• Star Wars Model Links Thread .V3
    3,077 replies, posted
[QUOTE=id-daemon;52919222][B]UFBE 0.2 released![/B] [IMG]https://i.imgur.com/lUCut9q.png[/IMG] here [url]http://forum.xentax.com/viewtopic.php?p=135608#p135608[/url] and here [url]http://zenhax.com/viewtopic.php?p=30273#p30273[/url] Changes: - Support for: [B]Battlefield 1, SWBF1, SWBF2[/B] (alpha, beta and full game) - chunks will have long names, so all previous tools will work - fixed crash if some CAS files are missing You need to delete all files from tool folder, otherwise it will crash.[/QUOTE] I hate to ask again, but after using the new UFBE.2, it looks like it dumped everything and organized into two main folders. I am still trying to figure out what to do with the chunk and .ebx files. Thank you
Someone knows if is possible to extract the Death Star Surface with the Frostbite Extractor ? Has anyone tried it yet? Thanks
A quick fix (same posts updated) - chunks will have long lowercase names (so texture tool can find them) - added resource types for BF1 Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK. Get them on xentax.
[QUOTE=id-daemon;52919623]A quick fix (same posts updated) - chunks will have long lowercase names (so texture tool can find them) - added resource types for BF1 Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK. Get them on xentax.[/QUOTE] Thanks for sharing, keep the good work. :happy:
[QUOTE=id-daemon;52919623]A quick fix (same posts updated) - chunks will have long lowercase names (so texture tool can find them) - added resource types for BF1 Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK. Get them on xentax.[/QUOTE] Good to Know Daemon. thank you for creating this tool !! Now, can you tell me what the steps are once you have dumped the game? I have .ebx and lots of .chunk files, but I HAVE NO IDEA WHAT TO DO FROM HERE : ) I would greatly appreciate any help on this
[QUOTE=dutchart;52919773]Good to Know Daemon. thank you for creating this tool !! Now, can you tell me what the steps are once you have dumped the game? I have .ebx and lots of .chunk files, but I HAVE NO IDEA WHAT TO DO FROM HERE : ) I would greatly appreciate any help on this[/QUOTE] i hope someone else can help you. I have put insturctions on xentax for all my tools
Crofty posted a pretty good tutorial, heck if I've figured it out entirely but it's gotten me fairly far. [url]https://sta.sh/02dc32j9pq4[/url]
It's slightly outdated at the moment :) But i will update it soon and add explanation on how to get models and textures.
[QUOTE=Crofty;52919963]It's slightly outdated at the moment :) But i will update it soon and add explanation on how to get models and textures.[/QUOTE] Excellent!! Very good, explained and easy to follow, thank you. Dumping now. I eagerly await the next part : )
Has anyone ripped all the Civilian-style outfits yet? Vardos and Takodana both had a ton, more than I've seen any any Star Wars game before to my knowledge, and I've always wanted/needed more civilian star wars stuff. Also, has Iden's Act 2 outfit been ripped yet? It looks super great and would be perfect for something I've needed for awhile.
Anyone know how to export the low poly LODs from Battlefront 2017?
[QUOTE=id-daemon;52919222][B]UFBE 0.2 released![/B] [IMG]https://i.imgur.com/lUCut9q.png[/IMG] here [url]http://forum.xentax.com/viewtopic.php?p=135608#p135608[/url] and here [url]http://zenhax.com/viewtopic.php?p=30273#p30273[/url] Changes: - Support for: [B]Battlefield 1, SWBF1, SWBF2[/B] (alpha, beta and full game) - chunks will have long names, so all previous tools will work - fixed crash if some CAS files are missing You need to delete all files from tool folder, otherwise it will crash.[/QUOTE] this Dump tools have support bf4 other old frostbite game. thanks for the tool
Hey, so not sure why but I'm getting a weird problem where none of the game's files are being extracted, yet UFBE successfully detects all of the game's files. None of them show up after being searched either. UFBE seems to do everything but extract the files. It says 0 files have been extracted. Here's the output from the log after I try dumping the files. Scanning bundles... 108697 EBX, 742621 duplicates 32260 res, 91899 duplicates 154317 chunks, 228038 duplicates, 151803 unique chunks 292760 total. Scanning CAS database... 292762 entries, 29060 precache entries, 893705 duplicated entries. Scanning bundles... 108697 EBX, 742621 duplicates 32260 res, 91899 duplicates 154317 chunks, 228038 duplicates, 151803 unique chunks 292760 total. Dumping files... 0 file(s) dumped seccessfully.
