• Star Wars Model Links Thread .V3
    3,077 replies, posted
[QUOTE=ChrisGFX;53013316][IMG]http://www.the-millennium-falcon.com/posts/fp/AT-M6_1.jpg[/IMG] [URL="http://www.mediafire.com/?8wdvv5g6v308d"]http://www.mediafire.com/?8wdvv5g6v308d[/URL] enjoy :)[/QUOTE] What Render is used for this pic? The textures does not fit on keyshot 7...
[QUOTE=filenet;53013966]What Render is used for this pic? The textures does not fit on keyshot 7...[/QUOTE] Reminds me to ask everyone: Did we ever get a quality version of the AT-ACT from Rogue One? Or, if anyone knows where in the folders they are, I will extract it : )
[QUOTE=filenet;53013966]What Render is used for this pic? The textures does not fit on keyshot 7...[/QUOTE] don't know for keyshot ... I'm using Arnold
[QUOTE=cSonora;53009781]A couple more renders with the new Tie Fighter's cockpit. I modified the cockpit geometry to have some coherence between the interior and exterior views of the Tie Fighter, and also to fit perfectly inside the ship model. [T]https://imgur.com/gOPgHN7.png[/T] [T]https://imgur.com/QryQEf9.png[/T][/QUOTE] Would you mind sharing the TIE Pilot? :D And also, what did you render that with?
[QUOTE=ggctuk;53013416]I don't suppose you have one in OBJ, with the C channel only?[/QUOTE] I converted it into a .obj format using Noesis, I could send it to you if you like?
[QUOTE=bshadow;53006274]Meshset files contain the material names (M_abc_xyz), but daemon's tool doesn't find any files for those. The textures references should be found in this secret sauce.[/QUOTE] Those "material names" are symbolic, you wont find textures with them. But yes, you can find exactly which textures used by each mesh. This is done through a chain of EBX files of certain types. I will describe it when I have time.
[QUOTE=id-daemon;53014220]Those "material names" are symbolic, you wont find textures with them. But yes, you can find exactly which textures used by each mesh. This is done through a chain of EBX files of certain types. I will describe it when I have time.[/QUOTE] Ohh. That would really help a good bit. Don't hurry. We got a bit of time. I got that, that those names are just modeller internal. I can't find the references in the files tho. Frosty should maybe actually display those, but it doesn't (yet maybe).
[QUOTE=filenet;53013966]What Render is used for this pic? The textures does not fit on keyshot 7...[/QUOTE] I guess it is the issue of Keyshot. The software still don't support multiple UV Channels :(
[QUOTE=filenet;53013966]What Render is used for this pic? The textures does not fit on keyshot 7...[/QUOTE] You must change UV channel for diffuse and specular maps to 2. Normal map is in channel 1
[QUOTE=Star_Wars_Kid;53014310]I guess it is the issue of Keyshot. The software still don't support multiple UV Channels :([/QUOTE] Yes - thats the point.
[QUOTE=id-daemon;53014220]Those "material names" are symbolic, you wont find textures with them. But yes, you can find exactly which textures used by each mesh. This is done through a chain of EBX files of certain types. I will describe it when I have time.[/QUOTE] Thank you for the clarification, I was driving myself crazy trying to find the information. If you can describe the process I would greatly appreciate it!
Here is how i find the textures in Frosty: 1. Type in the search bar [I]meshvariationdb_win32[/I] 2. Navigate in to a folder which contexually aligns with the object you trying to find the textures for 3. Open [I]meshvariationdb_win32[/I] 4. From then you can basically see the modelname, materialname and the textures It's sometimes tedious as those meshvariationdb_win32 can have up to 900-ish entrys as in case of DeathStar map props.
[B]Could anyone please share Zeta-Class Shuttle in FBX or Obj with textures? Thank you![/B]
[QUOTE=unidentified;53014754]Here is how i find the textures in Frosty: 1. Type in the search bar [I]meshvariationdb_win32[/I] 2. Navigate in to a folder which contexually aligns with the object you trying to find the textures for 3. Open [I]meshvariationdb_win32[/I] 4. From then you can basically see the modelname, materialname and the textures It's sometimes tedious as those meshvariationdb_win32 can have up to 900-ish entrys as in case of DeathStar map props.[/QUOTE] Ok I must be missing something here. Let's take an example, the hangar room floor in the mc80 architecture folder. Inside there I see five objects with floor in the name, the closest match is a Mc80_HangarFloor_01_A_Physics_Win32 which is what I assume you're talking about (there is no db in the name). Opening that with Frosty has no information at all other than a resource hash. Am I looking in the wrong place?
