Done ♫
[url]https://www.dropbox.com/s/6tab0wjbg8mm3ij/Vidya%20arma%202%20chernarussian%20chdkz.png?dl=0[/url]
Also did a desert color scheme.
[url]https://www.dropbox.com/s/dha93j4zw1mekmy/Vidya%20arma%202%20chernarussian%20chdkz%20desert.png?dl=0[/url]
Tounushi, Great quality from you, as always. This "false repeat" is not my idea. I've made it from pants texture. So, your camo scheme is not full :-)
[IMG]http://image.ibb.co/eaHj4m/image.png[/IMG]
Maybe you can make Arma 2 CDF camo scheme? I am trying to make it for a long time.... :-( Not done yet.
[IMG]http://image.ibb.co/nL8P4m/cdfequip.png[/IMG] [IMG]http://image.ibb.co/h6wYx6/soldier_co.png[/IMG]
[QUOTE=Temon;52977153]Tounushi, Great quality from you, as always. This "false repeat" is not my idea. I've made it from pants texture. So, your camo scheme is not full :-)
[IMG]http://image.ibb.co/eaHj4m/image.png[/IMG][/QUOTE]
Got my tile from this:
[QUOTE=Temon;52840224][IMG]https://pp.userapi.com/c824203/v824203365/b048/TR4yIeL8bt4.jpg[/IMG][/QUOTE]
[editline]15th December 2017[/editline]
[QUOTE=Temon;52977153]
Maybe you can make Arma 2 CDF camo scheme? I am trying to make it for a long time.... :-( Not done yet.
[IMG]http://image.ibb.co/nL8P4m/cdfequip.png[/IMG] [IMG]http://image.ibb.co/h6wYx6/soldier_co.png[/IMG][/QUOTE]
Not gonna go for every permutation of the brush shapes on that. Just generated a "screw it" take of the pattern, and I'm sure that's effective enough. They've just extended the tile with different takes on the big shapes.
[url]https://www.dropbox.com/s/fjhjyo183rj0fr2/Fictional%20Arma%202%20Chernarussian%20CDF%20butan.png?dl=0[/url]
I think I've figured out a smaller repeatable section that'll make vectorizing this faster.
[QUOTE]Not gonna go for every permutation of the brush shapes on that. Just generated a "screw it" take of the pattern, and I'm sure that's effective enough. They've just extended the tile with different takes on the big shapes.
[url]https://www.dropbox.com/s/fjhjyo183r...butan.png?dl=0[/url]
I think I've figured out a smaller repeatable section that'll make vectorizing this faster. [/QUOTE]
Good work. I've made my woodland scheme in photoshop, it is not vector :-) I am new to this.
Got a sample and did a recolor of Feargear's "MEC-GB pattern" to emulate their US Army camo trials 2011 submission.
[t]http://i64.tinypic.com/adrt.png[/t]
[url]http://blog.predatorbdu.com/2011/02/fear-gear-camouflage-takes-us-army.html[/url]
[url]https://r1p-c0rd.deviantart.com/[/url]
Shame R1p-c0rd couldn't get his pattern off the ground commercially. I think it's really interesting.
Tounushi, here is my variant of CDF camo. More realistic (i think :-) ) Can you make vector from it, please?
[IMG]http://image.ibb.co/cu04s6/image.png[/IMG]
[QUOTE=Temon;52987694]Tounushi, here is my variant of CDF camo. More realistic (i think :-) ) Can you make vector from it, please?
[IMG]http://image.ibb.co/cu04s6/image.png[/IMG][/QUOTE]
Just finished.
[url]https://www.dropbox.com/s/xwm321s9umfhnb1/Vidya%20Arma%202%20Chernarussian%20CDF%20butan.png?dl=0[/url]
[url]https://www.dropbox.com/s/60mea1edrysb5xo/Vidya%20Arma%202%20Chernarussian%20CDF%20butan%20desert.png?dl=0[/url]
[editline]18th December 2017[/editline]
Just came to a very nice realization. Since the Shadow/Line and Track are pretty much the same camo, I can reconstruct both with reduced effort. I've known this before.
