the new models are really good
[IMG]http://www.the-millennium-falcon.com/posts/Tauntaun_.jpg[/IMG]
rendered in Cinema 4D with Arnold 5
[QUOTE=unclesam1983;52884302]Could someone PLEASE convert the .dds files for the Venator, ARC-170, and CR90 to .png? I can't run Noesis on OSX. Or please let me know a program for Mac that can convert the .dds files. Thank you.[/QUOTE]
There are several solutions to run windows based software on Mac, I suggest you to try with WineHQ or Parallels Desktop... they are a must have for Mac users. ;)
[QUOTE=unclesam1983;52884302]Could someone PLEASE convert the .dds files for the Venator, ARC-170, and CR90 to .png? I can't run Noesis on OSX. Or please let me know a program for Mac that can convert the .dds files. Thank you.[/QUOTE]
not sure if this is working on OSX too
[url]https://software.intel.com/en-us/articles/intel-texture-works-plugin[/url]
Hi Guys, I was looking through end of thread v.2 and this one, but I can't find rigged first orders models from Battlefront II. Do I miss them ? or its to early.
I found those upload by Corra [URL="https://facepunch.com/showthread.php?t=1524340&page=115"]https://facepunch.com/showthread.php?t=1524340&page=115[/URL]
but they'r not rigged ! Badhorse or someone shared them ?
Thanks!
[QUOTE=Supr;52884379]this link should have it
[url]http://www.file-upload.net/download-...dels1.rar.html[/url]
posted by Mcflyhigh1 in the 1st iteration of this thread.
try googling "Facepunch Jakku Pinball" for the original posts.[/QUOTE]
Thx for the link:D Is there still a way to get that one from Lego TFA :| The thing is, the one from the link is more or less low poly, whereas the one from Lego TFA is actually quite high-poly. Maybe someone who has the game could do me the favor. Would be incredibly awesome. :D
[QUOTE=badhorse;52883984]Here's Kylo Ren from SWBF2(2017). It's not 100% clear how the textures are supposed to be applied to create the fabric of his clothing, but this looks close. There are two versions of him in the game assets, one from TFA and the other from TLJ, but as usual his face mesh is distorted (and not just because it's Adam Driver), so you may want to stick with the helmet on version for now.
[t]https://i.imgur.com/9fv3ybE.png[/t]
[URL="http://www.mediafire.com/file/layj1ava70y8umf/Kylo_Ren.rar"]http://www.mediafire.com/file/layj1ava70y8umf/Kylo_Ren.rar[/URL][/QUOTE]
Awesome, but if I load this into Maya I get a giant ball of joint manipulators, which I can't remove without removing the body parts they are attached to. It seems impossible to disconnect the bones from the model.
Any chance you can upload a skeleton free one?
[IMG]https://orig00.deviantart.net/9070/f/2015/209/0/5/star_wars_the_force_unleashed_2__obi_wan_kenobi_cw_by_elonir-d934qo5.jpg[/IMG]
Could someone link me this model I think I checked through the TFU2 folder already but its not in there
[QUOTE=stonecold0088;52885681]
Could someone link me this model I think I checked through the TFU2 folder already but its not in there[/QUOTE]
[url]http://www.mediafire.com/file/lg9ld1bprs4d7aj/[/url]
Anyone mind linking the models and textures & sounds of the weapons extracted from the game? Looking to port them to Gmod.
Here's a handful of the ships in their landmark (gear down) configurations. Focusing more on quantity than quality now that the floodgates are semi-open (hence the crappy render), so you'll have to convert/parse the textures yourself, or grab them from one of the previously shared links. I did at least include version of each mesh with the UV channels swapped. They're all FBX2017, so you may need to run them through Noesis if that doesn't work for you.
[URL="http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar"]http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar[/URL]
[t]https://i.imgur.com/LJBKsbI.png[/t]
Thanks a lot.
[QUOTE=badhorse;52886018]Here's a handful of the ships in their landmark (gear down) configurations. Focusing more on quantity than quality now that the floodgates are semi-open (hence the crappy render), so you'll have to convert/parse the textures yourself, or grab them from one of the previously shared links. I did at least include version of each mesh with the UV channels swapped. They're all FBX2017, so you may need to run them through Noesis if that doesn't work for you.
[URL="http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar"]http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar[/URL]
[t]https://i.imgur.com/LJBKsbI.png[/t][/QUOTE]
You rock!:rock:
Anyone else is getting this problem opening textures on Noesis?
[T]https://i.imgur.com/CpQBCpp.jpg[/T]
Also there are some normal maps which are completely white:
[T]https://i.imgur.com/wHHEcsA.png[/T]
[QUOTE=cSonora;52886153]You rock!:rock:
Anyone else is getting this problem opening textures on Noesis?
