• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
[QUOTE=isaa1;51228998]Heres a Cleaner from... The Division. [T]https://puu.sh/rOQNj/ad0bfc97e9.bmp[/T] I'll release it when I finish porting the rest of the Cleaners.[/QUOTE] Looks alright but I'd tone down the phongboost a bit.
Was looking at NBA 2K17 and found the files for Hannibal Buress, the way the game stores textures is pretty messy however, so I'll probably never finish it on my own. I actually had to use Ninja Ripper to get some textures, and even those I don't think are his, the only one that I know for sure are the face texture. Besides, there's a bunch of other things wrong like texture mapping that I don't know how to fix. [t]http://i.imgur.com/eMLmgY6.png[/t]
[QUOTE=GhillieBacca;51230836]Looks alright but I'd tone down the phongboost a bit.[/QUOTE] Yeah I did that already. Its just an outdated pic. I haven't had time to Make anymore poses. That pic isnt much different, just the phong is lowered
[t]http://i.imgur.com/dlz8baV.png[/t] I don't know how, but I managed to do this. my wheel bone has been dislocated after it's been exported. does anyone know what might have happened? I exported the necessary sequences for my model (the [url=https://developer.valvesoftware.com/wiki/Vehicles_(modeling)#Quick_reference]three that you absolutely need[/url] for use with a prop_vehicle_jeep model) with Wall Worm's SMD exporter, and I exported the meshes with the 'all-in-one' Wall Worm Model Tools [url=http://i.imgur.com/lhay9D6.png]window[/url]. (I don't know exactly what it's called..)
[QUOTE=marcoman99;51231122]Was looking at NBA 2K17 and found the files for Hannibal Buress, the way the game stores textures is pretty messy however, so I'll probably never finish it on my own. I actually had to use Ninja Ripper to get some textures, and even those I don't think are his, the only one that I know for sure are the face texture. Besides, there's a bunch of other things wrong like texture mapping that I don't know how to fix. [t]http://i.imgur.com/eMLmgY6.png[/t][/QUOTE] If you manage to port him and give him HMW flexes I will crown you the king of England. We NEED him in sfm.
Lotus from Warframe, needs a lot of work yet: [QUOTE][IMG]http://i.imgur.com/r4ubRfk.png[/IMG][/QUOTE] Pbr textures are really a bitch to work with, goddamn. Only fixed one of the textures for now, thank god the face and body textures only needed to have the contrast toned down. Oh and she has a modelled face btw: [QUOTE][IMG]http://i.imgur.com/NpRbSrK.png[/IMG][/QUOTE] Will put some random short hair there soon.
[QUOTE=trololguy;51237269]Oh and she has a modelled face btw: Will put some random short hair there soon.[/QUOTE] Wait, what?!? Why the fuck does she have a modelled face if... In the game you never see her face? Maybe... She'll show it on the future? [editline]21st October 2016[/editline] I thought she would be prettier to be honest :v:
All characters in Warframe with showing mouths have fully modelled faces. Sometimes you can get a bug where the entire character on the screen disappears and you just get their head talking to you. I guess they wanted it to look natural rather than just animating a mouth.
WW2 US para. Hopeless heads looks small. [IMG]https://pp.vk.me/c637320/v637320484/1a37f/afcfFsqffxs.jpg[/IMG]
Neato, where did you get these?
[QUOTE=geferon;51237997]Wait, what?!? Why the fuck does she have a modelled face if... In the game you never see her face? Maybe... She'll show it on the future? [editline]21st October 2016[/editline] I thought she would be prettier to be honest :v:[/QUOTE] Me too.
[t]http://images.akamai.steamusercontent.com/ugc/242458830516584848/0BAFB50CB13E634DE0A88156100009AF6CFDDF72/[/t] stomping intensifies
fucking finally
[QUOTE=Chuckymore;51239995][t]http://images.akamai.steamusercontent.com/ugc/242458830516584848/0BAFB50CB13E634DE0A88156100009AF6CFDDF72/[/t] stomping intensifies[/QUOTE] You should add an option for a white piece on the left shoulder.
[t]http://images.akamai.steamusercontent.com/ugc/241333102013430996/90569139ECE72F8C4D6960CEE426B561320348B1/[/t] [t]http://images.akamai.steamusercontent.com/ugc/241333102013431374/11016C5B43DD3629FCB778B400A1590D09B46908/[/t] [t]http://images.akamai.steamusercontent.com/ugc/241333102013431714/3646AAFCE14B961DC60866B948C1C2D3BFCCACDD/[/t] Most likely the last of the Black Ops guns I'll be doing.
[QUOTE=Chuckymore;51239995][t]http://images.akamai.steamusercontent.com/ugc/242458830516584848/0BAFB50CB13E634DE0A88156100009AF6CFDDF72/[/t] stomping intensifies[/QUOTE] Sad thing is my T-posed resource had been sitting around since April 2013. I believe you and Dragbody are the only ones I've seen make use of it.
[t]http://wduwant.com/index_uploads/uploads/7d7ae37d70e5.JPG[/t] Saab 37 Viggen
[IMG]http://orig12.deviantart.net/89d0/f/2016/295/9/4/949689e0c5492595d0fc59cabb3d9cc4-daluqr6.png[/IMG] "D13 Sector" from CoD:BO3 in Source Engine.
Good work.
Cirno :) [IMG]https://i.imgur.com/0YsSen7.jpg[/IMG] [IMG]https://i.imgur.com/oFaysHG.jpg[/IMG]
That's a great looking 8-ball there.
Some Rainbow Genomes ripped from MGS:PO+ ready to rig for any game... [IMG]http://i50.photobucket.com/albums/f336/JohnSpider/Genomesoldiers_zpsqddg92bv.png[/IMG] Lol Kojima had a "great" idea making those rainbow genomes haha
Thanks one more time to luxox. [IMG]http://image.prntscr.com/image/350b22da6e9147b1991f3e874497532f.png[/IMG]
[QUOTE=OswellSpencer;51248989]Some Rainbow Genomes ripped from MGS:PO+ ready to rig for any game... [IMG]http://i50.photobucket.com/albums/f336/JohnSpider/Genomesoldiers_zpsqddg92bv.png[/IMG] Lol Kojima had a "great" idea making those rainbow genomes haha[/QUOTE]I had a Source engine model of the white one once, that somebody ported. I lost it and was never able to find the link to redownload, though... :(
[QUOTE=Lenoax;51251904]Thanks one more time to luxox. [IMG]http://image.prntscr.com/image/350b22da6e9147b1991f3e874497532f.png[/IMG][/QUOTE] Can't say I'm a fan of the weird dirt effect on the texture, but it's a great model nevertheless.
[QUOTE=GhillieBacca;51253368]Can't say I'm a fan of the weird dirt effect on the texture, but it's a great model nevertheless.[/QUOTE] The only time you see it in-game is on a map where toxic dust is everywhere.
[QUOTE=lonefirewarrior;51255618]The only time you see it in-game is on a map where toxic dust is everywhere.[/QUOTE] yeah I can barely remember the model itself because it's limited to one map and one mode that you can only access in a specific way.
[img]http://wduwant.com/index_uploads/uploads/129e7e827a5.jpg[/img]
Not much big and good,9A-91/VSK-94:v: [IMG]http://images.akamai.steamusercontent.com/ugc/254843729505061255/F1319E05AD70CE092FA2EFF0F441EA262198B104/[/IMG] Also,doing Survarium weapon props
is that intense texture compression or a digital camo skin
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