The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[QUOTE=AeonCastle;52534559]Pardon the HLMV pic, but this baby's almost ready to go
[t]https://my.mixtape.moe/gwumwa.png[/t]
Just looking for anyone who'd like to take some promo shots of it and it'll be release-ready![/QUOTE]
but where's the bag of shit and mating roaches?))
[QUOTE=Portugalotaku;52535369]Great stuff, where are they from?[/QUOTE]
Think they are reskins of ivan's SE4 dudes.
[QUOTE=george_sears;52535491]but where's the bag of shit and mating roaches?))[/QUOTE]The roaches and bag are planned to be separate models actually
Well if you are interested in them for posing, I did the Finnish weapons from FH2 a few months back, I can send them if you want.
[QUOTE=Portugalotaku;52535369]Great stuff, where are they from?[/QUOTE]
BO3, Sniper Elite 4 and some other games, which I don't remember
Some new images of Finnish guys
[IMG]https://img2.picload.org/image/rwdilwwl/fin_8.png[/IMG]
Are they [I]Finnished[/I]? :zing:
But seriously, looks good.
[QUOTE=-Ben_Wolfe-;52539644]Are they [I]Finnished[/I]? :zing:
But seriously, looks good.[/QUOTE]
Damn beat me too it
[t]http://i.imgur.com/zlL9PDF.jpg[/t]
Finished DeS swords, moving on to axes.
Mmm, Crushing Battle Axe, can't believe they give one of those to you for free.
Because I am a massive fucking idiot, I did not understand stat scaling back when I played DeS, so I could not make use of the scaling upgrade paths and ended up falling back on the N Regalia :v:
Btw, all axes and hammers finished. Spears are next.
[URL]https://en.touhouwiki.net/wiki/Flandre_Scarlet[/URL]
[URL="https://bowlroll.net/file/116906"]Original Model[/URL]
Finally restarted this stranded project...
[t]https://i.imgur.com/TR3Zs5W.jpg[/t]
[t]https://i.imgur.com/GQ4woEY.jpg[/t]
[CODE]
Features:
- Toon shading
- Proper SFM support
- Stockings(currently buggy due to the overlap that can be seen in the screenshot,if someone know how to fix that please let me know thx :v:)
- PANTSU
[/CODE]
To fix the stockings, you can either:
Inflate the stockings out a tiny bit (in 3dsmax, you can do this by selecting all of the verts, going to the Translate / Move tool, setting the mode to Local, hitting F12 to bring up the Advanced Transformation box, and then typing in a value of 0.01 into the Offset:Local Z box - it will move each vertex 0.01 units out along its local Z-axis, which is depth for vertices).
Bodygroup the legs/stockings, if the stockings are not translucent (and it doesn't look like they are).
[QUOTE=Gmod4ever;52548290]To fix the stockings, you can either:
Inflate the stockings out a tiny bit (in 3dsmax, you can do this by selecting all of the verts, going to the Translate / Move tool, setting the mode to Local, hitting F12 to bring up the Advanced Transformation box, and then typing in a value of 0.01 into the Offset:Local Z box - it will move each vertex 0.01 units out along its local Z-axis, which is depth for vertices).[/QUOTE]
Or just apply a push modifier.
[QUOTE=Gmod4ever;52548290]To fix the stockings, you can either:
Inflate the stockings out a tiny bit (in 3dsmax, you can do this by selecting all of the verts, going to the Translate / Move tool, setting the mode to Local, hitting F12 to bring up the Advanced Transformation box, and then typing in a value of 0.01 into the Offset:Local Z box - it will move each vertex 0.01 units out along its local Z-axis, which is depth for vertices).
Bodygroup the legs/stockings, if the stockings are not translucent (and it doesn't look like they are).[/QUOTE]
The stockings have been bodygrouped before I made the posters,but yes I will try the upper one.
[QUOTE=simkas;52548563]Or just apply a push modifier.[/QUOTE]
I have this irrational distrust of the Push modifier.
I can't remember, but it must have kicked my cat or something when I first started out with 3dsmax. Only reason I can think of as to why I don't like it. :v:
[QUOTE=Loyalists;52549332]The stockings have been bodygrouped before I made the posters,but yes I will try the upper one.[/QUOTE]
I meant bodygroup the stockings with the legs. EG something like
[code]$bodygroup legs {
studio legs_bare.smd
studio legs_stockings.smd
}[/code]
[T]http://orig04.deviantart.net/677e/f/2017/219/9/b/brute_justice_by_yare_yare_dong-dbj9rkj.png[/T]
Et tu, Brute Iustitiae?
I didn't know Russia/some other european country had their own branch of the Power Rangers.
[QUOTE=Kuro.;52550216]I didn't know Russia/some other european country had their own branch of the Power Rangers.[/QUOTE]
Russia don't have walking Disneyland's
[t]http://i.imgur.com/rITT28V.png[/t]
Found the MGS4 Missouri.
[t]http://www.turbopix.fr/i/gh0wvxyche.jpg[/t]
Pretty good, although you will probably want to use [t] instead of [img].
[t]http://i.imgur.com/rZxGer9.jpg[/t]
MGS4 M82A2. I apologize for the broken smoothing on the scope, I only found it when I took this picture, and I did not feel like waiting another hour for gmod to load just for a new screenshot.
Not really a request: could someone who owns PUBG take a look at the clothing? I'm looking for something military-style, possibly classic BDUs.
[QUOTE=Trek;52564514]Not really a request: could someone who owns PUBG take a look at the clothing? I'm looking for something military-style, possibly classic BDUs.[/QUOTE]
There's nothing like that in it. The only military looking thing is the level 3 vest.
[t]http://i.cubeupload.com/xBTV87.jpg[/t]
[t]https://i.cubeupload.com/ESHuek.jpg[/t]
Due to material limits, I had to give each variant its own model.
Are you using Cra0kalo's?
[QUOTE=Trek;52564514]Not really a request: could someone who owns PUBG take a look at the clothing? I'm looking for something military-style, possibly classic BDUs.[/QUOTE]
I heard that nice Gorkas were added in Squad.
Also i've heard their developers don't like data-mining and porting their assets
[QUOTE=Portugalotaku;52565834]Are you using Cra0kalo's?[/QUOTE]
I'm not, unfortunately. I can't get it to run. The only thing that happens when I try to run it is the command prompt pops up for a split second and then it closes.
[t]http://www.turbopix.fr/i/znfblmbhwk.jpg[/t]
MK.23 from Metal Gear Solid 4 on Source Filmmaker
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