• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
Doesn't help that it looks like there's a light inside her mouth.
I reworked my 2B port's materials: [QUOTE][IMG]http://i.imgur.com/V1RGZse.png[/IMG][/QUOTE] I'tll probably be nowhere as good as Ageha's, but hey, at least I'm learning some new stuff Thanks BlueFlyTrap btw for giving me a hand!
Behold, [b]Maximus Genitalia![/b] Er, TF4 Movie Optimus Prime! Moar bitching about this model! [t]http://i.imgur.com/pqHIXZF.jpg[/t] Yeah I'm not excited for this model that's based on the early promotional art for the film. The design itself makes him look like he belongs in Gurren Lagann than Transformers. From combing through Rise of the Dark Spark all this model had to its name were "NormX" and "NormY" textures(which I used to make the bumpmap). None of the movie models have specular or glow textures, and the Cybertron models in that game are severely downgraded from their "Fall of Cybertron" counterparts. The truck mode has ugly pixels on the windshield and on the hood which is why I'm holding off from doing it. As you can see in the preview pic he doesn't have his sword and shield as seen in the films so I had place holders from Dark Souls. He has no faceplate like in every single piece of media and his mouth is a bitch to pose to get the right expression and looks broken when you stretch it just a tad much. His ring and pinky fingers are fused together so that wasn't fixed from FoC. The cherry on top? Instead of giving us a DLC skin for players that make him look like his on-screen counterpart, Hacktivision/Edge of Reality gave us 2 new characters for Escalation Mode with useless abilities.
[QUOTE=Biscuit-Boy;52138326]Doesn't help that it looks like there's a light inside her mouth.[/QUOTE] I have no idea why though. I'm going to see if it was just the ambient lighting of the map or if it's the model itself doing it.
Anyone wants to try out the Day Of Infamy models I've been working on?? I fixed the Phong, edited the physics to be more flexible and extracted the weapons with their attachments A side note is that I haven't resized them, so they are still a little bit more bigger than usual, but it isn't really noticeable. They don't have faceposing neither, since all of the models lack it for default. Their eyeposing and fingerposing work well though, you just need joint tool to move the fingers... Anyway, leaving that aside, I achieved some good images with them and I hope anyone is interested to try them out and let me know about any problem with their materials or so... In the pack, there should be: -Us Army and Airborne units with their helmets -British army with Canadian and Indian units, with their corresponding helmets -German Wehrmacht with their divisions and Fallschirmjäger troopers. Send me a message if you want the link
[QUOTE=Fredrika;52139158]Are you using albedotinting at all on him? Looks like he might need it[/QUOTE] I'm not sure what you mean by that coding, but it sounds familiar. These are my settings. They were essentially copied from Fall of Cybertron Grimlock, in this case either the current setup isn't good or my poor lighting for the preview. [CODE]"VertexlitGeneric" { "$basetexture" "models/TF4/Optimus_Prime/RB_OptimusPrime_MV_ArmUp_TEXSET_Color_NormX" "$bumpmap" "models/TF4/Optimus_Prime/RB_OptimusPrime_MV_ArmUp_TEXSET_N" "$surfaceprop" "metal" "$ambientocclusion" "0" "$model" "1" "$phong" "1" "$phongexponent" "32" "$phongboost" "2" "$phongalbedotint" "1" "$phongfresnelranges" "[.25 .6 1]" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[.7 .7 .7]" "$envmapsaturation" "[1 1 1]" }[/CODE] Funny story, when I was complaining about the model, the very next day a new trailer for an update on that Transformers Chinese MOBA comes out with a new model of Optimus Prime that's screen accurate. Does Umodel work with Unreal 4, and can it rip from a free (I think you can download it) game? [video=youtube;O3Dz5NtDUDU]https://www.youtube.com/watch?v=O3Dz5NtDUDU[/video]
[QUOTE=maddogsamurai;52141658]I'm not sure what you mean by that coding, but it sounds familiar. These are my settings. They were essentially copied from Fall of Cybertron Grimlock, in this case either the current setup isn't good or my poor lighting for the preview. [CODE]"VertexlitGeneric" { "$basetexture" "models/TF4/Optimus_Prime/RB_OptimusPrime_MV_ArmUp_TEXSET_Color_NormX" "$bumpmap" "models/TF4/Optimus_Prime/RB_OptimusPrime_MV_ArmUp_TEXSET_N" "$surfaceprop" "metal" "$ambientocclusion" "0" "$model" "1" "$phong" "1" "$phongexponent" "32" "$phongboost" "2" "$phongalbedotint" "1" "$phongfresnelranges" "[.25 .6 1]" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[.7 .7 .7]" "$envmapsaturation" "[1 1 1]" }[/CODE] Funny story, when I was complaining about the model, the very next day a new trailer for an update on that Transformers Chinese MOBA comes out with a new model of Optimus Prime that's screen accurate. Does Umodel work with Unreal 4, and can it rip from a free game? [/QUOTE] I've tried it on Lineage 2 Revolution with medium success. Gildor said that it was made on experimental branch of engine and it's not supported. But i've unpacked .pak with UE4's UnrealPak.exe and sent stuff to Frederika. I haven't luck with having .uassets imported aside from textures, so no skeletal meshes on my side. Frederika had better results, like, getting and porting models, but i do not know why it's not working on my end.
