[quote]
[img]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Desert_zps5anpycy1.png[/img]
[/quote]
Yes! thanks for this Tounushi! :D
Very nice stuff man
Got the Finnish k/2004 redone.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Finnish%20k2004%20woodland_zpszxkcmsek.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Finnish%20k2004%20desert_zps5g33f2mq.png[/t]
Luxembourg's Waldtarndrück prototypes were basically a recolored k/2004.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Luxembourg%20Waldtarndruck%20proto1_zpsxsuidpet.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Luxembourg%20Waldtarndruck%20proto2_zpsaiioz9nm.png[/t]
Tounushi posted a multicam on here a while ago, and it was pretty good, but I disliked the colors and it didn't tile horizontally. So I took it upon myself to make it tile and play around with the colors. It's pretty crude and you'll probably still find evidence of the seam but anyways here's what I got.
[IMG]http://i.imgur.com/IXITh60.png[/IMG]
How do you change the colours with photoshop?
Also why is there purple in there lol
[QUOTE=Places4people;50480971]Tounushi posted a multicam on here a while ago, and it was pretty good, but I disliked the colors and it didn't tile horizontally. So I took it upon myself to make it tile and play around with the colors. It's pretty crude and you'll probably still find evidence of the seam but anyways here's what I got.
[IMG]http://i.imgur.com/IXITh60.png[/IMG][/QUOTE]
The repeating tile has been posted but not cleaned yet.
[QUOTE=Nightmare515;48459840][thumb]http://www.tuca14.sitew.com/fs/Root/558i1-multicam_swatch_tile2b.jpg[/thumb]
Yay I'm finally useful.[/QUOTE]
[editline]9th June 2016[/editline]
Tamil Tigers cactus stripe. In a way it's impressive for a rebel group to develop and distribute an original pattern.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Tamil%20Tigers%20cactus_zps4rihesao.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Tamil%20Tigers%20cactus%20naval_zpsvtwcws6w.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Tamil%20Tigers%20cactus%20urban_zps0hijs2nl.png[/t]
someone would have this 'camouflage'
[IMG]http://i.imgur.com/duiKn5i.jpg[/IMG]
That isn't camouflage. It's just brown paint.
That is solid color bro.
Made a vectorized version of the Children of Men camo, but I'm still not satisfied with it.
I'm doing a raster reconstruction with standardized pixel sizes.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Fictional%20Children%20of%20Men%20DPM_zpsolvwkvsp.png[/t]
EDIT:
Did the raster reconstruction.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Children%20of%20Men%20DPM_zpsdwd0mh4g.png[/t]
ComPat looks like a distorted DPM camo.
Some of my Photoshop work. Very noobish.. :)
[img]http://i.imgur.com/jKPTBGS.jpg[/img]
[img]http://i.imgur.com/ULtJXDE.jpg[/img]
[img]http://i.imgur.com/4lWcRRt.jpg[/img]
[img]http://i.imgur.com/IG2moFO.jpg[/img]
[img]http://i.imgur.com/ya6RjU6.jpg[/img]
[IMG]http://i.imgur.com/QaXMH4g.png[/IMG]
[IMG]http://imgur.com/Zb5DeOa.png[/IMG]
[IMG]http://imgur.com/Wg401Dt.png[/IMG]
TEST COLOR
[IMG]http://imgur.com/DWyqPkc.png[/IMG]
ROK GRANITE B CAMO Standard colors
ARMY / NAVY / AIR FORCE
[IMG]http://imgur.com/YDOBgDI.png[/IMG]
[IMG]http://imgur.com/dHw2pwQ.png[/IMG]
[IMG]http://imgur.com/IyBo3k4.png[/IMG]
[IMG]http://imgur.com/RUPxiV9.png[/IMG]
ROKMC WAVE CAMO Standard colors
[IMG]http://imgur.com/SISASuA.png[/IMG]
[IMG]http://imgur.com/mT9QgqS.png[/IMG]
~2000 ROK WOODLAND
Pixel uniformity will be my biggest question with the digital patterns.
Are all of them the same size and are all aligned?
[quote]
Are all of them the same size and are all aligned?
[/quote]
Probably and a MAYBE.
I really like South Korea's woodland variant. I can't seem to get a uniform copy of it.. :p
Slovakian Vz.2007 Les digital pattern. Dunno the exact IRL scale, but I'm guessing each pixel is 5mm by side.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Slovakian%20vz2007%20Les_zpsjqzbcwte.png[/t]
Northern Alliance Lizard pattern..