What I [B]didn't[/B] know was that the black shapes in Shadow/Line are basically brush shapes flipped and turned at different points. This will reduce the workload.
[t]https://i58.servimg.com/u/f58/19/56/71/25/shadow15.jpg[/t]
Does anyone have an image of M90TR laying around? The Tropical/Rain forest variant of the Swedish m90 pattern. I cannot find it anywhere...
[QUOTE=Arsnec1010;52988482]Does anyone have an image of M90TR laying around? The Tropical/Rain forest variant of the Swedish m90 pattern. I cannot find it anywhere...[/QUOTE]
In my dropbox.
Tounushi, great work, again. Maybe there is some tutorial how to make vector image from camouflage picture?
[QUOTE=Temon;52990299]Tounushi, great work, again. Maybe there is some tutorial how to make vector image from camouflage picture?[/QUOTE]
It's simply tracing the tile with each color being its own layer.
Of course some details are a bit more complicated, but that's the general idea of it.
Some patterns need creative approaches and those are still a learning experience for me, as most of the solutions I use now are VERY memory intensive.
[QUOTE=Tounushi;52990179]In my dropbox.[/QUOTE]
Any chance I can get a link? I'm really stupid with dropbox stuff
I need to figure out if I can use signatures here... Page 38, topmost post.
[QUOTE=Tounushi;52995350]I need to figure out if I can use signatures here... Page 38, topmost post.[/QUOTE]
You are the best person ever right now! Thank you!
Hey hey all,
Just hunting down some of the new Multi Terrain Camouflage that New Zealand is using, references below:
[IMG]https://i.imgur.com/Q3Mft8d.jpg[/IMG]
[IMG]https://i.imgur.com/1Wkv82U.jpg[/IMG]
Would preferably like it tileable, but not that the repeats are obvious, as I'm hoping to use it for an ArmA project.
Cheers!
GOT THE REDO OF THE TRACK PATTERN!!!
I finally got the remake of my previous reconstruction of the Natick test pattern Track done. This version has stippling in it. The real pattern has much finer stippling, but I can't go to that sort of resolution with reconstructions, so mine is a lot coarser. The reconstruction is an insanely complex shape, vector-wise because of the stippling, around 70k nodes.
Actual Natick colors
[url]https://www.dropbox.com/s/946a6r7uj1183bl/American%20Track%2C%20Woodland.png?dl=0[/url]
[url]https://www.dropbox.com/s/yhye74oa6a8m4js/American%20Track%2C%20Urban.png?dl=0[/url]
[url]https://www.dropbox.com/s/on4q17vq5ok5bc5/american%20Track%2C%20Desert.png?dl=0[/url]
[url]https://www.dropbox.com/s/vm3apqvllc9lmrs/american%20Track%2C%20Desert_urban.png?dl=0[/url]
Derivatives
[url]https://www.dropbox.com/s/rvtwg3g8hyurdvi/American%20Track%20mod%20Desert.png?dl=0[/url]
[url]https://www.dropbox.com/s/t9inih4zw5cb6pb/American%20Track%20Phase%20III.png?dl=0[/url]
[url]https://www.dropbox.com/s/1vk3kxz716nk8c5/American%20Track%20UCP.png?dl=0[/url]
I should have Shadow Line done soon.