(Snipped)
Also there are some normal maps which are completely white:
(Snipped)
I can check again when I get home later, but the extraction method is not 100% error-free, and that file size looks wrong -- I suspect it's broken. On the bright side, I think that particular texture is available from the open beta.
Edit: The more I think about it, the odd file sizes and the fact that these are all decals is making me think that these are maybe non-square textures with erroneous DDS header info. Might be able to open them up in a hex editor and change the image sizing bytes to make them work.
FWIW I did run across a few textures yesterday that Noesis couldn't open, but Visual Studio could. Might want to give that a try too.
2nd Edit: Confirmed. This was an known issue with the dumper scripts back in SWBF(2105) as well. On a few select textures, the script grabs the wrong (i.e. smaller) MIP level of the DDS, but retains the sizing height/width values for the largest MIP in its header. The files can be repaired by changing the image size bytes in the DDS header using a hex editor, but you still end up with a lower resolution DDS. Sorry, not much I can do about this until more sophisticated extraction tools come along. In most cases you can still use the textures from the open beta extracted by Frosty.
I re-uploaded some of the SWBF2 models that I had taken down, with more on the way, in this new folder:
[url]https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships[/url]
The Y-Wing, and A Wing and Bomber were originally
posted by user: [B]Badhorse[/B]
[B]Some original models and textures can be found here:[/B]
[url]https://facepunch.com/showthread.php?t=1524340&p=52750661&viewfull=1#post52750661[/url]
The download links to the
models and textures from
that post can be found here:
[B]A Wing:[/B]
[url]https://www.mediafire.com/file/gcuob...A-Wing_TLJ.rar[/url]
[B]Y-Wing:[/B]
[url]https://www.mediafire.com/file/k8l8s...95z/Y-Wing.rar[/url]
[B]Bomber:[/B]
[url]https://www.mediafire.com/file/hhkac...E%20Bomber.rar[/url]
[QUOTE=badhorse;52886018]Here's a handful of the ships in their landmark (gear down) configurations. Focusing more on quantity than quality now that the floodgates are semi-open (hence the crappy render), so you'll have to convert/parse the textures yourself, or grab them from one of the previously shared links. I did at least include version of each mesh with the UV channels swapped. They're all FBX2017, so you may need to run them through Noesis if that doesn't work for you.
[URL="http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar"]http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar[/URL]
[t]https://i.imgur.com/LJBKsbI.png[/t][/QUOTE]
Does the tool that you use have the ability extract LODs like FrostyEditor does?
[QUOTE=Rancor022;52886383]I re-uploaded some of the SWBF2 models that I had taken down, with more on the way, in this new folder:
[url]https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships[/url][/QUOTE]
Many thank's dude! I gonna get them all. Any idea on where I can find first order trooper from SWBFII with original rig and scale ??
[QUOTE=badhorse;52886018]Here's a handful of the ships in their landmark (gear down) configurations. Focusing more on quantity than quality now that the floodgates are semi-open (hence the crappy render), so you'll have to convert/parse the textures yourself, or grab them from one of the previously shared links. I did at least include version of each mesh with the UV channels swapped. They're all FBX2017, so you may need to run them through Noesis if that doesn't work for you.
[URL="http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar"]http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar[/URL]
[t]https://i.imgur.com/LJBKsbI.png[/t][/QUOTE]
[B]Some original models and textures can be found here:[/B]
[url]https://facepunch.com/showthread.php?t=1524340&p=52750661&viewfull=1#post52750661[/url]
The download links to the
models and textures from
that post can be found here:
[B]A Wing:[/B]
[url]https://www.mediafire.com/file/gcuob...A-Wing_TLJ.rar[/url]
[B]Y-Wing:[/B]
[url]https://www.mediafire.com/file/k8l8s...95z/Y-Wing.rar[/url]
[B]Bomber:[/B]
[url]https://www.mediafire.com/file/hhkac...E%20Bomber.rar[/url]
[editline]13th November 2017[/editline]
[QUOTE=Angel K.;52808466][B]I have got them from the mediafire folders people posted. Members like Rancor022 and CoraAshu.
Also some new renders. These ships really shine. Good work DICE!