[img]http://s31.postimg.org/tucjn4tcr/bdu_lizard.jpg[/img]
[img]http://s31.postimg.org/lafu3ixsr/na_lizard1.jpg[/img]
[img]http://s31.postimg.org/hunptz0kb/na_lizard2.jpg[/img]
And a DPM I made.. not tile-able though..
[img]http://i.imgur.com/oKjOpnE.jpg[/img]
made a mistake, delete this pls
Jordanian KA2 raw tile. Like alpha raw. I got the repeat in, got most of the pattern figured out, but I need details added in so I could make a reconstruction. This is one of those "high resolution" digital patterns, where the smallest shapes are small pixels.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/KA2%20tile_zpshw8gwt6i.png[/t]
Ran into an article stating that the Nordic countries are going to [URL="http://www.nordefco.org/commonuniform"]standardize their combat uniforms[/URL].
Apparently all will keep their patterns, but it got me wondering, what if they'd standardize the camo patterns as well? If such would happen, I'm sure a new pattern would be developed, but I'm going to be a bit of a jingoist and go with m/05 being the standard pattern with national and common color schemes.
Finnish
[QUOTE=Tounushi;50414393][t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/finnish%20m05%20woodland_zpskxfhecpq.png[/t][/QUOTE]
Danish
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20Danish_zpsshlxpfn7.png[/t]
Swedish
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20Swedish_zpsbpkaewf7.png[/t]
Norwegian
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20Norwegian_zps1p95ylck.png[/t]
Common environmental patterns
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20woodland_zpsrkooktfm.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20cold%20weather_zps1ryerhtf.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20arctic_zpsfopx6igm.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20desert_zpsz1ecevkv.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Nordic%20Common%20urban_zpshgdnaphi.png[/t]
[t]http://i1101.photobucket.com/albums/g432/rony_kastoun/Helmets-HeerStahlhelmCamo-M1917a.jpg[/t]
Is a recreation of this pattern possible (it's completely random as it was handmade so no worries about accuracy) ?
[QUOTE=Hauptmann;50525707][t]http://i1101.photobucket.com/albums/g432/rony_kastoun/Helmets-HeerStahlhelmCamo-M1917a.jpg[/t]
Is a recreation of this pattern possible (it's completely random as it was handmade so no worries about accuracy) ?[/QUOTE]
There are geometric versions and rounded versions. All of them hand-painted and I don't think there's any standardized instructions to apply the paint.
This could serve as a facsimile
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Swedish%20shelter%20quarter_zpsxbjlhmpp.png[/t]
[QUOTE=Tounushi;50466478]Put something in the gaps with the Type 07.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Universal_zps7ywlqcj3.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Woodland_zps9cb1zezz.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20OPFOR_zps2hwmzqwq.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Hunter%20Digital_zpsnd5wq7qt.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Oceanic_zpszjbi2cbr.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Desert_zps5anpycy1.png[/t]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20PLA%20type%2007%20Urban_zpsqffgurvk.png[/t][/QUOTE]
Wow, these are really great Tounushi! And their accuracy is immense!
Just one small little request if you don't mind though: is it possible for you to release these in a higher resolution? The resolution they are in currently is not that great and I would like to see it a more HD format, if possible.
Thanks. ^^
[QUOTE=TheObscure;50531603]Wow, these are really great Tounushi! And their accuracy is immense!
Just one small little request if you don't mind though: is it possible for you to release these in a higher resolution? The resolution they are in currently is not that great and I would like to see it a more HD format, if possible.
Thanks. ^^[/QUOTE]
I release patterns in true scale and 26dpi so that they don't take up too much space on Photobucket or result in too much bandwidth. You've seen the volume I post. And also because I feel these are a bit of a copyright grey area.
This is still valid. This is as far as I've accurately figured the actual pattern. The green areas are where I don't have confirmed materials.
[QUOTE=Tounushi;50460588]
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/china%20type07%20WIP%20tile_zpsojhhnmif.png[/t] [/QUOTE]
[QUOTE=Tounushi;50531681]I release patterns in true scale and 26dpi so that they don't take up too much space on Photobucket or result in too much bandwidth. You've seen the volume I post. And also because I feel these are a bit of a copyright grey area.
