• Lady Deadpool (SFM)
    59 replies, posted
[QUOTE=Masterlegodude;43137943]The model probably has transparent parts somewhere and thus needs to be compiled with $mostlyopaque[/QUOTE] Ah ok, thanks for telling me. It was driving me bonkers as to why she was see-through so I just turned off AO on the model in the VMT.
[QUOTE=Fat-Corgi-Guy;43138649]Ah ok, thanks for telling me. It was driving me bonkers as to why she was see-through so I just turned off AO on the model in the VMT.[/QUOTE] Aah yeah, the SSAO from the camera also didnt work. Knew I forgot to mention something. Didn't mean to complain the model is still awesome just felt like mentioning it.
[B]Fixed model: [/B][url]http://www.mediafire.com/download/dagxz86zh6h11tx/Lady%20DeadpoolV2.zip[/url] (also updated in the OP as well). Shadows and AO now work. [t]http://i.minus.com/ibynk6qckuKya3.png[/t][t]http://i.minus.com/iiMwCLW8G3DsD.png[/t]
[QUOTE=The Combine;43122861]Most people that want this in Gmod are too shit to create anything good with it anyway you shouldn't even bother. There are exceptions of course, especially here on Facepunch or whoever still posts in Screenshots and Movies.[/QUOTE]i always knew you had a bit of an ivory tower high horse complex but wow this just beats all my expectations
Honestly, people say SFM is a better tool for posing because it's a goddamn better tool for posing. It was made by Valve to bring the more complex, high learning curve tools used by professional animators down to a user friendly level and provide a quick and responsive movie and art asset making environment. Gmod was made by a guy that was looking to bend ragdolls in silly ways and build neat stuff with props. It evolved and grew a niche posing community, but that has never been the primary direction of the game, and is but one of many ways people play. These fundamental differences even permeate through to the content creation pipeline, as well as community response. Developing say, a ragdoll, for SFM is easier. You have a better compiler at your disposal with less restrictions on bones and polygons; you don't have to muck about with things that don't matter when posing, like physics or hitboxes, weight, constraints, or animation compatibility. But that's really half the story. The other half is community reception. Let's say you do release it only for SFM. the people you advertise it to are going to use it as you intended, will take advantage of the work you put into it, and appreciate your efforts in maximizing use as a ragdoll for posing. Your consumers are just like you, wanting nice things to make their own work look cooler. You may get a few complaints from gmod people, but that's not an unstoppable hurdle, just some extra steps that can be taken by you or the more or less intelligent and resourceful userbase that is the gmod posing community. Or not. Let's say you went the extra mile and released it for both, because hey, just making something for a source game isn't hard enough, you want the extra challenge of developing for two different branches! You've had to make sacrifices for backwards compatibility [I]just for the gmod posers[/I] and had to double your testing time to make sure that shit works. Twice. If it is a custom skeleton, chances are you spent more time building a physics system for the model then porting the model in the first place. You release it on the gmod workshop. You get tens or hundreds of complaints that this is not a playermodel/npc, get it possibly re-uploaded behind your back as one if you put it on the valve skeleton, it gets grabbed and upped on some shady back alley Russian download site, and you get almost daily reminders of how brain dead the gmod downloading community at large is, via the comment section. You can either spend more of your time, make more compromises, and give in to the lowest common denominator gmod users that just want to shoot at it with a gun or use it as a playermodel. If you do that, you also run the risk of it being used as a premium pay model for shitty roleplay communities, which means people are making money off of your work behind your back. The moment you do decide to make a thing for gmod that remotely resembles a humanoid character, vehicle, or weapon, you either get bashed for not giving it features you'll never use nor have the interest in making [I]or[/I] you spend the time to do that and possibly see your work getting ripped off and a flood of requests and beggars. It's a no-win situation. Which sounds better to a modeler/hacker? Honestly? Also an aside. Literally the only people defending gmod posing vs. SFM at this point are the die-hards that haven't taken the time and energy to learn the new tools freely at their disposal and practically tailor made for them. I say this with a huge degree of surety because I saw others switch sides before me when SFM was first released, I experienced the transition myself, and I see it now from the other end. I have been in literally every step of the chain that everyone in this thread is in, and my position has fundamentally changed in the last year. It's for that reason that I see the stubborn side of myself in some of these posts and know exactly where they are coming from. It is also because of this transition that I'll still support gmod in my releases, but that is [I]purely[/I] out of respect for those that are still hanging on, but discussions like this make that extra effort worth it less and less every day. I only ask that you have the same respect for people that have dropped the antiquated platform, and that you should get used to seeing less and less posing-centric releases designed for gmod, because it's simply not going to get better. Since I started using gmod for posing in 2005, I generated over 7GB of screenshots and comics and have an archive of almost 10,000 shots generated over 7 major versions in 8 years. I don't honestly think I'll ever make another serious gmod screenshot again.
