• Star Wars Model Links Thread .V3
    3,077 replies, posted
Anyone got the cockpit for the X-Wing and Y-Wings?
does someone know which hand/glove meshes belongs to Luke? thank you!
Hey there, did someone already extract the Leia model from Battlefront II? :D
Hey, is there any link where everything what has been exported by now, is uploaded? (EA BF2) Thx!
Okay so I get everything to work now except blender. This is the issue. [spoiler] [url=https://servimg.com/view/19308724/859][img]https://i62.servimg.com/u/f62/19/30/87/24/img_0910.jpg[/img][/url] [/spoiler] Any idea why I'm seeing this?
dose any one have this model? [img]https://puu.sh/ywivQ/378a043259.jpg[/img]
[QUOTE=savinpvtmike;52934089]dose any one have this model?[/QUOTE] Isn't that in the Kinect pack?
[QUOTE=Doodle Bob;52934175]Isn't that in the Kinect pack?[/QUOTE] yes it is nvm
[QUOTE=badhorse;52893790]Here are the raw files for the Corvus Raider -- some assembly required. Seems like they're taking a different approach with the shaders, relying more on procedurals and color/wear masks, and less on discrete textures. Might make figuring out what goes where a bit more difficult. [URL]http://www.mediafire.com/file/049bp5pbbgbxb47/Corvus_Raider.rar[/URL] (Caution: potential spoilers) Edit: images removed[/QUOTE] So has anyone made any headway with the Corvus texture placement. Been toying with it with next to zero success.
Still not had any luck going through the old vehicle packs, anyone else found the U-Wing Interior?
Hey all, So I am new to this whole battlefront/frostbite extraction and editing thing, and I was wondering how everyone maps the textures. I have followed the guides I have found for UBFE and such, but have not seen anything on how to map the textures. I am sure there is something somewhere, but with you on to .V3 of this thread, I am not sure where to look. Most of my attempts have resulted in nothing at all, as in they don't load onto the model, not sure what I am doing wrong. I am working on Iden Versio act 1 version. [IMG]https://i.imgur.com/nEw2UVB.png[/IMG] Thanks in advance! P.S. btw I am using Blender
Out of it for a little while... Whereabouts is the Kylo Ren model? I am most likely either blind or dumb, as I cant seem to fint the new model posted anywhere yet I swore I thought I did.
Finally managed to extract all of the Resurgent Class Star Destroyer pieces. [url]https://www.mediafire.com/folder/jsllwse5caqf8/Resurgent_class_Star_Destroyer[/url] This folder contains ASCII and SMD files required to piece the Resurgent Class Star Destroyer. ASCII has multiple UV channels (important for weapons, vehicles, etc) while SMD are only 1 UV channel. All .dds textures will need to be re exported in order to be usable again. Use either Noesis or Photoshop with dds plugin to open them. NOTE: This is not a complete model, you need to assemble it
[QUOTE=Darkman321;52934954]Finally managed to extract all of the Resurgent Class Star Destroyer pieces. [URL]https://www.mediafire.com/folder/jsllwse5caqf8/Resurgent_class_Star_Destroyer[/URL] This folder contains ASCII and SMD files required to piece the Resurgent Class Star Destroyer. ASCII has multiple UV channels (important for weapons, vehicles, etc) while SMD are only 1 UV channel. All .dds textures will need to be re exported in order to be usable again. Use either Noesis or Photoshop with dds plugin to open them. NOTE: This is not a complete model, you need to assemble it[/QUOTE] I have tried that too but most of the ascii or smd files are not open in Blender some meshsets are crashing may there are some files missing for convertion ... can you halp here? I want to get the MC80 next Edit: I have tried to load you ascii files but Blender gives an error msg: [IMG]http://www.the-millennium-falcon.com/posts/fp/sc_ascii_crash_blender.jpg[/IMG]
Nobody has any word on a link for sounds in general?
[QUOTE=Tank_Girl;52933475] Any idea why I'm seeing this?[/QUOTE] this may be mesh not supported by current tool whats the name? [editline]30th November 2017[/editline] [QUOTE=confused2;52934552]how everyone maps the textures[/QUOTE] manually. They're not supposed to load automatically
I managed to get the extraction tool working finally, thanks again daemon. However, the .texture files are only like 135 bytes for the item I'm looking at, is that currently unsupported?
Hey everyone. :) I'm working on a short film, and I've loved all these models! One of the models I needed specifically was the Tie Silencer (grizzlyboat), but the textures were all discolored and glitched. Any idea why? Also, I know what I'm doing as far as rending goes. I'm not asking for handouts, just needed a push in the right direction. Here's one of my renders of Yoda. :) [IMG]https://image.ibb.co/ixxP4b/24059346_1858192177804481_1104477979104174070_o.jpg[/IMG]
[QUOTE=TheArk;52935159]I managed to get the extraction tool working finally, thanks again daemon. However, the .texture files are only like 135 bytes for the item I'm looking at, is that currently unsupported?[/QUOTE] 135 bytes is correct check textures tutorial
l remember it was said at E3 last year during an interview with IGN that some of the prequel assets were easy to make because they could take digital assets used in the films for Battlefront 2. l know it’s impossible to know for sure what does and doesn’t come from the movies in this game as that would require having access to Lucasfilms’ digital assets library, whatever that really is, but l was curious if, by any means, any of the models have been identified as being from the films, whether it be a direct port or a model that got touched up for the game.