This is still valid. This is as far as I've accurately figured the actual pattern. The green areas are where I don't have confirmed materials.[/QUOTE]
Well I guess that is a subtle way of saying no, I guess. :p
If you don't want to share those, then I won't have a problem with that. It is just that I am fond of HD camos, and that is why all the camos I post are insanely huge in terms of resolution, or at least big enough to see the pixels without an apparent blur between the colours. The size of these Type 07 that you have posted makes it a bit hard to use, but nevertheless, good job with the camo. I tried the same thing 2 years ago and I gave up due to the lack of proper reference. :)
The size of the other awesome camos that you have released is reasonable and proper enough to put it to use, but the Type 07 is just that little bit too much on the smaller side. With your permission I had hoped to use this camo pattern in my BF2 mod soldier skins, but I guess it won't work with the current size. Up till now I used a placeholder version of the camo that is actually very decent, but not accurate at all.
[IMG]http://i.imgur.com/9YDVQ4P.jpg[/IMG]
[IMG]http://media.moddb.com/images/members/1/765/764680/ui2.jpg[/IMG]
[IMG]http://media.moddb.com/images/members/1/765/764680/4.jpg[/IMG]
[QUOTE=TheObscure;50532141]Well I guess that is a subtle way of saying no, I guess. :p
If you don't want to share those, then I won't have a problem with that.[/QUOTE]
I think you misunderstand me. The one with the holes is not scaled to anything else than the pixels themselves. One pixel of the actual pattern is one pixel in the file. This is the easiest way for me to store and process them. If I need to scale them, then I simply make a copy in Inkscape: I take the pattern, increase it to the IRL size (in or cm) and export it in the dpi resolution that I need. 100+ for HD, 11,72 for my uniform illustrations and 26 here.
What I'm getting at here is that the WIP pattern is the "factory standard" before any scaling. Easiest to recolor in Paint, Photoshop, etc. before scaling as required. It has no anti-aliasing whatsoever.
This is also the primary reason why I do most of my patterns in vector graphics: color control. If the pattern is fully pixelated, I use Photoshop to recolor. If it has any round shapes or angles other than 90°, I remake it in vector graphics so I don't need to worry about anti-aliasing when I want to recolor a pattern.
[QUOTE=Tounushi;50532285]I think you misunderstand me. The one with the holes is not scaled to anything else than the pixels themselves. One pixel of the actual pattern is one pixel in the file. This is the easiest way for me to store and process them. If I need to scale them, then I simply make a copy in Inkscape: I take the pattern, increase it to the IRL size (in or cm) and export it in the dpi resolution that I need. 100+ for HD, 11,72 for my uniform illustrations and 26 here.
What I'm getting at here is that the WIP pattern is the "factory standard" before any scaling. Easiest to recolor in Paint, Photoshop, etc. before scaling as required. It has no anti-aliasing whatsoever.
This is also the primary reason why I do most of my patterns in vector graphics: color control. If the pattern is fully pixelated, I use Photoshop to recolor. If it has any round shapes or angles other than 90°, I remake it in vector graphics so I don't need to worry about anti-aliasing when I want to recolor a pattern.[/QUOTE]
Yes, I do the same when I create my own camouflages. I make them in such a large resolution so that scaling them up will not cause it to have the anti-aliasing effect and recolouring is then extremely easy. I fully understand why you release them in that specific dpi size (for the sake of realism), but to be honest, they aren't in a practical size for texture artists. Even if the tiling of the camo should be that size in real life, you should take in account that texture files have their own resolution too, like you would know. And if someone were to use that camo on an HD texture, regardless of the real life dpi, the camo will still look blurry if you take a look at it close-up. Also remember that dpi doesn't take in account how close you observe the camo, so dpi isn't really relative, or really relevant.
I guess that my point is that if you release a camo at a relatively high resolution, regardless of real life actual size, then texture artists can easily put the camo to use, but on a low resolution like that, it makes it impossible to have that camouflage on a texture where it is not blurry, and it is also impossible for us to have it in a non-blurry format where we can recolour them ourselves.
But yes, if it comes down to the fact that you don't want to release a higher quality version of those here, then I guess my persuasion will not work and then it is fine. You can say no lol. ^^
But if you don't mind, then this size of this specific image will suffice:
[IMG]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/China%20m07%20WIP_zpsx9rpl3ce.png[/IMG]
Just an example of my MARPAT camo that I released on this site more than a year and a half ago. It is very high in resolution, making it very easy for anybody to do their own adjustments, and it is very realistic too (not complete though)!
