Per Tuskin's comments above, there is no official support for BF2 as of yet. It uses different compression and an updated engine. Support should eventually happen but as of now, there is no ETA.
[QUOTE=id-daemon;52903601]After some testing, the script prooved to be working on most files.
32-bit python 2.7.3 as usual
and you should change directories as usual
[url]http://forum.xentax.com/viewtopic.php?p=135395#p135395[/url]
Also my beta tools seem to be working on full game, so you can again get all models/textures/sounds, and fixed faces!
[url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url][/QUOTE]
Are thouse tools working properly on the Battlefront 2015?If so then is it possible someone to upload the whole Battlefront 2015 cuz i do not have it,or it will be even better to upload the new Battlefront 2?I would love to get few models on my own if possible.
[QUOTE=Arthur_0606;52905923]Anyone, please[/QUOTE]
Do you even read the thread? You don't need frosty to get models and textures. Use the tools I provided.
[editline]19th November 2017[/editline]
[QUOTE=Ginev;52906330]Are thouse tools working properly on the Battlefront 2015?[/QUOTE]
For 2015 you need old script, its still somewhere on xentax. Use search. Model and facefixing are all new though. I just updated them recently.
[QUOTE=Ginev;52906330]Are thouse tools working properly on the Battlefront 2015?If so then is it possible someone to upload the whole Battlefront 2015 cuz i do not have it,or it will be even better to upload the new Battlefront 2?I would love to get few models on my own if possible.[/QUOTE]
You can use the 4 hour trial on origin. It's free and it contains literally everything from SWBF 2015. That's what I did :D
[editline]19th November 2017[/editline]
I could need some help with textures though. Because sometimes when I export normal textures and try to convert them with noesis, they're all white. Has anyone faced the same problem and/or knows a solution. Would be very pleased if someone could help me :D
Right has anyone been able to get the inferno squad models, jettrooper (imperial), snowtrooper (first order), officer's for each faction and the werid faction at the end of the campaign exported?
I'm so sorry, but can you give me a link to this tool? I can't find it...
[QUOTE=id-daemon;52906332]Do you even read the thread? You don't need frosty to get models and textures. Use the tools I provided.
[editline]19th November 2017[/editline]
For 2015 you need old script, its still somewhere on xentax. Use search. Model and facefixing are all new though. I just updated them recently.[/QUOTE]
[QUOTE=id-daemon;52905327]For models you dont need EBX, you need .meshset
Instructions for the newest version are here: [url]http://forum.xentax.com/viewtopic.php?p=134678#p134678[/url]
And the tool itself is in the first post of that thread.
For textures, use Batch_Itexture_Converter_SWBF2.exe from the same first post.[/QUOTE]
No matter what I do, it just crashes and says "Frostbite_faceposer has stopped working".
[QUOTE=Arthur_0606;52906572]I'm so sorry, but can you give me a link to this tool? I can't find it...[/QUOTE]
After some testing, the script prooved to be working on most files.
32-bit python 2.7.3 as usual
and you should change directories as usual
[url]http://forum.xentax.com/viewtopic.php?p=135395#p135395[/url]
Also my beta tools seem to be working on full game, so you can again get all models/textures/sounds, and fixed faces!
[url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url]
[editline]20th November 2017[/editline]
[QUOTE=Rancor022;52906577]No matter what I do, it just crashes and says "Frostbite_faceposer has stopped working".[/QUOTE]
just drag the meshset onto the tool.
walrus_humanmale.ebx must be in the tool folder
[QUOTE=id-daemon;52906596]walrus_humanmale.ebx must be in the tool folder[/QUOTE]
Does that apply to ship meshes as well?
Anyone have the Abednedo head from BF2 or is it deformed?
[QUOTE=jedijimmy;52906820]Anyone have the Abednedo head from BF2 or is it deformed?[/QUOTE]
I was able to get Daemon's tool to extract the head models (although it doesn't seem to work with vehicle models). The head is deformed, and I can't seem to get Daemon's head fixing tool to work.
Iden's fixed head is now on my mediafire link [url]https://www.mediafire.com/folder/3078pafcfb8x6/Release[/url]
[img]https://cdn.discordapp.com/attachments/332292947712147459/381961014700146688/iden.jpg[/img]
Is the rest of inferno squad there? Just asking.
so checked the jumptrooper dds files, they are just broke to hell
[editline]20th November 2017[/editline]
[QUOTE=FleetAdmiral1;52907101]Is the rest of inferno squad there? Just asking.[/QUOTE]
believe they are. just without faces currently.
