[QUOTE] Along with Turn A, do you think you could find the Rx-78-2, the Musha Gundam, Sazabi, and all their equipment?[/QUOTE]
The Rx-78-2 is literally the first model :v: so no problem finding him,
The Musha Gundam you want the mk 1 or mk 2? because i remember passing through the mk 2 while i was looking for the Turn A
The Sazabi i think i passed him too.
I'll see what i can do about them.
[QUOTE=GintokiSakata;45653896]The Rx-78-2 is literally the first model :v: so no problem finding him,
The Musha Gundam you want the mk 1 or mk 2? because i remember passing through the mk 2 while i was looking for the Turn A
The Sazabi i think i passed him too.
I'll see what i can do about them.[/QUOTE]
The Musha Gundam Mk 1 if you please. Forgot to mention the Zaku II's as well.
Edit: Like I said, I'm still kind of new. I need to put together GUIStudio in the SDK bin right, probably edit the qc for the scale, and find the right Game path for the materials and all that stuff. Am still looking for that tutorial somewhere.
I gotta second all those, and wonder if a chance of God or Master Gundam, and Devil Gundam if it is in the game.
I was one of the few who actually really liked G Gundam if you didn't notice, and well hey, any Gundam model in source is going to be amazing.
[QUOTE=Manneh;45654358]I gotta second all those, and wonder if a chance of God or Master Gundam, and Devil Gundam if it is in the game.
I was one of the few who actually really liked G Gundam if you didn't notice, and well hey, any Gundam model in source is going to be amazing.[/QUOTE]
God Gundam and devil are not in dynasty warriors sadly but master gundam is so i'm adding him too.
Edit:The list that i was reading listed God and Devil with other names :pwn: so yeah i'll try to find them.
[editline]11th August 2014[/editline]
I'm calling it a day for now
I managed to start progress in the rx-78-2.(not pictured is the gundam hammer)
[IMG]http://i.imgur.com/9dGdZa2.png[/IMG]
And i found both Musha's,Char's Zaku,Sazabi and the Master gundam (still looking for God and Devil)
[IMG]http://i.imgur.com/CcpL0Yd.png[/IMG]
I also found a non char non commander zaku II but it's texture are really low res (common enemie) so i think someone is going to have to edit char's texture and model.
[QUOTE=Manneh;45654358]I gotta second all those, and wonder if a chance of God or Master Gundam, and Devil Gundam if it is in the game.
I was one of the few who actually really liked G Gundam if you didn't notice, and well hey, any Gundam model in source is going to be amazing.[/QUOTE]
G Gundam was one of the first animes that I ever watched, and I loved every minute of it. :rock:
I think in-game they are called by their English names: Burning Gundam and the Dark Gundam at least in the English versions of the other DWG games. Supposedly the Dark army's there too. I'm still looking for a good "port models to SFM tutorial" for those files that you left behind. That one made in Flash made by Jaaanus seemed handy, but got lost since everything seemed to be there: (Will update once I find it)
You could ask help in the porting [URL="http://facepunch.com/showthread.php?t=1250031&p=45657287#post45657287"]thread [/URL]if you don't find anything that helps you i guess and if that doesn't work you could make a thread asking for help.
I found God and Devil Gundam.
Devil appears to be in it's MA Mode i haven't check the bones yet but it appear that it can convert into MF Mode because the texture in it knee part is clean and not shadowed. (if it can't we can pieced it together atleast)
[IMG]http://i.imgur.com/aG7DAoU.png[/IMG]
Edit: Checked the model's bones. It can't transform into the MF mode like it is now but i think the model has all the parts required to do so.
Well I had some very very limited luck with Ragdolling Big Zam.
Except the ragdoll cannot be moved with the physgun, like you can select it, but it won't move, and the lower bone of the leg is ignored by everything sides the joint tool. And there's no real easy way to go about it, or at least no tutorials for it.
[t]http://i.cubeupload.com/2qKVys.png[/t]
Also, I got this shot to help with any scaling. Kliener is the standard human size, so figuring that out along with Big Zam's height of 59.6 meters might offer some help.
[QUOTE=Manneh;45660931]Well I had some very very limited luck with Ragdolling Big Zam.
Except the ragdoll cannot be moved with the physgun, like you can select it, but it won't move, and the lower bone of the leg is ignored by everything sides the joint tool. And there's no real easy way to go about it, or at least no tutorials for it.[/QUOTE]
Check [URL="http://www.facepunch.com/showthread.php?t=542906&highlight=mariokart"]this [/URL]thread i think you can jump to part 4.
Reading down to part 5 past 4, it made me realize something. I need an SMD of the collision mesh itself for the whole thing. I think that's my issue. Well one of them. I just don't have any program to get an SMD of the collision mesh itself so I had to use just the body.smd to compile.
Unless I'm mistaken, you have to make the collision mesh if it doesn't already exist for the model.
[QUOTE=Katra804;45661359]Unless I'm mistaken, you have to make the collision mesh if it doesn't already exist for the model.[/QUOTE]
It has one, or at least I managed to get it to have collision, and in HLMV, it has hitboxes and such. But that is probably not quite the same as having a collision mesh in SMD form and what not.
But once again, lacking of the programs that can do this leaves me unable to do more, except now hope someone who can get them into Source does so it seems. Ah hell if that's the case, I tried at least.
Well [URL="https://mega.co.nz/#!lBIjSQKL!r5yx8pWxZNnTAnUyjwwPDT5BBw3PfYRgnfRU52ckXrs"]this [/URL]mesh imported along side the textured one i think with some editing you could use it like a collision mesh.
[IMG]http://i.imgur.com/Ukm2TWd.png[/IMG]
You can use blender to do all the things in that tutorial just use do what the tutorial says with the tools in blender.
