• Star Wars Model Links Thread .V3
    3,077 replies, posted
How are people still extracting models after the update?
[QUOTE=JonnieLP;52902538]For me it did. I'll upload my blender file. I just put the mesh in there because I don't have the textures [URL="http://www.mediafire.com/file/9bb527b1ux4c6c7/T-70.blend"]http://www.mediafire.com/file/9bb527b1ux4c6c7/T-70.blend[/URL][/QUOTE] Much appreciated, thank you!
After some testing, the script prooved to be working on most files. 32-bit python 2.7.3 as usual and you should change directories as usual [url]http://forum.xentax.com/viewtopic.php?p=135395#p135395[/url] Also my beta tools seem to be working on full game, so you can again get all models/textures/sounds, and fixed faces! [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url]
[QUOTE=id-daemon;52903601]After some testing, the script prooved to be working on most files. 32-bit python 2.7.3 as usual and you should change directories as usual [url]http://forum.xentax.com/viewtopic.php?p=135395#p135395[/url] Also my beta tools seem to be working on full game, so you can again get all models/textures/sounds, and fixed faces! [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url][/QUOTE] If only I had the game I would love this so much... I can't wait to get my hands on those Fondor space stations.
[QUOTE=id-daemon;52903601]After some testing, the script prooved to be working on most files. 32-bit python 2.7.3 as usual and you should change directories as usual [url]http://forum.xentax.com/viewtopic.php?p=135395#p135395[/url] Also my beta tools seem to be working on full game, so you can again get all models/textures/sounds, and fixed faces! [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url][/QUOTE] Deamon and for all Tools/Script developers, I upload the full SWBF II deluxe edition here : *********************************************************************** [URL="https://mega.nz/#!UfQhwJ5b!1i-Ts_Qn1M-oPwXG_V_elgIWcst6oYJxvGHsxWyA2cY"]https://mega.nz/#!UfQhwJ5b!1i-Ts_Qn1M-oPwXG_V_elgIWcst6oYJxvGHsxWyA2cY[/URL] *********************************************************************** The reloaded torrent version here : [URL="http://www7.zippyshare.com/v/ZwUsHadJ/file.html"]http://www7.zippyshare.com/v/ZwUsHadJ/file.html[/URL] Hope it will be helpfull. [highlight](User was banned for this post ("Warez" - Shendow))[/highlight]
[QUOTE=Rancor022;52798023]Here are all of the weapon and vehicle sounds from SWBF2: [url]http://www.mediafire.com/file/aw63bub6uhabbat/SFX+%28Weapons+%26+Vehicles%29.rar[/url][/QUOTE] Hey, the link is broken, can you please fix it, buddy? Thank you!
[QUOTE=Hoffy1138;52903812]Hey, the link is broken, can you please fix it, buddy? Thank you![/QUOTE] Rancor shared a new link : [URL="https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships"]https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships[/URL]
[QUOTE=Exomed;52903845]Rancor shared a new link : [URL="https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships"]https://www.mediafire.com/folder/ol9xbj0d2snvz/Ships[/URL][/QUOTE] Those are the models, I meant the sounds.
[QUOTE=Exomed;52903808]Hope it will be helpfull.[/QUOTE] Sure it will, thanks!
Hello, guys! I'll be very pleased if you will tell me how do you extract models from SWBF II... I tried using Frosty Editor but there was an error: "There was an error trying to load the selected game". What should I do?
I remember someone posted a link to a website which explains how to fix manually with blender heads. Does anyone has it please ?
[QUOTE=ggctuk;52903253][url]https://www.mediafire.com/folder/3078pafcfb8x6/Release[/url][/QUOTE] Thank you for the package of models but why the characters have no heads ?
[QUOTE=medwed;52904571]Thank you for the package of models but why the characters have no heads ?[/QUOTE] Because the heads are distorted and need to be fixed yet.
Hi, does anybody happen to know if there are any high poly helmet models like the stormtrooper helmet on the main menu of the last game ? Maybe kylo rens ?
So I got Daemon's dumper working perfectly. Now how would I go about getting models and textures from the EBX files?
[QUOTE=Rancor022;52905150]So I got Daemon's dumper working perfectly. Now how would I go about getting models and textures from the EBX files?[/QUOTE] For models you dont need EBX, you need .meshset Instructions for the newest version are here: [url]http://forum.xentax.com/viewtopic.php?p=134678#p134678[/url] And the tool itself is in the first post of that thread. For textures, use Batch_Itexture_Converter_SWBF2.exe from the same first post.
Getting this when I try to export a model from Frosty (1.03): [QUOTE]Object reference not set to an instance of an object. at FrostySdk.Managers.AssetManager.GetAsset(AssetEntry entry) at FrostyEditor.Controls.FBXExporter.FBXCreateSkeleton(FbxScene scene, String skeleton, List`1& boneNodes) at FrostyEditor.Controls.FBXExporter.ExportFBX(MeshSet meshSet, String filename, String fbxVersion, String units, String skeleton, String fileType) at FrostyEditor.Controls.FrostyMeshSetEditor.<>c__DisplayClass19_2.<ExportButton_Click>b__1() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyEditor.Controls.FrostyMeshSetEditor.<ExportButton_Click>d__19.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)[/QUOTE] The object in question is the third person model for the DLT-19X.