[QUOTE=id-daemon;52906596]just drag the meshset onto the tool.
walrus_humanmale.ebx must be in the tool folder[/QUOTE]
I was able to get all of the head meshes converted, but I can't figure out how to fix the heads with Blender. A couple people have made video tutorials, but they didn't really help.
Is her skin that light in game?
Can you guess the legions?:speechless:
[IMG]https://cdn.discordapp.com/attachments/231823452166815746/381895215692251156/unknown.png[/IMG]
[IMG]https://cdn.discordapp.com/attachments/231823452166815746/381679986219679744/unknown.png[/IMG]
[IMG]https://cdn.discordapp.com/attachments/231823452166815746/381840848653910017/unknown.png[/IMG]
[editline]20th November 2017[/editline]
Eveyrthing besides the 212th are just unfinished photos because I forgot to screenshot the finished versions.
Are there any hangar bay interiors out there? While I would prefer one from the Venator, I suppose any of them would do ok.
[QUOTE=badhorse;52886018]Here's a handful of the ships in their landmark (gear down) configurations. Focusing more on quantity than quality now that the floodgates are semi-open (hence the crappy render), so you'll have to convert/parse the textures yourself, or grab them from one of the previously shared links. I did at least include version of each mesh with the UV channels swapped. They're all FBX2017, so you may need to run them through Noesis if that doesn't work for you.
[URL="http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar"]http://www.mediafire.com/file/g2pvos01e8aq1cf/Landmarks.rar[/URL]
[t]https://i.imgur.com/LJBKsbI.png[/t][/QUOTE]
Is there a 2017 FBX plugin for Noesis? I'm not seeing one when I search.
[QUOTE=TheArk;52907697]Is there a 2017 FBX plugin for Noesis? I'm not seeing one when I search.[/QUOTE]
Personally I've just been using Blender to convert them.
So has anyone manage to pull out the Resurgent-class Battle cruiser seems like a daunting task I know as its part map object. But seeing a few other large models and maps getting sorted out, so seeing if someone is working on it yet?
Also anyone with a complete docking bay 94?
[QUOTE=Rancor022;52907736]Personally I've just been using Blender to convert them.[/QUOTE]
I was trying that as well, even downloaded the most recent version.
[QUOTE=TheArk;52907793]I was trying that as well, even downloaded the most recent version.[/QUOTE]
And it didn't work for you? Strange... it works fine for me.
[QUOTE=Rancor022;52907810]And it didn't work for you? Strange... it works fine for me.[/QUOTE]
Got the import to work, had to completely delete the old blender file before installing the latest version.
[QUOTE=Rancor022;52906644]Does that apply to ship meshes as well?[/QUOTE]
Depends of the skeleton used by ship. If its static, it doesn't matter which skeleton to use. If it has unique skeleton, you have to make skeleton name as a second command line parameter. To do this, you can also select .meshset and skeleton and drag them both onto the tool, but it will depend on the order you select them (before dragging)
I believe it was from SWGOH, but is there any way of getting an HD texture for Kylo's TIE Silencer?
Grievous is in the files, but the textures are missing (haven't been added yet). Phasma is also in the files, but appears to be incomplete.
[IMG]https://i.imgur.com/pPguzll.png[/IMG]
[B]The latest dumper script.[/B]
There was a problem with some chunks leading to incorrect (broken) textures. Now with this version it must not happen.
If you already dumped whole game, delete only chunks folder, and re-dump. After that, all textures must convert properly.
[url]http://forum.xentax.com/viewtopic.php?p=135467#p135467[/url]
[QUOTE=Rancor022;52907810]And it didn't work for you? Strange... it works fine for me.[/QUOTE]
Do the textures work for you? I have no idea which one belongs to what mesh.
[QUOTE=Rancor022;52907947]Phasma is also in the files, but appears to be incomplete.
[/QUOTE]
Yeah, Phasma in the files right now is just a retextured FO Stormtrooper, you can see her actual model in the TLJ Season news post
[t]https://media.contentapi.ea.com/content/dam/walrus/news-article-images/november/header-phasma.jpg.adapt.1920w.jpg[/t]
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