[QUOTE=badhorse;52783617]KeyShot 7. It does nice work (like these), but doesn't support a secondary UV channel, which is a pain.
[t]http://i.imgur.com/FUMgJzp.jpg[/t][/QUOTE]
Hey Badhorse, would you be willing to package up the CW Y-Wing the way you do the other models? I work with Element 3D, which also (painfully) uses a single UV channel, so unless the meshes are split they're difficult to use.
Iif you're able to work your magic and release a package I'd be super thrilled :)
Does anyone know where can I contact porg ?
I believe he was banned and don't know why.
Also he was the one who was trying to help me fix the textures.
Thank you.
[QUOTE=Tachyon.;52784112]Does anyone know where can I contact porg ?
I believe he was banned and don't know why.[/QUOTE]
According to the ban notice on his last post it was discovered he was an alt account for Sgt Doom, who was permabanned.
@ggctuk
Thank you for the info. Looking for his original account.
[QUOTE=VisualAsylum;52784061]Hey Badhorse, would you be willing to package up the CW Y-Wing the way you do the other models? I work with Element 3D, which also (painfully) uses a single UV channel, so unless the meshes are split they're difficult to use.
Iif you're able to work your magic and release a package I'd be super thrilled :)[/QUOTE]
I'd be happy to. The only problem is that I'm traveling on business this week, and don't have access to my data. Earliest I could upload would be Friday, or more realistically Saturday. Sorry.
[QUOTE=Crofty;52783141]Here you go:
[img]https://i.imgur.com/phA3TGR.jpg[/img][img]https://i.imgur.com/eaBqkW8.jpg[/img]
[URL="https://drive.google.com/file/d/0BysAtuCnGiEPcDJHb1phR3planc/view?usp=sharing"]DOWNLOAD[/URL]
Model in .fbx format with game rig, face fixed with daemon's awesome face tool. Textures in tga, they are split by channel functions and labeled accordingly. Normal maps are inverted for use in Source, XNA, etc, Rest is untouched except for being a seperate image instead of being part of the msr, cs, ... textures.[/QUOTE]
Thanks a lot :3
Gentlemen, i'm looking for a pilot (driver) model for AT-ST.T H X :)
Only pandemic battlefront 2 has, or there was a fallout 3 mod
I think there was one in the force unleashed
he works on it
[IMG]https://i.imgur.com/At1ubfw.jpg[/IMG]
Can anyone direct me to (hopefully) a link of the Battlefront 2 Beta Clonetroopers? I know there are already workshop files to download, but I'm specifically looking for the recently marked Clonetroopers.
[QUOTE=TheArk;52783150]@Rancor
Any luck with the heads?[/QUOTE]
I've posted the fixing poses for all 30 SWBF2 faces here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url]
You dont even need my tool anymore, just apply them on faces.
[QUOTE=shtarbux;52784892]Can anyone direct me to (hopefully) a link of the Battlefront 2 Beta Clonetroopers? I know there are already workshop files to download, but I'm specifically looking for the recently marked Clonetroopers.[/QUOTE]
I think some one posted it in v2 thread
I can look when I'm home
[QUOTE=medwed;52784882]he works on it
-snip-[/QUOTE]
Wow. Nice Fidget Spinners on the AT-RT :D
[QUOTE=savinpvtmike;52784822]I think there was one in the force unleashed[/QUOTE]
There was?, are you sure not mixing it up with ozzik sturn?
[QUOTE=id-daemon;52784962]I've posted the fixing poses for all 30 SWBF2 faces here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url]
You dont even need my tool anymore, just apply them on faces.[/QUOTE]
He was asking because I was unable to get your tool to extract the meshes without crashing.
[QUOTE=aspiring3dmod;52785145]There was?, are you sure not mixing it up with ozzik sturn?[/QUOTE]
Idk it's been a wile since I last played it
[QUOTE=Rancor022;52785149]He was asking because I was unable to get your tool to extract the meshes without crashing.[/QUOTE]
Try renaming mesh and chunk file before using it, like "[I]Fb_SWBF2_meshes.exe hansolo.meshset hansolo.chunk[/I]" with walrus_humanmale.ebx in same folder. It crashed for me with original long random number filenames.
