• Star Wars Model Links Thread .V3
    3,077 replies, posted
[QUOTE=Rancor022;52911327]Unfortunately I wasn't able to fix any of the heads... that specific head was in the subfolder along with Gleb, and was already fixed. I took the textures from the regular Aqualish head folder.[/QUOTE] damn. thx anyway
If someone could rip the Fondor shipyards from the game, I would be very grateful...
[QUOTE=Shabadoo;52911404]If someone could rip the Fondor shipyards from the game, I would be very grateful...[/QUOTE] There's like a hundred files or more... that would be one hell of an undertaking.
[QUOTE=Rancor022;52911327]Unfortunately I wasn't able to fix any of the heads... [/QUOTE] I posted fixes for all 32 beta heads here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url] If this will not work with full game, i will make them all again for full game.
Any chance someone could rip the planet textures from the space maps?
[QUOTE=felgonnar;52910568]Does anyone have the model and textures of Rebel Officer Leia from Galaxy of heroes? Also, I've read that Tion Medon is in the game files, if someone could help me get it, it would be awesome.[/QUOTE] Guy, The textures of the game are very weak indeed, I plan to work them in the future, but this will take a while. Already the Rebel Officer Leia and Tion Medon, you can find it in this pack. [url]https://facepunch.com/showthread.php?t=1524340&p=52401107&viewfull=1#post52401107[/url]
Can somebody tell me if it's possible to switch UV channels in Softimage Mod Tool? I want to switch the channel on the weapons to their CS channels.
[QUOTE=id-daemon;52911450]I posted fixes for all 32 beta heads here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url] If this will not work with full game, i will make them all again for full game.[/QUOTE] Unfortunately, it seems that fixing smd from the beta for the final release is not suitable.
[QUOTE=JonnieLP;52909557]Quote from myself: "My first rendering of the Imperial Hangar [B]from SWBF 2015[/B] (Updated)" ;D That's where I got it from. I will most likely release a modular system around new year :)[/QUOTE] Awesome! I can't wait!!!
Has anyone thought to rip the Star Destroyer hallways from Battlefront II (2017)?
Could someone do me a favor and upload Darth Vader from SWBF 2015 (mesh only) in walking pose? Thx in Advance :D
Hi, has anyone been able to rip the LAAT Republic Gunship from Battlefront 2 (2017)?
How do people make such good renders of ships? They have all the buttons and engines lit up and even fire coming from the thrusters.. How would i go about learning to make good renders like those?
[QUOTE=badhorse;52893790]Here are the raw files for the Corvus Raider -- some assembly required. Seems like they're taking a different approach with the shaders, relying more on procedurals and color/wear masks, and less on discrete textures. Might make figuring out what goes where a bit more difficult. [URL]http://www.mediafire.com/file/049bp5pbbgbxb47/Corvus_Raider.rar[/URL] (Caution: potential spoilers) Edit: images removed[/QUOTE] So, any way to find the correct textures to assign? :thinking:
Hi everyone! I didn't want to bother anyone with this, but I spent quite a few hours searching through these threads and the relevant links seem to be dead... I found a download for the ISD model from SWBF2015, but the download didn't include any textures. Does anyone here have a working link to the ISD textures, or would be willing to share them? Thanks in advance!
Can someone send me to download to Poe's x-wing T-70? Thank you
[QUOTE=erik945;52911838]Unfortunately, it seems that fixing smd from the beta for the final release is not suitable.[/QUOTE] ok then, i will make them again
Is anyone able to post any of the fixed faces, human and alien from Battlefront 2015 and here is the new Millenium Falcon with new dish. [url]https://www.dropbox.com/s/36f5pt0lq57e9ws/New%20Falcon.FBX?dl=0[/url]
Does frosty work with win 10?
[QUOTE=aspiring3dmod;52913009]Does frosty work with win 10?[/QUOTE] Of course. But it doesn't work with the full version of SWBF2.
strange because everythime i try to export .fbx the file doesn't exist in my folder, but in recent it exists as a 0 kb file
[QUOTE=id-daemon;52912420]ok then, i will make them again[/QUOTE] Do you have a link to download all the heads? I just need objs [editline]21st November 2017[/editline] [QUOTE=id-daemon;52911450]I posted fixes for all 32 beta heads here: [url]http://forum.xentax.com/viewtopic.php?p=134431#p134431[/url] If this will not work with full game, i will make them all again for full game.[/QUOTE] are these heads posted somewhere that can be imported into blender?
Kylo Ren's looking pretty good. [IMG]https://i.imgur.com/5uvxSIJ.jpg[/IMG]
Anybody have an idea as to why my frosty doesn't export?
Does anybody have the SWBF2 weapon models (and mods) with the UV switched to their CS channels? I can't import them into Softimage Mod Tool so I can't see if I can switch the UV channels myself.
[QUOTE=ekmek.e;52913276]Do you have a link to download all the heads?[/QUOTE] As i said, "i WILL make them again". Once its done, link will be posted. But right now I'm busy making a new proper dumper for frostbite. As you can see on this screen, it will be (and already is) able to dump either some specific files, of the whole game very easy: [IMG]https://i.imgur.com/GBNPgkQ.png[/IMG]
Does anybody have a Tauntaun with maps and with bones? Also is there and Han Model with bone in his Hoth outfit?
I think some of you think "OMG, is he dumb!", but how could I convert a .dds file into a .jpg or a .png?
Anybody who can help me with my frosty problem?
[QUOTE=smittyTim;52913912]I think some of you think "OMG, is he dumb!", but how could I convert a .dds file into a .jpg or a .png?[/QUOTE] if you have PS this is what you need: [URL="https://software.intel.com/en-us/articles/intel-texture-works-plugin"]https://software.intel.com/en-us/articles/intel-texture-works-plugin[/URL] There are several standalone DDS converter too ... try GOOGLE
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