Lars Homestead from SWBF 2015
[URL=http://www.directupload.net][IMG]http://fs1.directupload.net/images/user/171208/ceh466oo.jpg[/IMG][/URL]
[QUOTE=DApprenticeJK;52958894]Guys, any suggestions how to extract models from APK (Star Wars: Rivals) mobile game? I have tried to open the .apk file with 7-zip however I am not sure which is the correct file I should look for and how to open .assetbundle files. Any suggestions would be welcomed[/QUOTE]
I haven't tried "Star Wars: Rivals", but often the assets you want aren't stored in the APK. Sometimes the actual model files get downloaded after the initial game installation and stored on your handset in a folder that looks like this:
Internal Storage > Android > data > "cryptic.app.name.here" > cache
From there I use some combination of UnityEx, Unity Studio, or Unity Asset Bundle Extractor to get at the meshes and textures. You just have to keep trying until you find the right combination of extractor and/or asset bundle that works.
Does anybody have any fixed heads for darth maul, or the male soldiers in bf2?
So many models but no sounds?
Anybody still do rips from Force Arena? I'd love to get that low-poly AT-RT from the game
Wondering if anyone had the Adam Driver Kylo head [doesn't need to be rigged]
[QUOTE=SpasticChinch;52959622]So many models but no sounds?[/QUOTE]
The sound bank is pretty big. I tried uploading them about a week ago and ran out of storage almost instantly.
[QUOTE=Rancor022;52960480]The sound bank is pretty big. I tried uploading them about a week ago and ran out of storage almost instantly.[/QUOTE]
What about BETA Sounds?
[QUOTE=SpasticChinch;52960623]What about BETA Sounds?[/QUOTE]
Almost the same size; plus a lot of the important sfx are missing.
[QUOTE=Rancor022;52960715]Almost the same size; plus a lot of the important sfx are missing.[/QUOTE]
What about the files that were uploaded beforehand?
[QUOTE=SpasticChinch;52960821]What about the files that were uploaded beforehand?[/QUOTE]
I had them all in one 30~GB RAR file. I might try uploading the ship and weapon sounds (only) again, if I can finagle some extra space.
[QUOTE=Rancor022;52960947]I had them all in one 30~GB RAR file. I might try uploading the ship and weapon sounds (only) again, if I can finagle some extra space.[/QUOTE]
Mostly referring to not all sounds, just vehicles/Weapon sound effects.
[QUOTE=badhorse;52959194]I haven't tried "Star Wars: Rivals", but often the assets you want aren't stored in the APK. Sometimes the actual model files get downloaded after the initial game installation and stored on your handset in a folder that looks like this:
Internal Storage > Android > data > "cryptic.app.name.here" > cache
From there I use some combination of UnityEx, Unity Studio, or Unity Asset Bundle Extractor to get at the meshes and textures. You just have to keep trying until you find the right combination of extractor and/or asset bundle that works.[/QUOTE]
Thanks for the heads up badhorse, sadly I wasn't able to find anything in the Android>data from the emulator I use on my PC. I am attaching few screenshots from the emulator's storage.
[IMG]https://i.imgur.com/N03QdXm.jpg[/IMG]
[IMG]https://i.imgur.com/R1fy0Wl.jpg[/IMG]
[IMG]https://i.imgur.com/tsOSVz2.jpg[/IMG]
@ Badhorse
have you on your HHD, already extract :
from Hoth , the Gozanti-class cruiser and the Galofree Freighter ??
[IMG]https://img15.hostingpics.net/pics/682137GozanticlasscruiserSWR.png[/IMG]
from Tatooine, the J-type star skiff ??
[IMG]https://img15.hostingpics.net/pics/955452Nabooskiff2chron.jpg[/IMG]
regards
Can somebody help with this?
I always get this error when I am trying to use the frosty tool... I dont know what am I doing wrong.. (just selecting the game .exe)
[url=http://abload.de/image.php?img=unbenanntcyspf.png][img]https://abload.de/img/unbenanntcyspf.png[/img][/url]
Hey. Can any one help me find link for speeder-bike pilot?
[IMG]https://i.pinimg.com/474x/ac/6d/b6/ac6db6bb50caad5a2397b98fde567d39.jpg[/IMG]
[QUOTE=Furyyy;52961377]Can somebody help with this?
I always get this error when I am trying to use the frosty tool... I dont know what am I doing wrong.. (just selecting the game .exe)
[/QUOTE]
report it here
[url]https://github.com/GalaxyEham/FrostyToolSuite/issues[/url]
[QUOTE=tatarka;52961721]Hey. Can any one help me find link for speeder-bike pilot?
[/QUOTE]
its scout trooper
[QUOTE=savinpvtmike;52961729]report it here
...
its scout trooper[/QUOTE]
Yes I know, but i can't find working link to download it. Maybe you have it ?
