• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
This site is good for anyone looking for vehicle models , works well with ninja ripper. World of Tanks ,World of Warplanes , Mechwarrior Online, and more. [url]https://gamemodels3d.com/[/url]
[t]https://cdn.discordapp.com/attachments/252240511908315145/378536994990456834/dieselkraftwerk000000_copy.JPG[/t] I could start working on LaserKraftWerk if I'm in mood to.
[t]https://img00.deviantart.net/8ce2/i/2017/314/9/b/rtcw_loper_by_portugueseotaku-dbt955s.jpg[/t] RTCW was a good game. Should have the Protosoldat soon.
[t]https://orig00.deviantart.net/6d9e/f/2017/314/f/9/monster_hunter_tri_demonbind_by_portugueseotaku-dbtblfj.jpg[/t] Since Monster Hunter World is coming out I figured I'd pay respects to the third gen.
The big T-B himself. [t]https://i.imgur.com/apQmmzj.jpg[/t] Have to do some rigging touch-ups, but he's coming along.
I like how they added the detail of the supersoldier body having a different skin color.
Yeah, in the game itself they did, but with the Quake Champions model they didn't. Been debating if I should change the neck skin tone so that it's different or not.
To my knowledge, no. I believe Ageha compared them. Here's what the textures look like: [t]https://i.gyazo.com/6ca0e250f261dd2ebda93bb4c08bd7bd.jpg[/t]
And they use same face as BJ in TNO, not TNC one. I like that
[t]https://orig00.deviantart.net/c429/f/2017/314/9/e/20171110215850_1_by_portugueseotaku-dbtchlk.jpg[/t] Not very happy with how the grip turned out, gonna have to tone down the shading there.
[t]https://orig00.deviantart.net/9515/f/2017/315/1/3/monster_hunter_tri_fang_sword___guan_dao_by_portugueseotaku-dbtchlk.jpg[/t] Here we go. [t]https://orig00.deviantart.net/cc84/f/2017/315/4/6/20171111182259_1_by_portugueseotaku-dbtfhwl.jpg[/t] Hammer done.
[t]https://img00.deviantart.net/3578/i/2017/315/1/6/black_ops_2_panzersoldat_by_portugueseotaku-dbtgsoj.jpg[/t][t]https://img00.deviantart.net/9d7d/i/2017/315/7/f/black_ops_2_panzersoldat_2_by_portugueseotaku-dbtgt2k.jpg[/t] Panzersoldat from blops 2, a little experiment.
[t]https://img00.deviantart.net/99e9/i/2017/316/d/1/black_ops_pressure_suit_by_portugueseotaku-dbtixae.jpg[/t] Another test, this time the space suit from Black Ops 1. Sadly it did not turn out as expected.
[t]https://img00.deviantart.net/622a/i/2017/316/3/0/advanced_warfare_melee_weapons_by_portugueseotaku-dbtke0f.jpg[/t] Advanced Warfare melee weapons.
You almost had a page all to yourself Portugalotaku. Shame really. I've spent the last few days experimenting with a whole bunch of transparency bullshit. I managed to consistently accomplish: -Depth culling. I.E. transparent stuff not drawing through other transparent stuff and thus no sorting issues. -Shadowed translucent objects. -An even more expensive expensive translucent version of fake sub surface scattering. And of all the models I could have tested that on of course I did it on this godless atrocity. [T]https://orig00.deviantart.net/8ed8/f/2017/316/b/0/edwsffgl_by_blueflytrap998-dbtkwwz.jpg[/T] [video=youtube;uxKeFOcLrcM]https://www.youtube.com/watch?v=uxKeFOcLrcM&feature=youtu.be[/video] The depth culling is so good it's sort of hard to tell nearly all of the model is transparent. Without the culling it looks like this. [IMG]https://media.discordapp.net/attachments/301540837764890626/379524185031966720/unknown.png?width=353&height=676[/IMG] Also just for the record fuck getting this thing to compile. It is way more complicated than it looks. Over 220k triangles in 32 smd with 30 materials. No bodygroups. Just stacks. Some parts of the model have up to 6 stacks of geometry.
[QUOTE=BlueFlytrap;52884860] Also just for the record fuck getting this thing to compile. It is way more complicated than it looks. Over 220k triangles in 32 smd with 30 materials. No bodygroups. Just stacks. Some parts of the model have up to 6 stacks of geometry.[/QUOTE] That's quite a lot of dedication for some slimy waifu with jigglebones
I am actually glad you posted, because just having my posts after each other was becoming ankward. Also 6 fucking stacks for a single model? Jesus Christ.
