• The Facepunch Model Ports and Hacks Thread V5 - NEVER GONNA BE A REQUEST THREAD
    2,432 replies, posted
Yeah, that's the frame. There exists a clean undamaged version of the ship, but it's only a miniature version. Meaning the textures would be really low res.
@Baby Shark Does Xenoblade Chronicles 2 still use Xenoblade X's camdo format? if so Can you link me to where you got the script? I wanted to get some stuff from Xenoblade X stuff.
https://imgur.com/a/uS4YvqS
so are you just going to keep posting these pictures or actually release the models
Is there something to force me to release it here? Is my work good enough to release? It's just SFM I didn't do Valve biped things and all.
I mean if you released it someone might find a use for it, if you don't even plan on putting the stuff out there, why post about it? I don't mean to be scummy with you or anything, I'm just legitimately curious
I would explain you my point of view in private but I don't plan to release anything for now. But I think I'll stop posting things here anyway.
Mate when I do private addons atleast I don't publicly showcase them. Some crap meanwhile https://files.facepunch.com/forum/upload/132519/079ff24d-21f9-4595-878f-ceb8735dfdc6/20180424222412_1.jpg https://files.facepunch.com/forum/upload/132519/79d90909-7a62-4346-823d-1aa67974cde3/20180425183208_1.jpg https://files.facepunch.com/forum/upload/132519/6a6c3060-59e7-4200-82cb-e1e0a01f4917/20180424165713_1.jpg
https://i.cubeupload.com/Si67CB.jpg I need to make the facial flexes at least a little bit decent.
http://i.cubeupload.com/DhsJCz.jpg
https://orig00.deviantart.net/eacb/f/2018/118/0/9/ferg_by_superninjanub-dca2njt.jpg it's fine, got the models myself ;)
Nice work. I need to get the P90 from 4, it had the nice original sight. More IW stuff: https://files.facepunch.com/forum/upload/132519/c82320de-0b40-4e4c-ad8d-764aca610f22/20180428184220_1.jpg
@TheDaveSecond Here's the updated tigerstripe textures, I removed the nameplate entirely rather than just blanking it out.
More IW stuff is good stuff. A bit of old news, but I was scourging around for FO4 Liberty Prime and found nothing. I know BFT was working on that plus the Power Armor but nothing came up for the big Communist-killer.
Still working on that Pathfinder outfit from ME:A, except i've added Shepard's face with L4D2 flexes. Tried setting up wrinklemaps too, and it worked, gotta polish them up now. (Huge thanks to my friend ArachnitCZ, who guided me through.dmx and wrinklemaps in general) https://files.facepunch.com/forum/upload/132511/d68034c3-dbfd-448b-a359-1b299bb75467/20180501073906_1.jpg https://files.facepunch.com/forum/upload/132511/534c5ebd-ef0b-484a-aa9f-bad338f5ec4e/20180501073720_1.jpg
http://www.wduwant.com/index_uploads/uploads/a187a04bcd99.jpg
Does anyone know how to stop source sdk’s/sfm’s model compiler from getting rid of bones that don’t have any verts rigged to them? It’s making it a pain in the ass for porting weapons that have bones for attachments and so on. Speaking of which: https://i.gyazo.com/2b7058cd43412c52e4aef5edf4b04ff5.png
use $definebone $bonemerge also works
BF4 L85A2 https://cdn.discordapp.com/attachments/416031859080691712/437654225321721856/BF4_L85A2_render01.jpg
http://www.wduwant.com/index_uploads/uploads/7f2388406a9a.jpg They still need facial flexes, but I'll work on that soon.
Save some for later then
Use $bonemerge. I tried using $definebone but it kept giving me weird results. By the way: https://files.facepunch.com/forum/upload/132519/e5ace445-9f3d-41f6-a142-27f0ccdcfdc5/20180406164032_1.jpg
I challenge you to a port off you scoundrel
Now here's a question; what's the likelihood of ports from God of War?
I did not do that now though, I just happened to have it lying around in my "unfinished crap" pile.
Did you get the weird legendary variants too? I can't seem to get those. In your dreams, you dirty skankazoid.
i got u fam IW - Pistols - Epic Variants
Oh, I tried some of your epic variant rips. No offense, but some of them are kinda broken in the sense that either they're missing an SMD or they open up a blank in Max.
Open them up in Maya using the .ma files, it's what I do.
Some of those are old rips before Wraith got the SMD update. Use Maya or the XPS I/O script for 3ds max. I don't think I can find those again since the game is not as active anymore.
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