[QUOTE=JonnieLP;52945728]Just use the other UV Channel. That should do the trick :D[/QUOTE]
Nvm i got it :) Thanks.
I found the link to the original model but thats expired, could you send me the other textures like bump and spec and etc please?
[QUOTE=cSonora;52945786]Hi folks! I'm really missing the Lambda-class T-4a shuttle in my "original trilogy era" collection. Did anyone manage to extract that model? I'm hoping also that Dice updates soon the new game adding a high quality B-Wing...
[T]https://i.imgur.com/Zd0wKJE.png[/T][/QUOTE]
What did you render that with? :D
[editline]4th December 2017[/editline]
[QUOTE=BB830;52946138]Nvm i got it :) Thanks.
I found the link to the original model but thats expired, could you send me the other textures like bump and spec and etc please?[/QUOTE]
Sure. Credit goes to Laserschwert - I think - for the textures like spec and so on
Link: [URL="https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z"]https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z[/URL]
[QUOTE=JonnieLP;52946341]What did you render that with? :D
[editline]4th December 2017[/editline]
Sure. Credit goes to Laserschwert - I think - for the textures like spec and so on
Link: [URL="https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z"]https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z[/URL][/QUOTE]
Thanks! Looks fab now, But, 1 last problem (of course) It seems the normal map is the 1st UV Channel while EVERY other texture is the 2nd. Any idea how to fix this?
[QUOTE=BB830;52946473]Thanks! Looks fab now, But, 1 last problem (of course) It seems the normal map is the 1st UV Channel while EVERY other texture is the 2nd. Any idea how to fix this?[/QUOTE]
If you use blender, connect an input -> UV-Map Node to your Normal-Map and select the 1st UV Channel. Then it should be all fine. With other programs I don't know man, sry :|
[QUOTE=cSonora;52945786]Hi folks! I'm really missing the Lambda-class T-4a shuttle in my "original trilogy era" collection. Did anyone manage to extract that model? I'm hoping also that Dice updates soon the new game adding a high quality B-Wing...
[T]https://i.imgur.com/Zd0wKJE.png[/T][/QUOTE]
I truly love this image.
You could always use the Lambda Shuttle from BF 2015. Is not AS nice, but it's quite nice.
[QUOTE=JonnieLP;52937699]What are you rendering with?[/QUOTE]
Element 3D! :)
[QUOTE=JonnieLP;52946341]What did you render that with? :D[/QUOTE]
Arnold 5 :flex:
[editline]4th December 2017[/editline]
[QUOTE=Shabadoo;52946526]I truly love this image.
You could always use the Lambda Shuttle from BF 2015. Is not AS nice, but it's quite nice.[/QUOTE]
Thanks! Do you know any link to the 2015 version? I think I have searched through the three whole threads but couldn't find it :(
Wow, that TIE Silencer is awesome!
[IMG]http://www.mediafire.com/convkey/6f7a/4t9l41jzqii98rczg.jpg?size_id=a[/IMG]
When the textures are ending with S or SP, are those Specular Color or Specular Roughness? I saw someone say earlier that if you have metalness that you do not need Specular Roughness. If that is the case, why would there be two different ones?
[QUOTE=cSonora;52946835]Thanks! Do you know any link to the 2015 version? I think I have searched through the three whole threads but couldn't find it :([/QUOTE]
I have two copies of the imperial shuttle, see if either of these is what you are looking for.
[QUOTE=JonnieLP;52946865]Wow, that TIE Silencer is awesome!
[IMG]http://www.mediafire.com/convkey/6f7a/4t9l41jzqii98rczg.jpg?size_id=a[/IMG][/QUOTE]
Sorry to keep bothering ya, But could you send me that model as an obj with textures? The original one i got wont convert to obj and wont even import as an fbx, binary aint getting accepted into blender lol.
Been lurking these threads for a while now, just want to say thank you for everyones hard work. I really appreciate all that you guys have done.
Heres some thing I've been working on today after I got bored and decided to dick around in 3ds. (Yes i know theres clipping, I'll get around to fixing that eventually)
[IMG]https://cdn.discordapp.com/attachments/373952451176431627/387415623887486977/wew.jpg[/IMG]
I just figured out how to get Frosty working with SWBF2. It appears that it's compatible with the latest patch version.
EDIT: It appears to not be able to export certain models (such as characters and heads). But I did get it to work on a few vehicles thus far.
[QUOTE=Rancor022;52947695]I just figured out how to get Frosty working with SWBF2. It appears that it's compatible with the latest patch version.
EDIT: It appears to not be able to export certain models (such as characters and heads). But I did get it to work on a few vehicles thus far.[/QUOTE]
Don't worry about telling people how to do it, i'm tired of worrying about a SWBF2 frosty version that isn't official coming out, even post it if you want.
[QUOTE=Fredrika;52947704]So how is it done then? do you rename stuff in the ini file?[/QUOTE]
I did initially, but after closer inspection it appears you don't need to. It seems to work just fine just by selecting the SWBF2 exe.