That's quite an assumption man. I just don't [I]enjoy[/I] posing with SFM. Posing gmod is a lot more fun in my eyes, I don't enjoy posing with SFM, it's not that fun. It creates better results, but only after quite a bit of headache. But that's just me.
[QUOTE=Hunterdnrc;43143055]I just don't [I]enjoy[/I] posing with SFM. Posing gmod is a lot more fun in my eyes, I don't enjoy posing with SFM, it's not that fun. It creates better results, but only after quite a bit of headache. [/QUOTE] I think you've hit the nail on the head, Gmod is for fun, SFM is for work. One is a design tool created specifically for a single purpose and the other is a game that's able to perform many but not all of the same functions. From a factual point of view, SFM is of course better when it comes to making animated films. It's impossible to deny this. It would be an incredible failure on Valve's part if Gmod was superior in this area, just as it would be very odd if SFM was better than Gmod at all the stuff that Gmod does. Posing/Poster creation is an area where the two overlap the most and is really the only arena of debate left. I think with the right person you can get very good results from Gmod, comparable with SFM but there are some hard facts that must be come to terms with if you care about image quality and yes, even speed. I'm speaking of course about 32bpc Full-Floating point output, High-Resolution rendering (practically unlimited for posters, 4K for video), DOF/Motion Blur quality, Lighting/Shadow configuration (not totally sure about this) and the fact that the entire UI of SFM is designed around a single purpose, to make manipulating lights, cameras and models as easy and as flexible as possible. Now I'm willing to grant that I may be wrong on some of the technical areas (rendering outputs and quality etc..) as I'm not very experienced with gmod but I challenge anyone to a poster creation 'duel' and I'm so confident that I can produce a better result in the same period of time that I will even put my own money on it. (of course we don't have to put down money, prestige could be enough) I think that even with only having a little over a year of SFM experience (as it's only been out since last year) vs a gmod veteran with many years experience, I will still come out on top due to the speed and quality of SFM. I mean this only as a fun way for the two sides of the debate to let off some steam and if I'm proven wrong so be it. We could even record the creation process (also to help prevent cheating) and let the community decide the winner! Add me on steam if you would like to duel! [URL="http://steamcommunity.com/id/PalmliX/home/"]http://steamcommunity.com/id/PalmliX/[/URL] [I]p.s. Hunterdnrc I'm not necessarily directing all this stuff at you, just using it as a jumping off point to address the community at large.[/I]
[QUOTE=Lt_C;43141346]Honestly, people say SFM is a better tool for posing because it's a goddamn better tool for posing. It was made by Valve to bring the more complex, high learning curve tools used by professional animators down to a user friendly level and provide a quick and responsive movie and art asset making environment.[/QUOTE]and from my personal posing point of view they failed in that regard. using the damn thing simply isn't fun, it feels like work [QUOTE=Lt_C;43141346]Let's say you went the extra mile and released it for both, because hey, just making something for a source game isn't hard enough, you want the extra challenge of developing for two different branches! You've had to make sacrifices for backwards compatibility [I]just for the gmod posers[/I] and had to double your testing time to make sure that shit works. Twice. If it is a custom skeleton, chances are you spent more time building a physics system for the model then porting the model in the first place. You release it on the gmod workshop. You get tens or hundreds of complaints that this is not a playermodel/npc, get it possibly re-uploaded behind your back as one if you put it on the valve skeleton, it gets grabbed and upped on some shady back alley Russian download site, and you get almost daily reminders of how brain dead the gmod downloading community at large is, via the comment section. You can either spend more of your time, make more compromises, and give in to the lowest common denominator gmod users that just want to shoot at it with a gun or use it as a playermodel. If you do that, you also run the risk of it being used as a premium pay model for shitty roleplay communities, which means people are making money off of your work behind your back. The moment you do decide to make a thing for gmod that remotely resembles a humanoid character, vehicle, or weapon, you either get bashed for not giving it features you'll never use nor have the interest in making [I]or[/I] you spend the time to do that and possibly see your work getting ripped off and a flood of requests and beggars. It's a no-win situation.[/QUOTE]well that kind of shit happens and there's not much we can do to stop it all. how do i respond? i ignore those bastards. ignore the thieves, ignore the beggars, ignore their comments and spam, ignore them all and leave them to rot in their own cluelessness. their cries ring out to deaf ears. some russians charge for stuff i made on their server without crediting me? good, at least someone's using the damn things and having fun with them, it's not like i get paid for any of this anyway so it's not really my loss. you make good stuff, your talents are recognized. recognition equals fame and everyone knows that fame is everything but pure bliss. people rip off, steal, beg and do everything in their power to get a piece of you. get used to it or get out. and no you don't "give in to the lowest common denominator", that's literally the worst thing you can do because it shows that they can bend you over, and then the sharks smell the blood and everyone piles up on you with more begging and requests. no-win situation? tough life, no matter what you do there