• World Of Guns: Gun Disassembly - Model Ripping?
    131 replies, posted
[QUOTE=Gelicider;51149677]Okay, I tried 3DVIA Printscreen and it successfully ripped it. But it doesn't rip the textures at all. I used SimLab Composer and exported it as .obj and it worked like a charm But again, we still can't properly rip the textures for whatever reason. Can someone assist me on this?[/QUOTE] Geometry would be all I require for now. I have not tried 3DVIA Printscreen yet since the website seems to be unavailable or dysfunctional. I will need a mirror to it. [img]http://i.imgur.com/ldxIE3v.png[/img] What was SimLab used for exactly? Did you use it to convert the ripped format? I'm not very familiar with these things. [QUOTE=trmprds;51151131]I guess you need this to extract textures. [url]http://www.deep-shadows.com/hax/3DRipperDX.htm[/url][/QUOTE] I do believe the DirectX version of WoG:D is incompatible with this ripper program. I just tried it myself. :(
Ohh... Yes, 3DRipperDX is not compatible with some applications. I could not test it actually. 3DVIA Printscreen (to provide 3dxml) and SimLab (to convert obj, 3ds etc.) are usable. UV sets look ok but textures are missing. I think another DirectX texture ripper is needed.
Update: I ran 3DRipperDX with compatibility mode to Windows 8, and the game launches, crashes then launches again. Though it's baseless, I feel like it detects that the game have been injected so it restarts clean to prevent any ripping. Can anyone confirm? Here's the mirror to 3DVIA Printscreen [url]http://dassault-systemes-3dvia-printscreen.software.informer.com/2.3/[/url]
[QUOTE=trmprds;51151847]3DVIA Printscreen (to provide 3dxml) and SimLab (to convert obj, 3ds etc.) are usable. UV sets look ok but textures are missing. I think another DirectX texture ripper is needed.[/QUOTE] You can use Ninja Ripper (used version 1.5.1) for ripping textures from Unity version.
I'm having issues with 3DVIA Printscreen. It has been causing the game to not launch or when it is launched, it doesn't rip any files. Some other programs stopped working as well, such as Chrome and Skype. Possible compatibility issue with my OS...? [img]http://i.imgur.com/wzmxHsY.png[/img] It is the "standalone" version of WoG:D from the website. Tried running Windows 7 compatibility in the shortcut properties, they have been unsuccessful.
[QUOTE=GM_Tecnicast;51152022]It is the "standalone" version of WoG:D from the website. Tried running Windows 7 compatibility in the shortcut properties, they have been unsuccessful.[/QUOTE] Does Win 10 app properties have XP compatibility mode? Try it with admin rights.
[QUOTE=Gazyi;51152206]Does Win 10 app properties have XP compatibility mode? Try it with admin rights.[/QUOTE] Windows 10 has two compatibility modes available for Windows XP; Service Pack 2 and Service Pack 3.
Try these -Select properties, activate admin rights and check all permissions -Try out every compatibilities -disasm.exe isn't the standalone version, it's the Steam version. It should be disasm-hd.exe instead. 3DVIA Screenshot won't work on the Steam version [editline]5th October 2016[/editline] By the way, is there a reason why Ninja Ripper doesn't work well? I tried it and it's almost completely perfect other than the gun parts being disconnected and messy. Is there a reason why this happen? Does it have anything to do with the Vertex Layout of the import dialogue? Any assistance would be highly appreciated!
[QUOTE=Gelicider;51152244]By the way, is there a reason why Ninja Ripper doesn't work well? I tried it and it's almost completely perfect other than the gun parts being disconnected and messy. Is there a reason why this happen? Does it have anything to do with the Vertex Layout of the import dialogue?[/QUOTE] It's a feature of this program - it puts each mesh to root position/T-pose. Because it intercepts meshes before they get position in world.
I see, do you guys know any other program that have the same level of functionality as 3DVIA Screenshot, but is capable of ripping the textures along with the mesh?
[QUOTE=Gelicider;51152244]Try these -Select properties, activate admin rights and check all permissions -Try out every compatibilities -disasm.exe isn't the standalone version, it's the Steam version. It should be disasm-hd.exe instead. 3DVIA Screenshot won't work on the Steam version [/QUOTE] Wait, what...? Have I been barking up the wrong tree? "disasm-hd.exe" belongs to Gun Disassembly 2, not Word of Guns: Gun Disassembly. I've been using the "standalone" version of WoG:D from the Noble Games website, not GD2. Gun Disassembly 2 was the older game and is possibly why it was easier to rip from it. o.o [img]http://i.imgur.com/NVMH1GE.png[/img] [I]Gun Disassembly 2 directory & World of Guns: Gun Disassembly directory[/I]
I never tried that version. I would assume that's it's pretty much indentical with the Steam version. There's even a Steam API dll file there. disasm_Data folder being there also means that it's built with Unity
I ended up downloading and using Ninja Ripper and it ripped almost flawlessly. Though it is not very convenient as it seems to duplicate all the models 4 times, making it difficult to import and "assemble" in 3DSmax since it spawns redundant duplicates. I guess there isn't a solution for that right now, so I'm going to have to manually select and dig out all the necessary models manually... :scream:
You managed to get ninja to work? Nice mate.
