• Ghost Recon: Wildlands models (Archive_Next)
    135 replies, posted
[QUOTE=Tomcatters;52259051]woohoo, thanks a lot! Are you planning on getting the LAV/Stryker like APC out?[/QUOTE] i'm assembling the Apc parts and fixing Uv's, just give me few days... Update for the Gunship (Fixed 100%) [URL="http://www.mediafire.com/file/zhyt9oqmtc6vo9p/Gunship+Fixed.rar"]link to Download[/URL] + [URL="https://facepunch.com/showthread.php?t=1558167&p=52245592&viewfull=1#post52245592"]other things[/URL]
[IMG]https://p3dm.ru/uploads/posts/2017-05/1495552951_screenshot005.jpg[/IMG][IMG]https://p3dm.ru/uploads/posts/2017-05/1495552956_screenshot007.jpg[/IMG] [URL="https://p3dm.ru/files/auto/military_equipment/9488-buggy.html"][B]Buggy[/B][/URL] About the Apc, found some issues with one part ( the Turret Canon ) this part is completly corrupted in extraction !
[QUOTE=RAVENOV;52264690]https://p3dm.ru/uploads/posts/2017-05/1495552951_screenshot005.jpg [url]https://p3dm.ru/uploads/posts/2017-05/1495552956_screenshot007.jpg[/url] [URL="https://p3dm.ru/files/auto/military_equipment/9488-buggy.html"][B]Buggy[/B][/URL] About the Apc, found some issues with one part ( the Turret Canon ) this part is completly corrupted in extraction ![/QUOTE] May sound weird, but could you perhaps upload the tires only at least?
[B]>[/B][URL]http://www.mediafire.com/file/kujarc7f9atwe95/Apc.rar[/URL] ************************************ Use this [B]Textures[/B] from my previous uploaded models ( AMV , Gunship ...etc ) [IMG]http://orig08.deviantart.net/ff64/f/2017/145/7/1/4_by_moharder-dbaddyk.png[/IMG] ************************************ [IMG]http://orig13.deviantart.net/fde3/f/2017/145/1/5/2_by_moharder-dbaddv9.png[/IMG] [IMG]http://orig00.deviantart.net/930f/f/2017/145/2/0/1_by_moharder-dbadduf.png[/IMG] [IMG]http://img02.deviantart.net/0d44/i/2017/145/5/e/3_by_moharder-dbaddyd.png[/IMG] [B]As you can see, no cannons [/B]
is it possible to extract the tattoos of characters from the data? Any idea where it's located?
The tattoos are part of the skin textures of each character, they are not separate.
[QUOTE=_MaZ_;52438747]The tattoos are part of the skin textures of each character, they are not separate.[/QUOTE] ok, thanks... any idea where I should start searching? I'm not that deep into modeling, I'm a tattoo artist and one of my customers asked for a specific tattoo one of the playable characters of Bolivia has ;) [URL=https://www.pic-upload.de][IMG]https://www2.pic-upload.de/img/33468626/19578082_1387318501361954_1520779608_n.jpg[/IMG][/URL]
[QUOTE=TauTau;52438784]ok, thanks... any idea where I should start searching? I'm not that deep into modeling, I'm a tattoo artist and one of my customers asked for a specific tattoo one of the playable characters of Bolivia has ;) [URL=https://www.pic-upload.de][IG]https://www2.pic-upload.de/img/33468626/19578082_1387318501361954_1520779608_n.jpg[/IG][/URL][/QUOTE] DataPC.forge> CP_Tatoo_Right_GraphikD_DiffuseMap_PC [url]https://cdn.pbrd.co/images/GzJ2pfm.png[/url]
so cool, thanks a lot!
[QUOTE=RAVENOV;52272886][B]>[/B][URL]http://www.mediafire.com/file/kujarc7f9atwe95/Apc.rar[/URL] ************************************ Use this [B]Textures[/B] from my previous uploaded models ( AMV , Gunship ...etc ) [IMG]http://orig08.deviantart.net/ff64/f/2017/145/7/1/4_by_moharder-dbaddyk.png[/IMG] ************************************ [IMG]http://orig13.deviantart.net/fde3/f/2017/145/1/5/2_by_moharder-dbaddv9.png[/IMG] [IMG]http://orig00.deviantart.net/930f/f/2017/145/2/0/1_by_moharder-dbadduf.png[/IMG] [IMG]http://img02.deviantart.net/0d44/i/2017/145/5/e/3_by_moharder-dbaddyd.png[/IMG] [B]As you can see, no cannons [/B][/QUOTE] Hello from Turkey,good work can you rip soldiers weapons and soldier equipments please i realy need that.You good at that i hope you can rip those models,thanks.
