• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
[t]https://img00.deviantart.net/d15b/i/2017/321/5/f/ghosts_daewoo_k7_by_portugueseotaku-dbtzslr.jpg[/t] Ghosts K7. I am aware of the smoothing errors and I am currently working to fix them.
[t]https://orig00.deviantart.net/97d2/f/2017/321/d/4/20171117163534_1_by_portugueseotaku-dbu0bp7.jpg[/t] sord.
[T]https://i.imgur.com/M3m1t7b.jpg[/T]
[t]https://orig00.deviantart.net/9fde/f/2017/321/c/0/20171117200955_1_by_portugueseotaku-dbu0zx9.jpg[/t][t]https://orig00.deviantart.net/381c/f/2017/321/0/e/20171117201149_1_by_portugueseotaku-dbu105u.jpg[/t] More Bone weapons.
[U][B]BF4 Weapons WiP3 Test Release[/B][/U] [T]https://cdn.discordapp.com/attachments/180446325261860865/380782055421771776/bf4_lmg_lsat.jpg[/T][T]https://cdn.discordapp.com/attachments/327022921065299968/381200396653166592/bf4_qbb_95_1_test01.jpg[/T] Download Links [I](zip file, 387 MB compressed, 1.16 GB uncompressed)[/I]: [URL="http://www.mediafire.com/file/b4ffzbhe47r195k/BF4_Weapons_WiP3.zip"]Mediafire[/URL] [URL="https://mega.nz/#!fp4RFSwZ!Spn40jeTs-Cw7PotaOw55VwJZR3mr0h1OVIztTNLBg8"]Mega.nz[/URL] [I][B]Delete any previous packs of this addon if you have it[/B][/I][code]NOTICE: Many objects are in a WiP state; expect missing or unfinished parts here and there. *Includes weapons from prievous weapons pack* (GMod Users) You'll need these addons to fully utilize the weapons pack: - Bonemerge Tool - Joint Tool or Advanced Bone Tool (SFM Users) I need feedback on any compatibility problems with SFM. Added: - LSAT LMG - MP7 - QBZ-95-1/95B-1 - QBB-95-1 - Hawk 12G - All BF4 foregrips (Angled, Ergonomic, Folding, Potato, Stubby, Vertical) - More Red Dots & Holosights (Coyote, RX01, Kobra, HD33, Eotech, PKA-S) - Magnifier - More Optics (M145, JGM-4, Prisma, IRNV, FLIR) - Scopes (CL6X, Ballistic, Visionking, Hunter) Improved: - All attachments are now bonemergable to most weapons (except for pistols) - Green channel of exponent maps have been toned down on most models - Edited phong shading on some models Removed: - HK417 - Bodygrouped attachments (except for pistols and suppressor on the HK416) critique and feedback are appreciated.[/code]
I've been waiting for proper BF4 weapon ports for so long
Where's what I found so far: GOL bipod is missing textures LSAT cover opening reveals mesh hole Scout built in bipod cannot be manipulated with bone tool and lacks open position as bodygroup. That's all I got so far. Excellent work with these my friend. [editline]18th November 2017[/editline] Two things on my end that I forgot to post earlier: [t]https://img00.deviantart.net/56ea/i/2017/311/6/2/battlefield_3_colt_m45_by_portugueseotaku-dbt1xt1.jpg[/t][t]https://img00.deviantart.net/248f/i/2017/312/f/b/battlefield_3_dio_kh_2002_sama_by_portugueseotaku-dbt434z.jpg[/t][t]https://img00.deviantart.net/bc36/i/2017/312/1/d/moh_2010_hk_g3a3_by_portugueseotaku-dbt52rr.jpg[/t] Colt M45 and redone KH-2002 from BF3 as well as G3A3 from MoH 2010.
[QUOTE=CSLeader;52901180] [code] Removed: - HK417 - Bodygrouped attachments (except for pistols and suppressor on the HK416) [/code][/QUOTE] Um.... Why did you pull the HK417 from this? Are you pulling it all together or only so you can add more gear to it/improvements to it?
I'm gonna improve on it later on; the model itself needed alot more work but I wanted to focus more on porting the existing BF4 weapons before anything. [editline]18th November 2017[/editline] Some fun with putting composite textures together: [T]https://cdn.discordapp.com/attachments/327022921065299968/381337707936350218/BF4_USMC_Assault_MARPAT_render.jpg[/T] I don't plan to port this anytime soon, I'm already kapoot for working on the weapon pack 24/7.
Oh thank god. Glad to know that it's not being dropped for good.
