[QUOTE=unicron245;52396146]Holy crap the Zaku I's Sniper Rifle is low poly
Gonna do my best to spruce this baby up
And maybe other weapons, Suits themselves depend on the suit's aesthetic, , the simpler and blockier, the easier for me to fix it up[/QUOTE]
Which game is it from? if it's MSGO don't be upset that's the best we can do. In the meantime installing 3dsmax trial, gonna try ot crank out everything, and considering ripper is ripping assets from the maps as well I'll probably separate them and post them as separate
I'm not upset.
Hell, I'm happy I can finally complete my Zaku I Sniper model now.
3DS Max confuses me, and trials aren't my friend as I can often go months at a time not working on models.
I just use Sketchup Make for my modeling needs.
[QUOTE=unicron245;52396926]I'm not upset.
Hell, I'm happy I can finally complete my Zaku I Sniper model now.
3DS Max confuses me, and trials aren't my friend as I can often go months at a time not working on models.
I just use Sketchup Make for my modeling needs.[/QUOTE]
I use 3dsmax, also Ram Z'Gok
[img]http://i.imgur.com/fbgjJHF.png[/img]
Dwadge Kai on the way too. I realized it rips with the current textures so I would need to return all my suits to their default colour since my motif is mainly blue or desert brown MS
EDIT:
Cosmos, those models are 3D ones correct? that list aisde I'm probably gonna rip every MSGO model I can get ahold of. we can either keep or junk the duplicates. Working on porting the Gelgoog Jaeger right now
You can rip all the texture variants including the special color spray variant from the customize menu in the hanger
[QUOTE=H1R05H1;52399558]You can rip all the texture variants including the special color spray variant from the customize menu in the hanger[/QUOTE]
I tried that but it seems the model rips as a untextured one and I can't for the life of me remember how to open the asset browser in 3ds max
[img]http://i.imgur.com/Z8pom87.png[/img]
example if I rip from the hangar
Full Armor Gundam MK II is missing a texture file i think
can somebody check it out ?
Hello good afternoon, who owns the models of Wing Zero, Strike Freedom or Epyon? I need them for a special image I'm making
[B](Wing Zero & Astray)[/B]
[IMG]http://img15.deviantart.net/1319/i/2017/072/0/8/sfm_gundam__full_dynamic_boost_by_uniwaifu-db26s7e.png[/IMG]
[B](Gundam Strike Freedom)[/B]
[IMG]http://pre12.deviantart.net/912e/th/pre/f/2017/022/b/0/sfm___purple_goddess_and_songtress_cavalry___by_tobiaarronax-dawc03o.jpg[/IMG]
[B](Epyon)[/B]
[IMG]http://img14.deviantart.net/3e7a/i/2017/086/f/5/sfm_gundam__epyon_vs__unicorn_by_uniwaifu-db3qnas.png[/IMG]
Here I leave a recent work with this model of Build Strike
[IMG]http://pre09.deviantart.net/d88b/th/pre/f/2017/171/5/4/_sfm__gundam___gat_x105b_build_strike_by_kalekronreborn-dbdfdh5.jpg[/IMG]
[QUOTE=KSR;52400448]Hello good afternoon, who owns the models of Wing Zero, Strike Freedom or Epyon? I need them for a special image I'm making
[/QUOTE]
scale screenshots mate. Also why are you asking for permission when most of this is ripped content?
So I finished the Zaku I's MIP-X79-E0-type Beam Sniper Rifle.
I'll upload screenshots later if I can find a working USB charger
Man why do those things break down so fast on me.
In the meantime, I might consider other weapons
[QUOTE=Regan SMASH;52399857]I tried that but it seems the model rips as a untextured one and I can't for the life of me remember how to open the asset browser in 3ds max
[img]http://i.imgur.com/Z8pom87.png[/img]
example if I rip from the hangar[/QUOTE]
Some times you have to manually add the texture.
You press "m" to open the material editor then drag and drop the textures on to one of the blank sphere then select mesh and apply or you can directly drag and drop the texture files on to the mesh but I prefer using the material editor.
I normally use XnConvert to preview the textures then apply them to the correct meshes.
[QUOTE=Strife1989;52400033]Full Armor Gundam MK II is missing a texture file i think
can somebody check it out ?[/QUOTE]
Indeed there was a texture missing here is the missing texture:
[url]http://www.mediafire.com/file/rfd3b7uc8qqbbw2/Tex_0001_0.dds[/url]
[URL="https://m.imgur.com/a/qH57W"]https://m.imgur.com/a/qH57W[/URL]
Here's the Sniper Rifle vs the ingame version, and a render in MMD with a Zaku II.
If this charger I found continues agreeing, I'll upload it later, but for now got other things to do around this house
[QUOTE=H1R05H1;52401330]Some times you have to manually add the texture.
You press "m" to open the material editor then drag and drop the textures on to one of the blank sphere then select mesh and apply or you can directly drag and drop the texture files on to the mesh but I prefer using the material editor.