Yeah last time I tried a card mesh in blender I failed so hard I think I'll just wait for people who know how to do this stuff instead. I can't even convert an obj to SMD in blender, so I can't really use it even with the tutorials. I'll just sit idly by and wait for the day someone who knows this stuff can do it.
Rx-78 is ready
[URL="https://mega.co.nz/#!QIBElQAR!k51qiW4lJpyAvta8_VXZRXd1qzuvZq_ZwigB2laepKI"]Link[/URL] (smds,dds,qc,vtf and vmt)
Everything is rigged (finger posing is very basic) and bodygrouped (except the laser swords because they are fixed to his back)
[IMG]http://i.imgur.com/OuB0Apt.png[/IMG]
[QUOTE=Manneh;45661666]Yeah last time I tried a card mesh in blender I failed so hard I think I'll just wait for people who know how to do this stuff instead. I can't even convert an obj to SMD in blender, so I can't really use it even with the tutorials. I'll just sit idly by and wait for the day someone who knows this stuff can do it.[/QUOTE]
I don't think SFM needs a collision mesh for a model to work, so hopefully with right direction I might get this done. Gives me something to do while I'm waiting on a project of my own.
[t]http://i.cubeupload.com/vzPbpL.png[/t]
So okay the Gundam came out rather small. But playing with scaling that can be fixed. I think if it was about the size Big Zam is now, that'd be the proper size, or close enough.
What's the name of this thing
[IMG]http://i.imgur.com/reDZbgv.png[/IMG]
I found it way pass the playable,enemies,bosses and ships models so i have no idea what it's suppose to be.
I'm going to work on the Sazabi next.
That's a Gundam head, Devil gundam would make em come out of the ground a few times in the series. I guess it was in the game, didn't know that.
[QUOTE=Manneh;45663806][t]http://i.cubeupload.com/vzPbpL.png[/t]
So okay the Gundam came out rather small. But playing with scaling that can be fixed. I think if it was about the size Big Zam is now, that'd be the proper size, or close enough.[/QUOTE]
Big Zam should be a bit huge, since Gundam itself is larger on it's own. If Apoc can do a accurate size 2014 Godzilla, I think Zammy and MS can be accurate too.
Is this Gmod Gundam and Big Zam or SFM? How'd you get it to work with what Gintoki gave us?
Ah yeah Big Zam will also need scaling up for sure too.
It's in Gmod but in theory should work with SFM too. I just compiled what he gave us with the QC, tweaking it a bit to give it basic physics, but other than that, it was the QC he gave us.
[QUOTE=Manneh;45664083]Ah yeah Big Zam will also need scaling up for sure too.
It's in Gmod but in theory should work with SFM too. I just compiled what he gave us with the QC, tweaking it a bit to give it basic physics, but other than that, it was the QC he gave us.[/QUOTE]
Request: when you get the size right for both of them, can you send me the files for Zam and Gundam with the scale in them? I'll try my best to get them in SFM with how much I need to do from there for the port to work now.
Using a screenshot from Dynasty warriors Gundam, I think I got the scale down.
[t]http://i.cubeupload.com/K4qust.jpg[/t] And I put them up to some buildings you'd see in various Gundam games and the size difference looked about right. Of course SFM has that fancy scale tool thing I am pretty sure, so small adjustments can be done in the program itself, and Gmod has the ragdoll resizer, which actually works with these even though they are technically props.
Anyway if this scale looks good, I can send em over.
If they work in GMod already, then they'll work in SFM just fine. No additional work is necessary in that regard.
So the mono eyes appear to be particles attached to a bone rather that a mesh.
i edited the sazabi head and added a mesh (the texture is a placeholder) and ignore the line around the circle that's just to show the mesh.
[IMG]http://i.imgur.com/6EVQpS4.png[/IMG]
Does it look decent or not?
If someone has a better way to solve this you're more that welcome to say it.
[QUOTE=GintokiSakata;45664679]So the mono eyes appear to be particles attached to a bone rather that a mesh.
i edited the sazabi head and added a mesh (the texture is a placeholder) and ignore the line around the circle that's just to show the mesh.
[IMG]http://i.imgur.com/6EVQpS4.png[/IMG]
Does it look decent or not?
If someone has a better way to solve this you're more that welcome to say it.[/QUOTE]
Looks pretty accurate to me.
[img]http://img2.wikia.nocookie.net/__cb20110426190205/dynastywarriors/images/5/5f/Sazabi-dwg2.jpg[/img]
Here's a gif showing the mono eye in motion
[IMG]http://i.imgur.com/BqAjwVW.gif[/IMG]
And it's done
[URL="https://mega.co.nz/#!xQpjjbqC!nqPOBCay8IDVMSLUBSnCiIrSGUXJizHLU8WFtb1fb1o"]Link[/URL] smds,dds,vtfs,vmt and qc
[IMG]http://i.imgur.com/cYLI7wA.png[/IMG]
It's normal map could use some work they normalmapped things under it's arm but not the vents in it's front....
The funnels gave me a headache :suicide:
The next one is going to be Master gundam.
if you have the chance, can you please get the RGM-79 GM as well?
[QUOTE]if you have the chance, can you please get the RGM-79 GM as well?[/QUOTE]
I'll see if i can found it.
And the Master Gundam is done
[URL="https://mega.co.nz/#!hMIiiaxI!VKhK2bW94GwevE8YpIfeyEsrWufyhh4ld9ig26PdbYk"]link[/URL] smd,dds,vtf,vmt and qc This time the fingers have a better rig that the others. If someone makes a chinan version of it i can add like a skingroup.
[IMG]http://i.imgur.com/tnhfio6.png[/IMG]
Again the normal map could use some work.
i'm going to continue this weekend with the Turn A Gundam
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