And I do~~
Natick colors
[url]https://www.dropbox.com/s/d8phxkgjldqklwy/American%20Shadow%20Line%2C%20woodland.png?dl=0[/url]
[url]https://www.dropbox.com/s/as0ht1x4wkxeyim/American%20Shadow%20Line%2C%20urban.png?dl=0[/url]
[url]https://www.dropbox.com/s/0t40tzzu41mv8pi/American%20Shadow%20Line%2C%20desert.png?dl=0[/url]
[url]https://www.dropbox.com/s/xahhn3cp0t87p5q/American%20Shadow%20Line%2C%20desert_urban.png?dl=0[/url]
Derivatives
[url]https://www.dropbox.com/s/doerh6fb8mcj74w/American%20Shadow%20Line%20UCP.png?dl=0[/url]
[url]https://www.dropbox.com/s/amq84zld8ayd2bu/American%20Shadow%20Line%20phase%20III.png?dl=0[/url]
Variant of soviet TTsKO used by Armenian and other forces.
[IMG]http://image.ibb.co/nFN4h6/Butan_armeniya.png[/IMG]
[IMG]http://img.allzip.org/g/114/orig/14891494.jpg[/IMG]
[IMG]http://image.ibb.co/n6t5pm/100_2913.jpg[/IMG]
This is the last Natick pattern I need to work on: The Scorpion.
[url]https://www.dropbox.com/s/bqdlyte00emg3xo/_WIP%20American%20Scorpion.png?dl=0[/url]
I'll have a lot of trouble ahead in reconstructing this. The black-and-white parts of the tile are trouble when it comes to the gradients.
[QUOTE=ShadeOps21;53001042]Hey hey all,
Just hunting down some of the new Multi Terrain Camouflage that New Zealand is using, references below:
Would preferably like it tileable, but not that the repeats are obvious, as I'm hoping to use it for an ArmA project.
Cheers![/QUOTE]
There is a near identical pattern replication of that, tileable, in the Planetside 2 camo textures that someone posted earlier in this thread. It's filename is [b]"Pineforest_TC."[/b]
**Don't get the pineforest_TC_O3, that one is in grey scale.
EDIT:
Found the link... [url]https://www.dropbox.com/sh/wbxu5qwxfvaeqla/AADqH34xit0V4m6OncBIfhY1a?dl=0[/url]
[QUOTE=Chickenstick;53003995]There is a near identical pattern replication of that, tileable, in the Planetside 2 camo textures that someone posted earlier in this thread. It's filename is [b]"Pineforest_TC."[/b]
**Don't get the pineforest_TC_O3, that one is in grey scale.
EDIT:
Found the link... [url]https://www.dropbox.com/sh/wbxu5qwxfvaeqla/AADqH34xit0V4m6OncBIfhY1a?dl=0[/url][/QUOTE]
Mate, that's bloody perfect! Exactly what I'm looking for!
Cheers!
does anyone have tileable multicam arid/alpine/tropic/black
Transnistrian butan variation. Tounushi, maybe you can remake it better? :-)
[IMG]http://image.ibb.co/cTX64w/4_2.png[/IMG]
[IMG]http://image.ibb.co/b4GYjw/100_3523.jpg[/IMG]
[IMG]http://image.ibb.co/b53qWb/100_4216.jpg[/IMG]
[QUOTE=Temon;53015866]Transnistrian butan variation. Tounushi, maybe you can remake it better? :-)
[t]http://image.ibb.co/cTX64w/4_2.png[/t][/QUOTE]
That's as competent as a reconstruction can get.
Tounushi, There are a few inaccuracies, but it'll do, ok. Here is another type, more difficult to do, the colors merged.
[IMG]http://image.ibb.co/btHfZw/100_4213.jpg[/IMG]
OK, what the heck happened to the format?
And why do we need to sign in with Google/Facebook?
Where did my local login go?
Is there continuity with my current Google login?
it will take awhile to get used to for sure, but everything is still here.
Hey, we can upload sh*t now.
My only real annoyance is that I can't sign in to my old account here. Only the google sign-in.
(I can't PM ypu so this is really off-topic, but you should be able to merge your accounts as I did. I just forgot how to do it)
Checked the help section and managed to migrate.
Sorry, you need to Log In to post a reply to this thread.