[QUOTE=Furyyy;52961377]Can somebody help with this?
I always get this error when I am trying to use the frosty tool... I dont know what am I doing wrong.. (just selecting the game .exe)
[url=http://abload.de/image.php?img=unbenanntcyspf.png][img]https://abload.de/img/unbenanntcyspf.png[/img][/url][/QUOTE]
Got the same problem so i'm sticking to Ninjaripper for the time being. Btw i read something about copying the game files, that won't work for me, don't have free space. :s:
I'm looking for this model exactly. I think this model is from battlefront 1.
Can anyone help me find a link or upload again?
[IMG]https://pre00.deviantart.net/53bc/th/pre/f/2015/206/6/a/star_wars_battlefront_scoutrooper_by_luxox18-d92sx7v.jpg[/IMG]
[QUOTE=DApprenticeJK;52961112]Thanks for the heads up badhorse, sadly I wasn't able to find anything in the Android>data from the emulator I use on my PC. I am attaching few screenshots from the emulator's storage.[/Quote]
The Star Wars Rivals game stores its cache under the "Android/Data/com.disney.hammer_goo/" folder. Under that folder are some files in the "files/UnityCache/Shared" folder. The individual assets are inside "__data" files with no file extension. You can use Unity Asset Bundle Extractor (UABE) on the __data files to view and extract some of their contents. The files are from Unity v5.6.2p3 so I'm having trouble decompressing them. I can extract textures and images just fine but I can't export the meshes since they are compressed. I'm stuck, what can I do next to get the meshes out?
[QUOTE=Champs;52961233]@ Badhorse
have you on your HHD, already extract :
from Hoth , the Gozanti-class cruiser and the Galofree Freighter ??
[IMG]https://img15.hostingpics.net/pics/682137GozanticlasscruiserSWR.png[/IMG]
from Tatooine, the J-type star skiff ??
[IMG]https://img15.hostingpics.net/pics/955452Nabooskiff2chron.jpg[/IMG]
regards[/QUOTE]
I extracted the Star Skiff but it's converted to a NIF format.
I'm still searching for a rigged colorized full-scale rendering of the S-5 Heavy Blaster Pistol from SWBF2. Can anyone please help? I cannot render it myself because I don't know how to do it, or if there is even a Mac-compatible program for this sort of thing. Can anyone please help with this? Could maybe Badhorse help with this?
[QUOTE=Tank_Girl;52961935]I extracted the Star Skiff but it's converted to a NIF format.[/QUOTE]
Would love to get hold of the skiff in OBJ/FBX format. Are there any of the Naboo craft around like the Naboo Royal Cruiser or Nabooh Nubian Cruiser.
Does anyone have a OBJ of Darth Nihilus's Ravager interior?
[QUOTE=Warhammer_81;52961934]The Star Wars Rivals game stores its cache under the "Android/Data/com.disney.hammer_goo/" folder. Under that folder are some files in the "files/UnityCache/Shared" folder. The individual assets are inside "__data" files with no file extension. You can use Unity Asset Bundle Extractor (UABE) on the __data files to view and extract some of their contents. The files are from Unity v5.6.2p3 so I'm having trouble decompressing them. I can extract textures and images just fine but I can't export the meshes since they are compressed. I'm stuck, what can I do next to get the meshes out?[/QUOTE]
UABE is pretty reliable about decompressing the asset bundles, but not as good at mesh extraction IMO. I Usually save out the decompressed asset file and then open it with Unity Studio to finish the job. It's a little different for every game.
[QUOTE=SpasticChinch;52961004]Mostly referring to not all sounds, just vehicles/Weapon sound effects.[/QUOTE]
Same here, I just want the explosion sounds!
Harrower Bridge from SW:TOR, and it's literally only the bridge. No consoles, no hull, but i remember someone asking if that's possible. I can upload it later if someone has use for it. :happy:
[IMG]https://i.imgur.com/9tXhTKG.jpg[/IMG]
[QUOTE=badhorse;52962105]UABE is pretty reliable about decompressing the asset bundles, but not as good at mesh extraction IMO. I Usually save out the decompressed asset file and then open it with Unity Studio to finish the job. It's a little different for every game.[/QUOTE]
Thanks for the tip. It turns out I was being dumb and using an older version of Unity Studio v0.5.1 Beta 3. I have since updated Unity Studio to v0.8.0.30 and it opens all the __data files directly and exports all the meshes to .FBX files thus far! Now I just have to search through all the assets.
My first test of exporting a Star Wars: Rivals game model went pretty well. The models in the game are pretty good for a mobile game:
[b]Zuvio[/b]
[img]https://i.imgur.com/OOBojJN.png[/img]
[url]http://www.mediafire.com/file/9wnb4bu97uh1az9/Zuvio_SWR_Model_Rip.zip[/url]
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