So, I've dumped the files using the tool... how do I open the .meshset and the .texture files?
Non-BF2 related: I spent the last two days re-doing the Gamorean in HD. It ain't perfect, but I'd like to share it ... once someone is able to help me w/ exporting fibermesh from Zbrush? I wanna do more of these, so the help would go a long way towards future work ... [img]https://i.imgur.com/NWllTDcm.png[/img] [url]https://i.imgur.com/NWllTDc.png[/url] [img]https://i.imgur.com/eDEx9fKm.png[/img] [url]https://i.imgur.com/eDEx9fK.png[/url] [img]https://i.imgur.com/bAziO0Rm.png[/img] [url]https://i.imgur.com/bAziO0R.png[/url]
Glad to finally see some eyelashes on BF characters :dance: Iden looks great. [T]https://i.imgur.com/gagrwMQ.png[/T] Can't wait to see how the new characters look compared to the 2015 ones.
Does anyone have any images of SWBF2 Leia and SWBF2 Jedi Training Rey’s models?
[QUOTE=blazer003;52916255]Is this in Corra’s files? If not, do you have a link (or can tell me about where to look)? Thanks![/QUOTE] No, but like I said earlier, I will probably release around new year :D
Hello, is it possible to export the Terrain Mesh from Tatooine Valley too? Kind regards, halobungie
[QUOTE=cSonora;52921362]Glad to finally see some eyelashes on BF characters :dance: Iden looks great. [T]https://i.imgur.com/gagrwMQ.png[/T] Can't wait to see how the new characters look compared to the 2015 ones.[/QUOTE] Is that Unreal Engine 4 render? The eye shader looks very simmilar to Realistic Character bust project.
How exactly do we get the meshes out of .meshset format and get them imported into Blender, if I may ask?
Use Ultimate Unwrap 3D. You can download the demo for free and there is a plugin for you to import the .meshset
[QUOTE=HFGVenator;52921919]How exactly do we get the meshes out of .meshset format and get them imported into Blender, if I may ask?[/QUOTE] Use my mesh tool provided here: [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url] Its optimized for blender, and its FREE. [editline]25th November 2017[/editline] [QUOTE=Shabadoo;52922024]Use Ultimate Unwrap 3D. You can download the demo for free and there is a plugin for you to import the .meshset[/QUOTE] You forgot so say, that to save the file he will need to pay $60.
[QUOTE=Shabadoo;52922024]Use Ultimate Unwrap 3D. You can download the demo for free and there is a plugin for you to import the .meshset[/QUOTE] Thanks! But, when I try to import it, it doesn't show up. Is there a solution?
Could someone help me identify where the following textures are supposed to be map on the First Order Tie Fighter? The codes for G and O are not ones I'm used to. TIE_FO_SF_Wings_O_UV1_01 [IMG]https://i.imgur.com/568uclM.png[/IMG] TIE_FO_SF_Wings_G_UV1_01 [IMG]https://imgur.com/UsjI7AQ.png[/IMG]
looks good wish i had the pc varient to port stuff from the game
[QUOTE=unidentified;52921597]Is that Unreal Engine 4 render? The eye shader looks very simmilar to Realistic Character bust project.[/QUOTE] Arnold 5, no post at all. For the eye's material I only used the maps included in corra's extraction, blended in some layers: [T]https://i.imgur.com/d3PbCQb.png[/T] The normal map for the inner eye/iris helps a lot to achieve that realistic look.
[QUOTE=HFGVenator;52922179]Thanks! But, when I try to import it, it doesn't show up. Is there a solution?[/QUOTE] You actually need two files, .meshset and .chunk file that goes with it.
Does anyone have a working U-Wing interior texture? Unfortunately I deleted my beta files.
[QUOTE=TheArk;52922480]Does anyone have a working U-Wing interior texture? Unfortunately I deleted my beta files.[/QUOTE] I may get it. What's the ingame/filename?
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