[IMG][url=https://servimg.com/view/19308724/860][img]https://i62.servimg.com/u/f62/19/30/87/24/fallou10.jpg[/img][/url][/IMG]
Howdy folks! I pretty much have half of the buildings from Tatooine ported to fallout the only issue I am running into now is this stupid texture problem with the smaller models. I tried doing the y -1 scale and it failed. If anyone is better at this than I am I'll send them the already finished models so they can fix it. Thanks in advance.
[QUOTE=Fredrika;52947868]doesnt look like unless you are using an older version
[IMG]https://i.imgur.com/rjzNbvD.png[/IMG][/QUOTE]
Yes, you are using the wrong version. You have to use the version for the SWBF2 alpha, which is no longer available. I won't be sharing it though, since GalaxyEham asked us not to.
[QUOTE=Fredrika;52947930]seems like the beta version works fine with SWBF2[/QUOTE]
There was no version made for the beta. The version for the alpha is the one we used for the beta, that's probably what you're thinking of.
[IMG]https://scontent-ams3-1.xx.fbcdn.net/v/t31.0-8/24837345_10214356452169764_1574818172346837237_o.jpg?oh=ead7d47b44522b0797902e367ce1cd0c&oe=5ACA2F8D[/IMG]
Tie Advanced rendered in Keyshot.
PM if you want Keyshot Package of this scene.
Cheers!
[editline]5th December 2017[/editline]
[QUOTE=JonnieLP;52945728]Just use the other UV Channel. That should do the trick :D[/QUOTE]
Any tips on how to choose different channel in Keyshot?
Hi there ...
I'm trying to get the large ships out of BF2. They come with alot of single meshes but they are "complete" in the game. Is there a file which puts them together or do I have to puzzle them together manually?
Any help on this would be nice :)
PS: many of you requested the (normal) heads and I would fix them but I need to know which vur file they need ... haven't found a working one yet. Thank you!
[QUOTE=JonnieLP;52946341]What did you render that with? :D
[editline]4th December 2017[/editline]
Sure. Credit goes to Laserschwert - I think - for the textures like spec and so on
Link: [URL="https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z"]https://www.mediafire.com/file/do6jeat7jnq264j/Falcon_Textures_JonnieLP.7z[/URL][/QUOTE]
Still seem to be having issues with this on Element 3D,
comes out like this; [url]https://imgur.com/a/FyQjg[/url]
[QUOTE=corycubbage;52947091]
I have two copies of the imperial shuttle, see if either of these is what you are looking for:
[URL="https://www.mediafire.com/folder/sis234yab6qmb/Star_Wars_Stuff"]https://www.mediafire.com/folder/sis234yab6qmb/Star_Wars_Stuff[/URL][/QUOTE]
Thanks, this one will fill the gap until the 2017 version is released!
[QUOTE=BB830;52947336]Sorry to keep bothering ya, But could you send me that model as an obj with textures? The original one i got wont convert to obj and wont even import as an fbx, binary aint getting accepted into blender lol.[/QUOTE]
If you wnat to, I can send you my blender file itself :D But I can also send you a package of 3d model files with obj and so on.
[QUOTE=Star_Wars_Kid;52947950](snipped)
Any tips on how to choose different channel in Keyshot?[/QUOTE]
KeyShot only supports a single UV channel. I've been re-baking the normals onto the same channel as C and S.
[QUOTE=anubis12;52943319][IMG]https://i.imgur.com/zIh8y4s.jpg[/IMG]
Could anyone provide Tie Piloten Battelfront II with bones and weights?
fbx, smd , dae Thanks[/QUOTE]
[QUOTE=ChrisGFX;52948138]many of you requested the (normal) heads and I would fix them but I need to know which vur file they need ... haven't found a working one yet. Thank you![/QUOTE]
Here are all 57 face-fixing SMDs for SWBF2. [url]http://zenhax.com/viewtopic.php?p=30517#p30517[/url]
The only thing I can't find is dressellian. Either its not distorted, or using someone else's pose.
[QUOTE=JonnieLP;52948384]If you wnat to, I can send you my blender file itself :D But I can also send you a package of 3d model files with obj and so on.[/QUOTE]
Please do lol That would be amazing thank you!
@BB830
There you go: [URL="https://www.mediafire.com/file/l5i9m3kddrb8g0b/TIE_Silencer.7z"]https://www.mediafire.com/file/l5i9m3kddrb8g0b/TIE_Silencer.7z[/URL] I put badhorse's textures in there as well :D
[QUOTE=id-daemon;52948556]Here are all 57 face-fixing SMDs for SWBF2. [url]http://zenhax.com/viewtopic.php?p=30517#p30517[/url]
The only thing I can't find is dressellian. Either its not distorted, or using someone else's pose.[/QUOTE]
thank you very much!
Lemme know if the sound files resurface anywhere please, thank you!
[QUOTE=Tank_Girl;52947882][IMG][url=https://servimg.com/view/19308724/860][img]https://i62.servimg.com/u/f62/19/30/87/24/fallou10.jpg[/img][/url][/IMG]
Howdy folks! I pretty much have half of the buildings from Tatooine ported to fallout the only issue I am running into now is this stupid texture problem with the smaller models. I tried doing the y -1 scale and it failed. If anyone is better at this than I am I'll send them the already finished models so they can fix it. Thanks in advance.[/QUOTE]
Lol Amazing!!!Do you have plans after you fix them to release them?I would love experiment with them for some time :D
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