[IMG]http://i.imgur.com/NuNDxs6.jpg[/IMG]
[QUOTE=TheObscure;50532459][IMG]http://i.imgur.com/NuNDxs6.jpg[/IMG][/QUOTE]
The reason I went with vector graphics with MARPAT/CADPAT was because the pixel sizes are inconsistent, they're rectangles instead of circles and they have rounded corners.
Only way I could do that was using round-cornered edges for the shapes in vector graphics.
The problem is that that's a LOT of nodes in the shapes and that leads to a very inflated and slightly unstable .svg file. And another problem when comparing to raster graphics is that a lot of those pixel shapes are not aligned.
[QUOTE=TheObscure;50532459]I fully understand why you release them in that specific dpi size (for the sake of realism), but to be honest, they aren't in a practical size for texture artists. Even if the tiling of the camo should be that size in real life, you should take in account that texture files have their own resolution too, like you would know.[/QUOTE]
I know that textures use powers of two with their sizes (128, 256, 512, 1024, etc.), but I see my purpose here more as providing the actual patterns themselves, which quite often do not conform to squares. I trust in the skills of others here to be able to morph the tiles into what they need.
And my preference to using a common dpi is so that the patterns' relative sizes are the same.
[editline]16th June 2016[/editline]
Anyway, this is a 100dpi export of MARPAT that I've made for another project.
[url]https://www.dropbox.com/s/2w6zt239j0tkrd4/MARPAT%20%2840x40in%29.png?dl=0[/url]
[QUOTE=Tounushi;50532924]The reason I went with vector graphics with MARPAT/CADPAT was because the pixel sizes are inconsistent, they're rectangles instead of circles and they have rounded corners.
Only way I could do that was using round-cornered edges for the shapes in vector graphics.
The problem is that that's a LOT of nodes in the shapes and that leads to a very inflated and slightly unstable .svg file. And another problem when comparing to raster graphics is that a lot of those pixel shapes are not aligned.
I know that textures use powers of two with their sizes (128, 256, 512, 1024, etc.), but I see my purpose here more as providing the actual patterns themselves, which quite often do not conform to squares. I trust in the skills of others here to be able to morph the tiles into what they need.
And my preference to using a common dpi is so that the patterns' relative sizes are the same.
[editline]16th June 2016[/editline]
Anyway, this is a 100dpi export of MARPAT that I've made for another project.
[url]https://www.dropbox.com/s/2w6zt239j0tkrd4/MARPAT%20%2840x40in%29.png?dl=0[/url][/QUOTE]
Wow, that MARPAT really looks neat! Good job like always. :)
But I can see what you mean regarding the camo patterns and why you post them here. I guess we have different reasons for posting camos here. I post my camouflages here in the highest quality possible (in terms of resolution) so that other modders or graphic artists can use them in textures.
As for you, all the camouflages that you have posted here are beyond excellent, and I happen to be fine with the provided resolution for all of them, however, when it comes to the Type 07 camouflage the resolution is a bit too small for me to use at all. If you are posting your camouflage patterns here on this site for the same reasons why I post mine here, I guess you won't have a problem sharing a version that is a bit larger than that. Of course that is if you want to; I would like to make some Battlefield 2 player textures that will use them in my mod for that game, now if you don't want me to, then I will just continue using the current placeholder I have at this moment. I just thought that it would be great to upgrade my textures with your high quality stuff.
[QUOTE]when it comes to the Type 07 camouflage the resolution is a bit too small for me to use at all.[/QUOTE]
When I have a pattern that is too small I import into Inkscape, as enlarging a Vector image retains better quality than an Raster. Then convert back to Raster. Edit in Gimp using Blurring and/or Sharpening tools for desired look. Sometimes convert to Indexed colors has a good result cleaning up an image.
Anyone got BF2142 character textures? I've gotten my hands on ONE and this is the amount of pattern material I've gleaned off the image. Still can't tell if the devs made a pattern or if they just used square brush.
[t]http://i116.photobucket.com/albums/o37/TKB1/facepunch%20forums%20skin%20resources/Fictional%20EA%20BF2142%20EU_zpsbqfhvpih.png[/t]
Update: it appears all classes share a base texture and model with all sorts of class-related gear strapped on. So this is all there is.
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