The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
2,432 replies, posted
[QUOTE=rama2299;53001385]Oh my god if we can get the Koreans from Crysis I'm going to cry[/QUOTE]
I actually wish I could work more on this and finish it, but I often only run 3ds Max, import the models... and then I alt+tab and do other stuff and never come back to it.
Hope you can eventually get to work on them, those guys look pretty cool and it's a shame nobody ported them earlier
[t]https://img00.deviantart.net/0608/i/2017/355/6/2/kouoaeha_s_ruger_mini_14_gb_by_portugueseotaku-dbxdvvv.jpg[/t][t]https://img00.deviantart.net/fead/i/2017/355/1/4/kouoaeha_s_ruger_mini_14_gb_f_by_portugueseotaku-dbxdyis.jpg[/t][t]https://img00.deviantart.net/e9dd/i/2017/355/b/a/kouoaeha_s_ruger_mini_14_gb_butler_creek_stock_by_portugueseotaku-dbxdysf.jpg[/t][t]https://img00.deviantart.net/30b6/i/2017/356/d/5/kouoaeha_s_cz_vz__52_by_portugueseotaku-dbxihhs.jpg[/t][t]https://img00.deviantart.net/4b1e/i/2017/358/0/4/kouoaeha_s_cz_vz__61_skorpion_by_portugueseotaku-dbxp4pr.jpg[/t][t]https://img00.deviantart.net/d112/i/2017/358/4/8/kouoaeha_s_cz_vz__75_first_model_by_portugueseotaku-dbxp6zg.jpg[/t]
Ported Kouoaeha's New Vegas mods. Will not be releasing this one publicly, so anyone who wants a copy, send me a message.
[QUOTE=Portugalotaku;52883588][t]https://img00.deviantart.net/622a/i/2017/316/3/0/advanced_warfare_melee_weapons_by_portugueseotaku-dbtke0f.jpg[/t]
Advanced Warfare melee weapons.[/QUOTE]
can you upload the atlas sword plis?
Sh!t! Can't find texture to it...
[t]http://s9.postimg.org/c7ofkf0u5/nanosuit.png[/t]
Current process of porting the U96 Interiors from Silent Hunter, work in progress on the Gally. This is the hardest port I've done.
[t]https://i.imgur.com/BR5k7bH.jpg[/t][t]https://i.imgur.com/WEDiu1U.jpg[/t][t]https://i.imgur.com/ZbXXOvF.jpg[/t][t]https://i.imgur.com/6ivzYOa.jpg[/t][t]https://i.imgur.com/l5gItPS.jpg[/t]
So I tried to reskin the Monarch Operator from Quantum Break to make him look more like a FBI SWAT operator:
[IMG]https://i.imgur.com/secu9Fh.jpg[/IMG]
[IMG_thumb]https://i.imgur.com/5m3YQp3.jpg[/IMG_thumb][IMG_thumb]https://i.imgur.com/cFzJicF.jpg[/IMG_thumb][IMG_thumb]https://i.imgur.com/34PWCJZ.jpg[/IMG_thumb]
I'm aware that the Tan color is pretty terrible so I'll be darkening and desaturating it a bit later, and I also need to add some FBI (instead Police) patches to him. Besides that, does it look good?
Here's a small update on the FBI dudes, I desaturated and darkened the tan color and added a few FBI patches:
[IMG]https://i.imgur.com/KumlEmy.jpg[/IMG]
New and old:
[IMG_thumb]https://i.imgur.com/F7WXfCN.jpg[/IMG_thumb][IMG_thumb]https://i.imgur.com/34PWCJZ.jpg[/IMG_thumb]
Now I'm going to add various role patches, like sniper, EOD, etc... Does it look better?
someone release a pack with this car:
[img]http://3.bp.blogspot.com/-GqAySjT9toE/UmeO4ZqY1vI/AAAAAAAARiA/eDczsZIBedw/s1600/Taxis+in+Saigon,+Vietnam+ca.+1960%27s+(8).jpg[/img]
can you give me the download link please ?
no
These are some of the patches that I've quickly made, I might change them
[IMG_thumb]https://i.imgur.com/sHTLpuw.jpg[/IMG_thumb]
[QUOTE=mat500;53012043]someone release a pack with this car:
[img]http://3.bp.blogspot.com/-GqAySjT9toE/UmeO4ZqY1vI/AAAAAAAARiA/eDczsZIBedw/s1600/Taxis+in+Saigon,+Vietnam+ca.+1960%27s+(8).jpg[/img]
can you give me the download link please ?[/QUOTE]
see the title first,now...leave.
