Has anyone successfully pulled Motoko models (various outfits) successfully from the files? Also a fully decked out model of the Tachikoma would be indeed an amazing project to 3d print and I would love to hear if done how it turned out!
Why not pull all over ? modells and textures ?
In regards to audio, I've gotten a full FSB to WAV/MP3 conversion here (Took me a lot of looking around until I found my way to [url=https://zenhax.com/viewtopic.php?p=27424&sid=8a64817524d268de500a70e5d4a56568#p27424]this post & accompanying posts[/url] before I could get fsbext to understand me, so I figured I'd save the trouble for anybody else): [url]http://steamcommunity.com/groups/bizarchivistsoundproject/discussions/2/2425614361134265555/[/url]
Here are the MediaFire links themselves in case things get fiddly for you (Naturally Steam's not fond of MediaFire):
44,100hz (849MB):
[url]https://www.mediafire.com/file/9l48cf1ehj4jrfz/Ghost_in_the_Shell_Stand_Alone_Complex_-_First_Assault_Online_Sound%2C_VO_%26_Music_%2844%2C100hz%29.zip[/url]
22,050hz (412MB):
[url]https://www.mediafire.com/file/rmu5jjdydth6cdf/Ghost_in_the_Shell_Stand_Alone_Complex_-_First_Assault_Online_Sound%2C_VO_%26_Music_%2822%2C050hz%29.zip[/url]
Not entirely sure why my process ended up with 44,100hz & 22,050hz versions of each other, but I've got it all up there for the sake of completion. OP's still got the original FSBs if you want the native data, and I've still got them personally on hand in case a backup's needed.
Hey all
my geeky friend of mine whos also a GITS fan is currently working on decompiling and possibly rebuilding the main client as well as emulating the anticheat system they used for the game, eventually writing a new netcode for the game. We are basically aiming at reaching at least at what is basically a playable offline version of the game. The ideal goal would be to make basically a private server version of GITS but thats assuming everything goes well. What we are about to do aka reverse engineering the whole thing is completely entering grey/illegal zone legality-wise, so we will take as many safety measures as possible in order not to have any final release being hammered by Nexon/Kodansha 's legal team by the minute its out.
Once we have something significant done, I will be more than happy to share it with you guys
The Seburo C-26A is the first on my docket to be getting some work done to it. I'll need to fiddle with the texture files a bit to make them Source compatible, but we'll see some weapon props showing up soon enough.
[T]https://i.imgur.com/nQ9s3W3.png[/T]
Does someone still have Korean CBT client from april 2015? Wanna get these AN-94, G36, MP7 and P99 models.
[QUOTE=Fredrika;53023845]has anyone backed up the game?[/QUOTE]
I've had it installed since before it was shut down, haven't really bothered to uninstall it since it's still good for grabbing resources from. Anything in particular you're looking for?
How much you ask for? The 0.x goods are still in the op. I have 2.beta models and weapons (some are slightly different), and the full 2.data from august. I have the ship 2.0 binaries too, if it helps.
[QUOTE=Fredrika;53023937]all weapons and characters(enemies to)[/QUOTE]
Conveniently, I have already extracted all of the weapons and characters, so I'll pack it up and send you a PM with a link when it's done uploading. My net's a bit fritzy right now, so it might take a bit (possibly longer, assuming Facepunch keeps going down every few minutes).
In case anyone's interested, got anims working.
[url]https://cdn.discordapp.com/attachments/318561100968755202/398077526431367188/Gamebryo_Asset_Viewer_-_Motoko_New_TPS.nif_3_01_2018_10_07_40_PM.mp4[/url]
needs optics,anyone?
if anyone can give clues or infos,gladly thanks for that.
Made some progress with maps:
[IMG]https://cdn.discordapp.com/attachments/318561100968755202/398105066210590721/unknown.png[/IMG]
[IMG]https://cdn.discordapp.com/attachments/318561100968755202/398091873744453643/unknown.png[/IMG]
[IMG]https://cdn.discordapp.com/attachments/318561100968755202/398104947444416522/unknown.png[/IMG]
If anyone wants to help, I can supply files as requested.
Basically, anyone who owned GITS, can download any version of game depot. Open steam console and put "download_depot 369200 369201 [url=https://steamdb.info/depot/369201/manifests/]<manifest ID>[/url]" or use install link to download latest version, but sometimes it doesn't work.
The texture naming seems to be a mess and very inconsistant, does anyone know what the appropriate types of textures would match these suffixes?
Suffix blank: Base Color/Albedo
Suffix N: Normal
Suffix S:
Suffix D:
Suffix G:
There not obvious just looking at them as they are all over the place and not all material has each.
Give back her purpose?
[t]https://i.imgur.com/qlemexg.jpg[/t]
Is this a rebuild in progress @sachaw? Can it be done in Unity? Playable on servers? I'd not mind to have this map viewer. Is this the official gamebryo SDK? I may try to source a map. The lighting gotta be redone in source tho. Those exact lightmaps won't work with source models.
