I know you are looking for BF2 stuff for this, but this was released from BF1. It has some pretty nice assets
SFMLab • Star Wars- Battlefront (2015) Endor Scenebuild Pack.webloc
Thank you! I will check it out : )
What 3d software do you use? The Endor assets in the link are designed for Source Film Maker.
First I extract the assets from the .gma/.gm package files using gmadconv.exe when getting files from Gmod. If the packages are from SFMLab they are in .rar format and can be extracted using 7Zip or WinRAR. Once I have the files extracted I then decompile all the .mdl files to .smd models using a program called Crowbar. I then convert all the .vmt/.vtf textures to a usable format with VTFEdit. Now with all that done I can import the .smd models into 3D Studio Max using the 3dsMax Half-Life 2 SMD Importer script by Cannonfodder. Once I have everything setup in Max I can then save the model to another format like .obj or .fbx. Sometimes I will also use Ultimate Unwrap3D to import .smd models and save them in another format.
Yeah, didn't realize that. Was having an issue copy pasting and ended up dragging and dropping it. Didn't look at the link. That was my bad.
@ 3Dquest- Warhammer has laid out a good solution for you for 3d StudioMax. I personally use Blender. Here is a link for what you will need to import there - https://developer.valvesoftware.com/wiki/Blender_Source_Tools
Anybody who an hook me up with these 2 things?
A. id-daemons battlefront 1 and 2 tools
B. Kyrissa from star wars galaxies
Much appreciated!
Anyone able to link me to Tatooine models or provide me with as many as possible? I really need them for a map I am creating.
Chris shared some of the Mos Eisley buildings from Battlefront here: My Files
Question: where is the B-Wing model listed in Frosty? or the Speeder Bike from Endor?
I finally poked into _battlebeyond, but there are only texture files in some cases and no mesh?
B-Wing (SWBF2015): root/xp3/gameplay/vehicles/bwing
Speederbike (SWBF2015): root/gameplay/vehicles/speederbike
Speederbike (SWBF2-2017): root/gameplay/vehicles/ground/74z
Frosty has a "filter" box near the top of the asset tree you can use to find things by name.
Hey there! I've been using the software to try and do this myself but have not had much luck, could anyone rip the Relnex outfit from SWTOR for me please? I'd be very grateful lol.
https://i.imgur.com/y0C36Dq.png
ThankYOUthankyouthankyouthankyouthankyou
I kept seeing everybody post about it and couldn't. See. It. <Slams head on desk>
Know that you've allowed me to be child, cuz all I'm doin is playing the audio (which I also hadn't found) for these over n over
This is it right?
https://i.imgur.com/J7r6fKd.jpg
that jedi outfit looks great. good work on that. is there a possibility to get a geonosian from the game? i have once from republic commando but the textures are... well, aged ;)
https://files.facepunch.com/forum/upload/132650/302a8b93-3be3-4790-a795-91abf36efb69/eQC2nOp1_o.jpg
Yea that’s it! If you can send a download link for that then that’d be fantastic
Anybody got a Gran model? Or Ree-Yees specifically?
https://lumiere-a.akamaihd.net/v1/images/gran_857179a3.jpeg?region=0%2C0%2C1560%2C880
Tri fighter sounds? Cannot find them in frosty or this thread
Anybody who can help?
Daemon's tools
And the sounds are in BFII > Sound > Vehicles > Droid_tri-fighter
Quick question, do you know why when I put it into Cinema 4d it comes out like this?
https://files.facepunch.com/forum/upload/257579/ea162a8e-55a5-4bcd-934a-f55d7c0c9a1a/image.png
Hi guys I'm new to this and just wanted to know if there are any tutorials I could follow to work out applying textures to the 3d models??
Yeah I'm new to this and have been looking for tutorials all over the place and just can't seem to work out what I'm doing, these guys have done an amazing job extracting them and I wouldn't mind trying to put some of these in a movie or 2. If anyone has some good tutorials to check out that would be mighty helpful.
Never mind I figured it out lol. Flipped the image and it worked
I mean the cannon sounds, I found the one from the heavy cannon but not the normal
Hey all, thanks for the great work in these threads:
I've scoured for alternate uploads, but does anyone have a fixed version of the TIE Interceptor? There's a pack from BF2015 that Corra released a long time ago (Tie_Intercepter) but several users mentioned some weird texture issues. Specifically the wing and body color maps are different shades.
Does anyone have this but cleaned up a bit?
Also, I managed to extract ALL the audio from BF2, but all the VO files are in 8 different languages, and there appears to be no pattern/rhyme or reason to how the files are labled in terms of language.
If anyone wants these to sort through, here are the Single Player scripted lines, and Single Player AI lines all zipped up.
Single Player VO BF2
Single Player AI VO BF2
https://files.facepunch.com/forum/upload/132595/7cfe3fe4-6ebd-4264-82e0-e37183407464/001.jpg
https://files.facepunch.com/forum/upload/132595/b2bdc5d5-1a72-42c1-b605-a34f89b4cbb6/002.jpg
https://files.facepunch.com/forum/upload/132595/a779e2d2-3ae6-4c7f-b1af-dfbf7d3509ac/003.jpg
I have added the hero ewok to my shared folder: My Files
enjoy!
What program are you using? Those of us on here regularly tend to specialize in one thing or another - if you want help w/ Blender, I'm happy to assist. Shoot me a pm (and believe me, it's daunting and sometimes frustrating when you start out/don't know what you're doing)
On a related note, anyone know much about Marvelous Designer? I'm essentially building up a bunch of stuff to work on in Substance one weekend soon, and would love a bit of guidance for the undergarments for Lando:
https://imgur.com/UQYGkHd
Not the most exciting thing to ask for but did anyone ever get a rigged R2D2 from BF1?
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