• Star Wars Model Links Thread .V3
    3,077 replies, posted
I just saw that Malak's costume is available temporarily for SWTOR with KOTOR coming to XBOX ONE.
A couple dumb newb questions: 1. Where is a good place to start learning how/where to pull models from? Can someone point me to a good tutorial, or instructions on what to download and how to use this tool everyone talks about? I’m a 3d artist, I know all about models and texturing and converting formats, but no experience pulling from games, and am not sure where to start. 2. Is it possible to pull out the geometry or models for levels/maps (specifically, TFUII or Battlefront II, 2015 or 17?) If someone could, and wanted to get them for me, I’m specifically looking for Dagobah from TFU II (or, less desirably from Battlefront II for original Xbox and PS2), but if need be I can definitely do the work myself, if someone can tell me if it is indeed possible and where a good starting place is. Thanks a bunch!
Someone told that he found some clone skins in the folder one for Kashyyyk and one for the 327th, can we see them ?
[QUOTE=Coders;52822707]Someone told that he found some clone skins in the folder one for Kashyyyk and one for the 327th, can we see them ?[/QUOTE] They should be in v2 thread
Can anybody rip some of the Theed assets from Galaxies? I'm after the archways and the Palace.
Noesis plugin to convert swtfu wii textures: [url]https://github.com/Zheneq/Noesis-Plugins[/url]
Can someone post the fixed faces for BFII if they've been done, I'm still having a heck of a time getting this to work. Also, @id-daemon, maybe I'm using your extraction tool incorrectly? I read the forum article on Xantax but still not seeming to work?
[QUOTE=savinpvtmike;52822883]They should be in v2 thread[/QUOTE] Yes they are but in a format i don t know, i just wanna know how they look.
[QUOTE=Angel K.;52821049][B]I didnt understand what is the problem with the wing textures?[/B][/QUOTE] For whatever reason the textures on the wing panels are grey and not black, was not sure if it was maybe a corruption with the download, so wanted to try the download again and see if it sorted it out.
[QUOTE=id-daemon;52823465]Noesis plugin to convert swtfu wii textures: [url]https://github.com/Zheneq/Noesis-Plugins[/url][/QUOTE] [b]Thank you for sharing this!!![/b] I was able to convert all of the TFU Wii textures directly! I've got all of the models extracted as well. Now we just need a way to convert the models properly and this project will be done! In an effort to help speed up this process I've uploaded two packages containing all of the models and textures from TFU Wii version for anyone to download: Package of all the original unconverted game models: [url]http://www.mediafire.com/file/5wk42dpl2vbdp93/TFU_Wii_Models_Original.zip[/url] Package of all the game textures converted to .png format: [url]http://www.mediafire.com/file/8hj54t47k2nel6k/TFU_Wii_Textures_Converted.zip[/url] You will find there are a vast number of models that the tool will not convert and the ones that it does convert are missing parts. This will hopefully change in time with the tool being updated.
[QUOTE=TheArk;52823632] @id-daemon, maybe I'm using your extraction tool incorrectly? [/QUOTE] Maybe, if you tell what's going wrong.
Can you link the TFU Wii tool? I'd like to see if I can find the Stormtrooper model.
[QUOTE=ggctuk;52824752]Can you link the TFU Wii tool? I'd like to see if I can find the Stormtrooper model.[/QUOTE] The tool id-daemon posted can be downloaded from Xentax here: [url]http://forum.xentax.com/viewtopic.php?p=134158#p134158[/url]
Does anyone have a Jorak Uln character model they can post?
Does anyone have Mother Talzin from SWGOH?
[QUOTE=ggctuk;52824752]Can you link the TFU Wii tool? I'd like to see if I can find the Stormtrooper model.[/QUOTE] Its called classic if its the regular trooper your after Wow they even got a 3d model of the cutscene leia :D
I have a request. Does anyone have the Battlefront 1 or 2 Boba Fett? Never mind, got it.
[QUOTE=Warhammer_81;52824925]The tool id-daemon posted can be downloaded from Xentax here: [url]http://forum.xentax.com/viewtopic.php?p=134158#p134158[/url][/QUOTE] [QUOTE=aspiring3dmod;52825575]Its called classic if its the regular trooper your after Wow they even got a 3d model of the cutscene leia :D[/QUOTE] Much appreciated, thanks :D Wow, for being low-res in comparison to the other Stormtroopers we've ripped (especially in comparison to it's 'big console' cousin), the Stormtrooper looks pretty neat!
Has anyone got the model for the AT AT Pilot?
Has anyone managed to rip Mos Eisley Docking Bay 94 yet.