will be people on this rock who hate your guts and then some. don't even spare all those fucks a thought and you'll have a lot less to worry about; sounds easy and believe me it actually is. if you care so much about the intellectual property copyright or what the hell ever of your models then why are you still down here in the amateur hobbyist circles, in the Underhive, fighting against all the mindless mutants and zombies? try to get involved in the big business, get out of here, rise above all this, acquire a position where you can freely do what you do without having to worry about eatern european thieves and lobotomized beggar masses and maybe even get paid for it. as long as you're down here, in the free-for-all deathmatch no holds barred monsterkill zone, the Realm of Chaos, you'll have to deal with this shit no matter what you do. don't be a sensitive little tooth fairy: stop appealing to users that deserve nothing more than your contempt and stop making compromises, take the "bashing" like a man would take from sweaty nerds smashing their keyboards behind their PC screens, and laugh at the pathetic comments and their pathetic posters because they are just too damn worthless and funny for you to spend any time thinking about. it is the beginning of the 2nd millenium and there is no peace amongst the communities, only an eternity of insults and hatred and the cries of the thirsting peasants; in the grim darkness of this present reality there is only war, be hard or be dead [QUOTE=Lt_C;43141346]Also an aside. Literally the only people defending gmod posing vs. SFM at this point are the die-hards that haven't taken the time and energy to learn the new tools freely at their disposal and practically tailor made for them.[/QUOTE]ox excrement. i tried the program and learned some of the basic shit, really wanted to like it with all the advanced features and all, didn't, threw it in the trash, went back to GMod. i'm pretty sure there are others out there who feel the same such as Hunterdnrc my nigga
[QUOTE=PalmliX;43143828]I think you've hit the nail on the head, Gmod is for fun, SFM is for work. One is a design tool created specifically for a single purpose and the other is a game that's able to perform many but not all of the same functions. From a factual point of view, SFM is of course better when it comes to making animated films. It's impossible to deny this. It would be an incredible failure on Valve's part if Gmod was superior in this area, just as it would be very odd if SFM was better than Gmod at all the stuff that Gmod does. Posing/Poster creation is an area where the two overlap the most and is really the only arena of debate left. I think with the right person you can get very good results from Gmod, comparable with SFM but there are some hard facts that must be come to terms with if you care about image quality and yes, even speed. I'm speaking of course about 32bpc Full-Floating point output, High-Resolution rendering (practically unlimited for posters, 4K for video), DOF and Motion Blur quality, Lighting/Shadow configuration (not totally sure about this) and the fact that the entire UI of SFM is designed around a single purpose, to make manipulating lights, cameras and models as easy and as flexible as possible. Now I'm willing to grant that I may be wrong on some of the technical areas (rendering outputs and quality etc..) as I'm not very experienced with gmod but I challenge anyone to a poster creation 'duel' and I'm so confident that I can produce a better result in the same period of time that I will even put my own money on it. (of course we don't have to put money it, prestige could be enough) I think that even with only having a little over a year of SFM experience (as it's only been out since last year) vs a gmod veteran with many years experience, I will still come out on top due to the speed and quality of SFM. I mean this only as a fun way for the two sides of the debate to let off some steam and if I'm proven wrong so be it! We could even record the creation process (also to help prevent cheating) and let the community decide the winner! Add me on steam if you would like to duel! [URL="http://steamcommunity.com/id/PalmliX/home/"]http://steamcommunity.com/id/PalmliX/[/URL] [I]p.s. Hunterdnrc I'm not necessarily directing all this stuff at you, just using it as a jumping off point to address the community at large.[/I][/QUOTE] That's a lot paragraphs to say "SFM has better lighting/radiosity out of the box and I can movie-style DOF/blur the shit out of things with Valve's proprietary awesome, so my workflow is so much faster cause I don't have to layer-rape everything in PS" You don't have to layer-rape anything at all, that's a [I]choice.[/I] The fact that gmod uses a lot of user-defined analog in places that SFM uses fire-and-forget digital isn't necessarily more control or precision, quite the opposite in fact. It's much the same when smoothing group presets started being automated in 3ds and maya. People started using it as a bandaid stopgap instead of getting better at arranging their geometry. What I have seen is that yeah users go for more cool abstracts and more artsy stuff... at first. Then they begin to rely on the engine to define content, and then their shit starts to get predictable, in both content and in thematic representation, and their offerings all start to look the same, because their workflow presents no inspiration. It's obvious that SFM will overtake gmod eventually in posing/storytelling, but to say that SFM is superior simply because it has a more current lighting model and more robust rendering before you get to the postprocessing stage is simply false. People are still making better and more inspired content in gmod than they are in SFM, period. The fact that almost all SFM content is still TF2 when side porting gmod assets is relatively straightforward related a year later speaks volumes about the community, and it's not particularly positive aside from the people pushing animation boundaries.