Minor changes i did, i had to modify the textures for the Y-wing To be brigher to match its counterpart the Clone Wars Y-Wing. It looks best being more white.[/B]
[IMG]https://image.ibb.co/fMsykm/TIE_BOMBER_TEST.jpg[/IMG]
[IMG]https://image.ibb.co/gegPQm/TIE_BOMBER_TEST4.jpg[/IMG]
[IMG]https://image.ibb.co/m7hTJ6/Ywing_ROGUE_ONE.jpg[/IMG]
[IMG]https://image.ibb.co/hjRNd6/Ywing_ROGUE_ONE2.jpg[/IMG]
[IMG]https://image.ibb.co/exExBR/Awing_ROGUE_ONE.jpg[/IMG]
[IMG]https://image.ibb.co/kp0R5m/Awing_ROGUE_ONE2.jpg[/IMG][/QUOTE]
The Y-Wing, and A Wing and Bomber were originally
posted by user: [B]Badhorse[/B]
[B]Some original models and textures can be found here:[/B]
[url]https://facepunch.com/showthread.php?t=1524340&p=52750661&viewfull=1#post52750661[/url]
The download links to the
models and textures from
that post can be found here:
[B]A Wing:[/B]
[url]https://www.mediafire.com/file/gcuob...A-Wing_TLJ.rar[/url]
[B]Y-Wing:[/B]
[url]https://www.mediafire.com/file/k8l8s...95z/Y-Wing.rar[/url]
[B]Bomber:[/B]
[url]https://www.mediafire.com/file/hhkac...E%20Bomber.rar[/url]
Help. Does any one have the orginal head for the Star Wars Battlefront 2015 models, or complete bodies and head without the deformations. Ive tried what I can with the tools here, but so far I cant figure it out. This site is been great and i have come along with with 3d max that to this site.
But the rigs and the face as jist caused a brain overload, thanks I would love to actualy animate with some wokring characters...
[QUOTE=excalibers;52886883]Help. Does any one have the orginal head for the Star Wars Battlefront 2015 models, or complete bodies and head without the deformations. Ive tried what I can with the tools here, but so far I cant figure it out. This site is been great and i have come along with with 3d max that to this site.
But the rigs and the face as jist caused a brain overload, thanks I would love to actualy animate with some wokring characters...[/QUOTE]
Which heads do you need?
[QUOTE=Crofty;52886912]Which heads do you need?[/QUOTE]
While you're at it, I still require a non-deformed Jango head please.
[QUOTE=Crofty;52886912]Which heads do you need?[/QUOTE]
The various human head, and aliens with no deformation, I have been playing with trying to get them, but i cant get passed the deformation. There was a tool listed but i can not figure it out... I would love to be able to pose and animate them some how... but as of yet nooooo.
[QUOTE=badhorse;52886018]Here's a handful of the ships in their landmark (gear down) configurations.[/QUOTE]
Thanks for this and the CR90 Badhorse!
3dS.ex - Those texture links are dead.
cSonora - I love your render of the Venator, I sent you a PM!
You guys are so awesome, keep up the excellent work.
[QUOTE=excalibers;52886976]The various human head, and aliens with no deformation, I have been playing with trying to get them, but i cant get passed the deformation. There was a tool listed but i can not figure it out... I would love to be able to pose and animate them some how... but as of yet nooooo.[/QUOTE]
I'll get them for you when i get up again =)
[QUOTE=angel natavi;52886968]While you're at it, I still require a non-deformed Jango head please.[/QUOTE]
Is there one in BF 2015 or the beta of BF II? There's no dumper for the full BF II yet (to my knowledge anyway) so i can't get fixed heads from that.
Has anyone dug into the Jedi Challenges game, trying to see what obi-wan looks like
[t]https://cdn.discordapp.com/attachments/347156010340843520/379780608873725953/i_am_the_senate.png[/t]
[t]https://cdn.discordapp.com/attachments/358355298123120640/379386883534356511/balbatine.PNG[/t]
[b]The Senate[/b]
Bit of a WIP, will be released soon.
Does anyone know if Jorak Uln is in the KOTOR files? I couldn't find him in there.
[QUOTE=Crofty;52886912]Which heads do you need?[/QUOTE]
Awesome!
Can I get the regular brown hair guy from EA battlefront (2015) (I know the hair and head are separate but need both)
then the females and their haircuts would be appreciated!
OBJ format is fine for me. I don't need textures or skeletons - I want to try and 3D print them :o
[QUOTE=FleetAdmiral1;52882017]Still no sign of Obi-Wan, Anakin, Padme', Mace Windu, Ki Adi Mundi, Aayla Secura, or Count Dooku in this new game ehh?
I can't believe I'm saying this but that question is based on a growing opinion of the new Disney Star Wars movies are actually making me appreciate the prequels, even Episode 1.[/QUOTE]
Disney isn't Star Wars. Its a coverband.
OK, probably a stupid question but I've looked and looked and haven't found an answer. How to get Frosty to work with the Deluxe edition of SWBF II? I have it working for BF I and for the BF II Beta, but it just sits there trying to read/parse the .cat file. Any answers are definitely appreciated. Thanks!
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