[t]https://img00.deviantart.net/39f5/i/2017/322/3/6/monster_hunter_tri_leather_armor__f__wip_by_portugueseotaku-dbu4fp8.jpg[/t] Female Leather Armor from MH3. Sadly I could not get colorable working for the hair. If anyone knows, do tell me.
Getting the hair to work was one of the reasons I kind of dropped my attempt at porting those, but blendtintbybasealpha should work. Same goes for the colorable parts of the armors but you will need a separate VMT for those, as well as any metal parts that are supposed to have specular.
I have blentintbybasealpha on the hair vmt, and using the color tool just changes color on the whole model. For the colorable parts of the armors and textures I am just going to paint them with the default colors. The metal parts with specular are already take care of as you can see in the weapon ports.
[t]https://cdn.discordapp.com/attachments/362518813088153600/381989859981656093/lkw000000_copy.JPG[/t]
Hi. I have a problem when making my new personal model. There seem to be a glitch at the tongue. How do i fix it? I'm using blender by the way. [IMG]https://i.imgur.com/GCNTKE1.png[/IMG]
Did you move your head? If that is the case then just have the head back to where it was originally. Flexes generally don't like it if the head is moved away from its original position.
[QUOTE=TehAgentGuy;52911701]Did you move your head? Looks like an issue related to your flexes.[/QUOTE] My model is just a "frankenstein" of different models. I still haven't added the eyes and i don't know how to read the coordinates or something on Blender to use QC eyes. [t]https://i.imgur.com/ljQjoCH.png[/t] And what do you mean by "move my head"?
[t]https://i.imgur.com/BP11Lf8.png[/t]
[QUOTE=TehAgentGuy;52911718][t]https://i.imgur.com/BP11Lf8.png[/t][/QUOTE] Well, i moved the zoey model first, removed everything but the neck and head and then moved the head to the rebel medic model and i also changed the origin to the zoey head.
Okay, so move the head back to where it was originally, either through manual means or just by reimporting the original decompiled model. Then you move the body to the head. Rule of thumb is to never move the head unless you intend on remaking the flexes. Same goes with eyes, but at least eyes are easier to re-implement.
[QUOTE=TehAgentGuy;52911734] Rule of thumb is to never move the head unless you intend on remaking the flexes.[/QUOTE] So i have to move the body instead? EDIT: It doesn't seem to matter cuz the zoey model also has the same problem. [IMG]https://i.imgur.com/pFsNJpv.png[/IMG] Maybe if i try a different model, it would work.
Getting back into porting Escape from Tarkov. Here's the M4A1 [t]https://img1.picload.org/image/drcrgdgr/gm_construct0069.jpg[/t][t]https://img1.picload.org/image/drcrgdga/gm_construct0070.jpg[/t][t]https://img1.picload.org/image/drcrgdgl/gm_construct0071.jpg[/t][t]https://img1.picload.org/image/drcrgdgi/gm_construct0072.jpg[/t][t]https://img1.picload.org/image/drcrgdgw/gm_construct0073.jpg[/t]
[U]Ares Shrike 5.56 LMG[/U] [T]https://cdn.discordapp.com/attachments/327022921065299968/382384195714154497/bf4_ares_shrike_aws.jpg[/T][T]https://my.mixtape.moe/qrwuac.jpg[/T]
[t]https://cdn.discordapp.com/attachments/238005446932299776/382664893809164289/smg000000_copy.JPG[/t]
[QUOTE=SassPD22;52911944]Maybe if i try a different model, it would work.[/QUOTE] weight painting might be messed up somehow?
[QUOTE=SassPD22;52911944]So i have to move the body instead? EDIT: It doesn't seem to matter cuz the zoey model also has the same problem. [IMG]https://i.imgur.com/pFsNJpv.png[/IMG] Maybe if i try a different model, it would work.[/QUOTE] If that's the case that's a flaw in how the morph was made. Gonna need to edit the morph/make a new morph and move those two vertices in line with the others
Escape from Tarkov PP-19 [t]https://img1.picload.org/image/drcrgdrr/gm_construct0076.jpg[/t][t]https://img1.picload.org/image/drcrgdra/gm_construct0077.jpg[/t][t]https://img1.picload.org/image/drcrgdrl/gm_construct0078.jpg[/t]
That's a PP-19....? Not seen one like this before.
[QUOTE=Kommandant298;52919161]That's a PP-19....? Not seen one like this before.[/QUOTE] It's a PP-19-01
[QUOTE=Kommandant298;52919161]That's a PP-19....? Not seen one like this before.[/QUOTE] You are thinking of the original Bizon SMG.The PP-19-01,like Stepniag said,isn't much different from say,an MP5.That's basically it.
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