I think I've finally found a workflow to rebake the normal textures from the secondary UV channel to the primary without compromises. As you may remember using Render-to-Texture on 3DS basically repaints the textures from one UV to another, but can cause some strange behavior in areas that are mirrored. Depending on the mirroring direction, you can sometimes split the mesh and apply a -1 direction to the normal map where the UV winding is reversed, or flip the red or green channel in the textures, but this doesn't always work. If some of the islands are rotated between UV1 and UV2, all bets are off. That was especially true with the SWBF2(2017)Beta TIE Interceptor. None of my tricks were working, so I had to dig deeper (much Google). I finally was able to generate a single normal texture mapped to the same UV channel and color and specular textures, and everything bumps in the correct direction. It may not look like much, but this was a small victory, and although a laborious, the tools required were mostly freely available. I'll try to write something up this weekend on how to do it. [t]https://i.imgur.com/UbmDr9D.png[/t] Yes, I know that there's a perfectly good TIE/I with working normal textures in the SWBF(2015) assets, but this was my proof of concept guinea pig.
[QUOTE=badhorse;52827645]I think I've finally found a workflow to rebake the normal textures from the secondary UV channel to the primary without compromises. As you may remember using Render-to-Texture on 3DS basically repaints the textures from one UV to another, but can cause some strange behavior in areas that are mirrored. Depending on the mirroring direction, you can sometimes split the mesh and apply a -1 direction to the normal map where the UV winding is reversed, or flip the red or green channel in the textures, but this doesn't always work. If some of the islands are rotated between UV1 and UV2, all bets are off. That was especially true with the SWBF2(2017)Beta TIE Interceptor. None of my tricks were working, so I had to dig deeper (much Google). I finally was able to generate a single normal texture mapped to the same UV channel and color and specular textures, and everything bumps in the correct direction. It may not look like much, but this was a small victory, and although a laborious, the tools required were mostly freely available. I'll try to write something up this weekend on how to do it. [t]https://i.imgur.com/UbmDr9D.png[/t] Yes, I know that there's a perfectly good TIE/I with working normal textures in the SWBF(2015) assets, but this was my proof of concept guinea pig.[/QUOTE] Great work and you can never have enough quality models.
Still nobody for the Consular Class Cuiser from Star Wars Kinect ? :o
Okay, I'm not sure where to find this one. Does anyone have a good Jango head for the clones?
[QUOTE=angel natavi;52828192]Okay, I'm not sure where to find this one. Does anyone have a good Jango head for the clones?[/QUOTE] It was in Corra's Clone pack in the V2 thread. [url]http://www.mediafire.com/file/b4hgngn8ll1tcv0/Clonetroopers_All_Classes.rar[/url] [editline]27th October 2017[/editline] [QUOTE=NotTrexHD;52819499]So currently i started working on a Tank trooper Commander and Tank trooper however i cant get the rip files from other games so having to do it the old fashioned way with 3d models. Could anyone help me with uv unwrapping or could rip me the force arena hover tank with its crew so i can continue my project. many thanks.[/QUOTE] The models themselves should be identical to the Shore Trooper model, but with different paint markings. You should be able to find it in the first half of the V2 thread. The Shoretrooper isn't in Corra's files, unfortunately. [editline]27th October 2017[/editline] Unrelated, does anyone have the really old dude head from BF1 fixed?
I have tried that one, but its eyes seem janked to hell and back.
Anybody checked the TFU wii meshes?, there are some i cant find namely: Mandalorian (not chopaa) Imperial officer Imperial medic
[QUOTE=Fredrika;52829196]Does anyone have the version of frosty where it didnt implement the model viewer?[/QUOTE] Yep - still need it? If so, pm me ;D
[QUOTE=aspiring3dmod;52829156]Anybody checked the TFU wii meshes?, there are some i cant find namely: Mandalorian (not chopaa) Imperial officer Imperial medic[/QUOTE] The [b]Mandalorian Guards[/b] seen in the Cloud City levels are called "A311_Mandalorian_B" in the game files. The [b]Imperial Medic[/b] is called "A102_StormTrooper_CM" (the CM denotes Combat Medic). The [b]Imperial Officer[/b] is not in the Wii version of the game. They replaced the officer with a [b]Stormtrooper Commander[/b]. In the Prologue when Darth Vader lands on Kashyyyk he talks to a [b]Clone Commander[/b]. In the game files the model is called "A108_Clonetrooper_FN". The [b]Stormtrooper Commander[/b] is called "A101_StormTrooper_FN".
[QUOTE=sin10001;52829470]Yep - still need it? If so, pm me ;D[/QUOTE] He's most likely asking for that because it can open the SWBF2 beta.
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