RTB post imminent, the packs are out in the wild now.
It is time! For a new! Generation! Exclamation point!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317931447[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317937379[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317942124[/url]
This was something that I had started by myself, but being the selfless person I was I let some friends of mine work on packs of their choosing at the same time (after I supplied the models for 'em). There's actually one more pack, but the person who worked on it isn't online at this time (sorry!), so he can make a post about that when he returns.
[QUOTE=The Prawn;46061842][url]http://steamcommunity.com/sharedfiles/filedetails/?id=317956472[/url]
My pack is up now! Rejoice![/QUOTE]
And this one too, it was only a little late to the release time.
[QUOTE=RTB;46061352]It is time! For a new! Generation! Exclamation point!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317931447[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317937379[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317942124[/url]
This was something that I had started by myself, but being the selfless person I was I let some friends of mine work on packs of their choosing at the same time (after I supplied the models for 'em). There's actually one more pack, but the person who worked on it isn't online at this time (sorry!), so he can make a post about that when he returns.[/QUOTE]
RTB Can you port Dialga, Palkia, & Giratina from Pokémon X/Y into Garry's Mod?
[QUOTE=E-scope12;46061579]RTB Can you port Dialga, Palkia, & Giratina from Pokémon X/Y into Garry's Mod?[/QUOTE]
He already said new pokemon take priority. Those are already ported those from other games.
[QUOTE=RTB;46061352]It is time! For a new! Generation! Exclamation point!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317931447[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317937379[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317942124[/url]
This was something that I had started by myself, but being the selfless person I was I let some friends of mine work on packs of their choosing at the same time (after I supplied the models for 'em). There's actually one more pack, but the person who worked on it isn't online at this time (sorry!), so he can make a post about that when he returns.[/QUOTE]
Great job you guys!
Can't wait to get these babies onto Gmod.
I couldn't find the 5th Gen XY Ragdolls Pack in GMod.
[url]http://cloud-4.steampowered.com/ugc/533998413160195617/B17D1FF3BBAF0C1443A58F119D3E5155FF816D1D/[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=317956472[/url]
My pack is up now! Rejoice!
Oh wow, that was unexpected.
Stupid me, not watching this thread more.
[QUOTE=Everything;46062825]Oh wow, that was unexpected.
Stupid me, not watching this thread more.[/QUOTE]
Or you could just subscribe to it with email notifications...
[t]http://i.imgur.com/T5xnLKq.jpg[/t]
Overall I'm quite pleased, the quality for a first release is excellent. Notes on these three in particular...
> Fennekin is a nightmare to pose overall. The legs have a very tiny selection range, though that could be an issue on my end.
> Fennekin's eyes don't fully connect with the head; there is a slight gap between them and the rest of the face, you can see through this seam and through the head.
> Chespin's tail does not straighten properly when forced into stand pose. Attempting to move it makes it blackhole into the waist.
> All three have problems with limbs getting lost inside the torso. This is a minor annoyance, but still a little irritating when posing with the physgun.
Are you using the physgun Everything?
Physgun and stand pose command, yes. The ragdoll mover tool is handy, but it breaks extremely easily lately for some reason, mostly when trying to manipulate models that have segmented feet.
Fennekin's feet aren't segmented are they? ._.
What I meant is that the radius for both the physgun and ragdoll mover tool on Fennekin's joints seems to be absolutely tiny (and sometimes offset by anywhere from a few inches to a few feet; I have to move the cursor to some weird spot to select some bones, particularly with the physgun)
I've had this problem with other models though, and I'm not entirely sure what causes it. I'll have to research it further.
Oh yea, I've been having that problem myself with a LOT of ragdolls. It also happens after you rotate joints in a certain manner or at all (depending on the ragdoll) as well.
[QUOTE=Everything;46062848][t]http://i.imgur.com/T5xnLKq.jpg[/t]
Overall I'm quite pleased, the quality for a first release is excellent. Notes on these three in particular...
> Fennekin is a nightmare to pose overall. The legs have a very tiny selection range, though that could be an issue on my end.
> Fennekin's eyes don't fully connect with the head; there is a slight gap between them and the rest of the face, you can see through this seam and through the head.
> Chespin's tail does not straighten properly when forced into stand pose. Attempting to move it makes it blackhole into the waist.
> All three have problems with limbs getting lost inside the torso. This is a minor annoyance, but still a little irritating when posing with the physgun.[/QUOTE]1. Hm, would it work better if I made the physics segments for its legs significanly larger? That might make the physgun "grab" them better.
2. I had to do that, sorry. Otherwise there might be a "Z-fighting" problem where its eyelid and pupil polygons mesh together, especially on certain maps.
3. This seems to be a glitch with the Stand Pose in general, I did a test compile where the only thing changed was the model's size (made it 2x larger) and it was fixed. Sorry, it's not something I can fix for the model.
4. *shrug* Not sure how that can be fixed, that seems to happen more often on smaller models from what I've noticed.
[QUOTE=RTB;46063341]1. Hm, would it work better if I made the physics segments for its legs significanly larger? That might make the physgun "grab" them better.[/QUOTE]
This would increase the size of the actual collisions though, wouldn't it? You can see in the image that its feet are already floating, that might make it worse if I understand your proposal correctly.
Just a question: Have you uploaded any of these models on the workshop by any chance?
[QUOTE=Bisharp;46063473]Just a question: Have you uploaded any of these models on the workshop by any chance?[/QUOTE]
you should probably try reading a page back, guv, no offense
This MMD Kalos Ash model would go great with this XY pack
[IMG]http://fc07.deviantart.net/fs71/i/2014/177/5/a/mmd_pokemon_ash_ketchum_xy_model_dl_by_mmdsatoshi-d7o1c5e.png[/IMG]
I'm going to try and port it to SFM and GMod, but if anyone wants to give it a go, here's the link
[url]http://www.mediafire.com/download/wn8ufx72lff8roc/Satoshi+XY.zip[/url]
The hat seems a bit small.
[t]http://i.imgur.com/Y9ivIPc.jpg[/t]
Yveltal looks so nice I might actually take the time to make custom, higher-res materials for it.
Yikes, that is some high quality visuals. ._.
Is that all within gmod? ._.
[QUOTE=Mattwo;46070235]Yikes, that is some high quality visuals. ._.
Is that all within gmod? ._.[/QUOTE]
I'm Sure that some pics are from SourceFilmmaker: I never seen Volumtric lights in GMOD.
Hmm yea, that does look more like something out of SFM now that you mention it.
It actually isn't. None of my images are, I can't use SFM worth anything.
That particular image is 100% in-engine postprocess in Gmod, aside from the SSAO effect (which is courtesy of Nvidia)
So what pokemon have been ported from Gen. 6 so far?
[QUOTE=Bisharp;46084004]So what pokemon have been ported from Gen. 6 so far?[/QUOTE]Chespin, Dedenne, Fennekin, Froakie, Goomy, Pancham, Sylveon, Xerneas and Yveltal.
Would it be unreasonable to request the next ones be Quilladin, Braixen, Frogadier, Meowstic M/F, Skiddo and Zygarde?
[QUOTE=Everything;46084897]Would it be unreasonable to request the next ones be Quilladin, Braixen, Frogadier, Meowstic M/F, Skiddo and Zygarde?[/QUOTE]Four of those are already decided on -- I plan on porting the remaining starter forms, Zygarde, Diancie and Carbink for my next update, which I have planned for release on X/Y's one-year anniversary, if I have the time to do so.
I think the other two may be ported sooner rather than later, seeing as their evolutionary relatives are already being worked on.
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