[video=youtube;bW2K7jjig4s]https://www.youtube.com/watch?v=bW2K7jjig4s[/video]
ignore the bad model, this was just to test the animations
Slowly adapting pbr to source. I haven't ported it. Just trying to explain to the fella and tryna ingame it.
[t]https://i.imgur.com/j0SYHif.jpg[/t]
I went a bit overboard on the rim shade. Velvet or sort are some nasty to source materials.
GR Wildlands - Arnold_P :cool:
[t]http://s9.postimg.org/d59lpabkt/Arnold_P.png[/t]
[t]https://orig00.deviantart.net/eb84/f/2017/360/8/6/_sfm__lee_enfield___greased___mint_condition_by_jacob_lhh3-dbxwgu4.png[/t][t]https://orig00.deviantart.net/b3b6/f/2017/364/e/a/_sfm__m1_garand_by_jacob_lhh3-dbybdgp.png[/t][t]https://orig00.deviantart.net/1a3f/f/2017/364/a/3/_sfm__m1_garand___front_line_by_jacob_lhh3-dbybdso.png[/t][t]https://orig00.deviantart.net/226c/f/2017/364/e/2/_sfm__m1_garand___front_line___mint_condition_by_jacob_lhh3-dbybeo3.png[/t][t]https://orig00.deviantart.net/9b46/f/2017/364/d/8/_sfm__barrett__50_cal__modern_warfare_remastered__by_jacob_lhh3-dbybeup.png[/t]
Lee Enfield - Greased II
M1 Garand
M1 Garand - Front Line I
M1 Garand - Front Line II
Barrett .50cal (thanks again Portugalotaku)
So pretty.
[QUOTE=Hauptmann;53012092]no[/QUOTE]
or just the link of the post please
[QUOTE=USSR-OMON;53013308]see the title first,now...leave.[/QUOTE]
read my sentence first, now...close your mouth
[QUOTE=mat500;53016002]read my sentence first, now...close your mouth[/QUOTE]
are you talking about an actual model that was released somewhere that you cant find again
because thats what this thread is for: [url]https://facepunch.com/showthread.php?t=1263471[/url]
[QUOTE=cynaraos;53016004]are you talking about an actual model that was released somewhere that you cant find again
because thats what this thread is for: [url]https://facepunch.com/showthread.php?t=1263471[/url][/QUOTE]
um... maybe, i'm sure i saw a render of the 3d model of this renault 4cv saigon taxi here
Yeah it was me who ported it from Rising Storm 2, but I don't have it anymore.
[t]https://steamuserimages-a.akamaihd.net/ugc/913534726335662891/75FB7D97069ED12B30D8B89DB5A727C8D3D92495/[/t]
Rasputin skin for the Nagant Revolver from BF1.
Some models that I am currently working on
[t]https://i.imgur.com/20qJvJV.jpg[/t]
So I tried to make a material for this armour:
[thumb]https://i.imgur.com/4mCWl4N.jpg[/thumb]
And I think it's [i]okay[/i]. I used a generic cubemap to somewhat make it look metal-ish, and the original texture is basically black.
Is there anything better I could do to improve it? Here's the VMT. And yes, I stole it off DevilsOwn and Ivan.
[code]
"VertexlitGeneric"
{
"$basetexture" "models\trek\tw3\test\a_01_mg__errant_knight_d01"
"$bumpmap" "models\trek\tw3\test\a_01_mb__bob_knights_n01"
$normalmapalphaenvmapmask 1
$envmap "models\trek\tw3\test\painted_silver_hdr"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[0.05 0.05 0.05]"
"$envmapfresnel" "1"
"$phong" "1"
"$PhongAlbedoTint" "1"
"$phongboost" "0.15"
"$phongexponent" 4
// "$phongwarptexture" "models\trek\codww2\char\phongwarp_metal2"
$lightwarptexture "models\trek\codww2\char\lightwarp_metallic"
"$phongfresnelranges" "[5 7 8]"
"$phongtint" "[1.2 1.2 1.31]"
$halflambert 1
}
[/code]
Also don't mind the shiny cloth, I used an inverted roughness map as a phongmask.
Also why isn't anyone porting Witcher 3 models?
Working on a port of the Starcraft Firebat from HOTS, because [I]everyone[/I] loves that MOBA.
[t]https://i.imgur.com/cy6Cblq.jpg[/t]
Still some minor things to do with the UVs, and not sure if I should ditch the cubemap.
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