You can't do that because they need decrypting. They aren't the same as PS3 pkgs, would have to find someone with a custom fw PS4 to do it since that's the only way to grap them.
and this ? GitHub
Well if that worked then I'm sure there would be lots of PS4 games ripped by now, but there isn't.
It's not a high quality mesh, by any means. And the textures are pretty low res - but the Defender would do fine for medium-distance work.
https://files.facepunch.com/forum/upload/132354/a0cfe0d9-89fe-4307-a1a4-0db813be6570/defender.gif
https://files.facepunch.com/forum/upload/132981/3dd043d1-85b4-42c7-bbcc-bf6e368374e5/Capture.PNG
Has anyone ported this first person DL17 already? It would help a ton
Not sure how I feel about this new website style but at least everything got copied over from the looks of it.
this is not a DL17, but a DC17
file here , you need just to set in the right position the trigger
DC17.zip
Yeah my bad, thank you so much!
love um great models
Hey, im sorry but after i placed the trigger right i noticed the color map doesnt fit but the normal map does. Am i doing something wrong?
into SWBF2 , you have 2 UVsets ...
Lootbox and holocard: My Files
(becareful some i forgot to fully convert some maps so there is glossiness and roughness map )
https://files.facepunch.com/forum/upload/122255/c074e93b-cbaa-4bed-8795-92c8531732b0/Screenshot_398.png
What can we use to switch between the two, if we don't have 3DS Max?
Blender
Load the model, enter Edit mode and then select the mesh tab on the right. Scroll down if need-be to see UV0 and UV1
(or select the uv/image editor to see the uv layouts completely - helps with figuring out that UV Maps are normally on channel 0 and diffuse on channel 1 etc)
https://files.facepunch.com/forum/upload/132582/4bc65a40-05fe-4111-b37b-cbf4305011e1/Untitled-1.jpg
Luke Skywalker with Finn's textures, or M. Night Shyamalan?
Hey has anyone attempted to make the Imperial Patrol Craft?
https://vignette.wikia.nocookie.net/starwarsrebels/images/a/af/Call_to_Action_Concept_Art_09.jpg/revision/latest?cb=20150210024311
Cool des français ☺ tu peux me donner ton mail j'aurais voulu voir un truc avec toi
envoi moi un mp svp .. pour ne pas polluer le forum ^^
Hello, does someone have the First Order Stormtrooper and Z6 Riot Staff models from EA's Battlefront II?
Anyone still got this guy on their drive?
https://files.facepunch.com/forum/upload/133214/09219669-3869-4604-8503-c789ff4f47aa/star_wars_battlefront_sandtrooper_by_luxox18-d94vpqx.jpg
Has anyone else had issues with the Clonetrooper mesh? Specifically the skinning on the belt, knee pads, and elbow pads?
This archive doesn't seem to contain the normal maps. Does anyone have them handy? Only normal map in the archive is for the ramp.
Yes, some models have that, because the game uses procedural bones within the engine, that cannot be exported yet, thus the skinning data is lost.
For now you have to fix these manually.
Yes it does. Check t_imperialshuttle_01_body_nam.dds and t_imperialshuttle_01_wings_nam.dds, those files are included in the zip.
Hello there! ("Across the Eras" project)
We started a page on ModDB as I promised =) Here is the link: STAR WARS. Also you can visit our main VK page: https://vk.com/sw_eras.
May the Force be with you! Always.
Hi guys! Could you please share the vehicle sounds for SWBF 2? I saw them in a post earlier but the link is broken :/
https://youtu.be/iS5O4ymBUCk
Some recent renders I have made of the heads
Hi Guys! Any possibility to share the MSE-6 mouse droid? Thanks!
You're in luck, I recently paid a modeler to do this (Though the textures are for the Republic Patrol Gunship because I deal with clone wars stuff).
I'll post the model at some point down the line.
https://files.facepunch.com/forum/upload/107184/37dd7e3e-5667-4ce6-8c20-7048890f6cef/image.png
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