Luke's face fixed fine. Be sure you're using latest version of face tool (changed at the time of beta) [IMG]https://i.imgur.com/jw3bBUd.jpg[/IMG]
did anyone find a id10 seeker droid 3d model
[QUOTE=Corra_Ashu;52881039]If anyone has any request from me on stuff from the game they want just leave it here and i'll make a list and get to work on it. As for the CR90 i'll look into that.[/QUOTE] 2017s Battlefront II: Could you get the Venator Star destroyer or any big (or small) Spaceship... Like the Lucrehulk, Vulture Droid ARC 170.... Thank you and could you show me how to rip the models from 2017s Battlefrot? [editline]19th November 2017[/editline] [QUOTE=cSonora;52879797]Hi everyone! Just arrived to this thread and want to thank everyone who spend their time extracting all these models and sharing them! I've been collecting them for a while and I'm having a lot of fun, specially assembling the bigger models like the ISD or the Venator and creating their materials... feels almost like building a physical model kit and brings me a lot of childhood memories :) A couple of images of the last completed model, rendered with Arnold: [T]https://i.imgur.com/DKx8aZX.jpg[/T] [T]https://i.imgur.com/wve8p6w.jpg[/T][/QUOTE] Could you share this?
[QUOTE=HowardD;52849542]Speaking of, badhorse - any updates on the CR90? :D In exchange... explosion update! [img]http://www.hedfiles.net/explosion_test21.gif[/img][/QUOTE] That looks terrific, really great :) Would you mind dropping me a PM? I've got some questions regarding your explosions (and don't see a way to send you a PM here). Cheers!
Does anyone know if there is a youtube video or some sort of how to to extract models and textures for BF2? I don't want to ask others to do all the work, so if I know how this works, I can try to contribute as well. Thanks for any info
Anyone, please [QUOTE=Arthur_0606;52903964]Hello, guys! I'll be very pleased if you will tell me how do you extract models from SWBF II... I tried using Frosty Editor but there was an error: "There was an error trying to load the selected game". What should I do?[/QUOTE]
[QUOTE=Arthur_0606;52905923]Anyone, please[/QUOTE] There is no official support.
[QUOTE=Tuskin;52905943]There is no official support.[/QUOTE] Is it any different to SWBF 2015?
Different compression and engine version.
[QUOTE=ggctuk;52905431]Getting this when I try to export a model from Frosty (1.03): Object reference not set to an instance of an object. at FrostySdk.Managers.AssetManager.GetAsset(AssetEntr y entry) at FrostyEditor.Controls.FBXExporter.FBXCreateSkeleto n(FbxScene scene, String skeleton, List`1& boneNodes) at FrostyEditor.Controls.FBXExporter.ExportFBX(MeshSe t meshSet, String filename, String fbxVersion, String units, String skeleton, String fileType) at FrostyEditor.Controls.FrostyMeshSetEditor.<>c__Dis playClass19_2.<ExportButton_Click>b__1() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw() at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task) at FrostyEditor.Controls.FrostyMeshSetEditor.<ExportB utton_Click>d__19.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw() at System.Windows.Threading.ExceptionWrapper.Internal RealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatch When(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) The object in question is the third person model for the DLT-19X.[/QUOTE] Perhaps I should have made it clearer that I'm trying to extract this from the 2015 game and not the 2017 one. If anybody could help me out I'd appreciate it, or if somebody already has the DLT-19X third person models ripped, could they upload them, please?
[QUOTE=Tuskin;52905993]Different compression and engine version.[/QUOTE] Ah ok. Thx for the info :) [editline]19th November 2017[/editline] [QUOTE=ggctuk;52905994]Perhaps I should have made it clearer that I'm trying to extract this from the 2015 game and not the 2017 one. If anybody could help me out I'd appreciate it, or if somebody already has the DLT-19X third person models ripped, could they upload them, please?[/QUOTE] Here you go: [URL="http://www.mediafire.com/file/9bar014rrueci65/dlt_19_x.zip"]http://www.mediafire.com/file/9bar014rrueci65/dlt_19_x.zip[/URL]
[QUOTE=JonnieLP;52902538]For me it did. I'll upload my blender file. I just put the mesh in there because I don't have the textures [URL="http://www.mediafire.com/file/9bb527b1ux4c6c7/T-70.blend"]http://www.mediafire.com/file/9bb527b1ux4c6c7/T-70.blend[/URL][/QUOTE] Did you get the Corvus Raider and TIE Silencer to work?
Hello everyone! Could someone help me extract the SWBF 2017 models? with SWBF 2015 it works. I have seen some users who are loaded by Frosty Tool 1.3 but I get an error and it does not let me load the game to extract the content, I would like someone to explain the reason, I am a noob :)
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