I personally like the PokéPark models over the XYORAS ones, even if they are lower poly.
Good to know.
[QUOTE=SevenBillion;49328241]Since the year is almost over, lets see how much progress has been made in porting Pokemon models for the past year.
[URL="http://pastebin.com/biGNYMwx"]http://pastebin.com/biGNYMwx[/URL]
Still, there is a lot more Pokemon to go. Since RTB is too busy dealing with SSB4 model porting and VG Resource matters and the fact the OP is dying for an update in listing new models packs, I am going list all of the packs that are ported from Pokemon XY/ORAS. Also, I am planning to make an update in my model pack soon. So hopefully, I can get an update out before Christmas.
EDIT: I moved the list to a pastebin link to reduce clutter here.[/QUOTE]Are you planning on importing Kyogre, Primal Kyogre, Groudon, Primal Groudon, Dialga, Palkia, Giratina Altered Forme, Giratina Origin Forme, & Kyurem from Pokémon XYORAS to SFM?
Can anyone help me port some Pokémon into Garry's Mod and Source Film Maker? I want to make a Pokémon Pack.
It's been forever since the last update...
Still think the textures look weird, especially around realistic surroundings.
I want to make a Pokémon Pack for Garry's Mod and Source Film Maker called Hoopa and the Clash of Ages Pack with Hoopa, Arceus, & The Legendary Pokémon from XYORAS in it. Can anyone help me with that please?
[QUOTE=E-scope12;50139641]I want to make a Pokémon Pack for Garry's Mod and Source Film Maker called Hoopa and the Clash of Ages Pack with Hoopa, Arceus, & The Legendary Pokémon from XYORAS in it. Can anyone help me with that please?[/QUOTE]
A few of what you mention have already been ported by different folks.
[thumb]http://orig01.deviantart.net/ba6f/f/2016/106/0/b/gm_palutenatemple_omega0000_by_malamiteltd-d9z69ln.jpg[/thumb]
I don't include the R/S/E legends since I suspect you'd be asking for the G6 versions. But if that's not a concern, the three on the box, Deoxys, Jirachi, Latios and Latias had been ported too.
[QUOTE=Takeshi55;50136649]Still think the textures look weird, especially around realistic surroundings.[/QUOTE]
It's not like there aren't a few pokemon themed maps you know...
[url]http://steamcommunity.com/workshop/browse/?appid=4000&searchtext=pokemon&childpublishedfileid=0&browsesort=textsearch§ion=items&requiredtags[/url][]=Map
There's probably more on those TF2 funservers too.
I honestly can't see the difference outside of the texture color looking much more saturated (or darker, as you described).
[QUOTE=SevenBillion;50142853]Might want to take a look on this list if a Pokemon from the 3DS Games has already been ported.
[URL="http://pastebin.com/8P10Y3Ku"]http://pastebin.com/8P10Y3Ku[/URL]
Like malamiteltd said, a few Pokemon you mentioned have already been ported. I know the 3DS versions of Hoopa, Zekrom, Reshiram, Lugia, and Kyreum have all been ported since these Pokemon are in the movie.
Anyways, I haven't been really been doing too much porting lately due to incoming finals and such. Nevertheless, I have implemented a lightwarp similar to the TF2 lightwarp for my models, so the models don't look dull. Plus, I have darken up the textures, so that the models don't look as "washed out". Also, I would to like see what your guys' input on this because your input will help me see what I am doing right or wrong.
[B]Before:[/B]
[t]http://i.imgur.com/kVXv2Yd.png[/t]
[B]After:[/B]
[t]http://i.imgur.com/59cb3f5.png[/t][/QUOTE]The ones that haven't been ported from the 3DS are Kyogre, Primal Kyogre, Groudon, Primal Groudon, Mega Rayquaza, Dialga, Palkia, Regigigas, Giratina Altered Forme, Giratina Origin Forme, Arceus & Hoopa.
[QUOTE=SevenBillion;50136942]I know that the textures still look "washed out", which I am still looking for a solution to remedy that. But other than that, I really honestly don't know what you are expecting. The models are cel-shaded like TF2 models are. Of course, it wouldn't really fit well in a "realistic" environment like a HL2 or CS map. Likewise, it would have been the same case if you were trying to put a "realistic" soldier on a TF2 Map or putting a TF2 model on a HL2 or CS map.[/QUOTE]
I guess the paleness was bugging me instead of the realistic thing. Either way, they look better with equally washed-out surroundings.
[editline]17th April 2016[/editline]
[QUOTE=SevenBillion;50146653]Ok then? I know those haven't been ported alongside with many other Pokemon. Also, I know that Lucian is working on Mega Rayquaza. The rest are pretty much free game.
Whoops. I forgot to put another pic for the comparison. Now, you should be able to see the difference more clearly.
[B]No Lightwarp & Saturation:[/B]
[t]http://i.imgur.com/AHf4ZqU.png[/t]
[B]With Lightwarp. No Saturation:[/B]
[t]http://i.imgur.com/kVXv2Yd.png[/t]
[B]With Lightwarp & Saturation:[/B]
[t]http://i.imgur.com/59cb3f5.png[/t]
As I say before, feedback is appreciated.[/QUOTE]
That looks much better! I can't wait to see Volcanion in its proper colours, since they made him orange-pink in the games for some reason. He SHOULD be dark red.