We do have someone who is able to get the whole models from the game. I'm not sure how, but I think its NinjaRipper. [QUOTE=USFMods;51884491]Transformers Online: Optimus Prime (TF4) [IMG]http://orig02.deviantart.net/090f/f/2017/058/1/e/2_by_uncommonslyfox-db0me01.png[/IMG][/QUOTE]
[QUOTE=SevenBillion;52144786]Just curious, is it possible to compile DMX files using the Garry's Mod compiler? Because I haven't heard too much about the DMX format at all, so that's why I am asking.[/QUOTE] If I remember correctly, I believe someone once said that it [I]is[/I] possible, but not without a few problems that were/are still present. I can't remember what the problems were exactly, though.
Playing with BO3 taunts: [video=youtube;NSOREzeNCiU]https://www.youtube.com/watch?v=NSOREzeNCiU[/video] Model from video: [t]http://orig00.deviantart.net/b101/f/2017/114/a/c/_sfm__zurich_security_forces__1_by_jacob_lhh3-db6zgpg.png[/t]
[T]http://i.imgur.com/TYA9Uar.jpg[/T] Octavia the bard Warframe and her weird legs, ripping practice v:v:v
[QUOTE=SevenBillion;52153176]I have heard DMX allows flexes to be used alongside with bodygroups, which is pretty useful if I knew how to use it.[/QUOTE] It's possible and it works, but only in SFM. In Gmod it just freaks the heck out.
I love how the new phys mesh for her head looks like a lightbulb.
Battlefield 1 Commonwealth dudes with BO3 heads and Trek reskin [t]https://pp.userapi.com/c638824/v638824335/3ce58/8if7HlR5_Wg.jpg[/t] [t]https://pp.userapi.com/c638824/v638824484/363b3/2v5CIrSb4Gw.jpg[/t][t]https://pp.userapi.com/c638824/v638824484/363bd/Wi4e3jXgkRo.jpg[/t][t]https://pp.userapi.com/c638824/v638824484/363c7/7haa42jUQ6o.jpg[/t]
Can anyone recommend VMT settings to make this look like, well, a life preserver? Right now it's just flat and dull. [t]https://my.mixtape.moe/rtluaw.png[/t]
very noice [editline]1st May 2017[/editline] [sp]shit[/sp]
Squad SPG-9 [IMG]https://picload.org/image/rciwciwr/gm_construct0000.jpg[/IMG]
Squad devs don't want their stuff ported to other games
[t]http://i.imgur.com/fvIZKGX.png[/t] [editline]4th May 2017[/editline] [t]http://i.imgur.com/mItjYwl.jpg[/t] [t]http://i.imgur.com/ufuz8wT.jpg[/t] [t]http://i.imgur.com/EpaCFZy.jpg[/t]
Ain't that a cute little gun.
With all those twists on the barrel, blocky scope, incredibly blocky stock and paintjob, it definitely looks like a NERF gun
Which is exactly how modern shooters play and feel. Not to mention the playerbase demographic...
I have a feeling this is a common problem but I can't seem to find the solution to it [t]http://i.cubeupload.com/Ue7c3K.jpg[/t] The ragdoll's feet are stretching out of it's body, but the playermodel works fine
[QUOTE=T553412;52185516]With all those twists on the barrel, blocky scope, incredibly blocky stock and paintjob, it definitely looks like a NERF gun[/QUOTE] Welcome to Overdesign 1001.
Squad AKM-74 Variants. Includes Two stock types, two scopes, and generic bodygroups. [IMG]https://picload.org/image/rcpawgla/4000_screenshots_2017050419171.jpg[/IMG]
[QUOTE=Fredrika;52186094]are the feet bones linked properly to the knee\calf bone?[/QUOTE] How can I check that? It looked fine in Blender
[QUOTE=KleinerHl;52188827]How can I check that? It looked fine in Blender[/QUOTE]Try checking the Vertex Groups and see if they've been weighted properly.
APS underwater rifle,model by Synths [IMG]https://steamuserimages-a.akamaihd.net/ugc/823440938852374604/E6CC2D6E9457A977EA1DBF7BEAA340894075D193/[/IMG]
[QUOTE=TheDevilsOwn;52187593]Squad AKM-74 Variants. Includes Two stock types, two scopes, and generic bodygroups. [IMG_thumb]https://picload.org/image/rcpawgla/4000_screenshots_2017050419171.jpg[/IMG_thumb][/QUOTE] You have already released a pack of Squad weapons, and it was taken down some days later. Unless you want to hear anything about Offworld again, I'd suggest you to not touch stuff from that game. I really like the models and content from Squad but the devs don't want the content they made ported to other games or extracted from it, and they have all the right to think that
I think they said it was okay after a certain time, TDO is probably waiting for the models to be ok.
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