[QUOTE=corycubbage;53014818]Ok I must be missing something here. Let's take an example, the hangar room floor in the mc80 architecture folder. Inside there I see five objects with floor in the name, the closest match is a Mc80_HangarFloor_01_A_Physics_Win32 which is what I assume you're talking about (there is no db in the name). Opening that with Frosty has no information at all other than a resource hash. Am I looking in the wrong place?[/QUOTE] Yeah, wrong place. The filename is always [B]meshvariationdb_win32[/B] and it's a [B]MeshVariationDatabase[/B] type. Yeah, that means it's a poorly organized mess. [t]https://i.imgur.com/c047oQo.png[/t] You have to look for your mesh in those database files.
[QUOTE=unidentified;53014872]Yeah, wrong place. The filename is always [B]meshvariationdb_win32[/B] and it's a [B]MeshVariationDatabase[/B] type. Yeah, that means it's a poorly organized mess. [t]https://i.imgur.com/c047oQo.png[/t] You have to look for your mesh in those database files.[/QUOTE] Thank you SO MUCH for detailing that out, I found exactly what I'm looking for! I really, really appreciate that!!!
Hey Guys! Can someone share a model of Kylo Ren's Shuttle from the force awakens that I will be able to use in Element 3D? Thanks!
[QUOTE=maxmover3000;53015006]Hey Guys! Can someone share a model of Kylo Ren's Shuttle from the force awakens that I will be able to use in Element 3D? Thanks![/QUOTE] I don't think that's been released yet.
Oh ok, do you know where I can get a model of a resistance x wing that i can use in element? [QUOTE=corycubbage;53015068]I don't think that's been released yet.[/QUOTE]
[QUOTE=corycubbage;53013636]Still working on the hangar, but took a break to start adding in some hangar props. I've pulled about twenty of them so far. I'm thinking about throwing together a hangar pack when I'm all done. [url=https://ibb.co/dpbsbb][img]https://preview.ibb.co/eDTS9w/Hangar_with_Stuff_122817b.jpg[/img][/url] [url=https://ibb.co/djZjpw][img]https://preview.ibb.co/iP462G/Hangar_with_Stuff_122817.jpg[/img][/url][/QUOTE] So what ship is this again?
[QUOTE=JonnieLP;53013564]I hope it is ok for you that I used your texture as a basis for mine :D If not, I'll put it down :D [t]http://www.mediafire.com/convkey/f5c9/rl666f0dlla6ajzzg.jpg?size_id=d[/t][/QUOTE] Hi. Please put never anything of your good work down.
[QUOTE=_MissingTxtur;53014202]I converted it into a .obj format using Noesis, I could send it to you if you like?[/QUOTE] Yes, please. I've been doing that but it seems I can't get the C channel, only what I would assume is the Normal channel.
[QUOTE=corycubbage;53014673]Thank you for the clarification, I was driving myself crazy trying to find the information. If you can describe the process I would greatly appreciate it![/QUOTE] i see frosty can show that stuff. I never used frosty so I didn't know about it. Anyway the same may be done by using ebx2txt scripts. thats how i checked that
[QUOTE=delta100;53015364]Hi. Please put never anything of your good work down.[/QUOTE] Ok :D Thanks :D :D
[QUOTE=unidentified;53014754]Here is how i find the textures in Frosty: 1. Type in the search bar [I]meshvariationdb_win32[/I] 2. Navigate in to a folder which contexually aligns with the object you trying to find the textures for 3. Open [I]meshvariationdb_win32[/I] 4. From then you can basically see the modelname, materialname and the textures It's sometimes tedious as those meshvariationdb_win32 can have up to 900-ish entrys as in case of DeathStar map props.[/QUOTE] Ohh. It's got a search bar? I was blind. And it works. Great. Thx. [t]https://i.imgur.com/cCEiI2k.jpg[/t]
[IMG]https://vignette.wikia.nocookie.net/stormtrooper/images/b/bf/Darktrooper.PNG/revision/latest?cb=20161106162409[/IMG] Did anyone make this guy for Battlefront 2 EA yet? I think all he has is a clone body with no shin guards, no elbow guards, and a stormtrooper helmet with a grey blue color scheme and clone jetpack. I asked this before but someone thought I needed the 3d model. Looking forward to hopefully seeing this happen! I like the Phase zero dark troopers.
Hi Guys! Any possibility to share the Resistance Transport? Thanks!![IMG]https://www.google.es/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjOys_igrLYAhWJxxQKHRTZB5oQjRwIBw&url=http%3A%2F%2Fstarwars.wikia.com%2Fwiki%2FResistance_transport&psig=AOvVaw3wg50o3TMq83pmors7gGmh&ust=1514733128178771[/IMG]
Someone did the lambda shuttle tydirium ?
[QUOTE=nebrick;53015881]Hi Guys! Any possibility to share the Resistance Transport? Thanks!![IMG]https://www.google.es/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjOys_igrLYAhWJxxQKHRTZB5oQjRwIBw&url=http%3A%2F%2Fstarwars.wikia.com%2Fwiki%2FResistance_transport&psig=AOvVaw3wg50o3TMq83pmors7gGmh&ust=1514733128178771[/IMG][/QUOTE] working on it :)
Great!! Thanks!!
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