What the hell is going on here- Nevermind.
[QUOTE=Joazzz;43140454]i always knew you had a bit of an ivory tower high horse complex but wow this just beats all my expectations[/QUOTE] Oh come on it's not that bad. I just dont like all the beginner Gmodders making pictures that act like their pictures are teh shit. I even said there are exceptions and specifically had you and the other "classics" that still post there in mind. Granted the post is worded poorly and previous posts in the Screenshots and Movies Section just proved nothing except I kinda look like an elitist dick. I just dont get why people would use Gmod if they could use SFM for this since all those features(SSAO, Volumetrics, Radius etc) dont work with Gmod. The Quality overall is better. Never meant to be insulting to the ones that really know what they are doing, only the ones that never improved or aren't improving. What did you mean by saying "always knew" that I had a high horse complex? I'll give you that the previous posts made me look like an asshole in the past? And thank you very much for the improved Lady Deadpool Model Corgi! Really appreciate it!
I honestly don't see any difficulties using both Gmod and SFM. Depends on my mood and what kind of results I want to achieve. Technically yes, SFM MAY be better than Gmod since you have full control of elements you've created. SFM just gives you a big opportunity to manipulate if you are using it for posing, but for videos it is also not so bad at all. Even though, Gmod is still good to use but you won't achieve something like in SFM really easily, the way of making a picture/video is different and enjoyable, imo. I like both tools. Why not using them both whenever you feel like? I, personally, don't understand people saying "SFM sucks GMOD is better" and vice versa. Come on, SFM is just a powerful tool and GMOD is still a game which can be used as a tool with entertaining way.
I enjoy using SFM over Gmod mostly 'cause it's easier to get good results and is less fiddly. I port model to SFM, not because I have anything against Gmodders, it's just 90 times easier to port to, plus I have no knowledge of creating phys models. From all releases now on I will include the original files with them so in case people want them in Gmod they or their friends can change them to a Gmod-friendly state. Now can we please stop this argument and get more on-topic to the thread?
From what I see, there are some people who want Lady Deadpool GMod-compatible. I'll see what I can do to make a good physics model for this. Huh, the model uses the ValveBiped rig, so this should be somewhat easy for me to do... [editline]11th December 2013[/editline] Here, some pics: [IMG]http://img35.imageshack.us/img35/7335/s6nh.png[/IMG] [IMG]http://img547.imageshack.us/img547/6120/w1zu.png[/IMG] How is it? Also, should I remove some of the bones, since if memory serves, some bones in this model are only for SFM? So if so, which ones should I pick off?
[QUOTE=CSLeader;43154924]Also, should I remove some of the bones, since if memory serves, some bones in this model are only for SFM? So if so, which ones should I pick off?[/QUOTE] All the ones that aren't ValveBiped or jiggleboned I presume. Like the one way off at the bottom.
[QUOTE=CSLeader;43154924]Also, should I remove some of the bones, since if memory serves, some bones in this model are only for SFM? So if so, which ones should I pick off?[/QUOTE] You shouldn't have to remove any bones from the model, and the physics model is under the limit. What you have there should be good enough. Anything not ragdolled could always be posed with the Joint Tool. Don't forget about $mostlyopaque, though.
Well, I've made my version of Lady Deadpool for Gmod. Here it is. [url]http://www.mediafire.com/download/rqh12udmrh9fma2/Lady%20Deadpool.7z[/url]
[B]Lady Deadpool V2 (game styled) on the way![/B] [t]http://i.imgur.com/Spub3Mp.png[/t]
who's hair is that anyway ?
[QUOTE=skull412;43167463]who's hair is that anyway ?[/QUOTE] Looks like Kasumi's from DoA5.
