BB-9E can be found here: Star Wars Model Links Thread .V2
Any change some one could get me the salt ground texture from the BF2 crait map please and thank you
Here's the MC80 package DL link: MC80_Package
Includes fully assembled meshes in FBX2017 and FBX2012 formats, with both original and UV swapped versions
The folder labeled SooG (Straight out of Game) includes the original component meshes and textures with out any modifications
All battle damage has been removed from the nodule meshes in the assembly
The turrets have been fixed, as near as I can tell
For most component meshes with 2 UV channels, I have re-baked a normal texture onto the same channel as the C and S textures.
The hull PanelTile textures are different scales. I have created additional textures of the N and S, patterned to match the scale of the diffuse color texture, so their settings can be synchronized.
The metalness ("Me") and engine emissive ("Em") textures, I created myself, so if you don't like them don't feel obligated to try to make them work.
Despite using the exact coordinates from the SpatialPrefabBlueprint file to assemble the model, I've found that some of the component meshess were off by just a smidge. If something doesn't look quite right, don't be too surprised. Just nudge it back into place.
https://i.imgur.com/7mfS1yr.png
Not to be sacrilegious or anything, but you sir are a GOD!!!!!
https://files.facepunch.com/forum/upload/134111/43adc8d4-773c-4daa-bd0a-27e8f3114a08/Screenshot 2018-01-28 14.48.55.png
So I am still attempting to do this DIY extraction but this is what I get when I press Alt+P. Not sure what this means at all.
Hahahah ... You beat me to it!
I will finish mine anyway ...
Please do. There's a good chance I either missed something or screwed something up, so it never hurts to have a second source.
Thanks, BadHorse!
Could you share the Medical Frigate, too?
Yep, I did. I was setting up a render and saw a few spots that looked conspicuously bare of detail. Went back through the object list and found 3 cluster meshes that I missed. Hold off on downloading the MC80 package for now. It'll probably take me about a day to get things corrected, re-packaged and uploaded. Sorry.
Is the download link not working only for me, or is it really broken?
The link was broken because I broke it (see post above). Here is the updated link: MC80_Package
I'll also go back and edit the original share post with the updated link as well.
Hi all, does anyone have the Clone wars Obi Wan model from TFU2 lying around? I know I've seen it on the web somewhere but lost it..
(This one )
https://orig00.deviantart.net/9070/f/2015/209/0/5/star_wars_the_force_unleashed_2__obi_wan_kenobi_cw_by_elonir-d934qo5.jpg
Does Anyone Got a file full of ships from galaxy at war?
Amazing. All we need now is the CR90, the Nebulon B, the Acclamator and the Venator.
Looking for a Palpatine model. Pored through some of the links in OP but couldn't find one. Anyone?
Corra Ashu shared the TIE Reaper model from SWGoH long ago here: TIE Reaper
The Nebulon B is the same low-poly model that was in SWBF 2015, which I uploaded over a year ago.
CR90 --> My Files
Thank you.
Shame about the Nebulon. Atleast the one in 2015 is already somewhat decent for long shots.
you did such an amazing job... Would you consider making this for the venator SD?
Someone already did the Venator when the game first came out.
Actually it's not the same. The Gleb Frigate model from the campaign (on the right side in both pics) is slightly more detailed than the original. The differences aren't huge, but the longer you stare at the pics, the more additional features you notice. Still not something I'd use in an extreme close-up, but better nonetheless. In addition, the textures are 4096x4096 as opposed to the original 2048x2048. Granted, the new diffuse color texture includes the Gleb emblem, but the models use identical UV maps, so you can still use the old color texture, but reap the benefits of the sharper normal textures.
https://i.imgur.com/3RKf8SM.png
https://i.imgur.com/Zo4zlzr.png
quick question: how do I rebake the normal maps? Never did that and I don't have a clue how to do that.
thank you
Here's a link to my post on the subject: Star Wars Model Links Thread .V3
In addition to those instructions, I've noticed by looking at the resulting histogram that the re-baked normal textures tend to be somewhat less contrast-y than the originals. I usually uniformly stretch the levels from 40<-->215 out to 0<-->255 using GIMP.
thank you
thank you ... I'll give it a try
Let me know how it works out for you. I've heard of others trying, but I haven't heard any success stories yet. If there are aspect of the instructions that are not clear, I'd like to make the necessary corrections.
Didn't even think to look at the Gleb models! Good catch.
I know a couple of people here have mastered the extraction with face, bones ect. Has anyone mastered the rigs for the following.
Imperial shuttle
T70 cinematic with landing gear
Just checking
Does anybody have the Commander Cody model from Star Wars Battlefront: Renegade/Elite Squadron?
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