[QUOTE=sachaw;53024544]The texture naming seems to be a mess and very inconsistant, does anyone know what the appropriate types of textures would match these suffixes?
There not obvious just looking at them as they are all over the place and not all material has each.[/QUOTE]
D is diffuse
N is normal
S is specular color
C is a mix of ao and specular parameters.
E and/or G are emission and/or glow.
[QUOTE=bshadow;53024662]Give back her purpose?
[t]https://i.imgur.com/qlemexg.jpg[/t]
Is this a rebuild in progress @sachaw? Can it be done in Unity? Playable on servers? I'd not mind to have this map viewer. Is this the official gamebryo SDK? I may try to source a map. The lighting gotta be redone in source tho. Those exact lightmaps won't work with source models.
D is diffuse
N is normal
S is specular color
C is a mix of ao and specular parameters.
E and/or G are emission and/or glow.[/QUOTE]
Not a full rebuild at the moment, but certainly something playable, the maps, characters, guns and attachments are the easy part, multplayer can be done with not to much work through unity services multiplayer, I'm not to worried about removing all baked in lighting in the textures at the moment, was gonna just go ahead and convert them all to materials and edit the individual textured later, the only down side being I have to manually apply to each model (unless someone knows another way, the mesh naming convention is different to the textures). As for the rest of the game, the hard/est part I think will be ripping the scaleform UI, there used to be support for it in unity but haven't seen that in a long time, either way, the is in swf format, and should be easy to handle.
As for the tools, I am using the gamebryou asset viewer, but I wouldn't bother with it, its horrible and almost unbearable to use, the only upside is it's a little faster than Noesis but no export functionality.
[editline]4th January 2018[/editline]
I take that back what I said about the UI being possibly hard, they literately included a swf extractor, the whole lots in DDS, while we loose all the hooks and UI structure, we no longer have to use scaleform (if that were even an option in the first place)
[editline]4th January 2018[/editline]
Created a discord server if anyone wants to help
[url]https://discord.gg/dsdDVen[/url]
[editline]4th January 2018[/editline]
Does anyone know how this is supposed to be?
take the set of asphalt9 textures for example, asphalt9 has Albedo, normal and Specular, then there's asphalt9_TTM01 (I assume is a variation) which its own unique textures then theres asphalt9_TTM01_D_HD.dds, asphalt9_TTM01_S_HD.dds and asphalt9_TTM01_N_HD.dds with no Albedo,
this is a mess, any ideas?
[QUOTE=sachaw;53025189]
Does anyone know how this is supposed to be?
take the set of asphalt9 textures for example, asphalt9 has Albedo, normal and Specular, then there's asphalt9_TTM01 (I assume is a variation) which its own unique textures then theres asphalt9_TTM01_D_HD.dds, asphalt9_TTM01_S_HD.dds and asphalt9_TTM01_N_HD.dds with no Albedo,
this is a mess, any ideas?[/QUOTE]
Maybe the _HD textures are bigger or contains less artifacts than the default textures?
[QUOTE=sachaw;53025189]Does anyone know how this is supposed to be?
take the set of asphalt9 textures for example, asphalt9 has Albedo, normal and Specular, then there's asphalt9_TTM01 (I assume is a variation) which its own unique textures then theres asphalt9_TTM01_[B]D[/B]_HD.dds, asphalt9_TTM01_[B]S[/B]_HD.dds and asphalt9_TTM01_[B]N[/B]_HD.dds with no Albedo,
this is a mess, any ideas?[/QUOTE]
Where is the problem? The D is your Diffuse or "albedo".
/offtopic The facepunch server is awesome sauce. Crappy New Year.
[QUOTE=bshadow;53026123]Where is the problem? The D is your Diffuse or "albedo".
/offtopic The facepunch server is awesome sauce. Crappy New Year.[/QUOTE]
I understand that, im asking about the naming convention before that (the asphalt9 s asphalt9_TTM01)
because for some textures, it shares a normal map and for others it does not
Hey there guys, did anyone manage to get the resources like the 3-D models and gun sounds?
Bizargh posted a while back with a download for the sounds. You can find their post near the top of this page.
Hi guys. How to properly configure and find map textures. All the textures are in the "Texture" folder?
Found only a few suitable for maps.
Hi guys, im looking into map design exp the streets looking map like cyber_ward... can anyone upload the fbx with the textures?
Sorry to bother everyone but I just wanted to say thanks for all the hard work and dedication yall have given, I and many others appreciate it.
Hey! Could i have those map files if you still have them? I would like to give them a try ^^
Hey, I know im late for the party. But I ripper tons of stuff away back while the game was still running. Its all in pieces, most characters and weapon models, I have texture too.
Some of the links are down and id like to get some models I dont have, dont mind uploading some too.
Is the discord still a thing or you guys managed to pull what you wanted?
Did anyone manage to find stuff from First Connection?
That should be roughly what we got here. First Connection is just the initial working title. Or do you mean alpha build files? I have no idea where they would be at. The earliest we obviously got are the beta files.
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