The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
So i've decided to replaced the Red Menace Zoey model with the original one and it doesn't have any flex problems. The main problem is with the eyes. They don't have a proper center vertex for each eye.
[t]https://cdn.discordapp.com/attachments/252240511908315145/383618275558424586/dayumson.PNG[/t]
Praise RTB for the tool and maxscript.
[QUOTE=Sgt.Kickass;52919369]You are thinking of the original Bizon SMG.The PP-19-01,like Stepniag said,isn't much different from say,an MP5.That's basically it.[/QUOTE]
Ah. Thanks for clearing it up.
MP5 got a makeover.
[t]https://img1.picload.org/image/drcrgdri/gm_construct0079.jpg[/t][t]https://img1.picload.org/image/drcrgdrw/gm_construct0080.jpg[/t][t]https://img1.picload.org/image/drcrgddr/gm_construct0081.jpg[/t][t]https://img1.picload.org/image/drcrgdda/gm_construct0082.jpg[/t]
*Bonus* Here's a quick pick of everything I ported so far. All the weapons have their own individual bodygroups.
[t]https://img3.picload.org/image/drcrgdpr/gm_construct0083.jpg[/t][t]https://img3.picload.org/image/drcrgdpa/gm_construct0084.jpg[/t][t]https://img3.picload.org/image/drcrgdpl/gm_construct0085.jpg[/t][t]https://img3.picload.org/image/drcrgdpi/gm_construct0086.jpg[/t]
[t]https://cdn.discordapp.com/attachments/261750797128171531/384092158334074882/20171110191901_1.jpg[/t][t]https://cdn.discordapp.com/attachments/261750797128171531/384091971075047434/20171125212224_1.jpg[/t]
Left is old, right is new. Left uses mesh stacking while right has a modified diffuse.
Need opnions on which method to use going forward.
[QUOTE=Portugalotaku;52922488][t]https://cdn.discordapp.com/attachments/261750797128171531/384092158334074882/20171110191901_1.jpg[/t][t]https://cdn.discordapp.com/attachments/261750797128171531/384091971075047434/20171125212224_1.jpg[/t]
Left is old, right is new. Left uses mesh stacking while right has a modified diffuse.
Need opnions on which method to use going forward.[/QUOTE]
Phong values are also different?
To be honest it's better to see at some map with envmap enabled, if possible in dynamic to be sure.
Can't say that left is best, but right is not the most spot-on either
Neither of them use envmaps, they do not look any different in a map with envmaps enabled.
The left model uses mesh stacking for colored specular. Right model uses traditional phong values. I also changed the diffuse on the second one to hide the bright metal parts.
GTA Christmas/Thanksgiving/Whatever Gear
[t]https://i.imgur.com/T1L5kGM.jpg[/t][t]https://i.imgur.com/zkmpj8c.jpg[/t][t]https://i.imgur.com/AmOOb5S.png[/t][t]https://i.imgur.com/ovsxJK0.png[/t]
[t]https://i.imgur.com/oED4Zb7.jpg[/t]
Santa suit is using bonemerge
[T]https://orig00.deviantart.net/7f6b/f/2017/331/c/f/_sfm__mp_40___ww2_by_jacob_lhh3-dbv12tl.png[/T]
MP-40 from CoD:WW2
The dumb experiment of the day was a makeshift skin multimaterial.
No lightwarp nor pseudo-sss. It's entirely messing with the lambert diffusion equation.
[IMG]https://cdn.discordapp.com/attachments/238005446932299776/386047914553901056/dontjuststandtheresaysomething.jpg[/IMG]
Speaking of. You can disable halflambert in the sfm with $phongdisablehalflambert. Which would have been good to know a little earlier.
Command doesn't exist in gmod but you could achieve the same effect with modelstacking if you hate optimization.
It's not dumb if it works. This thing looks amazing
Are you considering sharing this?
Also, what are the requirements for that? Aside from working with the vmts?
[QUOTE=Trek;52937689]It's not dumb if it works. This thing looks amazing[/QUOTE]
Very few of my experiments ever end with anything useful. Even fewer are easy to replicate.
How fortunate this one is conceptually very simple.
