[QUOTE=currve;52793675]Here's some recent stuff I'm working on. Any thoughts or ideas?
[IMG]https://i.cubeupload.com/20UAdm.jpg[/IMG]
- ship is a shared model
- engine light and flares are handmade with the flare editor and custom flare alpha maps
- all meshes are using custom detail maps for maximum detail grade
- runs smoothly at 60fps with a gtx1060 6gb[/QUOTE]
Woo Awesome, Please Share the map
[QUOTE=savinpvtmike;52803575]dose any one have the a way to rip models from the dolphin emulator?[/QUOTE]
May i ask what you are going to rip? :3
you should *PROBABLY* use either 3d ripper dx or ninjaripper
Also just checking again, anybody know where to find these?
[IMG]http://www.swtor.com/sites/all/files/en/eternalthrone/may4/ac-pt-walker.jpg[/IMG]
[IMG]https://torcommunity.com/datamining/4.7.3a-5.0/MtxImages/Collections/Rapid%20Recon%20Walker_Unchanged.png[/IMG]
[QUOTE=HowardD;52803316]Some more VRay goodness - now with Phoenix FD explosion sims, mimicing ANH style booms.
-snip-
(CR-90 from BF1, Low-Poly TIE Fighter of my own construction)[/QUOTE]
What program you use to create these nice gifs?
Enforcer21: A jolly little program called "GIF MovieGear". I bought it years ago, and it's wonderful for animations / making sprite sheets for games. I believe it's got a 30 day trial if you wanna try it out. [url]http://www.gamani.com/[/url]
Also. FOR THE LOVE OF ALL THAT IS GOOD, STOP QUOTING THE IMAGE POSTS! Use -SNIP- if you must, but stop quoting the posts!
[QUOTE=Aloysius;52795767]Could we get Lord Scourge from TOR and his lightsaber?[/QUOTE]
[IMG]https://cdn.pbrd.co/images/GPWFFVQ.png[/IMG]
[IMG]https://cdn.pbrd.co/images/GPWFOzO.png[/IMG]
[url]https://drive.google.com/file/d/0Byx_RbLvGhyrOUhJV28tLTF6c3M/view?usp=sharing[/url]
using corra_ashus phase one clone helmet to make some null arc troopers. ordo and a´den. not 100% acurate but close enough i think. i hope you like it. i hope we will get the phase one helmets from bf2 soon.
[IMG]https://images.imgbox.com/c9/05/UUUusCh9_o.jpg[/IMG]
[IMG]https://images.imgbox.com/b9/bc/5fQ8kPTp_o.jpg[/IMG]
[IMG]https://images.imgbox.com/b6/6b/enw8m8dr_o.jpg[/IMG]
[QUOTE=cpt.rex;52804986]using corra_ashus phase one clone helmet to make some null arc troopers. ordo and a´den. not 100% acurate but close enough i think. i hope you like it. i hope we will get the phase one helmets from bf2 soon.
[/QUOTE]
were these helmets in the beta?
Can somebody rip the in-level Jedi X2 and Sith X1 models from Elite Squadron, please? Not the ones from the title screen as those are higher poly and we have the SWBF3 models for those but for my purposes I need lower resolution models.
[QUOTE=Crofty;52805078]were these helmets in the beta?[/QUOTE]
i wish they would be. but no, they are not from the beta. corra did get them from another source or he maded them i am not sure about that.
Does anyone have the first order weapons and rebel models from the force awakens?
[QUOTE=cpt.rex;52805118]i wish they would be. but no, they are not from the beta. corra did get them from another source or or he maded them i am not sure about that.[/QUOTE]
Oh cool!
[QUOTE=Renegade20;52805174]Does anyone have the first order weapons and rebel models from the force awakens?[/QUOTE]
Do you eventually have names for the weapons and an image of what the rebels look like? I can extract them and post them later but i'm not very familiar with weapons.
[QUOTE=cpt.rex;52805118]i wish they would be. but no, they are not from the beta. corra did get them from another source or or he maded them i am not sure about that.[/QUOTE]
Is that helmet publicly available?
[QUOTE=Cspeti;52805241]Is that helmet publicly available?[/QUOTE]
hm.. good question but i dont think so. i have that helmet model only because i maded some texture work for it. i would suggest to ask corra if he did or will share the helmet or not.