[QUOTE=Crofty;52785224]It crashed for me with original long random number filenames.[/QUOTE]
Not because they were long. They had spaces. In this case you can run like...
Fb_SWBF2_meshes.exe "han solo.meshset" "han solo.chunk"
Command prompt or command tool will automatically add "..." around the file name if it has spaces.
[editline]16th October 2017[/editline]
[QUOTE=Rancor022;52785149]He was asking because I was unable to get your tool to extract the meshes without crashing.[/QUOTE]
You don't need my tool to extract meshes. If you have model extracted with another tool, you can apply fixed bone pose to that model.
Fixing poses work fine on Frosty exported fbx in blender for BF1 so i'm sure it'll work for BF2 aswell.
[QUOTE=id-daemon;52785228]Not because they were long. They had spaces. In this case you can run like...
Fb_SWBF2_meshes.exe "han solo.meshset" "han solo.chunk"
Command prompt or command tool will automatically add "..." around the file name if it has spaces.
[/QUOTE]
Oh nice, thanks for clarification!
[QUOTE=badhorse;52784631]I'd be happy to. The only problem is that I'm traveling on business this week, and don't have access to my data. Earliest I could upload would be Friday, or more realistically Saturday. Sorry.[/QUOTE]
Alright, no worries! Thank you!
[QUOTE=id-daemon;52784962]I've posted the fixing poses for all 30 SWBF2 faces here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url]
You dont even need my tool anymore, just apply them on faces.[/QUOTE]
Thanks for the heads up, will download them there then. And yeah, I was asking cause Rancor was having a time with them.
Modddinnggggg time
[QUOTE=id-daemon;52785228]You don't need my tool to extract meshes. If you have model extracted with another tool, you can apply fixed bone pose to that model.[/QUOTE]
The only other tool I have that can extract them is Frosty... but Frosty can't export the skeletons from SWBF2; only BF1. I'll attempt to use Crofty's method tonight and see if I can get it working.
Any audio files from EAFront 2?
[QUOTE=shtarbux;52784892]Can anyone direct me to (hopefully) a link of the Battlefront 2 Beta Clonetroopers? I know there are already workshop files to download, but I'm specifically looking for the recently marked Clonetroopers.[/QUOTE]
The only difference is the markings applied to the textures
[editline]17th October 2017[/editline]
[url]https://imgur.com/a/P6Evq[/url]
Here's the markings in 501st blue, though, including my attempt at the Jet Trooper.
[t]https://i.gyazo.com/85bfd30db7b873df6d5e793e0429d10a.png[/t]
anyone got weapon extracts for swbf2? specifically the DLT-19D???
[QUOTE=lochym1;52787983]anyone got weapon extracts for swbf2? specifically the DLT-19D???[/QUOTE]
[img]https://i.imgur.com/L6mSVYb.jpg[/img]
[URL="https://drive.google.com/file/d/0BysAtuCnGiEPYlJHemtaR1RseG8/view?usp=sharing"]DOWNLOAD[/URL]
[QUOTE=TheArk;52786354]Thanks for the heads up, will download them there then. And yeah, I was asking cause Rancor was having a time with them.
Modddinnggggg time[/QUOTE]
@ Daemon
This has all the corrected skeletons, but it doesn't have any of the actual models themselves? File is only a couple hundred kb and when I open it in U3D it just has the skele, same with Noesis
[QUOTE=TheArk;52788189]@ Daemon
This has all the corrected skeletons, but it doesn't have any of the actual models themselves? File is only a couple hundred kb and when I open it in U3D it just has the skele, same with Noesis[/QUOTE]
Those files only the poses that fix the heads, they don't include model data. You have to import them onto the models like in blender it's easy, you just import the model, then import the pose and switch to second frame.
Could anyone provide first order flametrooper with bones and weights? Thanks
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