I normally use XnConvert to preview the textures then apply them to the correct meshes.
I normally test it before I save it I'm sure it's there I'll have a look later today.[/QUOTE]
So that's the button. Alright I'll get on it
[QUOTE=unicron245;52401372][URL="https://m.imgur.com/a/qH57W"]https://m.imgur.com/a/qH57W[/URL]
Here's the Sniper Rifle vs the ingame version, and a render in MMD with a Zaku II.
If this charger I found continues agreeing, I'll upload it later, but for now got other things to do around this house[/QUOTE]
Looks solid
ㅤ
[QUOTE=nobody81;52389639]Hey, I got the Devil Gundam model from you a while back, and I'm wondering if you knew how these smc files in here work.[/QUOTE]
I found a good model : " fs-69 mirage patrorakushe" there .I opened it , there was so many broken faces on the model ,how to fix it ?
[editline]26th June 2017[/editline]
[QUOTE=cosmos28;48786987]Hi!
yes, I would like to have it :) no rush although
[editline]29th September 2015[/editline]
Hi,
here's a few screenshots regarding the models I have collected so far.
Many of them differ about quality as you could imagine.
if you need any of them, just let me know and I will uplod it.
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I found a good model : " fs-69 mirage patrorakushe" there .I opened it , there was so many broken faces on the model ,how to fix it ?
Realized a snag on my end, the mono eye, despite not moving is it's own simple model with the texture tied ot the main body, so far out of sheer dumb luck I found it on the Ram Z'Gok. As is right now a lot of the models I'm sitting on are missing their monoeye's model and no I can't just swap the Ram Z'Gok's eye on other suits, they're all varied size it seems
Don't worry monoeyes are easy to make or just resize that Z'gok's monoeye. Btw does anyone has access to Gundam Crossfire (Target In Sight) or Gundam Side Stories models? They have better models than Extreme VS & UCGO.
[QUOTE=Blaze2198;52405373]Don't worry monoeyes are easy to make or just resize that Z'gok's monoeye. Btw does anyone has access to Gundam Crossfire (Target In Sight) or Gundam Side Stories models? They have better models than Extreme VS & UCGO.[/QUOTE]
side story bin files:
[url]http://www.mediafire.com/file/4sc70l0j3ta1y5a/1.rar[/url]
side stories blender 2.49 script:
[url]http://zenhax.com/download/file.php?id=1257[/url]
I have no idea what's going wrong, but whenever I attempt to use that script, it just crashes blender
Blender too confusing for me anyway, so I'll just wait.
Currently working on the "170 mm" cannon, I put it in quotes because that's the canon caliber, but at proper scale, the actual bore is 560mm.
I'd say about 35% done improving it currently
Can anyone help me with the pass for this [url]http://seiga.nicovideo.jp/seiga/im6839982?[/url]
"The authentication key is the number of MS installed. Half-width numeric character 2 digits + one kanji character (unit)."
According to google translate
I can't help with any of this unfortunately
[QUOTE=lonhengram;52421551]Can anyone help me with the pass for this [url]http://seiga.nicovideo.jp/seiga/im6839982?[/url][/QUOTE]
12機
ㅤ
Thanks for the pass!
Since Battle Operations seems to use the same assets as Side Stories, do any suits have anything behind the cockpit hatch? I doubt there would be anything more than just a black cavity like loading zone areas in Zelda games, but it always bugged me in Battle Operation
As someone who doesn't quite understand, what are these Gundam models used for? They look incredible, but I don't see much use in Gmod or SFM. It could be I'm looking in the wrong places?
Better not be Gundam porn.
I don't like making posters nor play GMod. I only port them to Source because I love it when my SFM stage_big or GMod flat grass map is filled Gundam models. It's like collecting figures. Other than that I don't really care what the others use it for. For animation, I only know [URL="https://m.youtube.com/channel/UC0YtlXeND5fl9pG_kvGSz0A"]ToxicCoat[/URL] & [URL="https://m.youtube.com/channel/UClUc_jq1BuEczLm0asOeNcw"]MirabeauStudios[/URL].
[QUOTE=ShadyTheFirst;52426568]As someone who doesn't quite understand, what are these Gundam models used for? They look incredible, but I don't see much use in Gmod or SFM. It could be I'm looking in the wrong places?
Better not be Gundam porn.[/QUOTE]
I originally started this because there's quite a lack of Gundam anything for games like Gmod. I actually tried to take the UCGO models and port them into new vegas as armor. I got as far as a single GM kai helmet before giving up mainly because bone weighting was being a bitch to do. I'll have to dig it up
Like blaze said, I'm mostly collecting and helping other collect the best I can
I do it for the collection, texture modding customization and digirama.
And today I bring you the Full Armour Gundam MK-III:
[url]https://www.mediafire.com/?xh1pp2bp53nm40g[/url]
I personally try and rig them up in another program to have giant city-destroying mecha battles.
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