The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[t]http://puu.sh/xvJzv/583ee52113.jpg[/t]
Who here likes snakes?
[T]https://orig03.deviantart.net/5d5b/f/2017/252/1/1/shnekcs_by_blueflytrap998-dbmy7o3.jpg[/T][T]https://orig00.deviantart.net/df85/f/2017/252/6/6/shnekker000000000000_by_blueflytrap998-dbmyasl.jpg[/T]
snek go home
[t]https://i.imgur.com/aYImsGZ.jpg[/t]
SMS V-25. Preliminary test to see if Cra0kalos worked. ~50 materials.
I should get back to the Yamato now.
does Cra0kalos able to get Armored Warfare?
What?
I am trying to get the models from Armored Warfare; Noesis is playing strangely with the UV maps.
Is there a better app for Cryengine cgf cga files?
Also what UV Unwrapper is used to get these Cryengine models.
You don't have to rip AW models. Everything can be extracted with relative ease, and there's CGF converters around. Try looking on Xentax.
Took me the "day", textures probably aren't even in the right compression or even vmt emplacement, half of the uv's should be flipped, and there are four more to go. But there was... an attempt. heh
[T]https://i.imgur.com/bv5JW09.jpg[/T]
[T]https://i.imgur.com/opKx3Ye.jpg[/T]
Hmm I would be led to believe this could be achieved with phong magic but hem,mhm
[T]http://gamingtrend.com/wp-content/screenshots/dragons-dogma-dark-arisen/ddda_golden_silver_knights_005_bmp_jpgcopy.jpg[/T]
Does anyone have any idea?
[QUOTE=Hexenjagd;52678441]Does anyone have any idea?[/QUOTE]
Colored spec and/or color plus really intense phong and phongexponent
i'd suggest use diffuse on overlapping mesh, edit it, make the color you want and pass through $additive
[t]https://i.imgur.com/7R2TaaR.jpg[/t]
WIP. Had to split the model into two due to access violation. It seems even cra0kalos has a limit for vertices.
Although this means not all bones can be moved. Is there a way to make so that studiomdl wont delete bones that aren't rigged to anything? I tried definebones but it did not work.
Just make a tiny, near invisible box or a single plane for every turret or radar that you want to make movable but need to split off onto a separate model. Rig the bones to those, then they won't disappear when you compile.
Yeah I thought about that, but I was hoping for a more... elegant solution.
I'll try reconfiguring the model so all the parts rigged to the root are together.
A more elegant solution might be to define them as attachment points in the .qc, but that might cause complications with bonemerging. It's worth a try.
The problem with that is that we are talking about nearly a hundred bones.
I will instead separate all the root-weighted geometry and make that the mergeable part. Hopefully it does not cause vertex count issues.
[t]https://i.imgur.com/hml9bzH.jpg[/t]
Manage to fix the issues and the textures.
First rigging pass, will need to test some more and re-adjust some weights. I don't really want to have to rig each character myself, but hey, it's done for JoJo models, right?
[IMG]https://i.imgur.com/pBRQytg.png[/IMG]
Godspeed you magnificent bastard.
[t]https://cdn.discordapp.com/attachments/317061136522674176/358808090818248704/reapers_only000000.png[/t]
big beep
[t]https://i.imgur.com/lYtpwib.jpg[/t]
Improved it a bit, I think. At least now the textures should be better.
Edit:
[t]https://i.imgur.com/qDGOMvA.jpg[/t]
Finally found a way to make the golden and silver look.
So I grabbed the howitzer from the russian dlc for bf1, and made a skin for it. Also [I]rigged for her pleasure[/I].
Credits to TheDevilsOwn and Smug Bastard for the phong setup I stole from their pack, hope u guys won't be mad. It works like a fucking charm. With a few adjustments.
[thumb]https://i.imgur.com/mWad3QP.jpg[/thumb][thumb]https://i.imgur.com/XA5DF9q.jpg[/thumb]
[thumb]https://i.imgur.com/uDNfhRy.jpg[/thumb][thumb]https://i.imgur.com/UepVpff.jpg[/thumb]
Possibly coming to SFM workshop, when I finish the skins, because it still needs a bit of work.
is there a recommended set of heads to use for models instead of the hl2 ones?
with faceposing obvs
[QUOTE=Vasey105;52700886]is there a recommended set of heads to use for models instead of the hl2 ones?
with faceposing obvs[/QUOTE]
Arma 3 or MGS TPP are the best heads out there in my opinion
[QUOTE=Hexenjagd;52691157][t]https://i.imgur.com/lYtpwib.jpg[/t]
Improved it a bit, I think. At least now the textures should be better.
Edit:
[t]https://i.imgur.com/qDGOMvA.jpg[/t]
Finally found a way to make the golden and silver look.[/QUOTE]
They're masterworks all. You can't go wrong.
But seriously I think it was about time someone did something with Dragon's Dogma.
Even pc release has super low res textures, but also irc there are problems with import scripts for max
As someone who isn't too picky with textures unless they look like they came out of the PSOne era, I think HD textures should be an update with functionality being the forefront for people who want to animate them, but yeah I get with what you mean.
[IMG]https://images-ext-1.discordapp.net/external/jjnMl_8iPXMYcaog8mm0t5tT4oh2ZUVP3c5YMaXe4XQ/https/media.discordapp.net/attachments/237990781980377098/360198076365012994/unknown.png[/IMG]
This will not end well.
What the hell is that?! And does this little stand make him look so huge?
That's Xavier Renegade Angel my friend.
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