAD[/B] "
[QUOTE=SpectreN7;51132956]I'm a few years late, but does anyone have BO2 Seals textures without any camo? Or an easier and headache-less way to do switch one camo to another using Photoshop.[/QUOTE]
crosby?
After much trial and error, the full Seeker squadron is complete along with fixing any sort of bugs or errors!
Image provided by a friend; Image was part of the beta phase, but the blue arms on Skywarp and Thundercracker are all fixed with their respective colors. Sadly the G1 scheme had to be cut due to material limitations and the conflicts it created with other skins.
[t]http://images.akamai.steamusercontent.com/ugc/267226724938899505/721F558CED8EADA11BA261C3F26A24833FB587A5/[/t]
Workshop link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=770263062[/url]
normals still look fucked; i offered help on this earlier:
[QUOTE=Joazzz;51116306]i'm far from an expert but i feel you should flip the green channel back. it also looks like the normals are supposed to define the hard edges instead of smoothing groups.[/QUOTE]im sorry if im rude about this and im no master artist myself, but ignorance about basic things like this pisses me off. i would never release anything so unfinished.
[t]http://i.imgur.com/fVvGht1.jpg[/t]
[b]"STAY AWAY FROM MY VODKA"[/b]
Progress is pretty much the same as Dempsey (rigged to the L4D2 bones, fingerposed). If anyone could help with the face and eyes, that'd be swell.
Is there a classic Richtofen model? Or is it still cutscenes only.
[QUOTE=Luxuria;51136785]Is there a classic Richtofen model? Or is it still cutscenes only.[/QUOTE]Still cutscenes only, I'm afraid. His hat isn't, though.
[QUOTE=Joazzz;51136229]normals still look fucked; i offered help on this earlier:
im sorry if im rude about this and im no master artist myself, but ignorance about basic things like this pisses me off. i would never release anything so unfinished.[/QUOTE]
I am aware of this. What I'm gonna do since I got a log of college work to do is update the workshop item when there's an open opportunity and try out some of these fixes you mentioned ala a game update.
Anyone have any experience ripping/porting from Witcher 3? Most of what I've seen is random bits of conversation and XNALara ports, which aren't what I'm interested in.
Edit: Nevermind, unless someone can drop the textures and meshes of the crones.
-ffff snip-
I decided to go ahead and start working on porting BeamNG's ETK 800 this evening
[t]http://i.imgur.com/lMINYam.jpg[/t]
Made a success by porting the Bandit from STALKER to Gmod.
(There is still lotta work to do, especially the rigging)
[t]http://i.imgur.com/Gigodad.jpg[/t]
[QUOTE=cynaraos;51157537]I decided to go ahead and start working on porting BeamNG's ETK 800 this evening
[t]http://i.imgur.com/lMINYam.jpg[/t][/QUOTE]
[t]http://i.imgur.com/YDbVbwU.jpg[/t][t]http://i.imgur.com/COCFX2R.jpg[/t][t]http://i.imgur.com/7P1AESG.jpg[/t]
I'll try getting a preview release (of just this one car port) done as soon as possible, but that'll be tomorrow since I should've been asleep by now
edit:
[t]http://i.imgur.com/cHd5ZRA.jpg[/t][t]http://i.imgur.com/e7qn0bI.jpg[/t][t]http://i.imgur.com/MZX39v1.jpg[/t]
I said some time ago, that along with vintage synthesizers i also as sort of, small bonus, wanna do couple of modern ones:
[t]http://images.akamai.steamusercontent.com/ugc/254842459866148281/CA91352BB651C5881C9CD040E8C728E2EB143811/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/254842459866150656/B8BE04B45923C954051F39C00026354017334D7D/[/t]
And now back to the 80's, since i have to fix a lot of stuff on Ensoniq Mirage model, that i've worked on long time ago, and i have to finish SQ-80. :v:
P.S.: I also must work on Ensoniq EPS because Bobby Prince used it, probably for Doom soundtrack. :smile:
[t]http://i.imgur.com/icD6dTP.jpg[/t]
[QUOTE=PyrO_o;51160321]
P.S.: I also must work on Ensoniq EPS because Bobby Prince used it, probably for Doom soundtrack. :smile:
[/t][/QUOTE]
What about this soviet monster Mick Gordon used for Doom 2016?)
[QUOTE=george_sears;51162504]What about this soviet monster Mick Gordon used for Doom 2016?)[/QUOTE]
You mean Polivoks?
[t]https://1.bp.blogspot.com/-D_ltSkSJH8U/VxBaY5I_ZLI/AAAAAAAKUdQ/zlh8AegPu08o5Jg4XEnL0XNuONxCR5PUwCLcB/s1600/1.jpg[/t]
Yeah, why not. Kinda interesting synth.
Partner and I made some adjustments as heard through feedback and from a bit here. Hopefully v .2 is a bit better to many standards. Lazy Screamer pose is lazy because its a test screenshot to show off the model. New armaments to the model too for more variety.
[t]http://images.akamai.steamusercontent.com/ugc/267227358844786541/8787C0175DA5840BC358B528DB0CC41A5CB4C1A0/[/t]
[t]http://i64.tinypic.com/2qa2u6g.jpg[/t]
Been experimenting with vmt settings in millenias weapons. Unfortunately I could not yet replicate the metallic shine on the ks23m.
looks p good to me
The metal maybe, but note the plastic parts. That's what I am having a problem with.
[t]http://orig09.deviantart.net/b49f/f/2016/282/d/5/_sfm__wheeljack__the_worst_ninja_by_maddogsamureye-dakf0rc.png[/t]
Wheeljack is available now in the Steam Workshop. Comes with 1 weapon bodygroup and a glowing skingroup for his head that shows us that he's speaking much like Shockwave, and his vehicle mode. Animation sets coming soon.
Workshop link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=777262721[/url]
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