The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[t]http://orig13.deviantart.net/e861/f/2017/172/5/3/_sfm__ray_gun_mk2___black_ops_3_by_jacob_lhh3-dbdi2f2.png[/t][t]http://orig01.deviantart.net/ac44/f/2017/169/3/9/_sfm__rk5___double_agent_set_by_jacob_lhh3-dbd4hpq.png[/t][t]http://orig10.deviantart.net/36b7/f/2017/173/e/7/_sfm__m16__enhanced____black_ops_3_by_jacob_lhh3-dbdngtp.png[/t][t]http://orig09.deviantart.net/ca0d/f/2017/174/7/7/_sfm__ffar__enhanced____black_ops_3_by_jacob_lhh3-dbdrngm.png[/t]
[editline]23rd June 2017[/editline]
Ray Gun MK2, RK5 with Double Agent set, M16 and FFAR.
[QUOTE=george_sears;52141694]I've tried it on Lineage 2 Revolution with medium success.
Gildor said that it was made on experimental branch of engine and it's not supported.
But i've unpacked .pak with UE4's UnrealPak.exe and sent stuff to Frederika.
I haven't luck with having .uassets imported aside from textures, so no skeletal meshes on my side.
Frederika had better results, like, getting and porting models, but i do not know why it's not working on my end.[/QUOTE]
Apologizes for the bringing this back after a long time, but apparently Umodel had released an update, and wanted to know if anything changed trying to extract from these games from these China-only games like [del]Overwatch clone[/del] original game, donut steel Transformers: Online. I have no idea on how to access it, but I'm kind of jealous because it looks like the only way to get a pretty accurate Movie Optimus and Megatron plus some added characters. Apparently it's got a loot system for new cosmetics for weapons.
[video=youtube;UGHB-RtnRLY]https://www.youtube.com/watch?v=UGHB-RtnRLY[/video]
[B]So I got some stuff...[/B]
[img]https://i.gyazo.com/62815547aca63374e05890965dc45337.png[/img]
(thanks [I]GHERO1014[/I] for the help)
[QUOTE=Fat-Corgi-Guy;52395678][B]So I got some stuff...[/B]
[img]https://i.gyazo.com/62815547aca63374e05890965dc45337.png[/img]
(thanks [I]GHERO1014[/I] for the help)[/QUOTE]
Are you getting them correctly prportioned? When I tried nabbing the corrupted dark knight those were pulled into a square. Not a biggie, but getting non problematic ones would be easier.
[QUOTE=wraithcat;52396249]Are you getting them correctly prportioned? When I tried nabbing the corrupted dark knight those were pulled into a square. Not a biggie, but getting non problematic ones would be easier.[/QUOTE]
Ranger came out perfect, but Visor's legs were squashed down. It was easy to just stretch them back out though.
TDA IA
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=953969507[/url]
[t]https://i.imgur.com/PImV6eB.jpg[/t]
[t]https://i.imgur.com/70vMh8T.jpg[/t]
[t]http://orig10.deviantart.net/8f9e/f/2017/176/3/1/_sfm__kn_weapons_platform_by_jacob_lhh3-dbdztou.png[/t]
[editline]25th June 2017[/editline]
Camo is animated. :3
So after a bit of a hiatus, I finally got around to working on some more models from Fall of Cybertron. This time I'm looking to complete the Dinobot roster after only doing Grimlock! Not only that, they will appear in a upcoming video project I've been meaning to do for a while.
[t]http://i.imgur.com/XZ3LGZU.png[/t]
[IMG]https://i.gyazo.com/709e316012fc2d4299a804debf19af24.png[/IMG]
[IMG]https://i.gyazo.com/dd432ea12c79080e8b1bdc50984a952d.png[/IMG]
trying to learn how to rig lately, reskinned heads aswell
[t]http://i.imgur.com/mtRAMOQ.png[/t]
I've been working on a port of the Tekken Force guys from Tekken 7.
A MG08 I put together out of a Red Orchestra 2 Maxim and pieces from the Verdun MG08
[T]http://i.imgur.com/5LmZeEj.jpg[/T]
[T]http://i.imgur.com/Pu9mLyH.jpg[/T]
[T]http://i.imgur.com/Xh7NykD.jpg[/T]
Update: You can get the model here [url]http://steamcommunity.com/sharedfiles/filedetails/?id=960722855[/url]
Wolfenstein's Rudi Jäger got a little makeover that wouldn't have been possible without Ninja
[img]http://wduwant.com/index_uploads/uploads/9ca5b1c9fb3e.jpg[/img]
Rudi Jäger was huge as a normal human, he looks freaking terrifying as a Chaos space marine.
Could be just the positioning, but the face and jaw make him look silly to me.
[QUOTE=Portugalotaku;52423803]Could be just the positioning, but the face and jaw make him look silly to me.[/QUOTE]
yeah the camera angle makes him look kinda like this
[IMG]https://c2.staticflickr.com/4/3386/3302295731_8bf4219fc7.jpg[/IMG]
the model itself is great though
it did go a little overboard with the lip stretching flexes, here's how his cakehole looks without (as much) extra widening
[img]http://wduwant.com/index_uploads/uploads/c1a8dfd1d1.jpg[/img]
this particular guy isn't meant to look like a normal friendly everyday human anyway, and i specifically wanted Ninja to give him an extra expressive face.
That's a nice impression of what the CoD WW2 microtransactions are going to look like, just you wait.
I don't really care about those micro DLCs and stuff. As long as it's fun - I will have fun too (as long as my PC can handle that).
[QUOTE=Fredrika;52428972]What exactly are they going to look like?[/QUOTE]
They are probably gonna add all kinds of dumb shit to the game like they did with Modern Warfare Remastered. Atleast that's what I'd expect Activision to do.
[img]https://i.cubeupload.com/iie8Ih.gif[/img]
I know I've recently said that I probably wouldn't port anything for a while...
Well, I've thought about it and decided that since I had lost pretty much all of the games I was porting from, it'd help me focus on one thing at a time and so I decided to start working on these.
There is still a long way to go, a bunch of new things to learn, but so far it's been coming along nicely.
[t]http://i.cubeupload.com/3a9F7y.jpg[/t][t]https://i.cubeupload.com/iFoNDg.jpg[/t]
never give up hope brah
[IMG]https://i.gyazo.com/4ef67d3d98ab01bccc94c33c3126336b.png[/IMG]
[IMG]https://i.gyazo.com/a7ffa1e82ddfc23bff7d45d9aa879a2c.png[/IMG]
extracted some se4 textures and replaced to the se3 onces.
That was pretty damn fast.
[QUOTE=Fredrika;52437676]EA's Battlefront 2 stuff
[t]http://orig10.deviantart.net/b41f/f/2017/187/8/7/droids_by_kuroyasviel-dbf9w8u.jpg[/t][/QUOTE]
roger roger
pew pew
I heavily revised my specular pbr to source workflow.
The results speak for themselves.
[IMG]http://orig06.deviantart.net/abed/f/2017/189/6/b/goddamn_by_blueflytrap998-dbfkyvh.jpg[/IMG]
[B]B.J. Blazkowicz's other Quake Champions outfits[/B]
[t]http://i.imgur.com/U5ylcOp.jpg[/t][t]http://i.imgur.com/09LMlrv.jpg[/t]
Would you guys suggest 3 separate models for his outfits, or all one with bodygroups? I have it setup as bodygroups right now, but it can be a little cluttered looking.
[I]-Upside of all of them as one model is you can mix and match outfits like in Quake Champions.
-Upside of separate models is less clutter in the menus.[/I]
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