[QUOTE=Trek;52937689]Are you considering sharing this?
Also, what are the requirements for that? Aside from working with the vmts?[/QUOTE]
Before I do here's a quick showing of Source's diffuse lighting model.
This is your default for nearly all models. Halflambert diffuse.
[IMG]https://orig00.deviantart.net/5498/f/2017/335/7/5/halflamb_by_blueflytrap998-dbvfzra.jpg[/IMG]
Valve forced halflambert on for phong materials from 2007 onwards. If you've ever wondered why tf2 looked so different from its beta that's why. Almost entirely halflambert at play.
This is with halflambert disabled to give us just regular lambert diffusion.
[IMG]https://orig00.deviantart.net/28c1/f/2017/335/b/f/lamb_by_blueflytrap998-dbvfzr7.jpg[/IMG]
It ain't the burley diffuse model but it's still a hell of a lot better than halflambert. Where light stops wrapping itself around the model.
This relates to the skin mutlimaterial as it works by using both models. Halflambert for the bulk of the reds and regular lambert for everything else.
Gives a nice splash of color to otherwise occluded area.
This differs from a lightwarp as a lightwarp is a gradient that tints relative to ambient lighting intensity. The advantage here with the multimaterial is that regardless of ambient lighting the appearance stays pretty consistent.
The downside is pretty big though. Model stacking is mandatory to do it. Minimum 2 materials required.
For sfm the setup is like this:
[CODE]"VertexlitGeneric"
{
"$basetexture" "*pathtodiffuse*"
"$bumpmap" "*pathtobumpmap*" // If you have no bumpmap toss in $BasemapAlphaPhongMask 1 so phong still gets enabled.
"$phong" "1" // You want phong enabled so AO functions but no boost as you have another material to stick highlights in.
"$color2" "[0.5 0.9 0.9]"
"$phongdisablehalflambert" "1"
}[/CODE]
[CODE]"VertexlitGeneric"
{
"$basetexture" "*pathtodiffuse*"
"$bumpmap" "*pathtobumpmap*" // If you have no bumpmap toss in $BasemapAlphaPhongMask 1 so phong still gets enabled.
// Assuming you're not using phong then $halflambert 1 must be in this vmt.
"$color2" "[0.9 0.5 0.5]"
"$additive" "1"
"$phong" "1"
*phong parameters*
"$ambientocclusion" "0.9" // Optional. Since it's technically a form of sss ao wouldn't occur.
}[/CODE]
For garrysmod the setup is a little different. You need a baselayer without phong enabled:
[CODE]"VertexlitGeneric"
{
"$basetexture" "*pathtodiffuse*"
"$bumpmap" "*pathtobumpmap*" // Optional.
"$color2" "[0.5 0.9 0.9]"
}[/CODE]
[CODE]"VertexlitGeneric"
{
"$basetexture" "*pathtodiffuse*"
"$bumpmap" "*pathtobumpmap*" // If you have no bumpmap toss in $BasemapAlphaPhongMask 1 so phong still gets enabled.
// Assuming you're not using phong then $halflambert 1 must be in this vmt.
"$color2" "[0.9 0.5 0.5]"
"$additive" "1"
"$phong" "1"
*phong parameters*
}[/CODE]
[IMG]https://media.discordapp.net/attachments/271468416060227584/386535861845491722/skin_multimat_reference.png?width=1200&height=465[/IMG]
Trying it out on Guts. Excuse the blue eye.
[IMG]https://orig00.deviantart.net/6659/f/2017/336/b/9/ikeepscreamingbutgoddoesnthearme_by_blueflytrap998-dbvjmef.jpg[/IMG]
I keep screaming but god doesn't hear me.
He can hear you alright, you were looking at him when you made this picture after all.