I think you saturated it a bit too much on the first one, as Mega Lopunny's "pants" shouldn't be as dark.
[url]http://cdn.bulbagarden.net/upload/d/dc/428Lopunny-Mega.png[/url]
Anywhere between the first saturation and the moded no saturation one should be fine, though I'd lean towards the saturated end.
Yeah, that seems to be more accurate.
[QUOTE=SevenBillion;50155462]Thanks for the feedback. I will apply these change on my next update. I would do like to update all the other Pokemon packs with these changes, but that would require me having to ask permission to each creator of those packs. So for now, these changes will only apply to my pack only.
Here's Lucian's Volcanion with the same texture modifications I applied to the Mega Lopunny model.
[t]http://i.imgur.com/WsuZOS4.png[/t][/QUOTE]
Volcanion is still way off.
[url]http://cdn.bulbagarden.net/upload/4/44/721Volcanion.png[/url]
I think each Pokémon will need different kinds of changes made to them, such as Parasect and Volcanion needing more and Lopunny and Glaceon needing less.
Lightwarp currently looks a bit too plastic-y on lopunny and glaceon IMO.
Volcanion with this level of saturation looks decent with it but it still kind of resembles a plastic toy/figure.
You can only do so much with the source material. They're completely flat and painted with thick lines so they're probably going to look like a toy with just lighting changes.
[QUOTE=The100MegaShock;50166937]You can only do so much with the source material. They're completely flat and painted with thick lines so they're probably going to look like a toy with just lighting changes.[/QUOTE]
This is why I think we should have continued with ripping PPWii Models and eventually found a way to get the Pokédex 3D Pro Models too.
For the light wrapping, I'd worry about the plasticy look after SevenBillion has tweaked more model's colours.
yeah but PPWii has like 5x less triangles and noticably compressed textures, even if they baked more detail into them.
Oh I saw those in the SFM workshop! I didn't recognize your name so I thought it was someone else.
You should take a break, you've done a great job on those! Hopefully interest in pokemon models pick back up when Sun/Moon releases.
Also, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=686093555]Pokken models are now possible[/url]. A little odd that this thread got no update on that...
[QUOTE=SevenBillion;50408979]Anyways, the lack of updates is mostly likely because I am really the only one who's keeping this thread and Pokemon porting in general alive as RTB and many other Pokemon porters are often busy doing other stuff and don't really have the time to post the updates here.[/QUOTE]
Not sure when the last update was regarding new model posts, but there are a few other folks making ports apart from RTB and Apoc. Lucian has been making most of the more recent ones, along with Mister Prawn and Brewster T. Koopa.
And there's a user, "komodothedunce," that's released two single listings most recently (Farfetch'd and Genesect). I haven't tried these, so I can't say off-hand how well the porting was done. All I know is they've at least got better success than me on that account.
[QUOTE=SevenBillion;50412730]but in most cases, they usually port like one or two Pokemon and then just stop porting all together for some reason.[/QUOTE]
Probably because they only tried porting to get that specific model into gmod to begin with. Komodothedunce is definitely not one of these cases, though the guy seems to shift porting focus often, releasing a handful of models related to a certain subject at a time.
Well, this was a neat little surprise: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=693785637[/url]
Someone made custom models of the Gen 7 starters. Just thought I'd point this out, for those who don't lurk the Gmod workshop.
[QUOTE=The Prawn;50419904]Well, this was a neat little surprise: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=693785637[/url]
Someone made custom models of the Gen 7 starters. Just thought I'd point this out, for those who don't lurk the Gmod workshop.[/QUOTE]
Kinda wild. Took a very quick look at Popplio. It was blinking at me and occasionally looking to its right. It is a skin, but the only animated one out of (I believe) seven, two others being alternate colors.
[QUOTE=malamiteltd;50420609]Kinda wild. Took a very quick look at Popplio. It was blinking at me and occasionally looking to its right. It is a skin, but the only animated one out of (I believe) seven, two others being alternate colors.[/QUOTE]
I'm pretty sure Ragdolls aren't supposed to do that? ._.
[QUOTE=Mattwo;50420677]I'm pretty sure Ragdolls aren't supposed to do that? ._.[/QUOTE]
I guess if a spray can animate, any texture can. It just seems odd that only one of them would be animated, but then again the selection of skins for Popplio isn't very extensive, not even separating eyes or mouth for more possibilities.
To its credit though, the ragdoll itself seems to look fairly good.
Guys, I still want to port Giratina.
[QUOTE=E-scope12;50426093]Guys, I still want to port Giratina.[/QUOTE]
And that's taken you...HOW long?
[QUOTE=Mattwo;50426774]And that's taken you...HOW long?[/QUOTE]
I don't know how to port models in SFM.
first you need to learn a 3d modeling program like 3ds max or blender. then you need to learn how to rig a model and export it. (smd)
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