[QUOTE=Victarion;43157767]Well, I've made my version of Lady Deadpool for Gmod. Here it is. [url]http://www.mediafire.com/download/rqh12udmrh9fma2/Lady%20Deadpool.7z[/url][/QUOTE] Hey, good job on the model everything works pretty good except the finger posing. Whenever i try to finger pose it instead of the fingers bending like normal they rotate left and right.
[QUOTE=OneWhoMocks;43180748]Hey, good job on the model everything works pretty good except the finger posing. Whenever i try to finger pose it instead of the fingers bending like normal they rotate left and right.[/QUOTE] Thank you. It's only my third port, and I have no idea how to make fingerposing except just renaming the bones, which I did.
[QUOTE=Victarion;43181206]Thank you. It's only my third port, and I have no idea how to make fingerposing except just renaming the bones, which I did.[/QUOTE] i have a friend that MIGHT be able to help, i'll look him up and see if he can be of any assistance. EDIT: false alarm, he was too busy yiffing and making stupid excuses to help.
[QUOTE=OneWhoMocks;43180748]Hey, good job on the model everything works pretty good except the finger posing. Whenever i try to finger pose it instead of the fingers bending like normal they rotate left and right.[/QUOTE] Uncheck the [B]restricted axis[/B] box in finger pose option.
[QUOTE=Fat-Corgi-Guy;43166856][B]Lady Deadpool V2 (game styled) on the way![/B] [t]http://i.imgur.com/Spub3Mp.png[/t][/QUOTE] I would love to see this version.
[QUOTE=Fat-Corgi-Guy;43166856][B]Lady Deadpool V2 (game styled) on the way![/B] [t]http://i.imgur.com/Spub3Mp.png[/t][/QUOTE] Let me get this straight, did you create this yourself with the exception of the DOA hair, or did you just morph the original Deadpool model with some UV adjustments? I'm putting my bets for the first one.
[QUOTE=CSLeader;43245092]Let me get this straight, did you create this yourself with the exception of the DOA hair, or did you just morph the original Deadpool model with some UV adjustments? I'm putting my bets for the first one.[/QUOTE] I didn't make any of it, I took [url=http://fc03.deviantart.net/fs71/f/2013/176/b/7/deadpool_vertigo_by_armachamcorp-d6amw5y.jpg]Vertigo[/url], Deadpool, [url=http://fc07.deviantart.net/fs70/f/2013/343/2/5/deadpool_roguepool_by_armachamcorp-d6xcix6.jpg]"Roguepool"[/url], and some DOA5 hair and just hacked them together. Equipment (swords, sraps, guns, etc.) and the lower legs are from DP, head's from "Roguepool" and the rest is all Vertigo. A bit of skinning later and it was done (more or less). [QUOTE=alpha920;43244467]I would love to see this version.[/QUOTE] Workin' on it, I'm having some very frustrating problems with those swords though, so it may be a little while longer while I try and sort it out. Here's a pic I made for fun when I was bored in the meantime: [t]http://i5.minus.com/iC350xKCd4bzg.png[/t]
[QUOTE=Fat-Corgi-Guy;43245213]I didn't make any of it, I took [url=http://fc03.deviantart.net/fs71/f/2013/176/b/7/deadpool_vertigo_by_armachamcorp-d6amw5y.jpg]Vertigo[/url], Deadpool, [url=http://fc07.deviantart.net/fs70/f/2013/343/2/5/deadpool_roguepool_by_armachamcorp-d6xcix6.jpg]"Roguepool"[/url], and some DOA5 hair and just hacked them together. Equipment (swords, sraps, guns, etc.) and the lower legs are from DP, head's from "Roguepool" and the rest is all Vertigo. A bit of skinning later and it was done (more or less). Workin' on it, I'm having some very frustrating problems with those swords though, so it may be a little while longer while I try and sort it out. Here's a pic I made for fun when I was bored in the meantime: [t]http://i5.minus.com/iC350xKCd4bzg.png[/t][/QUOTE] so more like an original creation, very creative and nicely done. hope you can get the problems resolved it looks really good.
[QUOTE=Tydeus;43111889]Most people don't use it, I think it deserves its own section though. Still yay nice model :D[/QUOTE] Actually, plenty of people use it. Don't assume.
[IMG]http://fc08.deviantart.net/fs71/f/2013/362/8/1/lady_deadpool_for_sfm_and_gmod_by_rastifan-d6zpg6u.jpg[/IMG] GMod version test. Cons! Missing face posing and wonky finger posing. Pros! Everything else is just smashing. A hell of a lot better than no GMod model at all.
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