Tree fart
[t]https://i.imgur.com/heUYnJ6.jpg[/t][t]https://i.imgur.com/vP5cwZz.jpg[/t][t]https://i.imgur.com/Q0VyNfo.jpg[/t]
[t]https://i.imgur.com/LIMRiWH.jpg[/t][t]https://i.imgur.com/OrHTF1S.jpg[/t][t]https://i.imgur.com/wpWkQpm.jpg[/t]
[t]https://i.imgur.com/mLTkGOx.jpg[/t][t]https://i.imgur.com/IAg41tD.jpg[/t][t]https://i.imgur.com/59yj2YU.jpg[/t]
[t]https://i.imgur.com/tL0OGi1.jpg[/t][t]https://i.imgur.com/N9vdDkl.jpg[/t][t]https://i.imgur.com/PgNmWss.jpg[/t]
[t]https://i.imgur.com/HsGvHhh.jpg[/t][t]https://i.imgur.com/87Y6Bjk.jpg[/t][t]https://i.imgur.com/rz62h1x.jpg[/t]
[t]https://i.imgur.com/D1qa2NA.jpg[/t]
And I'm only half-way done with porting every single tree in the game. ([URL="http://store.steampowered.com/app/681660/Bless_Online/"]Bless Online[/URL])
Hi there, i have a problem with eye posing. It works fine but the eyes look wrong.
They like blurish or in a fog or something, also EyeballRadius parameter do nothing for some reason.
[IMG]http://i97.fastpic.ru/big/2017/1203/c1/47e3ab7b06e19afa043325a0b9be07c1.jpg[/IMG]
[IMG]http://i97.fastpic.ru/big/2017/1203/31/30d4afc9a89de68395bb30384b329931.jpg[/IMG]
[IMG]http://i97.fastpic.ru/big/2017/1203/6d/27aa9f82f1dd8914269c95d569586e6d.jpg[/IMG]
[QUOTE=Fredrika;52942764]This is so stupidly high quality
4K textures for the cup and the paper top is rigged
thanks FFXV devs
[IMG]https://i.imgur.com/qmeGf2G.png[/IMG] [IMG]https://i.imgur.com/mGN3f5V.png[/IMG][/QUOTE]
[URL="https://www.youtube.com/watch?v=q_iDfoy1v5g"]You can't fight with an empty stomach[/URL], or low-res textures
[QUOTE=BlueFlytrap;52941657][IMG]https://orig00.deviantart.net/6659/f/2017/336/b/9/ikeepscreamingbutgoddoesnthearme_by_blueflytrap998-dbvjmef.jpg[/IMG]
I keep screaming but god doesn't hear me.[/QUOTE]
Oh my.
I guess he will be able to enforce the intolerance of swearing on Christian servers now.
Recent stuffs I've been working on lately
[t]https://cdn.discordapp.com/attachments/238005446932299776/386325827626860544/pistole61000000_copy.JPG[/t][t]https://cdn.discordapp.com/attachments/238005446932299776/385170463577473024/stoss000000_copy.JPG[/t][t]https://cdn.discordapp.com/attachments/238005446932299776/386377610877206529/deathpenalty000000_copy.JPG[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/869622144022815620/DBF35158CCC0EB16DCF537876BFB90ABFAFB521D/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/869622144022814647/8A81452C09E41639E8398DAAA960F8469E5C2D17/[/t]
Mirror's Edge / Bad Company 2 M95
Now on the proper thread. FML.
[T]https://cdn.discordapp.com/attachments/327022921065299968/387748336796565514/BF4_full_tacticool_circle.jpg[/T][T]https://cdn.discordapp.com/attachments/327022921065299968/387910763483889675/bf4_m16a4_commie_killer_encarnate.jpg[/T]
I have gone full tactical circle[DEL]jerk[/DEL]
I'm working on editing the female characters from UT99 to make them look more like their male counterparts. Still kind of a work in progress, so far.
[t]https://i.imgur.com/feV5q3F.jpg[/t]
Comparison:
[t]http://media.moddb.com/images/articles/1/145/144371/UT99chars.jpg[/t]
I haven't posted in a while. I'm not dead, I've just had a busy year and not much motivation to do anything.
I've got some things lined up for a release sometime before the end of the year, one of which is this thing:
[t]https://i.imgur.com/GPjBWSg.jpg[/t]
[t]https://i.imgur.com/GX0iCbb.jpg[/t]
[t]https://i.imgur.com/mo2hXp4.jpg[/t]
Looking good.
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