Three people reposting the same comment in a row, good job.
[QUOTE=Crofty;52805230]Oh cool!
Do you eventually have names for the weapons and an image of what the rebels look like? I can extract them and post them later but i'm not very familiar with weapons.[/QUOTE]
Yea sorry lol XD
F-11D Blaster Rifle
DLT-19D
I didn’t know what the names of them were lol. I couldn’t find any rebel photos
Lots of improvements in SWBF2 mesh tools! [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url]
[B]Tool usage changed[/B]
Now you only need 1 parameter: meshset name, or just drag the meshset onto the tool. Chunk will be found automatically:
[b]Chunk auto search[/b]
tool will try to find the chunk it needs:
- in the current folder
- in the "chunks" subfolder
- in the directory structure created by dumper script. So for example if you just drop some meshset from "bundles\res" onto the tool, it will find it.
- if it still can't find the chunk, you'll get a message with chunk ID needed
[b]Fixed static meshes[/b]
they will still have skeletons, ignore them
[b]Physics bones[/b]
Special physics bones will be created and mesh will be weighted to them. Manual bones adjusting may be required for them to work.
[b]XNALara ascii format export with multi-UVs[/b]
If you need it with proper rotated bones, import SMD skeleton and connect it to model.
[b]Skeleton read from EXE dir, not current dir[/b]
So you can use the tool from any folder, no need to put it next to the meshset file
[b]Skeleton name parameter[/b]
For custom skeletons you can run:
Fb_SWBF2_mesh <meshset> <skeleton>
If no skeleton parameter provided, it will expect the default walrus_humanmale.ebx
[b]Cloth meshes[/b]
Cloth meshes usually have no chunks. They have data inside of meshset itself. Now they are supported. Important note: the original dumped long name is required to detect the raw data position in the file, so don't rename the file.
example: Han Solo's Jacket
[QUOTE][IMG]https://i.imgur.com/ifNySgN.jpg[/IMG][/QUOTE]
[QUOTE=cpt.rex;52805354]hm.. good question but i dont think so. i have that helmet model only because i maded some texture work for it. i would suggest to ask corra if he did or will share the helmet or not.[/QUOTE]
Is this helmet? [url]https://www.thingiverse.com/thing:1645346[/url]
Maybe not, because it haven't textures at it seems to have less poly count than the yours
But well,here is if someone want a phase 1 clone helmet,I painted myself a textures but it only looks fine with shadows
[IMG]http://media.moddb.com/images/mods/1/34/33965/screenshot_0014out.1.jpg[/IMG]
[QUOTE=id-daemon;52801187]The extraction program does not accept skeleton parameter. What are you doing with it?
I am selecting the walrus version skeleton when trying to export the model with ****** the snowman. The it makes like it's doing something but will sit there for like 10 minutes without anything happening.
[QUOTE=id-daemon;52805525]Lots of improvements in SWBF2 mesh tools! [url]http://forum.xentax.com/viewtopic.php?f=16&t=17114[/url]
[B]Tool usage changed[/B]
Now you only need 1 parameter: meshset name, or just drag the meshset onto the tool. Chunk will be found automatically:
[b]Chunk auto search[/b]
tool will try to find the chunk it needs:
- in the current folder
- in the "chunks" subfolder
- in the directory structure created by dumper script. So for example if you just drop some meshset from "bundles\res" onto the tool, it will find it.
- if it still can't find the chunk, you'll get a message with chunk ID needed
[b]Fixed static meshes[/b]
they will still have skeletons, ignore them
[b]Physics bones[/b]
Special physics bones will be created and mesh will be weighted to them. Manual bones adjusting may be required for them to work.
[b]XNALara ascii format export with multi-UVs[/b]
If you need it with proper rotated bones, import SMD skeleton and connect it to model.
[b]Skeleton read from EXE dir, not current dir[/b]
So you can use the tool from any folder, no need to put it next to the meshset file
[b]Skeleton name parameter[/b]
For custom skeletons you can run:
Fb_SWBF2_mesh <meshset> <skeleton>
If no skeleton parameter provided, it will expect the default walrus_humanmale.ebx
[b]Cloth meshes[/b]
Cloth meshes usually have no chunks. They have data inside of meshset itself. Now they are supported. Important note: the original dumped long name is required to detect the raw data position in the file, so don't rename the file.
example: Han Solo's Jacket[/QUOTE]
Wow very clean mesh and rig, i wish i could have a clean one of clone.