So, anything new ? I'd like the Five-Seven model, there's no good 57s that's avalaible to the public.
My first attempt. Still not complete. Ripped with ninjaripper. Too bad that can't rip normal maps, only diffuse. Also put it together is pain in ass. I must also re-create some of UV's. Oh pro-tip, if you don't want multiple duplicates then set Forced rip interval to 1. [IMG]https://s26.postimg.org/7gsw643zt/p90_color.jpg[/IMG] [IMG]https://s26.postimg.org/gpv2g8cvt/p90_internals.jpg[/IMG] [IMG]https://s26.postimg.org/m2jwud0s9/p90_xray.jpg[/IMG] Also I would really appreciate if someone with full access could rip the OSV-96 and upload it somewhere and post the link here. I mean rip files. Thanks in advance.
There are no normal maps, evidently. There's just some kind of phong mask. And most of the internal components and surfaces just don't have UVs at all, since they use flat textures. It's not a case of 'fixing' them, they never existed to begin with.
Confirming what Kali is saying - I have ripped several guns now and theres no Normalmaps and only the external surfaces of the weapon are UV-mapped. Developer said the T-72 being released this month will have "bumpmapping". To avoid the problem of sorting through doubled rips, the Blender plugin for .rip files has an import option that detects dublicates and will not import them into the scene.
Several guns, uh? FN-57 and Walther P99 too?
[QUOTE=ShadyDub;52862863]Several guns, uh? FN-57 and Walther P99 too?[/QUOTE] Nope - not in my area of interest. - Ripping the models is not the problem, assembling the parts is...
[QUOTE=SchnelleMeyer;52862979]Nope - not in my area of interest. - Ripping the models is not the problem, assembling the parts is...[/QUOTE] Do you mean that before rip a model, you have to disassemble others?
No, the result of the rip is a bunch of meshes that are all dumped in the Origo of the scene. You need to manually place each part to re-build the gun by placing each part where it belongs.
Do you use Ninja Ripper? Because sometime I used it for get models from various source, and you know what? After I converted each part in obj with Noesis, I import them on C4D, then I have just to copy and paste each part together, and they are positioned exactly where they are, without my intervention. I also ripped various models with Ninja Ripper from World of Guns and it worked very fine as I said (sorry for my terrible english).
Yes, I use Ninjaripper. - Allright that sounds VERY time saving! - I will try your way of doing this! - So Noesis is the thing.. It will keep each objects positional data? - I thought that data was lost when using ninjaripper. - And you use C4D for importing the .obj files, but I guess any 3D program would do it - Like Blender that I am mainly using.
Yes, every time I rip something, after importing on Noesis and then exported it, I add each part on C4D (but maybe you're right sayig that every 3d program is suitable), and each object keep the positional data. Maybe you can send me some .rip model, so I can try. [editline]6th November 2017[/editline] [QUOTE=SchnelleMeyer;52863308]Yes, I use Ninjaripper. - Allright that sounds VERY time saving! - I will try your way of doing this! - So Noesis is the thing.. It will keep each objects positional data? - I thought that data was lost when using ninjaripper. - And you use C4D for importing the .obj files, but I guess any 3D program would do it - Like Blender that I am mainly using.[/QUOTE] P.S.: if you don't know, you need a plugin to import .rip files on Noesis.
I just tested with a few rip files - converting them to .obj on Noesis and then importing to Blender. - They are still all in Origo of the scene unfortunately. Send you a rip so you can try? - It seemed to me like you have successfully done this before with WOG or am I wrong? Edit: I got the .rip plugin for Noesis.
-
[QUOTE=ShadyDub;52863405]Ok, you got the plugin. So, it works now?[/QUOTE] No ShadyDub, I used the plugin when I tested , but the meshes all end up in center. A more detailed explanation and/or with some screenshots would might be helpful.
WHAT THE FUCK? I swear, I tried a few months ago and worked perfectly, while now the model is completely decomposed just as it happens to you. Just yesterday I read that Ninja Ripper no longer works with Sketchfab because site owners did something that prevents Ninja Ripper operation, so, well... yesterday I tried and Sketchfab no longer works with Ninja Ripper (I used it to extract templates for personal use, as well as all the 3d models I get from third parties). Maybe it happened the same thing with WOG? [editline]7th November 2017[/editline] Look what I means. Object kept the original position. [url]https://mega.nz/#!KE8D0DLa!5DQcnQYKOCYweuYALH9Ge2g3hfJ8ayc7VOs082ri3Zs[/url]
Maybe Ninjaripper works differently for Sketchfab but let me cite Tosyks Blog on how to use Ninjaripper> "Attention: ripper not (and will not) support ripping models with ingame positions how it works in 3D Ripped DX." So you might be mistaking Ninjaripper with 3D ripped DX program?
Sorry, you need to Log In to post a reply to this thread.