[QUOTE=Darkman321;52934954]Finally managed to extract all of the Resurgent Class Star Destroyer pieces. [url]https://www.mediafire.com/folder/jsllwse5caqf8/Resurgent_class_Star_Destroyer[/url] This folder contains ASCII and SMD files required to piece the Resurgent Class Star Destroyer. ASCII has multiple UV channels (important for weapons, vehicles, etc) while SMD are only 1 UV channel. All .dds textures will need to be re exported in order to be usable again. Use either Noesis or Photoshop with dds plugin to open them. NOTE: This is not a complete model, you need to assemble it[/QUOTE] Where was this when I was trying to make the model on my own a couple of months ago :D Thanks for posting this!
This is what all the textures look like for the TIE Silencer. [IMG]http://image.ibb.co/jyPX7w/t_grizzlyboat_cockpit_01_nam_1.jpg[/IMG]
[QUOTE=Check Bros;52935692]This is what all the textures look like for the TIE Silencer. [/QUOTE] What did you use to extract this texture and what is its name?
Could anyone rip the Battlefront Juggernaut from Kashyyyk?
@ Crofty & @ Daemon I followed the tutorial to convert the textures, however when I run the process the .dds files do-not appear after a few seconds. I have all the chunk files extracted, no error message either. [url]https://sta.sh/0th15vmx0si[/url] - Used the tutorial here. Maybe the iTexture_converter I have is out of date?
[QUOTE=TheArk;52936094]@ Crofty & @ Daemon I followed the tutorial to convert the textures, however when I run the process the .dds files do-not appear after a few seconds. I have all the chunk files extracted, no error message either. [url]https://sta.sh/0th15vmx0si[/url] - Used the tutorial here. Maybe the iTexture_converter I have is out of date?[/QUOTE] Are your chunk filenames lower or uppercase? For texture tool to work they need to be lowercase.
[QUOTE=Crofty;52936158]Are your chunk filenames lower or uppercase? For texture tool to work they need to be lowercase.[/QUOTE] All lower case, I downloaded the batch_itexture_converter from the BFI thread though, maybe there's a newer version?
[QUOTE=id-daemon;52935126]this may be mesh not supported by current tool whats the name? [editline]30th November 2017[/editline] manually. They're not supposed to load automatically[/QUOTE] I was trying to export the naboo throne.
[QUOTE]manually. They're not supposed to load automatically[/QUOTE] Well yea, I got that when they didn't automatically load :P But before i add them and map them to UV coordinates it looks like [IMG]https://i.imgur.com/nEw2UVB.png[/IMG] and then after i add them and map them to UV coordinates (or map them any way I can think of) I do notice the model gets darker, which I imagine has something to do with the textures existing on the model in some form. [IMG]https://i.imgur.com/AAJ3Eoi.png[/IMG] Here are the settings, not sure if I have a setting wrong or something. [IMG]https://i.imgur.com/s04O5fi.png[/IMG] I also don't seem to have the shader node tool on shift+a in a node editor window regardless of my selection in 3D view even though the plugin is enabled in my blender preferences. [B]Update[/B] I have now gotten to this, I am kinda just hopping for some generalizations or tips with these models. This is Iden Versio Act 1 with all Body textures applied to the entire body UV mapped to the UV Coordinates Map: UVMap This is also with the SMD model, the ASCII one only gives me a skeleton for some reason. [IMG]https://i.imgur.com/sgNzLfy.png[/IMG]
[QUOTE=TheArk;52936262]All lower case, I downloaded the batch_itexture_converter from the BFI thread though, maybe there's a newer version?[/QUOTE] The BF1 one does not work on BF2. BF2 one is in [URL="http://zenhax.com/viewtopic.php?p=26065#p26065"]this pack.[/URL] [QUOTE=Tank_Girl;52936282]I was trying to export the naboo throne.[/QUOTE] Is this o_nab_throne_01_mesh.MeshSet ? That one works fine for me in Blender when you use walrus_humanmale.ebx as skeleton in the folder. Did you try if the smd causes errors too? [QUOTE=confused2;52936356]Well yea, I got that when they didn't automatically load :P But before i add them and map them to UV coordinates it looks like (...) [/QUOTE] There's most of the times an additional mesh imported that is the whole model combined and in some cases it has no uv map. Delete that and only keep the split parts that have the uv and apply textures to that.
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