[QUOTE=TheArk;52805575]I am selecting the walrus version skeleton when trying to export the model with ****** the snowman. The it makes like it's doing something but will sit there for like 10 minutes without anything happening.[/QUOTE]
In my tool you cannot "select" anything. You are probably using something else.
Hey Cpt.Rex, could you upload the Wolffe and Rex helmet from the renders in the V2 thread?
[QUOTE=Doodle Bob;52805659]Hey Cpt.Rex, could you upload the Wolffe and Rex helmet from the renders in the V2 thread?[/QUOTE]
He can only post them here because that thread is closed...
Does anyone have a working AT-RT from Battlefront 2 that I can use for my Republic Commando Mod?
[IMG]https://img-new.cgtrader.com/items/720099/3d6d7a578f/large/star-wars-at-rt-walker-3d-model-max-obj-fbx.jpg[/IMG]
[QUOTE=badhorse;52803507]Here's what I used (see link). Seemed to work okay for me without the mesh split this time though -- just re-baked the normals, and made my own emissive mask for the astromech.
[URL="http://www.mediafire.com/file/t5ywudndl6yycm6/BTL_Y-Wing.rar"]http://www.mediafire.com/file/t5ywudndl6yycm6/BTL_Y-Wing.rar[/URL][/QUOTE]
Thanks so much Badhorse, you're the best!
[QUOTE=Cloned;52805983]He can only post them here because that thread is closed...
Does anyone have a working AT-RT from Battlefront 2 that I can use for my Republic Commando Mod?
[IMG]https://img-new.cgtrader.com/items/720099/3d6d7a578f/large/star-wars-at-rt-walker-3d-model-max-obj-fbx.jpg[/IMG][/QUOTE]
You can find it in this link uploaded by Rancor022:
[url]https://www.mediafire.com/folder/inmtm3abjwbs1/Vehicles[/url]
the new tools work great
[T]https://orig00.deviantart.net/617d/f/2017/294/b/9/han_solo_by_yare_yare_dong-dbrazw3.png[/T]
[QUOTE=Javitolo98;52805544]Is this helmet? [url]https://www.thingiverse.com/thing:1645346[/url]
Maybe not, because it haven't textures at it seems to have less poly count than the yours
But well,here is if someone want a phase 1 clone helmet,I painted myself a textures but it only looks fine with shadows
[IMG]http://media.moddb.com/images/mods/1/34/33965/screenshot_0014out.1.jpg[/IMG][/QUOTE]
I also used that helmet when i was making my own Phase 1 Trooper
[IMG]https://i.gyazo.com/7deeb9774b46c44ab0cf452ae45b78ac.png[/IMG]
I made a collection of all the star wars things i found on the site
[url]https://www.thingiverse.com/Lamar_Headcrab/collections/star-wars[/url]
[editline]22nd October 2017[/editline]
A lot more stuff has been added to the site though since I made that collection
Like this
[URL="https://www.thingiverse.com/thing:2458918"][IMG]https://thingiverse-production-new.s3.amazonaws.com/renders/d7/27/0f/e5/e1/093e8f157b956b2f5e87cd10ef2ee50d_preview_featured.jpg[/IMG][/URL]
And this
[URL="https://www.thingiverse.com/thing:2325640"][IMG]https://thingiverse-production-new.s3.amazonaws.com/renders/8a/13/97/b1/61/e1fed82036eea42bfd68c788fb67fb6d_preview_featured.jpg[/IMG][/URL]
[QUOTE=Shabadoo;52806521]You can find it in this link uploaded by Rancor022:
[url]https://www.mediafire.com/folder/inmtm3abjwbs1/Vehicles[/url][/QUOTE]
Hi buddy , I'm having some problems with x-wing poe daremon . because when I apply texture on the models , are wrong or something like so.... could you help me with that and also with x-wing T-70
Is it allowed by ea to use models from sw bf II ?
I am trying to find some obj/c4d models for Element 3d, the Falcon, BTL Y-wing. Anyone have any links to some?
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