[T]https://cdn.discordapp.com/attachments/327022921065299968/379700571457847296/bf4_mp7_test01.jpg[/T][T]https://cdn.discordapp.com/attachments/327022921065299968/379700576809648128/bf4_scope_lenses3.jpg[/T]
[QUOTE=george_sears;52884973]That's quite a lot of dedication for some slimy waifu with jigglebones[/QUOTE] The decision was made almost entirely out of spite. I didn't even know what the character was called until after I had compiled them the first time. Don't really have a use for them other than proof of concept. Handed them off to some fellow named Urbanator though. I wonder why he wanted them. [QUOTE=Portugalotaku;52885390]I am actually glad you posted, because just having my posts after each other was becoming awkward. Also 6 fucking stacks for a single model? Jesus Christ.[/QUOTE] Yep. 6 stacks. Here's all of them for the main body in sorted order. [CODE]"vertexlitgeneric" { "$baseTexture" "models/blueflytrap/mgi/characters/Eris/texture/bod" "$bumpmap" "models/blueflytrap/mgi/characters/Eris/texture/bod_nrm" "$cloakpassenabled" "1" "$cloakfactor" "0.97" "$refractamount" "0" "$cloakcolortint" "[0.328 0.160 0.406]" "$lightwarptexture" "models/blueflytrap/mgi/characters/Eris/texture/warptest" "$ambientocclusion" "0" "$phong" "1" }[/CODE] [CODE]"vertexlitgeneric" { "$baseTexture" "models/blueflytrap/mgi/characters/Eris/texture/bod" "$bumpmap" "models/blueflytrap/mgi/characters/Eris/texture/bod_nrm" "$color2" "[0.69 0.65 0.71]" "$translucent" "1" "$lightwarptexture" "models/blueflytrap/mgi/characters/Eris/texture/warptest" "$ambientocclusion" "0" "$phong" "1" }[/CODE] [CODE]"vertexlitgeneric" { "$baseTexture" "models/blueflytrap/mgi/characters/Eris/texture/bod" "$bumpmap" "models/blueflytrap/mgi/characters/Eris/texture/bod_nrm" "$additive" "1" "$color2" "[0 0 0]" "$phong" "1" "$phongboost" "0.475" "$phongexponent" "70" "$phongtint" "[1 0.713 0.824]" "$phongfresnelranges" "[1 1 1]" "$ambientocclusion" "0" }[/CODE] [CODE]"VertexlitGeneric" { "$basetexture" "models/blueflytrap/mgi/characters/Eris/texture/bod_sss" "$bumpmap" "models/blueflytrap/mgi/characters/Eris/texture/bod_nrm" "$color2" "[0 0 0]" "$blendTintByBaseAlpha" "1" "$additive" "1" "$detail" "models/blueflytrap/mgi/characters/Eris/texture/bod" "$detailblendfactor" "1" "$detailblendmode" "2" "$detailscale" "1" "$phong" "1" "$phongfresnelranges" "[1 1 1]" //dummy "$phongboost" "0" "$ambientocclusion" "0" }[/CODE] [CODE]"VertexlitGeneric" { "$basetexture" "models/blueflytrap/mgi/characters/Eris/texture/bod_sss" "$bumpmap" "models/blueflytrap/mgi/characters/Eris/texture/bod_nrm_sss" "$color2" "[0 0 0]" "$additive" "1" "$detail" "models/blueflytrap/mgi/characters/Eris/texture/bod" "$detailblendfactor" "1.4" "$detailblendmode" "0" "$detailscale" "1" "$PhongAlbedoTint" "1" "$phongexponenttexture" "models/blueflytrap/mgi/characters/Eris/texture/imp_green" "$phong" "1" "$phongfresnelranges" "[1 1.05 1.25]" "$phongboost" "1.028" "$phongexponent" "1.5" "$ambientocclusion" "0" }[/CODE] [CODE]"unlitgeneric" { "$no_draw" "1" }[/CODE]
[QUOTE=BlueFlytrap;52886366]The decision was made almost entirely out of spite.[/QUOTE] I also made an addon out of spite once, they say hate is a good motivator.
Some cheap Blender renders of more weapons I plan to port: [T]https://cdn.discordapp.com/attachments/327022921065299968/378577964188827648/BF4_Rorsch_Mk1_render.jpg[/T][T]https://cdn.discordapp.com/attachments/327022921065299968/379952602831650817/BF4_M16A3_render.jpg[/T] [T]https://cdn.discordapp.com/attachments/327022921065299968/379953979213217792/BF4_MG4_render.jpg[/T][T]https://cdn.discordapp.com/attachments/327022921065299968/379953658605076492/M82A3_01_render.jpg[/T]
Are you going to do every single BF4 weapon? If so, I should hurry up on my BF3 pack so we can finally have every weapon from both games.
[t]https://img00.deviantart.net/6c5d/i/2017/318/1/4/ghosts_cetme_ameli___mg82_by_portugueseotaku-dbtqrzm.jpg[/t][t]https://img00.deviantart.net/a748/i/2017/318/1/c/advanced_warfare_sig_sauer_mpx_by_portugueseotaku-dbtqqyn.jpg[/t] Ghosts Ameli and AW MPX.
So I decided to reskin this german officer model from CoD:WW2, since I'm bored with games and have nothing better to do. I also ported it to SFM and set up the materials. Here is the result (2k pic): [thumb]https://i.imgur.com/2zjr5nt.jpg[/thumb] The buckles, buttons and anythings that comes with them weren't reskinned.
mein gott, butiful
Eta-2 interceptor (Jedi starfighter) from Star Wars: Battlefront 2 [t]https://i.imgur.com/MVb2W7H.jpg[/t] [t]https://i.imgur.com/SXI5Ieu.jpg[/t]
How many hours will I have to grind in Gmod to be able to spawn it?
[QUOTE=Portugalotaku;52894554]How many hours will I have to grind in Gmod to be able to spawn it?[/QUOTE] Somewhere about 40 hours. But you can buy a loot box to get it faster
[T]https://i.imgur.com/zqTCkfi.jpg[/T] [T]https://i.imgur.com/tJKmPX5.jpg[/T] [T]https://i.imgur.com/RUfoxcR.jpg[/T] [T]https://i.imgur.com/6zZFvH1.jpg[/T] [T]https://i.imgur.com/MbwaHFx.jpg[/T] Silent Hills P.T. Bathroom port to SFM.
[t]https://img00.deviantart.net/c6b8/i/2017/320/f/c/advanced_warfare_atlas_titan_45_by_portugueseotaku-dbtwo3m.jpg[/t] AW 45 pistol.
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