I just register here to show some progress. Everything goes well. SR3. Still can't find a supressor. Also this model is from DataPC_extra.forge. Better polycount. [IMG]https://s17.postimg.org/7sxlv53yn/sr3.png[/IMG] Next progress: [IMG]https://s22.postimg.org/b03e94w2p/grfs_1_K.png[/IMG] Oh yeah I know that Phong looks like sh!t :) And finally also ACR. Without attachments. [IMG]https://s3.postimg.org/6jlywrnxf/ACR_GRFS.png[/IMG]
[QUOTE=h3x3r;52509351]I just register here to show some progress. Everything goes well. SR3. Still can't find a supressor. Also this model is from DataPC_extra.forge. Better polycount. [IMG]https://s17.postimg.org/7sxlv53yn/sr3.png[/IMG] Next progress: [IMG]https://s22.postimg.org/b03e94w2p/grfs_1_K.png[/IMG] Oh yeah I know that Phong looks like sh!t :)[/QUOTE] Great,cant wait for your works :D
[QUOTE=h3x3r;52509351] Next progress: [IMG]https://s22.postimg.org/b03e94w2p/grfs_1_K.png[/IMG] Oh yeah I know that Phong looks like sh!t :)[/QUOTE] Yeah~ good job dude. ;)
What program/s are you guys using to extract these?
[QUOTE=duke2;52910541]What program/s are you guys using to extract these?[/QUOTE] If you search up on google Archive_next, there should be a website that hosts a download for the application.
hello, I need assistance. I extracted .obj mesh and .tga textures using Archive_next, can load the obj in 3dsmax but textures are missing.
Can anyone here help me out by extracting a bunch of weapon textures, or helping me figure out what the bloody hell is going wrong on my end? For some bloody reason I can get the meshes, diffuse, and specular maps just fine, but the mask and normal maps refuse to extract at all. Every time I try, this error pops up: "Unhandled exception has occurred in your application. (blah blah blah) Index was outside the bounds of the array." Here's what the Details section says: See the end of this message for details on invoking  just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array.    at ARchive_neXt.arxForm.arxExportImages(String fileExt)    at ARchive_neXt.arxForm.tsmiExportImages_Click(Object sender, EventArgs e)    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)    at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)    at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)    at System.Windows.Forms.Control.WndProc(Message& m)    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)    at System.Windows.Forms.ToolStrip.WndProc(Message& m)    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C     CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- ARchive_neXt     Assembly Version: 4.3.27.0     Win32 Version: 4.03.27.0     CodeBase: file:///C:/Program%20Files%20(x86)/TBotR/ARchive_neXt/ARchive_neXt.exe ---------------------------------------- System.Windows.Forms     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2556.0 built by: NET471REL1     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2556.0 built by: NET471REL1     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2556.0 built by: NET471REL1     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.DirectX     Assembly Version: 1.0.2902.0     Win32 Version: 5.04.00.2904     CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.DirectX.Direct3D     Assembly Version: 1.0.2902.0     Win32 Version: 9.05.132.0000     CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- Microsoft.DirectX.Direct3DX     Assembly Version: 1.0.2911.0     Win32 Version: 9.12.589.0000     CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- System.Configuration     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2556.0 built by: NET471REL1     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml     Assembly Version: 4.0.0.0     Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B     CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ArchiveX     Assembly Version: 4.2.3.0     Win32 Version: 4.02.03.0     CodeBase: file:///C:/Program%20Files%20(x86)/TBotR/ARchive_neXt/ArchiveX.DLL ---------------------------------------- FreeImageNET     Assembly Version: 3.11.0.0     Win32 Version: 3.11.0.0     CodeBase: file:///C:/Program%20Files%20(x86)/TBotR/ARchive_neXt/FreeImageNET.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration>     <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
@fufasa , I'm looking for some stuff (just models, not textures): FN Five-seveN USG FNX-45 Heckler & Koch USP45 Tactical Ruger LC380 and, the most important, Winchester Model 1894. Can you help me, please?
Give me.... eh, let's call it three hours, cuz I've got errands to run first. Models are easy as hell to extract, at least for me.
So, will you help me?
Don't worry, I'll extract 'em as .OBJ. Was gonna be ripping those anyway for a personal project.
Thanks a lot, my friend.
So, just finished extracting the models (and textures). I'll have 'em up on my MediaFire in a bit. Do you want the attachments too?
Well, if you want... I don't want steal your time more than necessary. Oh, by the way, according IMFDB, in a cutscene appears a Beretta 8000 Cougar. Is it possible to find it among the extracted files, or not?
I'm gonna be ripping all the weapons and attachments anyway, no harm in sharing :3 In the meantime, here's the guns: GRWL Stuff Extracted from PCData_extra.FORGE, because they seem to be more detailed, plus for my purposes the meshes already being cut up into various bits saves a lot of time and fucking around in Max. I'm not seeing a Cougar in any of these files, no... My guess is it's either in a different .FORGE archive I haven't checked yet or somehow doesn't exist in the actual files. I'll take a look later though. For now, moar ripping.
Well well, models seems very good, thanks a lot, buddy! However, there's a interesting fact about the Winchester rifle: according IMFDB, the model is a 1894, but the extracted files call it 1886, and in fact the model seems just like a 1886. Do you know more about differences in Winchester rifles?
I know a fair bit, yeah. From what I can see the model is closer to an 1886 than a '94. I'll take a closer look tomorrow though just for kicks.
Gotcha. And don't forget to take a look at the FNP45 barrel ; )
Oh Goddamnit, my bad. Gimme a minute. May as well fix it while I'm thinking of it.
Thanks! I dunno what they're for, but today I spent 4 coins for tis models.
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